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RickVoid posted:Enemy spawns are based entirely off your max health. More health = stronger more Pretty sure its not a curve as much as it is a wall.
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# ? Apr 7, 2015 22:30 |
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# ? Apr 26, 2024 04:43 |
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ivan is great because it's pretty upfront about wanting you to die
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# ? Apr 7, 2015 22:33 |
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You mean porcupines that reflect damage before you have a weapon, zombies that can give you leprosy and cause your limbs to pop off, and continuously generating carnivorous plants that get harder as time progresses in the third level is not a friendly shakedown? Considering that the correct way to play is to subvert the system or spend a tedious amount of time carefully building up your stats. Then a stray mistress casually slices off your head with a whip or a hidden mine blowing off your groin in a catastrophic chain explosion and you're back to where you started.
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# ? Apr 7, 2015 22:44 |
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There's a area in the mid-game (I say because I've never gotten much farther) called the Dwarven Minefield, which is notable because it places a good number of fairly high-tier items in a place littered with, naturally, dwarven mines. These mines are powerful enough that stepping on one will almost always end your game, whether due to the explosion blowing your groin off or due to the explosion causing your wands to break, causing further explosions. The best way to go through the Dwarven Minefield is to take one step, spend 25 turns mashing the search key, then take another step. At one pointwhile I was clearing it out a dwarven kamikaze warrior spawned and started chasing me. I forget how it ended, but all of my limbs being blown off was definitely part of my death log.
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# ? Apr 8, 2015 00:23 |
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Isn't the real best way to do that getting the belt of levitation from the sumo match?
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# ? Apr 8, 2015 00:32 |
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You're totally right. I think I only found out about the guaranteed belt of levitation after I stopped playing.
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# ? Apr 8, 2015 00:34 |
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My favorite part about IVAN are the veteran kamikaze dwarfs:code:
Floodkiller fucked around with this message at 04:00 on Apr 8, 2015 |
# ? Apr 8, 2015 03:43 |
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Someone should do an IVAN LP.
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# ? Apr 8, 2015 05:35 |
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Floodkiller posted:veteran kamikaze dwarfs IVAN has always sounded like a fevered nightmare's version of a game, but this is just ridiculous beyond that
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# ? Apr 8, 2015 05:38 |
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Seiren started an LP of it back in 2008 but only posted a half dozen updates http://forums.somethingawful.com/showthread.php?threadid=2809301 The images are long gone.
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# ? Apr 8, 2015 05:39 |
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Subverting the game and not playing by its rules was a giant part of it. I remember getting a bunch of I think either glass shards or banana peals, and then deploying food for the sumo wrestler to eat, until one of his legs fell off. then I challenged him to a match and easily won. easy belt of levitation.
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# ? Apr 8, 2015 08:28 |
Edwhirl posted:Subverting the game and not playing by its rules was a giant part of it. Also I will have to remember that the next time I feel like playing the game, I could never figure out how to reliably beat him.
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# ? Apr 8, 2015 08:39 |
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Zereth posted:Probably broken bottles, I think the banana peels would have him damage random body parts and might kill him. Don't kill the plants next to the big plant in the room with him that aren't adjacent to you when you step in through the door. After the big plant is dead, take off your gloves and weapon and fist fight the remaining plants. By the time you kill them all (they shouldn't be able to hurt you much if at all if you didn't get unlucky with armor drops) you will have high unarmed skill and have a much better chance against the sumo wrestler. You can also haste yourself (wand / one of the chaos gods) which you will keep in the fight.
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# ? Apr 8, 2015 08:54 |
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One day, somebody is going to be crazy enough to somehow code up an IVAN playing bot in the fine tradition of such endeavors for Angband and whatnot---I can barely imagine the obtuse lengths such a bot would take en route to learning how best to actually succeed in the game.
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# ? Apr 8, 2015 14:03 |
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ExiledTinkerer posted:One day, somebody is going to be crazy enough to somehow code up an IVAN playing bot in the fine tradition of such endeavors for Angband and whatnot---I can barely imagine the obtuse lengths such a bot would take en route to learning how best to actually succeed in the game. If secondary branches aren't used and all the 0.5 bugs are still in play, I'd imagine we'd see a bot eternally vomiting on itself while eating a treasure chest made of earwax and praying to Satan, who was delighted by all of its vomiting.
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# ? Apr 8, 2015 15:59 |
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RoboCicero posted:There's a area in the mid-game (I say because I've never gotten much farther) called the Dwarven Minefield, which is notable because it places a good number of fairly high-tier items in a place littered with, naturally, dwarven mines. These mines are powerful enough that stepping on one will almost always end your game, whether due to the explosion blowing your groin off or due to the explosion causing your wands to break, causing further explosions. The best way if you don't have a Belt of Levitation yet is to get two units of fire resistance and preferably a ring of searching, then put all of your breakables in chests and strongboxes. Then you'll resist the explosions and won't have chain reactions. I forget what material the mines were made of, but I'm pretty sure you can also use a scroll of detect material to figure out where they all are.
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# ? Apr 8, 2015 16:39 |
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They're iron and good point on using detect material. The same trick is used to hunt down the teleporting mage boss because he tends to lurk outside of your vision blasting you with magic.
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# ? Apr 8, 2015 16:54 |
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Does ivan run natively in win 8 or do you need to use dosbox on the dos version?
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# ? Apr 8, 2015 17:09 |
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I picked Sproggiwood back up after a little while, and is there any way to kill the black slimes in Ghostfen permanently? Just seems like they divide infinitely. Oh I got it. That's sneaky as hell. Justin_Brett fucked around with this message at 18:46 on Apr 8, 2015 |
# ? Apr 8, 2015 18:42 |
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Justin_Brett posted:I picked Sproggiwood back up after a little while, and is there any way to kill the black slimes in Ghostfen permanently? Just seems like they divide infinitely. I think you step on their ground goop twice to make it go away? Not positive. I haven't played in a while
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# ? Apr 8, 2015 18:44 |
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Is the achievement for only killing the boss of a dungeon bugged? I've killed Big Ick twice without even attacking anything but him and it didn't give it to me.
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# ? Apr 8, 2015 19:43 |
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Justin_Brett posted:Is the achievement for only killing the boss of a dungeon bugged? I've killed Big Ick twice without even attacking anything but him and it didn't give it to me. Doesn't he spawn adds when you hit him? Maybe they die when he does and it counts as killing them.
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# ? Apr 8, 2015 20:19 |
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They do but somebody on the Steam forum said they beat a boss without mobs for it and it didn't unlock for them either.
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# ? Apr 8, 2015 20:28 |
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Agent Kool-Aid posted:ivan is great because it's pretty upfront about wanting you to die It's kind of funny, I'm a casual Roguelike player generally, but I do much better at IVAN than I do Nethack or most others, to be honest. Definitely seconding that I'd love to see it LPd. Speaking of roguelkes and games I'd like to see let's played, what's the best source to download the pre-4 versions of ToME, back when it was Tolkein flavored?
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# ? Apr 9, 2015 09:14 |
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Shattered Planet's not bad, though it's lighter than the thread's usual suspects. The art and music are great. The PC version's not just a mindless port, it's apparently a more evolved version with more features, though the mobile version has some problems with crashing and lag and I have no idea whether that carried over.
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# ? Apr 9, 2015 12:37 |
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So, lately on Steam I've been seeing alot more greenlit and full release games with the roguelike tag in it, but there are so many crap games I can't tell whether I'm missing anything good by not playing them. Anyone have any opinions on some of the games released in the past couple of weeks? I'd list a few, but the site is blocked at work.
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# ? Apr 9, 2015 15:07 |
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Are ARPGs cool here? I've been having a ton of fun with Path of Exile. It's F2P but with explicitly "ethical micro-transactions" which don't affect gameplay at all. It gets the right rhythm of gameplay I craved in Diablo 2 and Titan Quest.
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# ? Apr 9, 2015 17:27 |
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Jesto posted:Since the Binding of Isaac gets an honorable mention under hybrid-roguelikes, may I toss Secrets of Grindea's Arcade Mode into the ring? Thanks for bringing this up. I tried the demo and found it quite fun. I look forward to getting this when the full release is ready.
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# ? Apr 9, 2015 17:31 |
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Bouchacha posted:Are ARPGs cool here? I've been having a ton of fun with Path of Exile. It's F2P but with explicitly "ethical micro-transactions" which don't affect gameplay at all. It gets the right rhythm of gameplay I craved in Diablo 2 and Titan Quest. It has its own thread that is reasonably active: http://forums.somethingawful.com/showthread.php?threadid=3658727 I like the game a lot, and tend to play for a few weeks near the start of each league. It has some problems (desync, trading, end-game sustainability) but the game is good enough, and free enough, to make up for it imo. Wouldn't call it a roguelike though
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# ? Apr 9, 2015 18:03 |
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Where would this thread be without our terminology debates?
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# ? Apr 9, 2015 18:10 |
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Bouchacha posted:Where would this thread be without our terminology debates?
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# ? Apr 9, 2015 20:10 |
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yes but we're selfish and are keeping the thread alive
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# ? Apr 9, 2015 21:01 |
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I think games like POE and Diablo, if played on hardcore mode, hit a lot of the same notes for me as RLs do. But the lines of "what is a roguelike" are really blurring... ever since the original Spelunky struck it big I'd say.
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# ? Apr 9, 2015 21:55 |
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Jordan7hm posted:I think games like POE and Diablo, if played on hardcore mode, hit a lot of the same notes for me as RLs do. But the lines of "what is a roguelike" are really blurring... ever since the original Spelunky struck it big I'd say. I think this thread should stick to games that are grid-based, have turn-based tactical positioning, careful resource management, permadeath and random map generation. These are all key facets of traditional roguelike games, such as x-com: enemy unknown.
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# ? Apr 9, 2015 22:12 |
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Before discussing any game in this thread we should pay to commission a poll asking a group of randomly selected Americans how much the game is "like Rogue".
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# ? Apr 9, 2015 22:35 |
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in my steam library i labeled the category "rogue-ish" to avoid having these debates with myself
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# ? Apr 9, 2015 22:40 |
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Jeffrey of YOSPOS posted:I think this thread should stick to games that are grid-based, have turn-based tactical positioning, careful resource management, permadeath and random map generation. These are all key facets of traditional roguelike games, such as x-com: enemy unknown.
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# ? Apr 9, 2015 22:40 |
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the x-com headquarters stuff is just a fancy version of crawl's skill screen
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# ? Apr 9, 2015 22:44 |
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So much grief over people's inability to apply a smell test.
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# ? Apr 9, 2015 23:09 |
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# ? Apr 26, 2024 04:43 |
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Jordan7hm posted:I think games like POE and Diablo, if played on hardcore mode, hit a lot of the same notes for me as RLs do. But the lines of "what is a roguelike" are really blurring... ever since the original Spelunky struck it big I'd say. I remember reading a great article about Nethack in like 1999 or so that leveraged common knowledge of Diablo to say, "hey, there's this precursor to Diablo that you should at least try out," and I was thus introduced to the world of roguelikes, and the bigger names around then. It was pretty quiet for a while, and I played them on and off, then in 2008 Spelunky (freeware version) either helped create the genre blend or just heralded the recognition of the strength of roguelike attributes, and "procedurally generated" and "roguelike elements" were being talked about in games that weren't ADOM or Diablo. And it's pretty great! Some good-rear end games are coming out with some of the best attributes of the classic roguelike genre (and many very terrible ones as well that don't fit the definition I hold inside my brain, but I'll survive). I dunno, I think genre discussions are fun for about 20 or so posts, every 500 posts or so. Sound fair? Space Beast Terror Fright got its Greenlight, and I'm definitely not dropping $15 on it unless it's got a campaign mode and fully fleshed out co-op multi, but does anyone know if it supports inverted freaking mouse yet??? edit: here that article is: http://www.salon.com/2000/01/27/nethack/
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# ? Apr 10, 2015 04:19 |