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How should I stat my Cipher who'll be in melee most likely?
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# ? Mar 31, 2015 19:09 |
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# ? Jun 14, 2024 04:04 |
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DeepQantas posted:Found another critical bug. No Witnesses. The perfect crime.
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# ? Mar 31, 2015 19:11 |
StashAugustine posted:I feel like it's been asked a billion times but what vendors sell Pilgrim's Crown? I'm not sure there is one, at least in act 2.
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# ? Mar 31, 2015 19:12 |
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grrarg posted:Looking at this again in the light of day, I remembered that rope kid said that the War Bow tooltip is wrong. It is slower than the Hunting Bow. Use an Estoc and an Arbalest. Open with Blinding Strike with your Arbalest, switch to your Estoc and maim some dudes. Easy peasy.
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# ? Mar 31, 2015 19:12 |
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grrarg posted:Looking at this again in the light of day, I remembered that rope kid said that the War Bow tooltip is wrong. It is slower than the Hunting Bow. In addition, I wonder if the Scepter really is an Average interrupt weapon. My bow druid who auto attacked most fights had a surprisingly high amount of damage done so I'm experimenting with a rod rogue at the moment to go along with maces. Just started but it looks promising.
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# ? Mar 31, 2015 19:13 |
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Looking at those posted weapon stats, why would you ever use the arquebus over the arbalest? It looks worse at practically everything.
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# ? Mar 31, 2015 19:14 |
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So my main dude is afflicted with a myriad of ailments that I can't shift. Actually, my whole squad was, luckily swapping them out and then back in clears their problems. Googling this tells me other people have had the problem but with no known fix. How hosed am I? Anyone sorted this bug?
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# ? Mar 31, 2015 19:14 |
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sean10mm posted:Looking at those posted weapon stats, why would you ever use the arquebus over the arbalest? It looks worse at practically everything. That's what I've been saying. It seems the most common reason is "guns are cool". Lasher posted:So my main dude is afflicted with a myriad of ailments that I can't shift. Your priest has a whole bunch of spells that cure status ailments. Use them on your PC and you should eventually get rid of most of them. The same thing happened to me. Note: some of those spells are combat only so you'll have to start a fight to cure your dude.
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# ? Mar 31, 2015 19:14 |
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Lasher posted:So my main dude is afflicted with a myriad of ailments that I can't shift. Maim yourself. It'll clear them.
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# ? Mar 31, 2015 19:15 |
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CompeAnansi posted:That's what I've been saying. It seems the most common reason is "guns are cool". Guns are easier to find than arbalests, but yeah.
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# ? Mar 31, 2015 19:17 |
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The only thing I can see is that factoring in DR you can come out slightly ahead on an arquebus if you're doing 1 shot to open battle and then switching to melee weapons.
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# ? Mar 31, 2015 19:18 |
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poo poo, didn't even think of the priest/death thing. I just panicked thinking I'd have to restart. Haha. Cheers.
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# ? Mar 31, 2015 19:20 |
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Octo1 posted:In my testing, Interrupting Blows does not seem to have any effect on the interrupt roll, at least as displayed in the combat log. Was just testing that myself. If you're using the cheatengine fix for the stat-stacking, and go into stats / attack multipliers, there's a value called interrupt multiplier. Taking the talent changes it from 1 to 1.15, so that's definitely what's being modified. Tried setting it to more extreme values to see if anything changes doesn't illuminate anything: a really high value (20) resulted in a lower interrupt bonus in the combat log, a moderate value of 4 didn't show any results in the combat log, and nothing visible like a 4x length interrupt animation.
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# ? Mar 31, 2015 19:21 |
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sean10mm posted:Looking at those posted weapon stats, why would you ever use the arquebus over the arbalest? It looks worse at practically everything. The DR reduction means it will do more damage for low might characters and on grazes? Also guns are cool
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# ? Mar 31, 2015 19:23 |
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General Emergency posted:How should I stat my Cipher who'll be in melee most likely?
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# ? Mar 31, 2015 19:23 |
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Hey, can a gun paladin work mechanically? I'm interested in rifling it up and maybe creating totally-not-oda-nobunaga the bleak walker but I'm unsure if it's at all viable.
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# ? Mar 31, 2015 19:24 |
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sean10mm posted:The only thing I can see is that factoring in DR you can come out slightly ahead on an arquebus if you're doing 1 shot to open battle and then switching to melee weapons. This is pretty much all you use arquebuses for though. e: although at base stats arquebuses are exactly even with arbalests in terms of damage per shot against something with high DR but also have less accuracy and don't prone on crit StashAugustine fucked around with this message at 19:29 on Mar 31, 2015 |
# ? Mar 31, 2015 19:27 |
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Kitfox88 posted:Hey, can a gun paladin work mechanically? I'm interested in rifling it up and maybe creating totally-not-oda-nobunaga the bleak walker but I'm unsure if it's at all viable. Paladins dont do much damage and they are better at the frontlines, but a paladin who opens with his gun and then runs into the fray totally works. Another way to make it work is have your paladin in the backline shooting stuff while also having a second set of meele weapons in case someone tries to go for your squishies in the back. Anyone noticed loading times getting worse as the game goes on? right now in Defiance Bay its taking 20 seconds to load every area which gets annoying when you are entering houses and poo poo all the time I think there might also be a paladin order that gives bonuses to arquqbuses? im not sure though
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# ? Mar 31, 2015 19:28 |
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sean10mm posted:The only thing I can see is that factoring in DR you can come out slightly ahead on an arquebus if you're doing 1 shot to open battle and then switching to melee weapons. Even then the arbalest's base damage means it will be better in most situations, especially when you factor in damage modifiers. I guess the arquebus would be slightly better if you had really low Might, but then you probably wouldn't be attacking anyway. Come to think of it, it would be neat if guns had higher base damage than other ranged weapons but weren't affected by Might. That way they would be a good choice for support characters, while dedicated ranged builds would still get more use out of bows. Samuel Clemens fucked around with this message at 19:33 on Mar 31, 2015 |
# ? Mar 31, 2015 19:29 |
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So anyone have any good Orlan char art? Elves and dwarves and whatnot are generally pretty easy to find but the unique races seem a little trickier then just a google image search or searching deviantart
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# ? Mar 31, 2015 19:29 |
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Does it matter what party member is in the lead position for determining npc attitudes and dialogue like in the old IE games? Or is it just the main character that matters regardless of where they are in the formation?
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# ? Mar 31, 2015 19:32 |
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warderenator posted:Does it matter what party member is in the lead position for determining npc attitudes and dialogue like in the old IE games? Or is it just the main character that matters regardless of where they are in the formation? Dialogue stuff is always the PC.
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# ? Mar 31, 2015 19:34 |
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# ? Mar 31, 2015 19:36 |
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Kitfox88 posted:Hey, can a gun paladin work mechanically? I'm interested in rifling it up and maybe creating totally-not-oda-nobunaga the bleak walker but I'm unsure if it's at all viable. Sure. Take the talents (remember rakhan field, intense flames) that boost your flames of devotion and then play rogue twice an encounter with a double-strength flaming headshot. There are plenty of classless talents that boost guns or ranged attack generally. Of those, accuracy may be the biggest deal: the differences between graze, hit, and crit, are quite noticeable. (abilities: zealous focus, sworn enemy, maybe hastening exhortation and coordinated attacks - haven't tested if those two boost paladin as well; talents: weapon focus for the gun you want, marksman, gunner, penetrating shot, possibly shot on the run). Try and have a chanter around for the level 2 faster reload chant if you're going pure backline gun-paladin.
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# ? Mar 31, 2015 19:38 |
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What talents should I take as a cipher? Already got biting whip and +2 focus per hit. +10 max and backlash look pretty lackluster.
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# ? Mar 31, 2015 19:41 |
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I'm about 30 hours in and really enjoying this game a lot- but realized something I hate about a lot of RPGs: Can there be more than 1 theme/score music for combat? The same song coming on again and again gives me a headache- especially when it's this excitable "pay attention" beat and it's playing over a really routine filler fight. Could there be like a "yeah this is easy for you" theme, a "this should really test you" theme, and a "just run away!" theme?
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# ? Mar 31, 2015 19:42 |
Average Bear posted:What talents should I take as a cipher? Already got biting whip and +2 focus per hit. +10 max and backlash look pretty lackluster. What type of cipher? For guncipher, ruffian weapon set and penetrating shot work well.
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# ? Mar 31, 2015 19:44 |
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General Emergency posted:How should I stat my Cipher who'll be in melee most likely? Dump Con to 5, 18 int, 15 per, 18 res, 12 might and whatever else dex has ruled for me so far. Hell, dump con to 3 if you want. It's made up for by Resolve and items later on. Hieronymous Alloy posted:What type of cipher? For guncipher, ruffian weapon set and penetrating shot work well. I'm pretty much just using whatever is cool atm. Right now I have a nice sword and flail for melee with a fine bow for ranged. Probs gonna get me a gun though.
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# ? Mar 31, 2015 19:44 |
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Ending Question about Lord Raedric: I killed Lord Raedric. After a while undeads from Raedric Keep attacked my stronghold. After the ending, the game told me Lord Raedric became undead and killed everyone in Gilded Vale. Is there any way to change that ending by re-killing Raedric or something?
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# ? Mar 31, 2015 19:45 |
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Stupid melee centric rogue second guessing. The initial blind attack is pretty baller, but I keep looking at that hobble and thinking 'TWO times an encounter man, TWO!' Since even a verify and a few restarts of my computer hasn't gotten achievements working, I suspect in the future after the initial hotfix I'll get intimate with the console commands if those can poof basic mundane weaponry into existence later in the game because when I have piles of gold but can't find X weapon for sale conveniently then gently caress it. Broken Cog posted:Being deadpan honest in this game is hilarious. So many people become pissed at you, and I'm getting so much gear from bandits and villains that attack me when I tell them I've foiled their plans. This is my favorite kind of honesty. Along with to 'no I'm serious' with poo poo that sounds sarcastic but your adventure life is just so bonkers that you consider it a matter of course/you are referencing something that has happened. On that note, I do wish the Godlike could have given a "We can't HAVE kids, you idiot" when you first hit town.
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# ? Mar 31, 2015 19:47 |
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Its pretty great that the clever options annoy whoever you use them on 75% of the time.
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# ? Mar 31, 2015 19:52 |
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It's the Obsidian Tradition that [Clever] means [I think I'm Archer]
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# ? Mar 31, 2015 19:56 |
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What exactly does reputation with the various towns do? Other than a decent reputation being necessary for a certain quest, I don't think I've ran into a single instance of it mattering for anything, anywhere. I could even do missions for the mafia guys, even though my reputation with them was classified as "Terror".
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# ? Mar 31, 2015 19:58 |
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Caik posted:Ending Question about Lord Raedric: Yes. Check the celestial sapling inn and talk to people. I think you can also start it by going to the place you did it the first time.
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# ? Mar 31, 2015 19:59 |
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Obsidian should really get around to integrating Alpha Protocol with Pillars of Eternity. Comedy Spy Thriller, but now with Fantasy!Section Z posted:
Godlike: "oh Boo-loving-Hoo" [Sarcastic rear end in a top hat] Unrelated, but I imagine a fire godlike much like notTheHumanTorch from Venture Bros; "Why does my head smell of bacon- ...It's happening again! "
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# ? Mar 31, 2015 19:59 |
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Also everyone should clear level 2 of The endless Paths as soon as they can, because you can find a Tiny white Wyrmling companion there.
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# ? Mar 31, 2015 20:00 |
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Crossbow (Slow) = 8 hits per minute War Bow (Avg) = 15 hist per minute Hunting Bow (Fast) = 22 per minute (Josh said description needs updating, it says "Average) Rapier (Fast) = 33 hpm Dagger, Flail, Torch (Fast) = 31 hpm Sword, Battleaxe (Average) = 22 hpm Great Sword, Quarterstaff, Pike, Estoc (Slow) = 22 hpm Can someone explain why Fast Hunting bow is the same speed as Average 1-handed Sword and Slow 2-handed Great Sword? This is making comparing things pretty drat obtuse. On the other hand, I realized that torch is actually competitive with other weapons due to it's +10% burning lash. Might have to start using it. DeepQantas fucked around with this message at 20:10 on Mar 31, 2015 |
# ? Mar 31, 2015 20:01 |
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babypolis posted:Paladins dont do much damage and they are better at the frontlines, but a paladin who opens with his gun and then runs into the fray totally works. Are you sure paladins are that terrible damage dealers? With a 2-hander mine was pumping out some good amount of damage and was keeping up and surpassing others quite easily.
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# ? Mar 31, 2015 20:02 |
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I'm really torn over what weapon type to use with my priest. I initially wanted to use a mace to crush things, but now I'm debating using a ranged weapon. I'm mostly concerned about being able to cover my allies and enemies with my AoE spells. I have 19 intelligence so I should be able to reach most allies/enemies even if I hang back a few feet and shoot dudes, right?
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# ? Mar 31, 2015 20:02 |
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# ? Jun 14, 2024 04:04 |
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Agean90 posted:Its pretty great that the clever options annoy whoever you use them on 75% of the time. Being clever and annoying the Adra Dragon is pretty cool, and also about the only satisfaction you can get out of that encounter unless your all geared to poo poo and want to spend hours figuring it out. Is that the hardest fight in the game?
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# ? Mar 31, 2015 20:03 |