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You can start with the Templars in Nexerelin but I wouldn't recommend it because they don't have any freighters and consume an obscene amount of supplies just for existing. You can barely afford to send a single frigate across system to pick a fight. They only have military markets and everyone hates them so you're only going to get logistical support by boarding.
dis astranagant fucked around with this message at 01:08 on Mar 23, 2015 |
# ? Mar 23, 2015 01:05 |
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# ? Apr 29, 2024 13:47 |
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Thats a really good list of reasons to not go with them, cheers for sharing. Maybe I'll just be content to ambush any small fleets I come across, and hopefully capture a powerhouse or two from them as the mainstay for a small fleet.
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# ? Mar 23, 2015 01:14 |
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McGiggins posted:These Templars are retardedly overpowered, and it greatly saddens me that I cannot start on their side, carrying holy war to the infidels. Most likely The Imperium; the two of them Really don't like each other.
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# ? Mar 23, 2015 01:29 |
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The Imperium starting ship is hilariously overgunned and amazing if you get good at aiming side to side heavy mauler hardpoints or replace the medium universal slots with something easier to work with.
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# ? Mar 23, 2015 01:37 |
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Oh hey I just found a Templar Jesuit for sale! This is your daily reminder to always check the black market when playing SS+ with the Templars.
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# ? Mar 23, 2015 02:02 |
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I've got my Desidinova fitted with a Rhon in the front laser turret, and a Longinus in the rear. It's very, very effective. I do have to hit and run a bit though.
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# ? Mar 23, 2015 02:03 |
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so, regarding SS+, what would you say would be an easyish start? Can't seem to find any fleets with less than 3 ships in them, and pirates get pasted out of existence most of the time, makes for slim pickings to start with when you only start with a single frigate.
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# ? Mar 23, 2015 03:38 |
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Nick Esasky posted:so, regarding SS+, what would you say would be an easyish start? Can't seem to find any fleets with less than 3 ships in them, and pirates get pasted out of existence most of the time, makes for slim pickings to start with when you only start with a single frigate. Best thing to do I'd say would be to be to go with a starting options that gets you the Wolf frigate (I know that going independent-militia-bounty hunter will get you it, and the escort frigate option with that nets you a Brawler which is strong but rather slow) and then going to places with bounties on pirates. The Corvus system usually has plenty of pirates and tends to have good bounties at the start of the game.
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# ? Mar 23, 2015 03:58 |
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Yeah, Corvus is where it's at for starting. I can't imagine how some people start in Eos or other places where getting to and from pirates can take several minutes compared to Corvus's 10-15 second jaunt down profit lane.
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# ? Mar 23, 2015 04:01 |
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Gobblecoque posted:Best thing to do I'd say would be to be to go with a starting options that gets you the Wolf frigate (I know that going independent-militia-bounty hunter will get you it, and the escort frigate option with that nets you a Brawler which is strong but rather slow) and then going to places with bounties on pirates. The Corvus system usually has plenty of pirates and tends to have good bounties at the start of the game. do this, then get enough money to buy a few freighters. load up on food somewhere (planet lincoln at york is good), wait until a planet has a food shortage, then go sell it all off to that planet at stupid prices
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# ? Mar 23, 2015 04:03 |
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Alternately, get a Mule, find a faction you don't mind pissing off, watch for trade disruptions, and do a shitload of smuggling. If you find a planet whose trade disruption results in a commodity being sold ridiculously cheap, and another whose disruption results in that commodity being bought at a ridiculously high price, you can make some ludicrous profits from a couple of smuggling runs, enough to get a small battle fleet started (and the starting Mule in the independent trader start comes with Heavy Armor and a decent weapon loadout, so it can actually hold its own in a fight already).
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# ? Mar 23, 2015 05:05 |
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I wouldnt be recommending the Wolf to new players, especially in SS+. It's a hard ship to pilot properly compared to the Lasher and Alastor. Not 100% sure what the options are named but if you intend to mainly fight, going independent > militia > militia > escort frigate starts you off in an Alastor with a Phalanx escort, an obscenely strong starting fleet that still has good max burn. Also ok rep across the board with everything but the pirate factions. SHAOLIN FUCKFIEND fucked around with this message at 05:44 on Mar 23, 2015 |
# ? Mar 23, 2015 05:42 |
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The Wolf+Brawler can be a solid option for a starting player, actually. The key? Give the Wolf to the AI and take the Brawler. Your Fortress Shield gives you leeway to learn your limits and acclimate yourself to the flow of battle, while having the AI in the Wolf gives you a wingman that can back you up at a moment's notice. Pursuit actions are a great place to learn the Wolf's maneuvering quirks, too, so you can always switch in for those to get some relatively risk-free engagements under your belt (plus you avoid the dogshit pursuit AI).
Kraven Moorhed fucked around with this message at 06:14 on Mar 23, 2015 |
# ? Mar 23, 2015 06:11 |
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Wolf is not best rookie ship? I guess it is kind skill-intensive. No idea you could start with an Baby Eagle though, might have to do that next wipe. I just like the wolf's phase gimmick and the general setup of it. E: Beaten
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# ? Mar 23, 2015 06:16 |
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McGiggins posted:Wolf is not best rookie ship? The SS+ Alastor would be a better ship for new players, it's true, but the Wolf is without a doubt the best vanilla rookie ship. And I wouldn't recommend SS+ to any new player who hadn't at least gotten familiar with vanilla, so... It's a little more difficult now that it has a fixed shield, but then so does the Lasher. I don't know what else about it would be confusing to new players- the way the skimmer works, maybe? But that took me all of 20 seconds to figure out, way back when the game was still called Starfarer. Other than that, the Wolf is just a straight-up strong, fast (but not too fast) frigate with a lot of potential for kiting and disengaging as needed, which is exactly what a new player needs. Cathair fucked around with this message at 16:23 on Mar 23, 2015 |
# ? Mar 23, 2015 10:35 |
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Tri-tach -> corporate -> rise through the ranks -> ship upgrade gets you the ever popular Tempest if you don't mind starting with a bunch of enemies. Tri-tach starts all put you in Magec system, which is a great clusterfuck of pirates and trade disruptions usually. Taking an escort frigate instead will net you a Wolf and a Monitor, the latter being a hilarious tank with a fortress shield and ability to dissipate hard flux without dropping shields. Most bounty hunter starts can have their starting ship upgraded to Afflictor if you want some really high risk, high reward combat early on. If you want an super awful start go Luddite and stay on with their military. They'll toss you a (D) model destroyer and if you ask for something better you get a (D) light cruiser with everything good about it wrecked. Ask for an escort and you get a piece of crap Shepherd. dis astranagant fucked around with this message at 11:07 on Mar 23, 2015 |
# ? Mar 23, 2015 10:42 |
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dis astranagant posted:Tri-tach -> corporate -> rise through the ranks -> ship upgrade gets you the ever popular Tempest if you don't mind starting with a bunch of enemies. Tri-tach starts all put you in Magec system, which is a great clusterfuck of pirates and trade disruptions usually. Taking an escort frigate instead will net you a Wolf and a Monitor, the latter being a hilarious tank with a fortress shield and ability to dissipate hard flux without dropping shields. Wolves are great rookie ships with the front shield, a heavy blaster or phase lance and tactical lasers. Just keep yourself pointed at the enemy and skim away if you're about to get wrecked/overload. Also until I picked up SS again last October I had no idea holding the left shift key in combat would automatically orient your ship to the cursor, so I was manually circle strafing enemies this whole time Just for laughs I cheated a new character with a Tempest up to max skills in everything, along with 1 billion credits. I bought a few wolves, some wasp wings and another Tempest and now I have my very own Fast Picket death squad zipping around Magec at burn level 12 even without augmented engines. I slapped two of the medium CPEC(?) Shadowyard weapons on a tempest and along with augmented engines I'm hauling rear end around everything and spraying them with laser bolts the instant I have an opening. Nothing can catch that ship except the fastest interceptor missiles while the terminator drone occupies more than it's fair share of the AI's attention. High level Tempests and their 340~ base speed
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# ? Mar 23, 2015 16:16 |
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Minarchist posted:holding the left shift key in combat automatically orients your ship to the cursor Oh my god. I have been manually circle strafing for years.
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# ? Mar 23, 2015 17:11 |
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Marathanes posted:
Then switch to a capital ship with broadsides like the Odyssey and you'll have to remember to not do it every single time. Honestly I wish you could set it to a toggle, many ships I fly almost the entire time holding down shift.
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# ? Mar 23, 2015 17:15 |
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I've had the shift thing down for a while, but the thing that made the biggest difference for me recently was realizing holding C will stop you in place (in a ship with high acceleration). So you can whip around the back of a cruiser/capital and pull your parking brake and take out their engines.
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# ? Mar 23, 2015 17:22 |
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Kenshin posted:Honestly I wish you could set it to a toggle, many ships I fly almost the entire time holding down shift. You can.
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# ? Mar 23, 2015 17:55 |
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Kenshin posted:It makes all the difference in agile ships with their more powerful weaponry facing forwards. I have a habit of holding down shift a lot as well, but I treat it like I would my A or D keys, just hold W and use shift + cursor to steer and Q and E to strafe. It's great for making small adjustments or flying at an exact trajectory; when I use A or D to maneuver (especially in fast ships with extra thrusters) I tend to oversteer and have to make a ton of corrections. Garfu posted:I've had the shift thing down for a while, but the thing that made the biggest difference for me recently was realizing holding C will stop you in place (in a ship with high acceleration). So you can whip around the back of a cruiser/capital and pull your parking brake and take out their engines. I wish there was a way to lock your speed, like cruise control. You can always get to the exact speed you want and use the shift + cursor to steer and strafe to maneuver but it's kind of awkward to move forward or backwards that way. e: nm, strafing also alters speed. Minarchist fucked around with this message at 18:04 on Mar 23, 2015 |
# ? Mar 23, 2015 17:55 |
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SHAOLIN FUCKFIEND posted:You can. Well then.
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# ? Mar 23, 2015 17:57 |
SHAOLIN FUCKFIEND posted:You can. Isn't it less a toggle and more that it swaps the default behaviors? Cause a straight toggle would be awesome.
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# ? Mar 23, 2015 19:23 |
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Well yeah, that's true. It's not really the same thing at all. But getting used to it if you use shift a lot actually has its perks. I tried it and couldn't adjust, though.
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# ? Mar 23, 2015 19:25 |
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Bind the secondary button to capslock and have best of both worlds.
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# ? Mar 23, 2015 19:38 |
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Never not fly with Shift. Also, I saw a whole bunch of massive missile launching ships get wrecked last night, it was glorious. Is it possible to capture them? The ones that have missile mounts bigger than an Onslaught?
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# ? Mar 23, 2015 23:03 |
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I believe you're talking about the Imperium ship Olympus. I imagine you can capture them, and I know I've seen them on the Imperium market at least once.
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# ? Mar 23, 2015 23:45 |
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How do they work in combat? Can I fire a single missile and win the fight against anything? These are important questions.
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# ? Mar 23, 2015 23:49 |
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Gobblecoque posted:I believe you're talking about the Imperium ship Olympus. I imagine you can capture them, and I know I've seen them on the Imperium market at least once. Hah, I fought one of those once. It wiped out its entire own fleet and half of mine when it launched its mega missile in the middle of the battle (which I promptly shot down with plasma cannons from my Odyssey). Turns out that missile is just as dangerous if you shoot it as if it hits anything. Hilarious, but very, very gimmicky.
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# ? Mar 23, 2015 23:50 |
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Is it possible to decivilize an enemy world/base in SS+ ? Say I was to camp Kanta's Den in Magec for a year and murder all fleets going in and out, would that completely ruin them forever? Also is there a way to see what's going on in the market if the faction is hostile/vengeful and you can't open the trade screen? I can always cheat my way to good relations but if there's a way to see if a settlement has collapsed into barbarism otherwise that'd be cool.
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# ? Mar 24, 2015 02:26 |
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Minarchist posted:Is it possible to decivilize an enemy world/base in SS+ ? It's easier than that. Go to Maxios in the same system and buy a couple ships and some guns off the black market and the smuggling hit to stability will decivilize them and cause trade disruptions in the rest of the system.
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# ? Mar 24, 2015 02:48 |
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How does cheating relations work? As far as I know, the dev mod relations button only changes your rep with the Hegemony. I haven't found out to change for any others, at least.
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# ? Mar 24, 2015 03:24 |
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McGiggins posted:How does cheating relations work? Console commands mod. setrelationship player (faction) (-100 to 100) Or faction then player, I can never remember.
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# ? Mar 24, 2015 03:34 |
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What is the point of the troop transport?
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# ? Mar 24, 2015 15:38 |
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It has a hull mod that provides a bonus to boarding and capturing ships if you use it for boarding. Since I found that out I like to keep one around for boarding purposes. They're pretty cheap to buy anyways.
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# ? Mar 24, 2015 15:42 |
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SquadronROE posted:What is the point of the troop transport? Hauling a shitload of marines around without having to pay the supplies cost of having a giant ship.
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# ? Mar 24, 2015 15:42 |
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Ah, makes sense. I was hoping there was a ground combat thing that I was missing. I guess that's to be announced. Also, is there something wrong with my game? Sieges and crusades always fail, despite the sieging force not actually getting battled away.
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# ? Mar 24, 2015 16:00 |
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Tarezax posted:It has a hull mod that provides a bonus to boarding and capturing ships if you use it for boarding. Since I found that out I like to keep one around for boarding purposes. They're pretty cheap to buy anyways. I checked the wiki for the Valkyrie but it doesn't say it has a specific hull mod. I'm not at home so I can't check in game. For boarding I always used some garbage Hermes or Mercury class shuttles or some beat up D-class since the enemy ship likes to explode half the time. Is it a significant reduction in risk to use the Valkyrie in that the other ship won't self destruct? I'm not too worried about reducing casualties, just preserving ships. dis astranagant posted:It's easier than that. Go to Maxios in the same system and buy a couple ships and some guns off the black market and the smuggling hit to stability will decivilize them and cause trade disruptions in the rest of the system. I don't want to mess up the Tri-Tachyon bases though
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# ? Mar 24, 2015 16:11 |
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# ? Apr 29, 2024 13:47 |
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The boarding hull mod may be a SS+ thing. I haven't touched vanilla since the last version. Ships will still explode about the same number of times (?? haven't kept track of boarding stats to be sure) when using the Valkyrie, but they'll escape from you a lot less often, which means you come out ahead. And Valkyries show up a lot on the market and are pretty cheap too, so I consider them expendable. Tarezax fucked around with this message at 16:16 on Mar 24, 2015 |
# ? Mar 24, 2015 16:13 |