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THE AWESOME GHOST
Oct 21, 2005

ApplesandOranges posted:

Added Cut doesn't trigger Added Cut.

The general consesus is that if you want to kill things quickly and aren't concerned with health, best party is three Added Cut users with 2-3 Focus skills, and a good magic user (for maps where you have lots of touch or slide triggers instead). Terra/Shantotto are the best mages, but if you want to run all guys then Vivi or Ace are the best option for magic.

My magic guy is Sephiroth with Firaga Thundaga blizzaga and also added cut. He gets SSS in both magic and strength.

He needs like 90CP for that though

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bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Schoolyard lore was the basic way I got through most games at that time. I think that was actually encouraged by Nintendo. Man, try playing the original Zelda without help. It's a crazy person's game. In comparison, a lot of people got through A Link to the Past without a guide or with only a couple hints because the game actually gave you some guidance in what to do.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Evil Fluffy posted:

I'd also suggest you consider giving no magic to someone so that you can turn that character in to your dedicated Dragon's Neck character. My first playthrough of the game I got every single spell on Sabin and he was level 60+ and he was horrible for the arena because he'd use so much useless poo poo. Having someone whose choices end up being "attack, cast ultima, cast Merton (with fire absorb equipped)" makes that stuff so much simpler.

Probably Edgar, Cyan, or Shadow. Sadly, Sabin will always kind of suck in the coliseum- he's got too many blitzes that either a) kill him, or b) only heal allies, and so are useless in the coliseum. Plus, he really benefits from a boosted magic stat, so it'd be pretty criminal to not give him any magic.


Harrow posted:

In my most recent playthrough of FFVI, I decided to do a different kind of playthrough that turned out to be really fun. I didn't want to do a Natural Magic game, especially with leaving all those esper stat-ups on the table, so instead, I made up my own little "Esper Affinity Chart." I divided espers into tiers based on how powerful the magic they taught was, and then decided which characters were allowed to equip which espers. Tier 1 espers (most of the ones in the first half of the game) could be used by at most three people. Like, only Terra, Celes, and Relm could use Maduin. Tier 2 espers could be used by two people at most, and Tier 3 espers, the best of the best, could only ever be used by one character.

I tried to strike a balance between "this esper makes sense for this character on a story/thematic level" and "boy it would sure be nice if this character could cast X spell."

It wasn't exactly a "challenge" run or anything, but it was really fun, because I ended up with characters who all managed to be really different from one another. I think if I were to do it again, I'd go farther and make it so each esper can only ever be used by one person, ever, sort of like FFXII. Some characters would end up getting shafted, though.

You might enjoy the "Brave New World" mod for FFVI- it makes it so that certain espers can only be equipped by certain party members, and does and excellent job of balancing all the characters so they're all really useful in their own way. Plus, the esper stat bonuses have been tweaked, so pretty much every character has two or three "builds" that you can follow making them really good at one or another of the things they can do. For example, Sabin's blitzes have been tweaked to rely on strength or vitality- the offensive blitzes except Aurabolt rely on strength and consider row, while the (buffed up) support blitzes rely on vitality. So he can be a great back-row support unit with some offense in Aura Bolt, or he can be a front-row powerhouse with his offensive blitzes, depending on which espers you use to level up.

Edit: Huh, the latest version also disassociates character levels from "esper levels," so you don't have to try and stay at a low level to get the most Esper stat boosts. Neat. http://www.romhacking.net/hacks/2095/

Schwartzcough fucked around with this message at 22:26 on Mar 19, 2015

seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal
What's the "easiest" mode to play Curtain Call on? I've been using the stylus but apparently that's a bad way to play?

Schwartzcough posted:

Probably Edgar, Cyan, or Shadow. Sadly, Sabin will always kind of suck in the coliseum- he's got too many blitzes that either a) kill him, or b) only heal allies, and so are useless in the coliseum. Plus, he really benefits from a boosted magic stat, so it'd be pretty criminal to not give him any magic.

I'm not sure if it got fixed in the remake, but using Terra in the coliseum was terrible. She would trance then just sit and not do anything for a really long time. She was probably bugged (which wouldn't be surprising considering how horribly buggy the game was).

Help Im Alive
Nov 8, 2009

Stylus is probably the best control method I think but it's just personal preference

I've heard people that use buttons say they're kinda bad for the field songs though so maybe keep that in mind.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Evil Fluffy posted:

Worst was the goddamn SaGa Frontier one. The only useful information in it was the gold bar money trick and even that didn't make up for the fact that the book was filled with horrifically wrong information and "IT'S A SEKRIT" bullshit for some bosses. IIRC it listed most final bosses as having something like 10-15k HP when they were actually something like 100-150k. It was completely worthless for helping you with Virgil's combo challenge horseshit.

So, in other words the perfect Strategy Guide for a SaGA game.

Likely penned by Akitoshi Kawazu Himself.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Ends up all you need to break out of the XV demo and explore more of the game is to get hit by a car :stare:

http://kotaku.com/final-fantasy-xv-demo-players-are-finding-things-theyre-1692444772

Giant dinosaurs? :getin:

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Help Im Alive posted:

Stylus is probably the best control method I think but it's just personal preference

I've heard people that use buttons say they're kinda bad for the field songs though so maybe keep that in mind.

Button mode is apparently helpful for some parts like the beginning of The Castle on Ultimate, but that's just what I've heard.

I use stylus as well, it's just more intuitive.

Harrow
Jun 30, 2012

Schwartzcough posted:

You might enjoy the "Brave New World" mod for FFVI- it makes it so that certain espers can only be equipped by certain party members, and does and excellent job of balancing all the characters so they're all really useful in their own way. Plus, the esper stat bonuses have been tweaked, so pretty much every character has two or three "builds" that you can follow making them really good at one or another of the things they can do. For example, Sabin's blitzes have been tweaked to rely on strength or vitality- the offensive blitzes except Aurabolt rely on strength and consider row, while the (buffed up) support blitzes rely on vitality. So he can be a great back-row support unit with some offense in Aura Bolt, or he can be a front-row powerhouse with his offensive blitzes, depending on which espers you use to level up.

Edit: Huh, the latest version also disassociates character levels from "esper levels," so you don't have to try and stay at a low level to get the most Esper stat boosts. Neat. http://www.romhacking.net/hacks/2095/

Oh, that's pretty cool! I didn't know how much rebalancing Brave New World had done. I think I just always thought of it as "that one mod that adds all the swear words." I especially like the sound of that "esper level" thing.

Andrast
Apr 21, 2010


Help Im Alive posted:

Stylus is probably the best control method I think but it's just personal preference

I've heard people that use buttons say they're kinda bad for the field songs though so maybe keep that in mind.

Using buttons in some parts of the field songs is kind of finicky at first. After you learn how to do it properly it works just as well as the stylus.

I personally use buttons because the stylus controls just didn't feel right for me. Both control schemes seem fine for all levels of play.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Actually don't play Brave New World is dumb and bad like all "rebalancing" romhacks and is filled with utterly moronic stuff like Locke's Steal being useless 99.99% of the game.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Harrow posted:

Oh, that's pretty cool! I didn't know how much rebalancing Brave New World had done. I think I just always thought of it as "that one mod that adds all the swear words." I especially like the sound of that "esper level" thing.

Yeah, it is heavily rebalanced (and really well, too). I think the swearing was only an issue in an early version, and it's basically be removed or heavily scaled back.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

There's also Final Fantasy 6 T-Edition, a Japanese ROM hack that makes the game more challenging, adds sidequests and all sorts of new bosses from other games, and multiplies the soundtrack by several times by adding in songs from other FF and other square games. The only problem is it's Japanese, but otherwise I'd say it's a nigh unreachable amount of work and quality that will spoil you on other ROM Hacks.

Plus, the creator is literally unable to stop updating it and adding new things. (The T in T-Edition stands for his online alias.) There's more here, including an archived livestream of the translator of Mother 3 and his wife playing through it and live translating any new dialouge. They're the reason I know about it and played it to completion (for the version of the patch I got).

Nihilarian
Oct 2, 2013


Transistor Rhythm posted:

The FF9 strategy guide was unforgivable. It cost just as much as a regular one ($30'ish), but saved much of the content for a proprietary website that you had to navigate to using codes or URL's in the strategy guide. "Want to know how to solve this one? Go to [overly long URL] for more!"
I still have this, it still sucks. Actually it sucks even harder because the url's don't work, last I checked.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Dr Pepper posted:

Actually don't play Brave New World is dumb and bad like all "rebalancing" romhacks and is filled with utterly moronic stuff like Locke's Steal being useless 99.99% of the game.

I didn't like the fact that monsters had nothing to steal at first either, but it ended up not being a big deal. Now only humanoid enemies have stuff, but it tends to be better stuff and the steal odds have been improved. So you know to always steal against humanoids and not bother otherwise. And let's be honest, steal was already useless 90% of the time because most enemies in the original game only had potions or other junk. Besides, that alone isn't enough to make the whole mod "dumb and bad."

fronz
Apr 7, 2009



Lipstick Apathy
I absolutely cannot play Curtain Call on non-stylus modes

Harlock
Jan 15, 2006

Tap "A" to drink!!!

Eight Queen and Jack for best Zero party. And magicite gun girl.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

fronz posted:

I absolutely cannot play Curtain Call on non-stylus modes

I had to move to button mode just because stylus caused me hand cramps a lot in the original. At first Field was definitely more challenging but I got the hang of the sort of weird way the stick works for it.

That said, it's great that they allow people to play the game different ways.

YggiDee
Sep 12, 2007

WASP CREW

YggiDee posted:

I'm going to do it, I'm going through the Lost Sanctum in Chrono Trigger DS. Pray for me.

Well that was tedious.

abagofcheetos
Oct 29, 2003

by FactsAreUseless
Hey Sunning, what the HELL is going on with Konami and Kojima???????

Augus
Mar 9, 2015


YggiDee posted:

Well that was tedious.

What they gently caress were you thinking?

YggiDee
Sep 12, 2007

WASP CREW
I've done basically everything else in Chrono Trigger, I figured I might as well see what all the fuss was about.

Dubious
Mar 7, 2006

The Heroes the Vikings Deserve
Lipstick Apathy
what the gently caress

http://www.androidcentral.com/final-fantasy-xi-mobile-announced

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

:lol::lol::lol::lol::lol::lol:

I'm sure that'll just play wonderfully.

seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal

I never played XI in any capacity (man I was almost about to spring for the PS2 edition too), but this may actually be an interesting way to get people to play the game since it will probably be a F2P model.

And wow, they're finally shutting down XI for PS2 and 360 at the end of the year :psyduck:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Yeah I saw that and it blew my mind.
It seems they're also announcing some FFXI-related side project, but they're also releasing proper FFXI on mobile? :psyduck: It mentions single player and multi.
I don't know how the hell you'd play FFXI on a phone. Something must be wrong here.

seiferguy posted:

And wow, they're finally shutting down XI for PS2 and 360 at the end of the year :psyduck:

End of an era. :smith:

Seriously though XIV is the same game but better in almost every way, so.... why play XI other than nostalgia?
I got back on a few months ago and it was a ghost town. Literally everybody in the server was just sitting in one zone farming the same thing over and over and over to grind up to max level. :barf:

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Zaphod42 posted:

I got back on a few months ago and it was a ghost town. Literally everybody in the server was just sitting in one zone farming the same thing over and over and over to grind up to max level. :barf:

So nothing had changed, then. :v:

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

There's poo poo I wanna see filtered through the lens of XIV's less grognardy framework... Like, say, Samurai and Corsair

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Rei_ posted:

There's poo poo I wanna see filtered through the lens of XIV's less grognardy framework... Like, say, Samurai and Corsair

Samurai and Ninja are the only things missing from XIV, yeah. (Okay okay corsair too)


Kyrosiris posted:

So nothing had changed, then. :v:

Haha.
Hey, I seem to remember leveling through a whole four zones back when the game was mainstream!

Although half of those were added in the first expansion that the US got with the initial release. I can't even imagine how grindy the vanilla Japanese release was. :japan:

baram.
Oct 23, 2007

smooth.


nexon is involved it's gonna be hot garbage

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Zaphod42 posted:

Samurai and Ninja are the only things missing from XIV, yeah. (Okay okay corsair too)


Haha.
Hey, I seem to remember leveling through a whole four zones back when the game was mainstream!

Although half of those were added in the first expansion that the US got with the initial release. I can't even imagine how grindy the vanilla Japanese release was. :japan:

Ninja was unlocked for everyone in 2.4, they run like naruto and do a buncha handsymbols to cast spells and poo poo. When you gently caress up a mudra combo that black mage rabbit from FF6 appears on your head and everyone in the raid group gets to know you're awful. I actually thought it was an original thing in FFXIV until like, two hours ago

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Rei_ posted:

Ninja was unlocked for everyone in 2.4, they run like naruto and do a buncha handsymbols to cast spells and poo poo. When you gently caress up a mudra combo that black mage rabbit from FF6 appears on your head and everyone in the raid group gets to know you're awful. I actually thought it was an original thing in FFXIV until like, two hours ago

Ah yeah, I thought I heard they were adding musketeer and ninja. That's cool. I dropped my sub since all my friends are playing WoW instead.

Ninja was fun in XI because you could tank in a funny way, can you do that in XIV? Or are they just a damage class?

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

They're a really high DPS class with a fairly complicated skill ceiling

victrix
Oct 30, 2007


Rei_ posted:

They're a massive fanboy attracting class with a fairly complicated skill ceiling that are played like absolute poo poo

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Rei_ posted:

They're a really high DPS class with a fairly complicated skill ceiling

Yeah that's cool and all but no ninja tank? Weak. :ninja:

Sunning
Sep 14, 2011
Nintendo Guru

Zaphod42 posted:

Ends up all you need to break out of the XV demo and explore more of the game is to get hit by a car :stare:

http://kotaku.com/final-fantasy-xv-demo-players-are-finding-things-theyre-1692444772

Giant dinosaurs? :getin:

It's like FFXIII except the developer is honest about their intentions:




abagofcheetos posted:

Hey Sunning, what the HELL is going on with Konami and Kojima???????

Over the last decade, Konami has gradually shifted their business from traditional console games to health/fitness, Pachinko/Gambling, and mobile gaming. They've consolidated resources around alternate streams of revenue and divested from traditional console gaming that once defined the company. The expensive Konami Hawaii branch in Honolulu was originally meant as a halfway point between Japanese developers and North American in terms of both geography and creating games with global appeal. It was shutdown in 2006 when the risk of developing console games, especially those of AAA scope, no longer fit into their vision. With it came a shift to casino gaming in Los Angeles, Paradise (Las Vegas), and Japan.

We've seen numerous developers leave the company since then. Koji Igarashi left after being window-seated. Dave Cox, longtime producer of Castlevania games, left. Naoki Maeda left. Tak Fujii left (it may have been due to cancer treatments). Team Silent was scattered to the four winds with many members now working on mobile games. The Suikoden team was disbanded and Suikoden Tierkreis had to be outsourced since they lost their JRPG know-how.

The simple reason why the relationship between Konami's management and Kojima Production has deteriorated is that KojiPro no longer fits the company's vision. Management likes low risk projects that provide steady, reliable profits. KojiPro wanted to staff up and compete in AAA at a global level. So long as Kojima's games made money, they were willing to kill underperforming projects, pool resources around KojiPro, and have Metal Gear/Castlevania/PES as their console games. MGS4's development was aided by Konami developers who weren't able to transition to HD with their PS2 franchises.

Metal Gear Solid 5 was likely the straw that broke the camel's back. It will take 5 years to make, require the development of a new game engine, and the creation of a new studio in LA with new staff to support it. In short, it's a game with five years of development that will likely sell like a MGS game (6 million units) rather than a GTA game (40 million units). For Konami, 6 million units isn't good enough, especially when you can invest it in mobile or fitness. Furthermore, the FOX engine and its technical support staff is unlikely to get much mileage with very few big budget console games in the company's development pipeline.

Kojima Productions was not the only one affected by the restructure. Key Loveplus staff, Akari Uchida and Mino Taro, left recently as well. When there is a significant restructure, business and creative may no longer. In this scenario, KojiPro needs Konami in order to make AAA games since they've expanded and their operational costs are significant. However, Konami no longer needs KojiPro since it has diversified its business enough that KojiPro's and console Metal Gear's revenue (and overhead expenses) are no longer needed. When Ken Levine went over budget and behind schedule with Bioshock Infinite, Take2 at least had the courtesy to offer him and a handful others to become a smaller, more experimental developer before shuttering Irrational Games.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Where's my Red Mage in FFXIV Square.

The Machine
Dec 15, 2004
Rage Against / Welcome to
So, will there not be anymore Curtain Call DLC?

bc I might have a problem with that.

victrix
Oct 30, 2007


Dr Pepper posted:

Where's my Red Mage in FFXIV Square.

.

I'm happy they're adding Dark Knight, but I fear that if I play one, much like Ninja, my reputation will automatically be tainted by a thousand wrist cutting horrendous DKs who think they're dps or something.

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ApplesandOranges
Jun 22, 2012

Thankee kindly.

The Machine posted:

So, will there not be anymore Curtain Call DLC?

bc I might have a problem with that.

Remains to be seen. There might be a third batch eventually, but given that they might be focusing now on Theatrhythm Dragon Quest it might take a while.

Still, there's over 300 songs, that's a hefty amount. I can't really think of any songs off the top of my head that they still really need to include (except maybe English versions of some of the vocals).

I guess they could add the vocal themes for VIII and XII, but from what I remember there were some copyright issues with Eyes on Me.

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