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Bieeardo posted:I think the Numenera tabletop material is poorly designed and written. I also suspect that the tighter narrative focus and one player, whole party approach of CRPG design will go a long way toward mitigating that. I'm pretty sure at some point they said that they intended to take the things they liked from Numera [the setting, the Tide system] and use that in the game and build from scratch the things that they didn't like/wouldn't work in a videogame.
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# ? Mar 27, 2015 21:02 |
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# ? Apr 29, 2024 09:48 |
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AnonSpore posted:Soooooooooooooo what you're saying is that it was meant to be the next Fallout The next Curse of the Azure bonds, actually.
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# ? Mar 27, 2015 21:04 |
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Yodzilla posted:Why. Why would anyone want Latisha back in TJ&E. I would much prefer Lewanda or Sharla as the female character. Truthfully I'd prefer to play as Smoot more than anyone else but that's me, I guess. Maybe Otis. Definitely not Latisha, though.
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# ? Mar 27, 2015 22:01 |
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Kenshin posted:Hah, I know exactly what you're talking about. The other thing I had to reload for was to grab the pistol that was hidden in the camp that I didn't know about until I looked at the guide. I am glad I did; it sold for some decent copper when I finally got into the game proper.
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# ? Mar 27, 2015 22:41 |
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Arnold of Soissons posted:
What happened with it?
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# ? Mar 29, 2015 18:04 |
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Nothing, its still early in development but there hasn't been any problems yet. If anything its good so far because the gameplay teaser they showed gave off the right Torment vibes.
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# ? Mar 29, 2015 18:15 |
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MikeJF posted:InExile cut a deal to start using the PoE engine from their next game rather that whatever they rolled together for Wasteland 2, right? I vaguely remember it being mentioned the Obsidian and InXile pooled resources to develop Unity into an isometric RPG engine.
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# ? Mar 29, 2015 18:32 |
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khwarezm posted:What happened with it? Of course that will be disappointing as some people seem to expect the second coming of Christ. BigFatFlyingBloke posted:I vaguely remember it being mentioned the Obsidian and InXile pooled resources to develop Unity into an isometric RPG engine.
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# ? Mar 29, 2015 21:00 |
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Darkhold posted:People that didn't like W2 have decided that Torment is going to be disappointing as well. That's about it. There's been nothing in any of the updates that suggest it's going to be anything other than great. What I've seen from the Torment videos so far it looks much more polished and has a lot of resemblances with PoE. I think at the very least it will be good but a lot of it hinges on whether they've learned from the Wasteland 2 skill tree debacle. PoE's is almost picture perfect. Darkhold posted:From what I've seen it sounds more like they just share ideas back and forth. Not sure if you could really call it pooling resources. As above, I hope a lot of the sharing is how they do the combat systems, PoE's system is very good and very versatile and I hope they borrow it.
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# ? Mar 29, 2015 21:17 |
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The Witchmarsh guys just linked the main theme of their game. It's delightful.
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# ? Mar 29, 2015 21:32 |
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Darkhold posted:From what I've seen it sounds more like they just share ideas back and forth. Not sure if you could really call it pooling resources. They apparently got access to Obsidian's dialogue-building toolset, for setting up branching/reactive conversations, so that's a positive sign. Now we just have to hope the actual writing is up to par.
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# ? Mar 29, 2015 21:36 |
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SaltyJesus posted:The Witchmarsh guys just linked the main theme of their game. It's delightful. The media for that game has always been great. I just hope they manage to squeeze in a fun game as well.
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# ? Mar 29, 2015 21:36 |
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Demiurge4 posted:What I've seen from the Torment videos so far it looks much more polished and has a lot of resemblances with PoE. I think at the very least it will be good but a lot of it hinges on whether they've learned from the Wasteland 2 skill tree debacle. PoE's is almost picture perfect. What they've shown so far is basically just the non-combat parts of PoE, which makes sense as they licensed the PoE systems but will need to do the combat from scratch since they're going turn-based. Which is fair enough. They have also specifically said that Numenara just flat out doesn't work as a videogame without some creative interpretation and that they'll be elaborating on it. so if Numenara is bad then that doesn't really have any bearing on Torment 2. I went into the project very cynical, and still am, because the list of stunt writers they were reeling off during the Kickstarter seemed kind of untenable for a joined up project, as does the apparent geographical divide between the creative team. But I backed it because I'm definitely into what they're aiming for. Like Pillars it's the kind of game where, if they get it right, it'll be my favourite game ever and even if they get it wrong then it's still fundamentally my kind of thing. Kevin Saunders wrote this forum post about the writing process for Wasteland 2 and what's likely to be different with Torment, which I thought was interesting. They're definitely aware of people's concerns about the writing in any case.
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# ? Mar 29, 2015 23:13 |
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Arnold of Soissons posted:Also lmao if you honestly want to pretend they didnt do everything they could to link the kickstarter project to Fallout in everybodys mind, because seriously nobody played Wasteland 1 I thought that too, but then I went looking for examples to post and couldn't find any. Did you have better luck?
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# ? Mar 30, 2015 00:17 |
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SaltyJesus posted:The Witchmarsh guys just linked the main theme of their game. It's delightful. SO nice!
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# ? Mar 30, 2015 10:43 |
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http://imgur.com/a/3YD2D#4
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# ? Mar 30, 2015 15:00 |
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Those comics are actually having the opposite of the intended effect on me, to be honest.
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# ? Mar 30, 2015 15:04 |
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Great Rumbler posted:Those comics are actually having the opposite of the intended effect on me, to be honest. I seriously thought it was a parody of the whole events at first.
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# ? Mar 30, 2015 15:06 |
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It doesn't really matter who's writing them at this point because nobody wants to hear from either of these people anymore. I don't think they know that, though.
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# ? Mar 30, 2015 15:13 |
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I thought he finished the book I could have sworn ages ago when I saw people talking about this he'd finished the book and it had bad editing and he came off like an idiot sometimes, but there was some good info from devs despite that. Or were people talking about some kind of advance preview?
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# ? Mar 30, 2015 15:18 |
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Great Rumbler posted:Those comics are actually having the opposite of the intended effect on me, to be honest. Yeah one comic is enough to make a point. 3 is obsession, especially if it's not actually being made by someone involved in the whole thing.
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# ? Mar 30, 2015 16:05 |
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On the plus side, the EVE book is really coming along, but he's stopping it mid-2012 because people are less talkative about more recent interactions.
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# ? Mar 30, 2015 16:22 |
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Taciturn Tactician posted:I thought he finished the book I could have sworn ages ago when I saw people talking about this he'd finished the book and it had bad editing and he came off like an idiot sometimes, but there was some good info from devs despite that. Or were people talking about some kind of advance preview?
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# ? Mar 30, 2015 16:41 |
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crazypeltast52 posted:On the plus side, the EVE book is really coming along, but he's stopping it mid-2012 because people are less talkative about more recent interactions. I didn't actually back it, but I'll be interested to see what it looks like when it's done.
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# ? Mar 30, 2015 16:52 |
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Look if he wanted his money back he should have found a nun to get it for him.
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# ? Mar 31, 2015 00:16 |
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Great Rumbler posted:Those comics are actually having the opposite of the intended effect on me, to be honest. Everything anyone involved in this has said has made me root for the other guys. Nobody could be more unlikable if they tried.
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# ? Mar 31, 2015 01:02 |
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Mirificus posted:The book was released last summer. Why are all these comics talking about it like he's never going to finish then? Are they just releasing them like a year after they drew them originally?
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# ? Mar 31, 2015 02:06 |
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The book that was released was volume one of two. Volume two is still in the works. Maybe that's what they mean? The strips are awful. Just awful by the way. The only good thing, is that, if the last Kickstarter update of that project is something to go by, the court was held in Febrary and the decision is expected early next month. Maybe we will be done with the stupidity from both sides then.
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# ? Mar 31, 2015 06:44 |
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Taciturn Tactician posted:Why are all these comics talking about it like he's never going to finish then? Are they just releasing them like a year after they drew them originally? The dialogue in those comics is paraphrased or taken verbatim from KS updates or correspondence from both parties, so yeah, it's all old/outdated. I have no idea why this guy decided to start writing about it now, or at all. The author started courting gamergate people a little while back, so I'm guessing he's one of them. The author decided to split the book into three volumes pretty close to release; the first volume is out, the other two are TBA because he decided he'd earned an indefinite holiday after delivering the first one. He made a bunch of claims against the interpreters that implied they were trying to seek an injunction on the book but I don't think any of those claims were accurate.
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# ? Mar 31, 2015 09:49 |
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Kenshin posted:I didn't actually back it, but I'll be interested to see what it looks like when it's done. Backed it and upped for a hardback. Mainly for the history that was happening around the youth that I was losing. I'm cautiously optimistic about that one. The updates are pretty interesting.
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# ? Mar 31, 2015 14:41 |
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Darkhold posted:From what I've seen it sounds more like they just share ideas back and forth. Not sure if you could really call it pooling resources. Yeah, that's a really impersonal way of talking about Chris Avellone.
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# ? Apr 1, 2015 07:18 |
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This one looks interesting: https://www.kickstarter.com/projects/1738689949/star-bored-adventures-in-a-bureaucratic-dystopia
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# ? Apr 1, 2015 15:27 |
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I still haven't beat the character creation boss in wasteland. I can't get to grips with the system. I'm still glad I backed though as it helped pave the way for Pillars of Eternity, which I'm still not very deep in but have loved every minute of so far. I've also backed torment and hold some faith it'll be good. I'm not sure it will beat Eternity, but if it gives me a decent game to play when I finish eternity ill be happy. What I'm really looking forward to is Obsidians next kickstarter.
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# ? Apr 2, 2015 09:18 |
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I played the beta when InXile were trying to figure out how to make Wasteland's stat system work in the present day without meaningfully changing it and, well... I knew then it wasn't gonna work out between us.
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# ? Apr 2, 2015 09:53 |
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Litany Unheard posted:My concern for the new Torment is that, when they looked back at Wasteland for ideas on how to build the sequel, they kept a lot of outdated and unfun gameplay systems. A long list of redundant skills, trap skills that are sub-optimal or useless, and the need to hyper-specialize each character to meet skill checks are all outmoded and only fun for a weird subset of gamers who want a game that only they know how to play "right" (also the combat sucks and there is endless amounts of it. My favorite skill in the game is the one that lets you skip battles in the world map). This won't happen because of the system. Anyone can attempt any task, training just makes it easier. A person with maximum training can easily be caught up with if you're a) lucky or b) apply effort. They could just design the checks so that the target numbers are so high that you can only succeed with max training and with the application of effort, but they'd have to go out of their way to do that, so I can't imagine it'll happen commonly.
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# ? Apr 2, 2015 11:37 |
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When I click on a trap in Pillars of Eternity my best trap picker goes over and tries to pick it. When I click on a trap in Wasteland 2, the last person I clicked on goes over and blows his dumb rear end up, even though I have the whole group selected, plus then after the trap you need a safe cracker and an electrician and a lock picker who isnt a safe cracker all to get through the door because why not e: one game is just better than the other is my point
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# ? Apr 2, 2015 12:12 |
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Arnold of Soissons posted:When I click on a trap in Pillars of Eternity my best trap picker goes over and tries to pick it. Even better is in PoE it isn't your best trap picker, it's your closest trap picker that has enough skill to disarm it safely! (At least for chests, 80% sure it applies to traps too)
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# ? Apr 2, 2015 12:25 |
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I also like that if you come up against a trap you can't disarm on a chest , it will ask you if you want to trigger it. You can get your whole party out of the way of nasty AoE if need be.
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# ? Apr 2, 2015 12:28 |
GreenNight posted:This one looks interesting:
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# ? Apr 2, 2015 13:30 |
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# ? Apr 29, 2024 09:48 |
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Great Joe posted:It looks made in RPG Maker. I'm pretty positive they're using RPG Maker VX Ace. Also that title graphic, eesssh.
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# ? Apr 2, 2015 14:19 |