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Disclaimer: OP shamelessly stolen and modified from other people Let's Play Battlestar Galactica: The Board Game! This will be a 5 Player Base Game (No expansions, but using the Pegasus expansion 'errata') to Kobol. Rules can be found here. Please read them thoroughly. Main Battlestar Galactica thread and discussion can be found here This my first time attempting to run a game like this, so please tell me immediately if I gently caress something up! Playing Guidelines:
Conditional Orders (COs)
Online Play House Rules
Other than that, we will be using the official FFG rules with clarifications found in the Unofficial FAQ on BoardGameGeek. "Pegasus" Errata and Rules in the Base Game
To sign up, please post with ##Make Me A Robot! Sign ups will be open for a day or two. Preference will be given to new players, so let me know if you're a newbie to PBP BSG or the game itself. I'll also give preference to people who have recently run a game, or are currently in the process of hosting one! Brony Hunter fucked around with this message at 19:49 on Mar 19, 2015 |
# ? Mar 18, 2015 15:46 |
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# ? Apr 19, 2024 13:22 |
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Characters POLITICAL LEADERS Laura Roslin Draw: 3 POL, 2 LEA Setup: President's Office Religious Visions: When you draw Crisis Cards, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck. Skilled Politician – Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability. Terminal Illness: In order to activate a location you must first discard 2 Skill Cards. Gaius Baltar Draw: 2 POL, 1 LEA, 1 ENG Setup: Research Lab Delusional Intuition: After you draw a Crisis Card, draw 1 Skill Card of your choice. (It may be from outside your skill set.) Cylon Detector - Action: Once per game, you may look at all Loyalty Cards belonging to another player. Coward: You start the game with 2 Loyalty Cards (instead of 1). Tom Zarek Draw: 2 POL, 2 LEA, 1 TAC Setup: Administration Friends In Low Places: When a player activates the "Administration" or the "Brig" location, you may choose to reduce or increase the difficulty by 2. Unconventional Tactics - Action: Once per game, lose 1 population to gain 1 of any other resource type. Convicted Criminal: You may not activate locations occupied by other characters (except the "Brig"). MILITARY LEADERS William Adama Draw: 3 LEA, 2 TAC Setup: Admiral's Quarters Inspirational Leader: When you draw a Crisis Card, all 1 strength Skill Cards count positive for the skill check. Command Authority: Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand. Emotionally Attached: You may not activate the "Admiral's Quarters" location. Saul Tigh Draw: 2 LEA, 3 TAC Setup: Command Cylon Hatred: When a player activates the "Admiral's Quarters" location, you may choose to reduce the difficulty by 3. Declare Martial Law - Action: Once per game, give the President title to the Admiral. Alcoholic: At the start of any player's turn, if you have exactly 1 Skill Card in your hand, you must discard it. Karl "Helo" Agathon Draw: 2 LEA, 2 TAC, 1 PIL ECO Officer: During your turn, you may reroll a die that was just rolled (once per turn). You must use the new result. Moral Compass: Once per game, after a player makes a choice on a Crisis Card, you may change it. Stranded: Your character is not placed on the game board at the start of the game. While not on the game board you may not move, be moved, or take actions. At the start of your 2nd turn, place your character on the "Hanger Deck" location. PILOTS Lee "Apollo" Adama Draw: 2 POL/LEA, 1 TAC, 2 PIL Setup: Launch and pilot a viper in Sector 5 or 6 Alert Viper Pilot: When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig". CAG - Action: Once per game, you may activate up to 6 unmanned vipers. Headstrong: When you are forced to discard skill cards you must discard randomly. Kara "Starbuck" Thrace Draw: 1 LEA/ENG, 2 TAC, 2 PIL Setup: Hangar Deck Expert Pilot: When you start your turn piloting a viper, you may take 2 actions during your Action Step (instead of 1). Secret Destiny: Once per game, immediately after a Crisis Card is revealed, discard it and draw a new one. Insubordinate: When a player chooses you with the "Admiral's Quarters" location, reduce the difficulty by 3. Sharon "Boomer" Valerii Draw: 2 TAC, 2 PIL, 1 ENG Setup: Armory Recon: At the end of your turn, you may look at the top card of the Crisis Deck and place it on the top or bottom. Mysterious Intuition: Once per game, before resolving a skill check on a Crisis Card, choose the result (Pass or Fail), instead of resolving it normally. Sleeper Agent: During the Sleeper Agent Phase, you are dealt 2 Loyalty Cards (instead of 1) and then moved to the "Brig" location. SUPPORT "Chief" Galen Tyrol Draw: 1 POL, 2 LEA, 2 ENG Setup: Hangar Deck Maintenance Engineer: During your turn, after you use a "Repair" Skill Card, you may take another action (once per turn). Blind Devotion: Once per game, after cards have been added to a Skill Check (but before revealing them), you may choose a skill type. All cards of the chosen type are considered strength 0. Reckless: Your hand limit is 8 (instead of 10). Locations A character moving between ships or from a piloted viper to a ship must discard a skill card. Characters cannot use their movement to move to a location marked as "Hazardous". GALACTICA FTL Control Action: Jump the fleet if the Jump Preparation track is not in the red zone. Roll a die; on a 6 or less, lose the number of population indicated on the fleet's space on the jump preparation track. Weapons Control Action: Attack 1 Cylon ship with Galactica. Command Action: Activate up to 2 unmanned vipers. Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s). Admiral’s Quarters Action: Choose a character, then pass a 7 LEA/TAC skill check to send him to the "Brig." Research Lab Action: Draw 1 engineering or 1 tactics Skill Card. Hangar Deck Action: Launch yourself in a viper. You may then take 1 more action. Armory Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8). Sickbay (Hazardous) You may only draw 1 Skill Card during your Receive Skills step. Brig (Hazardous) You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass a 7 POL/TAC skill check to move to any location on Galactica. COLONIAL ONE Press Room Action: Draw 2 politics Skill Cards. President's Office Action: If you are President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand. Administration Action: Choose a character, then pass a 5 POL/LEA skill check to give him the President title. CYLON LOCATIONS Human characters cannot move to these locations. Caprica Action: Play 1 of your Super Crisis Cards or draw 2 Crisis Cards, choose 1 to resolve, and place the other on the bottom of the deck. (Cylon turns do not have an Activate Cylon Ships step.) Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each basestar. Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck. Then, draw 2 Skill Cards of different types (may come from outside your skill set). Resurrection Ship (Hazardous) You draw only 1 Skill Card during your Receive Skills step. Action: Draw 1 Super Crisis Card. Skill Cards Politics (Yellow) 1-2 Consolidate Power: Action: Draw 2 Skill Cards of any type(s). They may come from outside your skill set. 3-5 Investigative Committee: Play before cards are added to a Skill check. All Skill Cards are played faceup during this Skill check (excluding those from the Destiny deck). Leadership (Green) 1-2 Executive Order: Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions. Limit of 1 "Executive Order" card used per turn. 3-5 Declare Emergency: Play after strength is totaled in a skill check to reduce its difficulty by 2. Limit of 1 "Declare Emergency" card used per skill check. Tactics (Purple) 1-2 Launch Scout: Action: Risk 1 raptor to roll a die. If 3 or higher, look at the top card of the Crisis or Destination deck and place it on the top or the bottom. Otherwise, destroy 1 raptor. 3-5 Strategic Planning: Play before any die roll to add 2 to the result. Limit of 1 "Strategic Planning" card used per die roll. Piloting (Red) 1-2 Evasive Maneuvers: Play after any viper is attacked to reroll the die. If the viper is piloted, subtract 2 from the new roll. 3-5 Maximum Firepower: Action: Play while piloting a viper to attack up to 4 times. Engineering (Blue) 1-2 Repair: Action: Repair your current location, or if you are in the "Hanger Deck" location, you may repair up to 2 damaged vipers. 3-5 Scientific Research: Play before cards are added to a skill check. All engineering cards in the skill check count as positive strength. Titles President At the start of the game, draw 1 Quorum Card. You control the hand of Quorum Cards. Action: Draw a Quorum Card into your hand. Admiral When the fleet jumps, you draw 2 Destination Cards and choose 1. You control the nuke tokens. Action: Launch 1 nuke at a basestar (the nuke is removed from the game). Combat Table pre:Target Attacker Roll Result Raider any 3-8 Destroyed Heavy/Centurion any 7-8 Destroyed Viper any 5-7 Damaged any 8 Destroyed Galactica Raider 8 Damaged Basestar 4-8 Damaged Basestar Viper 8 Damaged Galactica 5-8 Damaged Nuke 1-2 Damaged Twice 3-6 Destroyed 7-8 Destroyed +3 Raiders Destroyed President:
Admiral:
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# ? Mar 18, 2015 15:47 |
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##Make Me A Robot! I had a Cool Robot Victory a couple years ago but I haven't played much BSG since.
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# ? Mar 18, 2015 16:16 |
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##Make Me A Robot!
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# ? Mar 18, 2015 17:19 |
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##Make me a Robot!. I have played a grand total of two (2) games IRL, so that should be fun.
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# ? Mar 18, 2015 17:20 |
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##Make Me a Robot! beep boop
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# ? Mar 18, 2015 17:30 |
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#Make Me a Robot! I haven't played this by post but I've played it several times offline now
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# ? Mar 19, 2015 06:45 |
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##Make Me A Robot! not new
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# ? Mar 19, 2015 17:12 |
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Gonna be busy tonight so I'll leave sign ups open a little longer, if need be I'll get the ol' randomiser out to decide players. I'm not having a 6 player Base game however, gently caress the Sympathiser rules.
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# ? Mar 19, 2015 18:17 |
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There's an alternate ruleset in the FAQ somewhere that takes out the sympathizer in exchange for slightly lowering the starting resources.
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# ? Mar 19, 2015 20:36 |
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Ehh. Maybe. I'd rather run a 5 player game and give those who missed out priority next time.
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# ? Mar 19, 2015 20:52 |
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Through the magic of random chance our crew is: 1) DaisyDanger 2) Klades 3) OhHiMaahk 4) Fat Samurai 5) Somberbrero DaisyDanger is up first and may select a Political Leader, Military Leader, Pilot or Support. Everyone else is free to send in COs for your character choices and initial draws if you wish. Brony Hunter fucked around with this message at 15:55 on Mar 20, 2015 |
# ? Mar 20, 2015 15:52 |
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Improviser, sorry you missed out. If you wish, I can put you on the shortlist for replacements should one be needed.
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# ? Mar 20, 2015 15:53 |
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I want a little more to do that last time I played, so let's go with Starbuck and I'll draw 1 LEA, TAC, and PIL. I think it's 3 cards, right? I'm on my phone right now so I can't easily look that up.
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# ? Mar 20, 2015 16:10 |
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Starbuck is fine, but note you don't get a 3 card draw on your first turn - as the first player you instead have your character's normal 5 card draw. You can choose your first turn's variant draw (Either 1 LEA or 1 ENG) now, or wait until everyone has chosen their characters if you want. Klades is up next and may choose a Political Leader, a Military Leader or Support.
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# ? Mar 20, 2015 16:13 |
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Ok, sounds good. I'll wait to see what everyone else does in that case.
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# ? Mar 20, 2015 16:20 |
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I haven't had a title in my offline games for a while so let's go with William Adama. And give the old man 2 LEA 1 TAC
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# ? Mar 20, 2015 16:26 |
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Klades chooses Husker. OhHiMaahk is up!
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# ? Mar 20, 2015 16:38 |
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Brony Hunter posted:Klades chooses Husker. I will go with ##Gaius Baltar and draw 2 POL,1 LEA You can throw me in the brig already
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# ? Mar 20, 2015 16:58 |
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OhHiMaahk picks the Doctor everyone can trust! It's the turn of Fat Samurai now.
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# ? Mar 20, 2015 17:00 |
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Let's add more trustworthy characters. Tom Zarek, 1 POL, 1 LEA, 1 TAC.
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# ? Mar 20, 2015 18:18 |
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A convicted criminal joins the crew, oh my! Somberbrero, you're the last to pick!
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# ? Mar 20, 2015 18:21 |
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I suppose I'll take LEA. And since I didn't say so earlier, I've only played this once before and it was on the forums with Brony Hunter. I may make some newbie mistakes.
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# ? Mar 21, 2015 03:06 |
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Dammit I missed out. Make me a replacement option I guess.
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# ? Mar 21, 2015 06:20 |
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I'll be the big sad Chief.
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# ? Mar 21, 2015 06:52 |
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We have our repairman! Somerbreo, please select your initial 3 card draw.
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# ? Mar 21, 2015 11:51 |
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Somberbreo?
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# ? Mar 22, 2015 13:05 |
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Pol/Lea/Lea Sorry!
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# ? Mar 22, 2015 19:40 |
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That's fine In work tonight, will set up the board whenever I get home or maybe after I catch up on sleep
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# ? Mar 22, 2015 19:45 |
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Okay I've quickly sent everyone a PM with a link to your Hand and Loyalty - thanks to the wonders of science this link I won't be able to start the game until I get home, but can everyone please ##Confirm Loyalty and Hand Link, and/or let me know if you can't see it.
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# ? Mar 22, 2015 21:04 |
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##Loyalty confirmed
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# ? Mar 22, 2015 21:06 |
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##Loyalty confirmed
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# ? Mar 22, 2015 21:25 |
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##Loyalty confirmed
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# ? Mar 22, 2015 22:40 |
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##Loyalty Confirmed
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# ? Mar 22, 2015 23:11 |
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##Loyalty Confirmed
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# ? Mar 22, 2015 23:14 |
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All of this has happened before, and it will happen again... Following a devastating, surprise attack on the Twelve Colonies by the Cylons, humanity was all but wiped out. The only known survivors are aboard the heavily outdated Battlestar Galactica, and a ragtag fleet of civilian ships. Admiral William Adama and his crew have fought desperately to evade the Cylons, in the hope to reach Kobol which may be the key to finding the mythical Thirteenth Colony known as Earth. As the military struggles daily to keep them safe, the terrified civilians of the fleet turn to the leadership of the famous, charismatic scientist; Doctor Gaius Baltar. Baltar is hastily sworn in as president despite opposition from former criminal and political activist, Tom Zarek. Whilst tensions run high within the fleet, the relentless Cylons besiege them and chase them tirelessly at every turn... Turn 1.1: Starbuck (DaisyDanger) is the Current Player. Starbuck (DaisyDanger) draws 1 LEA/2 TAC/2 PIL.
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# ? Mar 23, 2015 17:41 |
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If anyone has difficulty viewing images (for example if you're posting from a mobile device) I can give a summary of the game state in text as well if you wish, just let me know whenever.
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# ? Mar 23, 2015 17:42 |
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Let's go ahead and hop in a Viper and move to sector 4!
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# ? Mar 23, 2015 17:47 |
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BSG edit: I mean the viper in 5, though I think that's obvious based on where I want to move.
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# ? Mar 23, 2015 17:48 |
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# ? Apr 19, 2024 13:22 |
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To clarify, you're activating the Hangar Deck to launch in a new Viper in 5, then using your extra action to move to 4, correct? Or are you using Command to move the Viper in 5 to 4 (in which case you can activate an unmanned Viper of your choice again)? I'm guessing the first option, but just wanna make sure before I draw a Crisis
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# ? Mar 23, 2015 17:54 |