Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
They're weak but they're hard to hit if you're a newbie boobie with no skills at all, worse still if you cannot avoid coming into contact with them.



It was my dumb fault, I picked the firefighter start for a change of pace, ran around like a maniac picking up an axe and some clothes and killing all the zombies in my fire station, collecting supplies ect, than first thing I did after stepping outside was get mobbed by three dogs who chewed me to pieces slowly through my sturdy clothes and just would not sit still long enough to get brained with a fireaxe.


Shame you can't get a fire truck, that'd be neat. Plus a water hose that let you shoot whatever liquid might be real handy.

Motherfucker fucked around with this message at 02:56 on Mar 31, 2015

Adbot
ADBOT LOVES YOU

AceRimmer
Mar 18, 2009

Motherfucker posted:

Shame you can't get a fire truck, that'd be neat. Plus a water hose that let you shoot whatever liquid might be real handy.
The game has both fire trucks and fire engines actually. Spawn it with the cheat menu if you really want to mess with either.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
Another trick I like to use on hard-to-hit things is to just throw poo poo at them point-blank. Throwing a fire axe at something right next to you is very easy to hit with and afterwards you grab it off the ground and throw it again.

OwlFancier
Aug 22, 2013

Was about to suggest that, you can throw more accurately than you can punch for some reason.

Also, try finding a weapon with good + to hit stats, some of them are +3 to hit base which makes them very good even with low skill.

Also, weapons with rapid strike are very useful too, the basic cudgel you can make from a bit of wood is one of the best weapons in the game until you get specialist fighting knives.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
I am conducting an experiment about PC corpses reanimating. In the course of my studies, I have learned it takes six loving days to die of dehydration, naked in a freezing basement in New England. rip in pieces dick surges

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
That's about right. 6 days from lack of water, a month from lack of food.

edit: Don't throw or ranged combat skeletal enemies, snakes, and a few others. They have the hard to hit tag, which means shots have a chance of missing. However, shotguns work just fine.

Remember that at it's core the game is rather tactical. Are you fighting in the open? Don't. Fight enemies across window frames, over bushes, or other terrain that takes a lot of movement to cross. Zombies take a straight line, so you can step around a bush, but they'll step through it. Once they do they cannot perform any actions until enough turns have passed. So at first you want quick hitting weapons. Many early enemies can be kited with a fast enough weapon. It will take less turns for you to swing and step back then it will for the zombie to advance.

Do your early raiding at night, at least until you have a good backup weapon to deal with tougher zombies. If all else fails, light a house on fire and run around it.

Killer-of-Lawyers fucked around with this message at 06:41 on Mar 31, 2015

tweet my meat
Oct 2, 2013

yospos
Fire is seriously one of the most useful tools in your arsenal. Just use a lighter on a shrub and you have a tile that both damages and slows zombies. A burning building can also absolutely destroy a horde if you can kite through it.

tweet my meat fucked around with this message at 07:12 on Mar 31, 2015

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
Make molotov, throw molotov at horde, set self on fire, crawl burning out of the flames half dead, get caught by burnt zombies running through the fire, die. Just another day in the cataclysm.

Basically what I am trying to say is throw molotovs away from you, not at a zombie.

e: Also if triffid queens are making tree appear where you do not want tree, set one on fire and watch as all tree goes burn. Fire good. (Once I had the misfortune to have a triffid queen bust down a military bunker and gave the milspec turrets line of sight to where I was standing. I set fire to that forest.

nftyw fucked around with this message at 11:36 on Mar 31, 2015

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

Solid Poopsnake posted:

So if one of my characters dies in a world, will he reanimate and roam around as a zombie for a later character to find? I was going to do some science tonight to see, but I figured I'd ask here first, in case anyone knew.

Also, I want the basketball player to be able to Chaos Dunk on a mutie.

I'm almost certain I've seen a dead PC character reanimate. I'm also pretty sure dead NPC survivors revive as well, but that might just be a random spawn I happened to encounter.

E: gently caress fungal blooms. I didn't realise how flammable they were till I threw a molotov and now there's a square mile of raging fire that never ever seems to die (and gently caress extinguishers, I am not going to painstakingly peck away at the inferno tile by tile). The fungal parasite infection is also bullshit, not only does it gestate in hours, it breaks both your arms and pushes your Pain up to 999. Also, apparently the main fungal bloom is impossible to burn because I keep getting messages about how the fungal bloom inhales, then gusts the flames near it to extinguish it, meaning that even when the raging hellfire eventually burns itself out, I'll still have the wankers turtled up and ready to start expanding again.

PiCroft fucked around with this message at 12:30 on Mar 31, 2015

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
The large fungal blooms are pretty late game. They're there for people with power suits and A7 laser rifles, or someone who finds a unlaunched nuclear missile.

On the upside anti fungals are common enough.

Dotcom656
Apr 7, 2007
I WILL TAKE BETTER PICTURES OF MY DRAWINGS BEFORE POSTING THEM
So I showed a friend this game for the first time, and his amazing adventure as "Paul Blart Mall Cop" was a short one starting with him setting fire to a pile of clothes in the mall, getting his rear end beaten by a horde before breaking through to the maintenance hall and then getting outside as the entire mall erupted in fire and he died from the mob in the parking lot.

He tried to make another mall cop after, who spawned into the raging fire of the mall and died one turn later.

tweet my meat
Oct 2, 2013

yospos
If I have a mininuke, would it be powerful enough to take out a fungal bloom if tossed kinda close to the core? I've never actually taken out a bloom before and my basic plan right now is to just ride in at max speed on a motorcycle and drop off my nuke near the core, hopefully taking it out with one surgical strike.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Sergeant_Crunch posted:

If I have a mininuke, would it be powerful enough to take out a fungal bloom if tossed kinda close to the core? I've never actually taken out a bloom before and my basic plan right now is to just ride in at max speed on a motorcycle and drop off my nuke near the core, hopefully taking it out with one surgical strike.

Just tested with debug commands and the fungal spire can be killed with ~2 well-placed C4 charges so a nuke is definitely overkill.




Then I reset the map and started a Lab character just for giggles and, uh. Speaking of 'endgame' type areas...


...heh.

Apparently you can ignore the usual (incredibly esoteric) requirements for breaking into the normally-inaccessible underground areas by... digging. With a shovel. This feels so nethack-y but it hardly matters since the puzzles are annoying and stupid and generally require cheesy mechanical exploits anyway, for 'artifacts' that require savescumming and/or wiki-knowledge to tell which ones are gamebreaking-powerful and which ones will kill you just for touching them.


Not to suggest the game is kinda unbalanced or anything like that. Nope. Not at all.

tweet my meat
Oct 2, 2013

yospos
Yep, it worked just fine! If you haven't drive-by nuked a fungal spire on a motorcycle then I recommend adding that to your cata bucket list.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

I think that the artifacts and puzzle dungeons were the last thing Whales did before dropping the project.

shabbat goy
Oct 4, 2008



Is there a way to shout or make noise solely as a means to draw the attention of things? I like in DCSS that I can carve out a little hidey-hole and just shout at hordes and make them run to me, but I can't figure out a way to do that in Cataclysm short of getting in cars and honking horns.

emanresu tnuocca
Sep 2, 2011

by Athanatos
Many things make noise, there's even a noise level indicator on your hud that indicates how much noise you're currently generating. Shift + C lets you 'talk to yourself' but I am not sure that attracts too much attention, there are the 'talking dolls' you can use, there's even a noise maker gadget which I think you can craft (or is that just a broken bionic?) and of course firearms seem like a suitable candidate for this purpose.

Edit: be careful though cause in cataclysm most environmental obstacles are destructible and zombies will bang on walls and doors until those are destroyed and they can get through, of course unless you're using dynamic spawns your common town might not contain enough monsters for this to be an issue but I guess this can be a real concern around malls, megastores and the such.

emanresu tnuocca fucked around with this message at 16:14 on Apr 1, 2015

OwlFancier
Aug 22, 2013

You could grab a bike horn and toot it. Most horns I believe are quite functional when detached from the vehicle.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
So can I still Zach Morris time-out the surface by going into another Z-level such as the evac shelter to freeze time, or is that old info?

tweet my meat
Oct 2, 2013

yospos
Man, I just ran into a Triffid grove, a fungal spire, a strange temple, 2 LMOEs, a group of demons, and a military turret all within like 20 squares of my spawn. I don't think I've ever died this hard before.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Solid Poopsnake posted:

So can I still Zach Morris time-out the surface by going into another Z-level such as the evac shelter to freeze time, or is that old info?

Nope, or at least not as I understand it, zombies will occasionally wander in if they're in the RB when you went down stairs (and are aggro'd to you,) and when a new chunk is loaded all the items rot to whatever level they would have if you'd waited there.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Turtlicious posted:

Nope, or at least not as I understand it, zombies will occasionally wander in if they're in the RB when you went down stairs (and are aggro'd to you,) and when a new chunk is loaded all the items rot to whatever level they would have if you'd waited there.

Much obliged!

ducttape
Mar 1, 2008

Twitter Warpath posted:

Is there a way to shout or make noise solely as a means to draw the attention of things? I like in DCSS that I can carve out a little hidey-hole and just shout at hordes and make them run to me, but I can't figure out a way to do that in Cataclysm short of getting in cars and honking horns.

I believe that the talking doll item was put in specifically to be noise bait.

Corsec
Apr 17, 2007
I'm loving the sheer carnage of inter-factional fighting between enemies now. I started up a new game as soon as I saw that feature was in 0.C. I have questions I have never yet answered for myself in-game and since for the first time I'm approaching end-game there are things that are new to me.

1). Is there any way to split stacks? I have huge stacks of bandages, cotton balls that are too heavy now to carry around unless I break them into smaller stacks.

2). What's up with solar recharging? It seems to only charge up during clear or sunny weather when the solar car is in the reality bubble. Can I build a solar-powered recharging station indoors and expect it still to recharge enough to keep my tools/infrastructure/turrets running? Is solar the only power option for charging batteries at a homebase?

3). What useful things can I do with the plutonium generator in the military outpost? I'd love to get power out of it at my homebase somehow.

4). What are reliable locations for power armour pieces and exotic CBMs? Or the skill books for crafting CBMs and power armour? The wiki says they can be crafted at minimum skill levels but the recipes aren't showing up for me in the crafting menu when I have the necessary skill points. I'm getting mostly the same ones from labs and electronic stores.

5). Can I do anything with the fermenting vats, wooden keg, standing tank built from the construction menu? I'm guessing the still, anvil, forge and kiln counts as a tool when built and in range of the player.

6). Are swamps with standing salt water the only renewable source of salt?

7). Does honey and royal jelly respawn in the beehives after you raid them?

8). Do fungus/triffids/blobs spread over the map by planting new colonies?

9). Can you close a netherworld tear in reality?

10). Is there any way to learn the recipes for things you can't directly disassemble? Like military rucksacks, for example.

11). The NPC at the refugee camp mentioned a gun that shoots rebar. What is this wonderous beast and how may I acquire one?

Corsec fucked around with this message at 12:36 on Apr 3, 2015

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

Corsec posted:

I'm loving the sheer carnage of inter-factional fighting between enemies now. I started up a new game as soon as I saw that feature was in 0.C. I have questions I have never yet answered for myself in-game and since for the first time I'm approaching end-game there are things that are new to me.

1). Is there any way to split stacks? I have huge stacks of bandages, cotton balls that are too heavy now to carry around unless I break them into smaller stacks.

2). What's up with solar recharging? It seems to only charge up during clear or sunny weather when the solar car is in the reality bubble. Can I build a solar-powered recharging station indoors and expect it still to recharge enough to keep my tools/infrastructure/turrets running? Is solar the only power option for charging batteries at a homebase?

3). What useful things can I do with the plutonium generator in the military outpost? I'd love to get power out of it at my homebase somehow.

4). What are reliable locations for power armour pieces and exotic CBMs? Or the skill books for crafting CBMs and power armour? The wiki says they can be crafted at minimum skill levels but the recipes aren't showing up for me in the crafting menu when I have the necessary skill points. I'm getting mostly the same ones from labs and electronic stores.

5). Can I do anything with the fermenting vats, wooden keg, standing tank built from the construction menu? I'm guessing the still, anvil, forge and kiln counts as a tool when built and in range of the player.

6). Are swamps with standing salt water the only renewable source of salt?

7). Does honey and royal jelly respawn in the beehives after you raid them?

8). Do fungus/triffids/blobs spread over the map by planting new colonies?

9). Can you close a netherworld tear in reality?

10). Is there any way to learn the recipes for things you can't directly disassemble? Like military rucksacks, for example.

11). The NPC at the refugee camp mentioned a gun that shoots rebar. What is this wonderous beast and how may I acquire one?

if you hit "/" you should get a special inventory screen that lets you drop and pick up items in squares surounding you. By selecting something and hitting "m" you should be able to select a specific number to move.

chiefnewo
May 21, 2007

PiCroft posted:

if you hit "/" you should get a special inventory screen that lets you drop and pick up items in squares surounding you. By selecting something and hitting "m" you should be able to select a specific number to move.

You can also drop a discrete amount of an item by typing a number before you type the letter when in your inventory. e.g. push 'd' to drop stuff, then '3', then 'a', will drop 3 of whatever a is, leaving the rest in your inventory.

Also it seems pretty obvious that solar panels only work in the sun. I doubt they would work indoors at all.

Corsec
Apr 17, 2007

chiefnewo posted:

You can also drop a discrete amount of an item by typing a number before you type the letter when in your inventory. e.g. push 'd' to drop stuff, then '3', then 'a', will drop 3 of whatever a is, leaving the rest in your inventory.

Also it seems pretty obvious that solar panels only work in the sun. I doubt they would work indoors at all.

The game seems to let indoor areas count as lit-up by the sun during daytime as long as it is above-ground, even if it is a room with no windows or other light source. So it's not self-evident whether solar panels would charge indoors if above-ground.

Thanks for the tips about splitting stacks. Been needing it for a while.

Also, I just got an ehnanced hearing CBM. My character is imagining random noises everywhere now. I guess he must be jittery.

Corsec fucked around with this message at 14:24 on Apr 3, 2015

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

chiefnewo posted:

You can also drop a discrete amount of an item by typing a number before you type the letter when in your inventory. e.g. push 'd' to drop stuff, then '3', then 'a', will drop 3 of whatever a is, leaving the rest in your inventory.

Also it seems pretty obvious that solar panels only work in the sun. I doubt they would work indoors at all.

Wow, never knew that. Thats handy to know.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Corsec posted:

Also, I just got an ehnanced hearing CBM. My character is imagining random noises everywhere now. I guess he must be jittery.

What's his survival score at? He could be hearing squirrels and just not able to see them.

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020

Corsec posted:

I'm loving the sheer carnage of inter-factional fighting between enemies now. I started up a new game as soon as I saw that feature was in 0.C. I have questions I have never yet answered for myself in-game and since for the first time I'm approaching end-game there are things that are new to me.

1). Is there any way to split stacks? I have huge stacks of bandages, cotton balls that are too heavy now to carry around unless I break them into smaller stacks.

2). What's up with solar recharging? It seems to only charge up during clear or sunny weather when the solar car is in the reality bubble. Can I build a solar-powered recharging station indoors and expect it still to recharge enough to keep my tools/infrastructure/turrets running? Is solar the only power option for charging batteries at a homebase?

3). What useful things can I do with the plutonium generator in the military outpost? I'd love to get power out of it at my homebase somehow.

4). What are reliable locations for power armour pieces and exotic CBMs? Or the skill books for crafting CBMs and power armour? The wiki says they can be crafted at minimum skill levels but the recipes aren't showing up for me in the crafting menu when I have the necessary skill points. I'm getting mostly the same ones from labs and electronic stores.

5). Can I do anything with the fermenting vats, wooden keg, standing tank built from the construction menu? I'm guessing the still, anvil, forge and kiln counts as a tool when built and in range of the player.

6). Are swamps with standing salt water the only renewable source of salt?

7). Does honey and royal jelly respawn in the beehives after you raid them?

8). Do fungus/triffids/blobs spread over the map by planting new colonies?

9). Can you close a netherworld tear in reality?

10). Is there any way to learn the recipes for things you can't directly disassemble? Like military rucksacks, for example.

11). The NPC at the refugee camp mentioned a gun that shoots rebar. What is this wonderous beast and how may I acquire one?

Nothing really works outside your reality bubble, but there are a few methods of power generation you can use besides solar, which can be finiky with out a lot of panels. You can use an alternator with a any motor to make electricity. Even pedals work as long as you are using them. This drains your hunger, so its really a way to turn corn flakes into power. A common thing to do is to use a small 1 cylinder engine with a big truck alternator to make a little jenny for your base.

Plutonium generators can be obtained from labs or on a chance from disassembling those big generators at the outposts. They'll turn plutonium cells into electrical power. As for high end loot, your best bet is the bottom of labs. Down there you'll find high end CBM's, weapons, machines, or other esoteric loot.

Swamps are the main renewable source of salt. Bring a big barrel.

Items don't respawn.

The various netherworld factions don't really spread new colonies, it would be cool if they did. The constructions you mentioned are used for brewing lots of various alcoholic things. The rail rifle is a really high end construction that requires mechanics and electronics. It shoots out rebar. It is heavy, but awesome.

Corsec
Apr 17, 2007

Turtlicious posted:

What's his survival score at? He could be hearing squirrels and just not able to see them.

Survival currently at 9. I tried chasing down the noise, but find nothing. I get it even on underground lab levels where I can verify nothing currently exists to make the noise. So just a downside to the CBM, i guess. It doesn't seem to disrupt sleep so far though. And by noise I mean question marks on the screen around the player, not posts in the action log.

Killer-of-Lawyers posted:

Nothing really works outside your reality bubble, but there are a few methods of power generation you can use besides solar, which can be finiky with out a lot of panels. You can use an alternator with a any motor to make electricity. Even pedals work as long as you are using them. This drains your hunger, so its really a way to turn corn flakes into power. A common thing to do is to use a small 1 cylinder engine with a big truck alternator to make a little jenny for your base.

Plutonium generators can be obtained from labs or on a chance from disassembling those big generators at the outposts. They'll turn plutonium cells into electrical power. As for high end loot, your best bet is the bottom of labs. Down there you'll find high end CBM's, weapons, machines, or other esoteric loot.

Swamps are the main renewable source of salt. Bring a big barrel.

Items don't respawn.

The various netherworld factions don't really spread new colonies, it would be cool if they did. The constructions you mentioned are used for brewing lots of various alcoholic things. The rail rifle is a really high end construction that requires mechanics and electronics. It shoots out rebar. It is heavy, but awesome.

I last played before the game had power systems. So I need an alternator as part of the system before the power supply will charge the battery from a engine? What do I need to build to move power flow between the battery tile and power usage tiles? Do i need to interact with the brewing constructions to use them, or do I just need to be in crafting range while using a alcohol recipe? I'm at 8 each in electronics/mechanics but haven't got the rail rifle recipe yet.

I've raided one lab, and verified the CBM storage rooms. I left to grind computers before opening the storage vaults. I'm pretty sure there were different CBMs present when I returned and opened the vault. Could the RNG have created a new set of different CBMs between my two visits?

Also I found that pemmican seems to give about twice the nutrition from it's ingredients.

EDIT: Also, is there any way to repair/upgrade chitinous armour? Tailor kits and soldering irons don't seem to work.

EDIT2: Did they take acid rain out of the game now? Or is it seasonally variable?

Corsec fucked around with this message at 17:44 on Apr 3, 2015

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
As far as indoor convenience goes I'd either use a jumper cable hooked through a window to a solar car outside, or get a whole fleet of electric cars to sit outside charging and then take off and replace the storage batteries as needed.

OwlFancier
Aug 22, 2013

Corsec posted:

Survival currently at 9. I tried chasing down the noise, but find nothing. I get it even on underground lab levels where I can verify nothing currently exists to make the noise. So just a downside to the CBM, i guess. It doesn't seem to disrupt sleep so far though. And by noise I mean question marks on the screen around the player, not posts in the action log.


I last played before the game had power systems. So I need an alternator as part of the system before the power supply will charge the battery from a engine? What do I need to build to move power flow between the battery tile and power usage tiles? Do i need to interact with the brewing constructions to use them, or do I just need to be in crafting range while using a alcohol recipe? I'm at 8 each in electronics/mechanics but haven't got the rail rifle recipe yet.

I've raided one lab, and verified the CBM storage rooms. I left to grind computers before opening the storage vaults. I'm pretty sure there were different CBMs present when I returned and opened the vault. Could the RNG have created a new set of different CBMs between my two visits?

Also I found that pemmican seems to give about twice the nutrition from it's ingredients.

EDIT: Also, is there any way to repair/upgrade chitinous armour? Tailor kits and soldering irons don't seem to work.

EDIT2: Did they take acid rain out of the game now? Or is it seasonally variable?

Vehicles share power across their entire structure, but an alternator is what converts engine power into electrical power, otherwise engines just power the wheels.

You can build just "wiring" if you have wire in your inventory (the kind you get from wire fences) without any tools and minimal mechanical ability, which will allow you to build large, stationary vehicles to serve as base electrical systems.

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020

Corsec posted:

Survival currently at 9. I tried chasing down the noise, but find nothing. I get it even on underground lab levels where I can verify nothing currently exists to make the noise. So just a downside to the CBM, i guess. It doesn't seem to disrupt sleep so far though. And by noise I mean question marks on the screen around the player, not posts in the action log.


I last played before the game had power systems. So I need an alternator as part of the system before the power supply will charge the battery from a engine? What do I need to build to move power flow between the battery tile and power usage tiles? Do i need to interact with the brewing constructions to use them, or do I just need to be in crafting range while using a alcohol recipe? I'm at 8 each in electronics/mechanics but haven't got the rail rifle recipe yet.

I've raided one lab, and verified the CBM storage rooms. I left to grind computers before opening the storage vaults. I'm pretty sure there were different CBMs present when I returned and opened the vault. Could the RNG have created a new set of different CBMs between my two visits?

Also I found that pemmican seems to give about twice the nutrition from it's ingredients.

EDIT: Also, is there any way to repair/upgrade chitinous armour? Tailor kits and soldering irons don't seem to work.

EDIT2: Did they take acid rain out of the game now? Or is it seasonally variable?

Ok, so here's how vehicle power works. Alternators provide power, but they need to be on the same tile as the engine. The power they provide goes to batteries anywhere on the vehicle itself. You can also find jumper cables and large cables to link remote vehicles up. There is some power loss, but it's nice for having a power set up outside your main base, or recharging cars with dead batteries. The engine must be running for power to be generated.

A nuclear reactor will just turn plutonium cells into power until the batteries are charged. If not then you can still turn it off when you're charged. Ditto for the alternator set ups. Turn the engine off when charged to save fuel.

I don't think things should change like that. Also the multiple storage rooms aren't the real meat of a lab. At the bottom of every lab is a final area. It's well guarded and that's where the really high end stuff is. Go there for your rivtech power armor and cloaking cyberpunk bionics.

You need a repair kit to work on bone/wood/chitin. It uses duct tape.

Acid rain was removed, it will be back when they can make it a regional thing. Acid can be made with chemistry.

As for the rail rifle, last I checked it needed 12 in mechanics. It's a really high end item. Actually, it may be less. Either way, here it is:

http://cdda.estilofusion.com/rebar_rifle


The item browser will tell you all you need to know about crafting, and it's pulled straight from the json files. Everyone should be using it.

tweet my meat
Oct 2, 2013

yospos
How heat resistant is the new firefighter gear? Is it only good for a quick sprint through a burning building or can I turn myself into a walking inferno that can basically torch everything I look at and just shrug off the heat damage à la The Fury from Metal Gear Solid 3? Is it possible to become resistant enough to wade through lava?

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

The real question is why do you get a sheet from breaking a glass window.

Roobanguy
May 31, 2011

Sergeant_Crunch posted:

How heat resistant is the new firefighter gear? Is it only good for a quick sprint through a burning building or can I turn myself into a walking inferno that can basically torch everything I look at and just shrug off the heat damage à la The Fury from Metal Gear Solid 3? Is it possible to become resistant enough to wade through lava?

theres a bionic that makes you resist fire, but i doubt you'll ever be able to wade through lava.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

randombattle posted:

The real question is why do you get a sheet from breaking a glass window.

You don't. You get sheets from breaking windows with curtains on them. (said curtains can also be closed or opened, and are open by default on most windows so you don't really see them unless you examine it)

The Hman
Jan 6, 2015



:dong:

Sometimes i think i'm going to have a normal time playing a game, then i find this. This is good. Truly the smoking alcoholic clown has found his new vice.

The Hman fucked around with this message at 16:57 on Apr 4, 2015

Adbot
ADBOT LOVES YOU

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Yeah I hate that thing, just because it's overpowered and the number one hung people point st when they want to say this game is creepy and weird. Someone write a new starting out hide I still haven't made it past the first three days since C released

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply