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1.3.1 dropped, mostly nerfs to chronomancers
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# ? Mar 29, 2015 16:04 |
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# ? Apr 28, 2024 06:58 |
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quote:Redux now only effects one spell per cast. Cooldown reduced. Does this mean only one spell but still every time you cast it, or one spell and only one time? Either way, RIP the Time-Traveling Rube Goldberg Contraption. It was fun while it lasted. Tuxedo Catfish fucked around with this message at 16:13 on Mar 29, 2015 |
# ? Mar 29, 2015 16:08 |
Redux was broken as poo poo and while it was amazing it's no surprise it's gone. If you can still choose 1 spell to use every turn for 10+ turns though it's still absurd.
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# ? Mar 29, 2015 16:39 |
I think the nerfs to TW make sense. Basically, a smallish couple of nerfs to the dogs and a fix to Breach that shouldn't have existed anyway. I think the paradox cost for Time Shield also increased considerably, which is, again, reasonable considering the strength of the ability.
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# ? Mar 29, 2015 21:22 |
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When is it actually possible to start collecting the ingredients for the alchemist quest because there's that point that a certain city becomes nigh inaccessible, and I don't think I've ever been close to completing it before then.
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# ? Mar 30, 2015 00:17 |
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100YrsofAttitude posted:When is it actually possible to start collecting the ingredients for the alchemist quest because there's that point that a certain city becomes nigh inaccessible, and I don't think I've ever been close to completing it before then. What city are you talking about? I can't think of anything that makes the alchemist quest inaccessible except going East, and that's temporary and affects all cities equally.
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# ? Mar 30, 2015 00:57 |
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100YrsofAttitude posted:When is it actually possible to start collecting the ingredients for the alchemist quest because there's that point that a certain city becomes nigh inaccessible, and I don't think I've ever been close to completing it before then.
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# ? Mar 30, 2015 01:00 |
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It looks like you're pretty new, so I'm guessing you're worried about the air elementals in Derth. The only thing that locks you out of is the Arena quest, because the quest-giver is outside. All of the shops, including the alchemist, continue to work as normal even if there are elementals right outside their door.
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# ? Mar 30, 2015 01:02 |
I think he means the storm and Derth quest. Yeah, that's an issue for a little while, but it's rare to get the potion ingredients by then, and the Derth guy doesn't have great potions anyway.
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# ? Mar 30, 2015 01:02 |
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theshim posted:1.3.1 dropped, mostly nerfs to chronomancers I shouldn't have closed tome last night
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# ? Mar 30, 2015 06:44 |
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Tuxedo Catfish posted:It looks like you're pretty new, so I'm guessing you're worried about the air elementals in Derth. The only thing that locks you out of is the Arena quest, because the quest-giver is outside. All of the shops, including the alchemist, continue to work as normal even if there are elementals right outside their door. Yeah I was talking about Derth. I didn't realize that the buildings weren't razed. Thanks for the info!
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# ? Mar 30, 2015 08:53 |
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I think it's not supposed to happen but I'm pretty sure I've forgotten to do the arena quest before and run into the quest giver while actually clearing Derth of air elementals. I think I just got lucky and they didn't spawn any in that section of town and I happened to go north first.
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# ? Mar 30, 2015 14:30 |
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Yeah if I have forgotten to do the arena quest I will make a beeline for that guy and play Protect the President with him. If you're on a class that can hoof it across town quickly you can keep him alive with a little luck
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# ? Mar 30, 2015 15:53 |
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I don't suppose someone wants to make a mod to get the broken-rear end version of Redux back?
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# ? Mar 30, 2015 22:13 |
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Raitzeno posted:I don't suppose someone wants to make a mod to get the broken-rear end version of Redux back? And give PM's Temporal Hounds while yuo're at it.
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# ? Mar 30, 2015 22:19 |
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I'm loving revamped Wyrmics. Their formerly useless AoE talents now scale with weapon damage, and it feels soo good.
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# ? Mar 30, 2015 22:55 |
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Do golems get category points as they level?
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# ? Mar 31, 2015 18:52 |
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Flython posted:Do golems get category points as they level? Random Hajile fucked around with this message at 19:46 on Mar 31, 2015 |
# ? Mar 31, 2015 19:43 |
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You can give it the Heart of the Sandworm Queen, Wyrm Bile, arena and escort rewards and alchemist potions if you want to slap the Light tree on a silly reaver golem build.
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# ? Mar 31, 2015 19:47 |
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So when I cast Dimensional Step, it tells me the spell fizzles and it fails. Is there any reason why that may be? EDIT: It does this every time and has been for a few dungeons now. I've taken off every item in case it was something disrupting it but nope. Naked and still fizzling.
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# ? Mar 31, 2015 23:07 |
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Blackray Jack posted:So when I cast Dimensional Step, it tells me the spell fizzles and it fails. Is there any reason why that may be? Most likely, your Paradox is over 300, in which case all your chronomancy spells have a chance of failure (or worse.) Second most likely, you equipped a piece of antimagic-flavored gear and it's interfering with your ability to use arcane magic. I think that generates its own unique message ("your arcane abilities are interfered with") so it's probably not that. e: If it were happening in just one place it could also be a vault that prevents teleportation.
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# ? Mar 31, 2015 23:09 |
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Yeah I just now got it in a mad rush to leave the base to go do this limited time quest that...well. I don't want to spoil it but it was pretty amusing. I just had a failure out of a vault earlier then when I cast it in the vault I got concerned. Thanks.
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# ? Mar 31, 2015 23:18 |
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Is level 22 with antimagic a good time to take on Urkis? I want that Fungus skill tree. Also I just entered the 2nd floor and I'm surrounded by drakes. I exited fast. Dunno even know where I'll be able to safely place my summons.
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# ? Mar 31, 2015 23:39 |
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100YrsofAttitude posted:Is level 22 with antimagic a good time to take on Urkis? I want that Fungus skill tree. Also I just entered the 2nd floor and I'm surrounded by drakes. I exited fast. Dunno even know where I'll be able to safely place my summons. Lady Morgaga fucked around with this message at 23:59 on Mar 31, 2015 |
# ? Mar 31, 2015 23:57 |
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I have played a ton of ToME, but I am a bit of a scrub; I rarely make it it to the East, probably because I play on Roguelike (I really shouldn't), and I don't even try to take on Urkis anymore. I've never killed him, even at level 25. I tried stacking lightning resistance, but it turns out he cuts through it with at least one attack. I've come close a couple times, but never succeeded. I mean, I've won the ambush so I'm not helpless tactically, I just... can't do it.
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# ? Apr 1, 2015 00:04 |
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I've found that having a magical cleanse to clear Hurricane can be more useful than stacking resists. I mean, assuming you can't just overwhelm him with sheer damage which is what I usually do. (I play broken classes, though.)
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# ? Apr 1, 2015 00:27 |
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he's a frail nerd wizard with no status resistance except blindness you really do need to know when things are going south and be prepared to cut out early when fighting him though
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# ? Apr 1, 2015 00:38 |
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So, as a Reaver, how do I deal with Worms that Walk? I hit like a freight train, but they're immune to all of my damage types. And there's two of them between me and the Sher'Tul Fortress.
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# ? Apr 1, 2015 01:22 |
Fighting Urkis is a critical experience in dealing with dangerous caster enemies. Of course, he's also the only enemy game (aside from random rares) to have access to Hurricane, one of the deadliest status effects in the game. Lightning resist helps, but more helpful is Stun resist - you may not have played a storm mage, but the way Hurricane is applied is by first Dazing the target, which is a type of stun. It's incredibly hard to be stun immune at that point though, so a method of removing magical debuffs is also very helpful. Lacking that, the best method is to nuke him down ASAP and run away if the situation starts to get dangerous (i.e. BEFORE you're at 20% hp with no healing or escapes available). If he does get hurricane on you, just GTFO immediately unless you can kill him in a turn or two, hurricane can easily do hundreds of damage by itself. e: ^^ serious answer? you don't. Worms that walk completely destroy reavers (and corruptors I think) - you technically CAN kill them via physical damage only but good loving luck. Either try digging an underground railroad around them or just come back in 30 levels or so (or teleport past, but that's riskier). Indecisive fucked around with this message at 01:39 on Apr 1, 2015 |
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# ? Apr 1, 2015 01:36 |
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Indecisive posted:Fighting Urkis is a critical experience in dealing with dangerous caster enemies. Of course, he's also the only enemy game (aside from random rares) to have access to Hurricane, one of the deadliest status effects in the game. Lightning resist helps, but more helpful is Stun resist - you may not have played a storm mage, but the way Hurricane is applied is by first Dazing the target, which is a type of stun. It's incredibly hard to be stun immune at that point though, so a method of removing magical debuffs is also very helpful. Lacking that, the best method is to nuke him down ASAP and run away if the situation starts to get dangerous (i.e. BEFORE you're at 20% hp with no healing or escapes available). If he does get hurricane on you, just GTFO immediately unless you can kill him in a turn or two, hurricane can easily do hundreds of damage by itself. There is a ring you can find that splits your damage between ice, fire, lighting, etc. I can't remember the name of it, but finding that would help you with it.
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# ? Apr 1, 2015 04:05 |
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A Reaver can fight a WtW, but it's not worth it. The trick is to always heal off Worm Rot instantly. If you can't do that, don't even try-it not only functions as a pretty damaging DoT, but bursts for even more damage when it ends and produces a Carrion Worm that may screw with your positioning/provide more damage/explode if you try to cut through it, dealing even more damage... Yeah, bad idea. You need to basically both stop it instantly and have a plan if you can't stop it instantly for some reason, or else the good, solid damage that a WtW does in general+that will splatter you pretty badly. This stuff is all true even if you do normal damage to one-doing crappy damage to one just means the status aligning with Virulent Disease and some melee damage is less possible and more probable. Corruptors can do it though. Curse of Death, then just stay away. It does Darkness damage and there's not a lot of reason not to take L1 in it for this situation+wrecking Vitality and similar heals. WtWs have pretty bad max range(6 or so I want to say.).
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# ? Apr 1, 2015 04:24 |
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Indecisive posted:Of course, he's also the only enemy game (aside from random rares) to have access to Hurricane, one of the deadliest status effects in the game. Bzzt. Don't get hit by a shock from an Ultimate Gwelgoroth. Stacking resists or other tedious stuff isn't necessary for Urkis. Just have a plan to kill him while giving him as few productive actions as possible and make sure to flee early.
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# ? Apr 1, 2015 04:27 |
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SugarAddict posted:There is a ring you can find that splits your damage between ice, fire, lighting, etc. I can't remember the name of it, but finding that would help you with it. There's also an amulet that splits your damage into light and darkness, but I think that's only found in the east. But without damage washing, it's possible to kill them on normal if you have enough resistance penetration and can settle in for a long attrition fight.
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# ? Apr 1, 2015 04:28 |
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So I'm about to do dreadfell for the first time ever but before that, I'm going to do Mark of the Spellblaze because I'm a PM. Any tips, advice, warnings, etc? I tried to do the Celia graveyard thing but the first grave I opened was some 2000 hp vampire and I was like 'gently caress that' and left. I'm floating a category point and some generic points as well. http://te4.org/characters/155206/tome/32977593-6cfe-49f1-a80c-c04d1c5a20a3
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# ? Apr 1, 2015 04:31 |
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Blackray Jack posted:So I'm about to do dreadfell for the first time ever but before that, I'm going to do Mark of the Spellblaze because I'm a PM. It's a lot like the dark crypt, filled with rear end in a top hat place swapping casters. Edit, you're playing in RL. Don't ever go there.
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# ? Apr 1, 2015 04:53 |
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ToxicFrog posted:So, as a Reaver, how do I deal with Worms that Walk? I hit like a freight train, but they're immune to all of my damage types. And there's two of them between me and the Sher'Tul Fortress. 1: use that physical melee attacks or the acid splash, also bone spear 2: vimsense + blood lock They have some blight absorption but if you do vimsense your blight penetration will end up higher than their absorption + blood lock = no healing Also, be prepared to do hit and run for blood lock a couple times possibly.
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# ? Apr 1, 2015 04:56 |
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jetz0r posted:Don't. Do it later in the game. Nah, he should do it. Nothing teaches caution like a truly dumb death
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# ? Apr 1, 2015 04:57 |
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Yeah the rear end in a top hat swapping casters have a knack for putting you into situations that are inescapable death traps the moment you see them. If you're going to fight them you need at least one life you can potentially toss away for no good reason
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# ? Apr 1, 2015 04:59 |
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Blackray Jack posted:So I'm about to do dreadfell for the first time ever but before that, I'm going to do Mark of the Spellblaze because I'm a PM. If and when you do it, stay 5+ squares away from the Grand Corruptor. Otherwise you'll get Fearscaped, meaning you'll get pulled into a smallish arena where you constantly take damage and he constantly heals (unless you break the demonform sustain somehow.)
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# ? Apr 1, 2015 05:00 |
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# ? Apr 28, 2024 06:58 |
I thought I was going to get a win on Nightmare with my TW, but the final bosses blew me apart. High Peak was a bit tough, but those guys were crazy. My Normal winners had a hard time, but not like this. Even with time shield, contingency time shield, the Light tree, health gear, and a heroism infusion that let me live to -900, they still took down two lives in a few turns.
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# ? Apr 1, 2015 05:32 |