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chiefnewo posted:I've recommended this guy's LP of Cataclysm before, and now he is doing one of the recent version: Aavak I'll check the guy out but yeah, video roguelike LPs can be pretty tough to watch, even ones that are interesting and have good production value.
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# ? Mar 9, 2015 04:47 |
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# ? Apr 23, 2024 12:58 |
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welp i survived 32 days and i died because i fell into a sinkhole wearing mostly nomex kevlar and leather so i couldnt make a 30 ft long rope to get out of there.
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# ? Mar 9, 2015 18:36 |
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Welp. I went into town at night thinking it would be pretty safe, and the first building I go into has a loving zombie hulk camping the door. Is there anything I can do to survive this? My current inventory.
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# ? Mar 9, 2015 19:13 |
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get punched so you fly through the window and run for your life?
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# ? Mar 9, 2015 19:15 |
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Maybe take a step backwards and set fire to the door? you're pretty screwed though for sure.
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# ? Mar 9, 2015 19:25 |
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Running I would think should work, I don't know if hulks are actually faster than you as I usually play with slow zombies because killing them all is a bit tedious. If you can get enough space you could try smoking too, I think it's a stimulant which will give you a slight speed boost. Having some energy drink or meth on you is useful for those kinds of situations. Edit: Wait no you already got the poo poo beat out of you, you're hosed. Drink your disinfectant, end it faster.
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# ? Mar 9, 2015 19:26 |
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Hulks are fast as poo poo. Pretty sure fast enough that even with Quick you can't get away from them.
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# ? Mar 9, 2015 19:30 |
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I'm really glad that this game still seems to be improving. Makes me feel like I didn't waste my time making it happen, since I often have mixed feelings over being responsible for it existing. And stuff is still happening without me there!
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# ? Mar 9, 2015 19:33 |
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I moved one to the southwest. Since I'm in extreme pain, he got three moves to my one. He punched me twice in the head, both of which my greathelm blocked, and once in the torso, but I somehow survived that hit. I guess I could try setting fire to the building and hoping to at least take him down with me, but I don't think I can set fire to a building with just a lighter while it's raining. EDIT: I died. I managed to get two more moves and set fire to the remains of the door that the hulk smashed down, but the building didn't catch since it was raining. Oh well. Time to roll a new character! Spoggerific fucked around with this message at 19:39 on Mar 9, 2015 |
# ? Mar 9, 2015 19:34 |
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Cataclysm sure is a thing that exists. Although there's constant activity on Github and the forums, the vast majority of it is simply treading water and a lot of dross. All of the contributors with potential to really move things forward have been edged out of the community leaving a small insular group with no outside voices leading to stagnation. Out of the ones that remain they lack the talent/time to move things forward in a major way leaving large features and overhauls no closer a whole year down the line. Cataclysm DDA hasn't collapsed or slowed, but it has barely moved. It's a fun game that could take another 5 years to reach a fleshed out state. Also there's a lot of creepy poo poo on their forums. Crashed my sports car into a gun store, so what.
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# ? Mar 9, 2015 20:56 |
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i heard the next version was pretty close with stuff like slings for longarms and every one of your backpacks having their own inventory? or is that just bs
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# ? Mar 9, 2015 21:22 |
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Kevin still has a really weird idea about what is and isn't easy to make, and bases all his decisions about what goes in the game on whether he thinks "yeah I could probably do that" which says quite a lot about what he thinks is difficult work. I'm still rather hoping he buggers off and someone with a degree of design skill takes over. Game's gonna keep spinning its wheels if he keeps blocking everything that doesn't fit into his weird vision of realism.
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# ? Mar 9, 2015 21:29 |
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Spoggerific posted:
should of just cuttem up.
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# ? Mar 9, 2015 21:41 |
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New release 0.C is out: http://en.cataclysmdda.com/ There are a bunch of changes, (full changelog: DDA 0.C Release thread) here a couple that stuck out to me: DDA Forums posted:Infighting! Monsters now have factions assigned and will attack other monsters from opposing factions. There are a bunch of other changes and extra content (recipes and such) in the full changelog. Nothing revolutionary but some interesting things there. Now to start a new Really Bad Day character and blast through town desperately searching for a first aid kit or a knife and a lighter.
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# ? Mar 10, 2015 06:08 |
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Let the good times roll.
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# ? Mar 14, 2015 05:01 |
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thats the cataclysm i remember
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# ? Mar 14, 2015 05:07 |
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It's the best cataclysm. Fire up your vibrator, eat a fur suit, and finger (laser) your enemies!
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# ? Mar 14, 2015 07:47 |
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This is a bit of a bump now, but does anyone know how you actually tan leather/fur? I've got a cured hide and tanbark in my inventory, but neither of them are activateable, and I can't find anything in the crafting menu about tanned leather, so.
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# ? Mar 20, 2015 19:44 |
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You have to learn the recipe first. Hunt in the bushes a bunch of times or mass produce digging sticks for a bit and grind up that survival skill, maybe find a book that has the details. It goes, raw hide -> cured hide -> tanning leather hide, which will need a day or so to dry, which can then be activated and cut up or used in a recipe. I'd say it's generally more efficient to cut up boots and leather clothing or smashing up car seats.
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# ? Mar 20, 2015 19:52 |
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nftyw posted:You have to learn the recipe first. Hunt in the bushes a bunch of times or mass produce digging sticks for a bit and grind up that survival skill, maybe find a book that has the details. edit: Wait, maybe I actually need more cooking. Curing also takes cooking 1, and I only have 1 in it myself.
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# ? Mar 20, 2015 20:02 |
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Just got back to playing this since last year, did they remove the light strip? Because I don't see it at all in the crafting menus but I have electronics 4. Having to reload battier into the flashlight to keep reading at night is annoying.
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# ? Mar 21, 2015 08:33 |
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No, it's still in there. Could be one of those recipes that you need to learn from a book, either that or you missed it somewhere. It's a 0 skill item. If you have a welder/gas torch I'd just say grab a few mechanics books, pull a full storage battery off an idling car or solar car and weld it to a motorcycle that has functioning controls and a headlight. Or use a bank/church/radio station as your base and use the functioning terminal as a lightsource, just drag a sofa in or build some bedding and you're good. nftyw fucked around with this message at 09:43 on Mar 21, 2015 |
# ? Mar 21, 2015 09:41 |
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the last time i played this i wound up wandering around the countryside in platemail hacking apart hulks with my katana and slowly modifying a quad bike into some kind of tank with recharge racks and smithing stations hanging off the side, so it can only have gotten better from there.
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# ? Mar 21, 2015 10:04 |
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I'm happy to say I'm doing a lot better on this new character after getting hulked to death on the previous one. I'm just not sure where to go from here. I've explored all of the easily-reachable areas currently available to me; everything else is either directly blocked off by something nasty like a roadblock with turrets, or it's near something I haven't dealt with yet but I'm pretty sure is dangerous. My current options are basically:
I'm currently leaning towards the science lab choice, since I've been to those before and know at least a little bit of what I'll be getting into. These two images are what my explored map looks like right now, for anyone that cares. http://puu.sh/gJdT4.png http://puu.sh/gJdUu.png
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# ? Mar 21, 2015 10:08 |
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As much as I hate fungus, one of my biggest annoyances with the game are parasitic diseases. Yeah, its fair enough that you'll catch something from eating raw meat in desperation on a rainy night, but it disproportionately affects new characters without much gear or ability to actually do anything about it. I actually had to look through the source code to figure out what the strange occasional messages were, and why they were linked to a crippling increase in food consumption and susceptibility to the flu. But you know, if you install a blood filter you can keep shovelling bloody meat from any source straight down your burly mountain man throat. I've got to wonder what purpose it serves other than being as user-unfriendly as possible.
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# ? Mar 21, 2015 10:26 |
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Anticheese posted:I've got to wonder what purpose it serves other than being as user-unfriendly as possible. I believe you mean "verisimilitudinous." I'm not arguing with you, that's just the immediately obvious joke.
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# ? Mar 21, 2015 12:59 |
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it is also what people seriously believe
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# ? Mar 21, 2015 13:31 |
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I don't think the blood filter works on intermuscular parasites. Antifungal is pretty easy to make, though. I think it's a little obtuse, but it's not nethack levels of obtuse. It wouldn't be a bad idea if all the diseases that you could get had a few extra lines after a while making the treatment more obvious. "The wound leaks and oozes. You'd better find something to fight the infection. Fast." "Your muscles ache, and you swear you can feel something moving in your joints. Maybe a vets office has some anti-parasitics." "You cough and wheeze. Is it feed a cold or starve it?" Any roguelike is going to have issues with some things being behind spoilers. There's just decades of inertia behind it. Maybe a self diagnose command, or something? Spend 5 minutes or so checking yourself over, and at least getting some general idea of what you need to fix yourself up? Anyways, in the future, the wiki does have a pretty good set of pages on diseases: http://www.wiki.cataclysmdda.com/index.php?title=Disease Save yourself the code diving.
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# ? Mar 21, 2015 13:46 |
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They can be pretty open to pull requests and you could make a quick mod using .json for it.
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# ? Mar 22, 2015 00:08 |
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I know on my character the detector CBM thing found the parasite easily enough, then it was just a matter of hitting the chemistry books and putting together the drug. Though it Would be hard to get rid of if you havent gotten yourself set up yet, yeah.
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# ? Mar 22, 2015 00:21 |
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The parasites aren't too bad, they're mostly manageable until you can find something to treat them. If you don't know what's going on or how to deal with it you're basically stuck with them until you die or stumble upon the solution. The whole disease/illness system is a little shallow and obtuse atm so hopefully it'll get expanded, eventually.
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# ? Mar 22, 2015 00:24 |
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Strumpie posted:If you don't know what's going on or how to deal with it you're basically stuck with them until you die or stumble upon the solution. Hence the complaint. I don't remember "starving it out" being a solution though. Does it actually work that way?
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# ? Mar 22, 2015 01:48 |
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Up until these latest builds I was munching on soon-to-go-bad chunks of raw meat and haven't noticed any infections from it, but then again maybe they just made the symptoms easier to notice. I know in an earlier version I had no idea why I was so hungry so just rounded up a drug cocktail and hey, look something happened, I need to cook up and keep around more of these drugs.
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# ? Mar 22, 2015 03:31 |
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There's like a variety of chances between 1/64 and 1/256 for contracting a parasitic disease whenever snacking on raw meat or bones.
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# ? Mar 22, 2015 03:45 |
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they should make it so that melee weapons have chance to break because once you have like 3 in cutting weapons you can wield your katana like a hatchet without it breaking.
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# ? Mar 22, 2015 17:32 |
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Been watching the Aavak vids. He's really good at both playing and presenting the game. I've learned more watching the last few days than I have over the last few years just screwing around with the game.
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# ? Mar 22, 2015 20:51 |
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If you go to a shopping mall and go around slicing up zombies there for awhile you will find your weapon degrading as you chop through the waves. It's not really a problem though since with mechanics you can just take a common as poo poo soldering iron and some scrap metal and bend it back into place. It's not like resources are scarce either, you can make a decent array of melee stuff once you get yourself settled in.
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# ? Mar 23, 2015 04:19 |
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YASD: gently caress NPCs with flamethrowers. Still they're just too fun to turn off, especially with the new stuff like the refugee camp with actual guards/traders/quest dispensers. Thought the new locked gun shops were another annoying fun police change, but being able to 1.) spawn inside of them to start and 2.) the ridiculously simple improvised lockpicks has totally changed my opinion. AceRimmer fucked around with this message at 05:40 on Mar 23, 2015 |
# ? Mar 23, 2015 04:41 |
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Real men rob gunstores by doing sicknasty drifts into the front of the store in a cube van.
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# ? Mar 23, 2015 05:04 |
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# ? Apr 23, 2024 12:58 |
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nftyw posted:If you go to a shopping mall and go around slicing up zombies there for awhile you will find your weapon degrading as you chop through the waves. It's not really a problem though since with mechanics you can just take a common as poo poo soldering iron and some scrap metal and bend it back into place. It's not like resources are scarce either, you can make a decent array of melee stuff once you get yourself settled in. exept if you have cutting weapon 3 or higher that doesnt actually happen
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# ? Mar 23, 2015 07:29 |