|
Durance is a really interesting character.
|
# ? Apr 1, 2015 19:48 |
|
|
# ? Jun 3, 2024 07:14 |
|
The closer you get to traditional D&D design the worse it is.
|
# ? Apr 1, 2015 19:48 |
|
Druid and priest have too many available spells for the wizard's "really versatile but not all at once" thing to work. Make it so that you don't get all the spells for those two classes automatically and wizards would come out a little ahead.
|
# ? Apr 1, 2015 19:49 |
|
Boing posted:Yo what's this: I can't make sense of the garbledeegoop in this image, but I, too, am finding Escape quite useless as all that happens is my rogue seems to get stuck in the animation for the skill, and just continues to get beat on by enemies till he/she passes out. It'd be much better if it somehow activated instantly.
|
# ? Apr 1, 2015 19:50 |
|
Wizard could have been done better if they actually had some interesting skills. Anything a wizard can do, a chanter can do better, and the Tier 3 fireball is still the only spell I use reliably, because most of the other AoE damage skills are simply too risky to use, what with the combat pathfinding being awful, and most of the late enemies being all over your party's rear end 2 seconds into any fight. Edit: Also any mind controlling/Confusing or sniping enemy seems programmed to go for your wizard first every time, even if they are literally standing in another room. I had sentries running past my party just to get shots onto my wizard that I deliberately left behind in some dungeons.
|
# ? Apr 1, 2015 19:51 |
|
Guys, Eyestrike is pretty fuckin nuts: (Also, the Cipher spell effects are baller as hell )
|
# ? Apr 1, 2015 19:52 |
|
I dunno, I get a lot of mileage out of the level 2 mass-blind.
|
# ? Apr 1, 2015 19:52 |
|
Make arcane veil good. Make firearms only thing that can reliably pierce it.
|
# ? Apr 1, 2015 19:53 |
|
Re: difficulties So Easy is the same as Hard (apart from more rests), just that there are more mobs? Or are mobs easier?
|
# ? Apr 1, 2015 19:53 |
|
Broken Cog posted:Wizard could have been done better if they actually had some interesting skills. Anything a wizard can do, a chanter can do better, and the Tier 3 fireball is still the only spell I use reliably, because most of the other AoE damage skills are simply too risky to use, what with the combat pathfinding being awful, and most of the late enemies being all over your party's rear end 2 seconds into any fight. I don't particularly like wizards but chanters are terrible at doing what wizards are best at, namely crowd control. The invocations just take far too long to come online and most battles are decided much before that. Also, wizards become fantastic at lvl9 because first levels become per encounter instead of per rest. Having 4 slickens per combat is great.
|
# ? Apr 1, 2015 19:54 |
|
Andrast posted:I don't particularly like wizards but chanters are terrible at doing what wizards are best at, namely crowd control. The invocations just take far too long to come online and most battles are decided much before that. You know who's good at crowd control? Priests. And the best of all is that their crowd control doesn't have friendly fire. Edit: Give Wizards 3x the casting range, and I think it would solve a lot of the issues.
|
# ? Apr 1, 2015 19:55 |
|
Broken Cog posted:Wizard could have been done better if they actually had some interesting skills. Anything a wizard can do, a chanter can do better, and the Tier 3 fireball is still the only spell I use reliably, because most of the other AoE damage skills are simply too risky to use, what with the combat pathfinding being awful, and most of the late enemies being all over your party's rear end 2 seconds into any fight. Chanters aren't that heavy on spell casting, I'm finding I'll get to cast one or two invocations at most before a fight is over. I'd say their largest competitors are druids. alcaras posted:Re: difficulties On easy you might have an encounter against a fighter and a rogue, on normal it might be two fighters and two rogues, on hard you'll go up against three fighters, two rogues and a mage.
|
# ? Apr 1, 2015 19:55 |
|
alcaras posted:Re: difficulties The way I understand it, mobs are the same difficulty (ie, a Shadow is a Shadow whether you're on Easy or Hard), but on Easy there'll be fewer Shadows per pack and you probably won't have Shades mixed in. It's only on PotD where they get stat buffs (in addition to coming in huge groups?)
|
# ? Apr 1, 2015 19:56 |
|
Broken Cog posted:You know who's good at crowd control? Priests. And the best of all is that their crowd control doesn't have friendly fire. My party at the moment is a fighter, a priest, a wizard, 2 ciphers and a chanter. The wizard pulls his weight just fine in that group (mostly because of spammable slickens ).
|
# ? Apr 1, 2015 19:57 |
|
If a skill says targets, it means friend or foe, correct? I can just see my cipher's eyestrike biting me in the rear end when it blinds my tanks.
|
# ? Apr 1, 2015 19:58 |
|
WarLocke posted:The way I understand it, mobs are the same difficulty (ie, a Shadow is a Shadow whether you're on Easy or Hard), but on Easy there'll be fewer Shadows per pack and you probably won't have Shades mixed in. So boss fights with a set number of mobs are identical? (E.g. The final boss of the Endless Paths, or the final boss of the game) alcaras fucked around with this message at 20:01 on Apr 1, 2015 |
# ? Apr 1, 2015 19:58 |
|
I think wizards are fine. If you're relying on their spells for damage you won't have a fun time, but their CC is the best in the business and is available to open fights. If you're trying to last longer without rests wizards actively cause you to carefully monitor how you use spells, but they also allow you to try to blow out encounters with a bunch of magic if you need to throw it all out at once.
|
# ? Apr 1, 2015 19:59 |
|
BAILOUT MCQUACK! posted:If a skill says targets, it means friend or foe, correct? I can just see my cipher's eyestrike biting me in the rear end when it blinds my tanks. if the spells sayd "Foe AOE" it only affects enemies. Almost all offensive Cipher spells only affect enemies.
|
# ? Apr 1, 2015 20:00 |
|
BAILOUT MCQUACK! posted:If a skill says targets, it means friend or foe, correct? I can just see my cipher's eyestrike biting me in the rear end when it blinds my tanks. Eyestrike is foe AoE, but you first need a target to cast it on (either friend or foe). You can't cast it on ground like fireball. Forgot to say, if you cast it on your ally or yourself, you will get blinded/dazed. Cast it on enemies. fuck off Batman fucked around with this message at 20:02 on Apr 1, 2015 |
# ? Apr 1, 2015 20:00 |
|
IF you know that your wizard is going to get hit with an enemy charm spell use the anti-magic defense spell that reflects magic.
|
# ? Apr 1, 2015 20:01 |
|
Andrast posted:My party at the moment is a fighter, a priest, a wizard, 2 ciphers and a chanter. The wizard pulls his weight just fine in that group (mostly because of spammable slickens ). I'm near the end of the game, and all my Wizard has really been doing for the last few hours is hurling fireballs, anything else gets him killed. The priest's level 2 "Repulsive Seal" is superior to slicken in every way, and easily stuns ONLY ENEMIES for up towards 20 seconds. And you can easily cast it in combat. If you place a seal again on a big enemy, it also doesn't trigger until he stands up, which makes it very easy to keep bosses stunlocked. part of the problem is that the cast range for most Wizard spells(except for fireball) is really low, which means any time you decide to cast something fancy, your frail little nerd runs straight towards the group of enemies.
|
# ? Apr 1, 2015 20:01 |
|
Andrast posted:if the spells sayd "Foe AOE" it only affects enemies. Almost all offensive Cipher spells only affect enemies. The tradeoff being that every one has to be targeted at something (either a friendly or an enemy) and can't be cast on yourself. So no fancy positioning to get that last guy inside the aoe, either he's near enough to someone you can drop it on or he's not. And stuff like Soul Shock (cast on friendly, hits enemies in an AoE) can't be used solo.
|
# ? Apr 1, 2015 20:03 |
|
Disco Infiva posted:Make arcane veil good. Make firearms only thing that can reliably pierce it. Yea, this. Arcane veil is pretty worthless and the whole "the development of firearms has made mages more vulnerable" they were talking about earlier on was a cool and unique angle for a fantasy game that seems to have been dropped. I guess it would have made more sense if wizard supremacy was a thing in this setting, but I guess sometimes you gotta sacrifice cool setting stuff for game balance.
|
# ? Apr 1, 2015 20:04 |
|
I love my wizard. Not Aloth as a character, but after gobbling every grimoire I came across I eventually dropped the chanter NPC (I don't like him but he is at least more interesting than Aloth so far). Aloth can learn from any grimoire to fill in the holes, Druids and Priests get every spell wholesale on leveling, but in the Chanter's case you have to pick 1 chant/invocation. Eventually my wizard had some like 30 spells while the chanter has maybe 4-5 active spells he can do every 3+ passive chants (which is just boring from a gameplay perspective). Wizards have pretty great debuffs, repel spells, and once you position your frontline not to be murdered by friendly fire, he can just poo poo damage over large aoe over and over. That being said, as a spellcaster I way, way, way prefer the Druid and I'm really glad I picked that class. BAILOUT MCQUACK! posted:If a skill says targets, it means friend or foe, correct? I can just see my cipher's eyestrike biting me in the rear end when it blinds my tanks. iirc if it says it affects: Target: single person targeting, Everyone: has friendly fire, Enemy: Only affects enemies. It's easy enough to see anyway since the spell targeting will make the cursors under your characters change and move if they're going to be affected by a spell.
|
# ? Apr 1, 2015 20:04 |
Video game I do not like it when you present Serious Lore via elderly crazy people. Not crazy elderly people, that implies old people that just happen to go mad. "Elderly crazy people" are lunatics who have spent their wholes lives squawking about SOULS and survived well past their age expectancy.
|
|
# ? Apr 1, 2015 20:06 |
|
Mac Con posted:Yea, this. Arcane veil is pretty worthless and the whole "the development of firearms has made mages more vulnerable" they were talking about earlier on was a cool and unique angle for a fantasy game that seems to have been dropped. I guess it would have made more sense if wizard supremacy was a thing in this setting, but I guess sometimes you gotta sacrifice cool setting stuff for game balance. Description of firearms still states they easily pierce arcane veil, and even Durance (or Eder, forgot) has a whole dialogue tree about firearms and wizards.
|
# ? Apr 1, 2015 20:06 |
|
BAILOUT MCQUACK! posted:If a skill says targets, it means friend or foe, correct? I can just see my cipher's eyestrike biting me in the rear end when it blinds my tanks.
|
# ? Apr 1, 2015 20:08 |
|
Yeah TBH I think arcane veil could stand to be made stronger. I've found grimoire slam more useful by far thanks to its ability to push monsters off aloth.
|
# ? Apr 1, 2015 20:09 |
|
Azran posted:It's an old post, I know, but this thread moves fast and I wanted to ask a question: what are you using to make it so neatly looking? I try to use IrfanView and Windows Resizer and unless I let it keep the aspect ratio (changing the width to something less than 330) it looks fugly 1) Crop a wide horizontal strip that shows both the top of the head and something like the chest or waist at the bottom. Don't worry about the sides. 2) Resize the image so it has the right height (330). Keep aspect ratio so it doesn't get squished. 3) Now crop it so it has the right width as well (210) 4) Save as "male_coolface_lg.png" If step 3 crops some neat detail on the side you wanted to include, start over and make the picture taller this time. 5) Start over from the original image 6) Crop the horizontal strip the same way, but only showing face this time 7) Resize to right height (96) 8) Crop to right width (76) 9) Save as "male_coolface_sm.png" esquilax posted:I've never seen those numbers or math you're using but if it doubled the time of 1/4 of your full attack sequence, it would be a 20% decrease in attack speed. Twice as long for 1/4 of the full attack means a 25% increase in time taken for the full sequence, which means 4 attacks instead of 5 over a long period of time. Mitigated a bit by the fact that the first attack is an alpha strike, but in long battles it should even out to there. But the weird thing is, despite all that my tests all show that Arquebus gets only about -10% speed going from naked to brigandine (listed as -50% recovery time)... Dex 10 No armor: 12 shots in 2 minutes Brigandine: 11 shots in 2 minutes (-8% change) Dex 27 (+51% action speed) No armor: 17 shots in 2 minutes Brigandine: 15 shots in 2 minutes (-12% change) Dex 43 (+99% action speed) No armor: 22 shots in 2 minutes Brigandine: 20 shots in 2 minutes (-9% change) Likewise the Greatsword only goes from 22 hits to 17 hits (-23% with Dex 10) and 39 hits to 31 hits (-21% with Dex 43) when it should logically be -50% when the recovery time doubles... The heck is going on? Is the recovery time actually much shorter than the action animation time? Guess it must be...
|
# ? Apr 1, 2015 20:11 |
|
WarLocke posted:The tradeoff being that every one has to be targeted at something (either a friendly or an enemy) and can't be cast on yourself. So no fancy positioning to get that last guy inside the aoe, either he's near enough to someone you can drop it on or he's not.
|
# ? Apr 1, 2015 20:11 |
|
Basic Chunnel posted:The cipher's best spells are disables or have a disabling element so if you're going to be a min-maxing grog, going full INT munchkin at the expense of might is the ideal cipher power build. I never had an issue with locking down entire groups Yeah I think I'm going to wait for the bugfix patch before starting another game, but I'm liking the idea of a 16 Per/18 Int/14 Res/10 in the rest Living Lands Scientist Cipher. Just focus on locking poo poo down all day with Sneak and Mechanics for out-of-combat usefulness. Seriously, Cipher gets one of the best skill point layouts. +1 Lore, Sneak, AND Mechanics? Yes please. e: Found this portrait somewhere, gonna use it for my Medieval Psychic Forensic Scientist: WarLocke fucked around with this message at 20:19 on Apr 1, 2015 |
# ? Apr 1, 2015 20:16 |
|
Basic Chunnel posted:The cipher's best spells are disables or have a disabling element so if you're going to be a min-maxing grog, going full INT munchkin at the expense of might is the ideal cipher power build. I never had an issue with locking down entire groups If you're min/maxing, you don't have to compromise between might and int.
|
# ? Apr 1, 2015 20:16 |
|
Sagani has a Bonded Grief debuff, presumably because her fox has been knocked out a few times, but how do I make it go away?
|
# ? Apr 1, 2015 20:16 |
|
klockwerk posted:I can't make sense of the garbledeegoop in this image, but I, too, am finding Escape quite useless as all that happens is my rogue seems to get stuck in the animation for the skill, and just continues to get beat on by enemies till he/she passes out. The best use I found for escape is teleporting past blocked up doorways to gently caress up a ranged combatant who you otherwise can't get at. The only use, I guess. Co-ordinated positioning is probably even better for that, but that's a skill I used a grand total of 0 times because I kept forgetting I had it.
|
# ? Apr 1, 2015 20:16 |
|
Disco Infiva posted:Durance is a really interesting character. more avellone than avellone
|
# ? Apr 1, 2015 20:20 |
|
Oasx posted:Sagani has a Bonded Grief debuff, presumably because her fox has been knocked out a few times, but how do I make it go away?
|
# ? Apr 1, 2015 20:21 |
|
WarLocke posted:Yeah I think I'm going to wait for the bugfix patch before starting another game, but I'm liking the idea of a 16 Per/18 Int/14 Res/10 in the rest Living Lands Scientist Cipher. Just focus on locking poo poo down all day with Sneak and Mechanics for out-of-combat usefulness. 16 Per is a complete waste of like 8 stat points that could be better used in Might or Dex, unless you're just doing that for roleplay purposes.
|
# ? Apr 1, 2015 20:24 |
|
Overall Wizards need a lot of their spells and abilities ranges to be boosted to 10m+ and ciphers need their ranges reduced, i.e. Eyestrike and Whisper of Treason are level one cipher spells with 20m ranges while Slicken is 10m, Dazzling Lights is 6m and Arcane Assault is 5m. It makes more sense for Ciphers to have shorter ranges as they are supposed to be draining enemy souls and be in the poo poo while mages should generally hang back and be artillery.
AngryBooch fucked around with this message at 20:27 on Apr 1, 2015 |
# ? Apr 1, 2015 20:25 |
|
"Seems easy enough!" #justPOTDthings
|
# ? Apr 1, 2015 20:25 |
|
|
# ? Jun 3, 2024 07:14 |
|
Disco Infiva posted:Description of firearms still states they easily pierce arcane veil, and even Durance (or Eder, forgot) has a whole dialogue tree about firearms and wizards. Is this actually reflected in the mechanics, though? Do firearms ignore the deflection bonus that arcane veil gives? Even if they do, arcane veil only grants a pretty temporary 25 deflection bonus, so it's still piss easy to hit wizards with arcane veil on because their base deflection is so low to begin with, so it would still seem pretty insignificant instead of a game changing development.
|
# ? Apr 1, 2015 20:26 |