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Helical Nightmares posted:TRADING FLUIDS WITH COQ! fake edit: ok no more killian images this week
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# ? Apr 15, 2015 00:53 |
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# ? Apr 18, 2024 14:17 |
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I heard about the DCSS bug that accidentally doubles character melee damage in 0.16.0. This was right when the tournament started (and nearly doubled the game win rate apparently) so they patched it out in 0.16.1, but I wanted to mess in around with 0.16.0, do you any of you guys have a link to the Windows binary?
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# ? Apr 15, 2015 02:44 |
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welcome to ivan where vomiting is a valid strategy to help you succeed that said it has an actual use. If you eat rotten food, you will (more than likely) get an intestinal parasite that will cause occasional damage and you just vomit repeatedly until you vomit it out to get rid of it.
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# ? Apr 15, 2015 10:30 |
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You can use it as a slow way of melting walls too. Of course stepping in the puddle afterward gives a chance of giving you some damage on your legs.
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# ? Apr 15, 2015 12:19 |
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Is there any mod that would remove all the poo poo content from Cataclysm?
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# ? Apr 15, 2015 13:33 |
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We have a Cataclysm thread, I think. Might be better off asking around with those crazy people.
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# ? Apr 15, 2015 15:36 |
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Hey, I haven't been playing roguelikes recently or reading this thread, but I just read that Caves of Qud had a tile version in beta and that's made me want to start playing again. Is there anyway folks can buy into the beta? I've been itching to play CoQ again anyways.
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# ? Apr 15, 2015 16:39 |
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Lilli posted:Hey, I haven't been playing roguelikes recently or reading this thread, but I just read that Caves of Qud had a tile version in beta and that's made me want to start playing again. Is there anyway folks can buy into the beta? I've been itching to play CoQ again anyways. Soon (TM)
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# ? Apr 15, 2015 17:01 |
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Lilli posted:Hey, I haven't been playing roguelikes recently or reading this thread, but I just read that Caves of Qud had a tile version in beta and that's made me want to start playing again. Is there anyway folks can buy into the beta? I've been itching to play CoQ again anyways. We are all anxious for CoQ Edit: I recommend a True Man for your first CoQ experience Helical Nightmares fucked around with this message at 17:31 on Apr 15, 2015 |
# ? Apr 15, 2015 17:20 |
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You just can't get CoQ key yet. Be patient, Unormal will stop being CoQuettish about giving access to his game soon. And then we can all get CoQed out with an overdose of axe crabs.
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# ? Apr 15, 2015 17:31 |
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Helical Nightmares posted:We are all anxious for CoQ Oh no, I played a bunch of CoQ before. Im definitely rolling an esper next time I play it.
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# ? Apr 15, 2015 17:46 |
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I don't care whose CoQ it is, I just need to get my hands on it
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# ? Apr 15, 2015 18:30 |
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Unormal, I'd say it's entirely fitting at this point to consider yourself a pimp.
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# ? Apr 15, 2015 23:46 |
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Cuntpunch posted:Unormal, I'd say it's entirely fitting at this point to consider yourself a pimp. Gigolo might be the more proper term. Kit-specific player sprites going on, here's a Praetorian:
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# ? Apr 15, 2015 23:52 |
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So, thanks to the Grognard Games megathread, I learned about a new and rather unique Roguelike earlier this week. It is Armoured Commander and it is a military roguelike where you play the role of the commander of a Sherman tank fighting in France in mid/late 1944. The game is in early Alpha and is based closely on the 1987 Avalon Hill Solitaire boardgame/wargame "Patton's Best. However he plans to grow beyond that game an has already made some changes from it. Basically when you start the game you are assigned an M4 Sherman (A Turret), the most basic (and weakest) Sherman in the game, there are a total of 4 major variants (M4 Sherman, M4A1, M4A3, and Jumbos) fitted with various turrets. After naming your tank (the randomly named crew currently cannot be renamed) you then proceed through the war day by day. Each day has a chance of your tank getting called into combat (with the first day being mandatory combat). Once called to battle you load your tank with ammo and join your task force for the day's mission. The objective is securing as much territory and victory points before sunset as you can. Every time you enter a new zone you might run into enemy resistance and a battle begins, depositing you at the battle map. The combat is overall pretty simplistic, but with a lot of tricky tactical decisions. For example, enemy units are more likely to shoot at you if you shoot at them. The Sherman tank wasn't really built to fight enemy tanks (especially the models armed with the 75 gun) so most enemy targets with actual anti-tank ability are extremely dangerous threats. Most Anti-Tank guns, Self Propelled Guns (SPGs), and Tanks are easily capable of punching through your meager armor, especially on the more lightly armored shermans variants (such as the kind you start in). For example, the first turn of my first career ended right there when an SPG I had spotted punched through my hull in a single shot, knocking out my tank and killing two members of the crew, including the Commander (which is "you"). And, of course, the game features permadeath. Going Hull Down will save your life! Unless they hit the turret anyways... But much like any roguelike, you learn from your mistakes. My last career was going much better! Sure I'd had 3 tanks shot out from under me, had 2 crew members killed and several transfered out due to injury total, but I was still alive! And today I killed a Panther that was dumb enough to show its back to me. It was a critical hit even. Sadly, my luck didn't hold out, the very next mission saw my tank assigned as lead tank (where enemies are much more likely to shoot at you) and during an exchange of fire a PaK 40 puts a shot right into my turret. 3 members of the crew are unable to bail out and burn to death when the tank brews up. Shouldn't have missed that shot I took. Give the game a try if it sounds interesting. The creator has also done a few videos while playtesting/bug. And watch out for these bastards. Galaga Galaxian fucked around with this message at 08:41 on Apr 16, 2015 |
# ? Apr 16, 2015 08:28 |
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Galaga Galaxian posted:(with the first day being mandatory combat). Welcome to Tank Club. If this is your first day, you have to fight.
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# ? Apr 16, 2015 08:37 |
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What the gently caress is with these developers and tiny, unchangable fonts? I thought Cataclysm's was bad but this is even worse.
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# ? Apr 16, 2015 09:15 |
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Tank Game looks partially my poo poo, nice writeup!
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# ? Apr 16, 2015 09:21 |
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dis astranagant posted:What the gently caress is with these developers and tiny, unchangable fonts? I thought Cataclysm's was bad but this is even worse. Are you talking about ArmCom? The font seems fine to me, but given its a fixed resolution I could see it being a problem on huge res monitors. Still, the game is being made by one guy in his spare time and is only about 3 months old (and he hasn't been able to work on it for the last month due to travelling). I'm not really shocked that resolution/font options aren't something he is prioritizing or possibly even thought of. Not while he is still busy putting in core game mechanics and squashing bugs. Galaga Galaxian fucked around with this message at 17:15 on Apr 16, 2015 |
# ? Apr 16, 2015 14:08 |
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Crypt of the Necrodancer full release next week (April 23rd). Launch trailer has some footage of zone 4, including new minibosses and the actual Necrodancer fight. Oh, and some zone 4 music. https://www.youtube.com/watch?v=-HiQUw5Np8o
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# ? Apr 16, 2015 17:12 |
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drat i should probably work on finishing zone 3 some more. it's...so hard
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# ? Apr 16, 2015 17:49 |
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Awesome! posted:drat i should probably work on finishing zone 3 some more. it's...so hard Zone 3 is a lot easier in hardcore mode than it is when you start there with just a dagger and a bomb. If you are trying to start out in zone 3, make a beeline for the store so you can corral enemies better, and remember you can use the bomb in a corner to get 50 gold out of the walls. That's almost certainly going to be the best use of the bomb in this scenario.
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# ? Apr 16, 2015 18:08 |
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Galaga Galaxian posted:So, thanks to the Grognard Games megathread, I learned about a new and rather unique Roguelike earlier this week. It is Armoured Commander and it is a military roguelike where you play the role of the commander of a Sherman tank fighting in France in mid/late 1944. The Lone Badger posted:Welcome to Tank Club. If this is your first day, you have to fight. I felt a little like Jar Jar Binks, running around driving into poo poo and either missing every shot or hitting things I didn't have a chance to hurt while my allies did all the work. I cleared 6 areas without dying, killing 1 unit myself and the other like 19 died to friendly action. Luckiest bullshit ever. I would like to figure out what I'm doing wrong though.
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# ? Apr 16, 2015 18:15 |
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Huh, this sounds actually neat an extremely like my poo poo Gonna keep an eye on this
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# ? Apr 16, 2015 18:22 |
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Terry Cavanagh's been working on a roguelike that he started during 7drl and it's looking pretty cool so far. http://distractionware.com/blog/ I love the graphics and the little feet on the @ 100 HOGS AGREE fucked around with this message at 21:25 on Apr 16, 2015 |
# ? Apr 16, 2015 21:23 |
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Monstrum is/will be a FPS with things I'm interested in: http://steamcommunity.com/sharedfiles/filedetails/?id=227960559 It's a somewhat rogueish survival horror roguelike in which you're hunted by powerful monsters on a creaky ship loaded with traps. I'm getting a procedurally generated Penumbra vibe from it. I'm tempted to drop the fifteen on it, but I think it might be worth waiting for the eventual release, in spite of the randomness I wonder whether it'll be very replayable. Horror wears itself out, and so do seeing the same kinds of traps, so, this would depend in part on how many traps they're making, or whether the traps are somehow modular and can fit into different combos... that sort of thing.
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# ? Apr 17, 2015 03:51 |
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madjackmcmad posted:I felt a little like Jar Jar Binks, running around driving into poo poo and either missing every shot or hitting things I didn't have a chance to hurt while my allies did all the work. I cleared 6 areas without dying, killing 1 unit myself and the other like 19 died to friendly action. Luckiest bullshit ever. I would like to figure out what I'm doing wrong though. Well, what are you doing? Also, don't worry if it feels like you're killing far less enemies compared to allied units. Afterall, there is only one of you and a nebulous number of allied tanks/infantry in your task force. The thing I've found most helpful is kinda obvious, concentrate on survival! As I said in my write-up, most enemy targets with anti-tank capability can and will kill you with one good hit. When a battle starts check if you're hull down. If you are, good! Sit tight! If you are not, and there are enemies that can hurt your tank, concentrate on getting hull down ASAP. Its usually best to try to reverse to a hull down position, as moving forward might move close-range enemies into your rear arcs. You have better odds of achieving a hull down position if your commander is directing the movement (especially if he's unbuttoned) and if the driver is unbuttoned. If you're caught out in the open against threats, don't be afraid to use your smoke grenades (have to be tossed by someone in the turret who has an open hatch, so only the commander in the basic M4 (A Turret). Many Shermans give the loader his own hatch, so you can potentially have him toss smoke instead, and some tanks are fitted with a Loader-operated smoke mortar which will put smoke in the close-range hex the turret is facing. Smoke is a +2 to hit for each hex of smoke between the firing Honestly I only button up my crew if there is nearby enemy infantry, as a penetrating anti-tank round will kill them just as dead and no one's ever shot HE at me (don't think its possible). Heck even in those situations I tend to keep my commander unbuttoned because having the extra visibility and the ability to direct movement/fire is incredibly helpful. And remember, enemies are more likely to target you if you shoot at them. Don't antagonize a threat unless you've got a decent chance of scoring a kill. As for killing things a few tips: High Explosive and smoke rounds ammo can be fired in direct mode (aimed straight at the target) or in area fire mode (where you're more lobbing shells in their general vicinity). Area fire has lowered odds of scoring a kill, but better odds of hitting a target at medium or long range range. In addition, Area fire ignores terrain To-Hit modifiers, so if you're targeting infantry in the woods or in a building, consider using area fire even if they're at close range. Regarding the Battle Map: Avoid Forests. Ambushes are much more likely there and its hard to hit targets in the woods. I personally call in artillery on any sector I want to move into where Medium or High resistance is expected. Notes on the various Shermans you can drive: M4 Sherman & M4A3 The most basic Shermans available. Features a welded hull and a cast turret. Lightly armored by Sherman standards. Always armed with the 75mm Cannon and carries a standard load of 97 rounds of ammo with an 8 shell ready rack. Features an A, B, or C Turret. In real life the M4A3 had a newer, better engine and other minor improvements, but in game it is effectively the same as a basic M4. You always start a game of Armoured Commander assigned to an M4 Sherman (A Turret). M4A1 Nearly the same as the M4 Sherman. However it features a (noticeably rounder) one-piece Cast Hull which means the front hull armor is significantly better at defeating the fire of lighter anti-tank rounds. However the turret remains a weakpoint as this Sherman uses the same A, B, and C turrets as the standard M4. In addition the side and rear armor are no better than the welded hulls. The M4A1 is always armed with a 75mm cannon and carries a standard load of 91 rounds of ammo with an 8shell ready rack. M4A3(75)W & M4A3(76)W "Easy Eight" An improved model of the M4A3, these tanks have improved frontal hull armor comparable to the M4A1 models. The number in parenthesis indicates whether it is armed with a 75mm cannon or the 76mm long barrel cannon. The W meanwhile stands for "Wet Stowage" meaning the tanks' ammo is stored submerged in fire-retardant ethylene-Glycol. In game terms this means if your tank knocked out it is slightly less likely to explode and is much less likely to brew up, improving crew survivability. The M4A3(75)W carries 104 rounds of 75mm ammo with a 4 shell ready rack and uses a D or E turret while the "Easy Eight" carries 71 rounds of 76mm ammo with a 6 shell ready rack and uses G or H turrets. M4A1(76)W Much like the improved M4A3s, this Sherman is an M4A1 with wet stowage and equipped with a 76mm long barrel cannon. It uses G or H turrets and carries 71 rounds of 76mm ammo with a 6 shell ready rack. M4A3E2(75)W "Jumbo" & M4A3E2(76)W "Jumbo" These are "assault" Shermans. Fitted with improved hull armor and the massive and thickly armored F turret, the "Jumbo" is mean to engage the heaviest enemy resistance head on. Anything less than a 88mm Pak 43 or Königstiger will struggle to penetrate the frontal armor of these tanks. Beware however, for this means these tanks are frequently picked to lead the tank squdrons and their side and rear armor is still rather vulnerable to enemy fire. They are equiped with either a 75mm or 76mm gun. The 75mm armed version carry 104 rounds of ammo and feature a 4 shell ready rack while the 76ers carry 71 rounds of ammo and have a 6 shell ready rack. Sherman Turrets. Noticed all those turrets I mentioned? There certainly is quite a variety. What they mostly mean is what extras you get. The main differences are whether the turret comes with a hatch for the loader, a smoke bomb mortar, and a vision cupola for the Commander. For the most part you don't have to worry about the different turrets, but when you receive a new sherman, be sure to note what extra features you have, if any. Sherman Cannons: The 75mm Short barrel cannon (75) is better at killing soft targets and has weaker AP rounds. However it gets smoke rounds, the WP are basic smoke rounds, while the limited HCBI rounds produces smoke for longer. The 75mm gun also has a better chance of maintaining Rate of Fire (firing multiple shots per turn) compared to the 76L. The 76mm longbarrel cannon (76L) has better AP rounds and has High Velocity Armor Piercing rounds available in limited supply. HVAP rounds are your silver bullets, capable of killing many armored target even on a front shot, but the supply is limited. Stockpile these every time you're offered some and consider saving them for the most dangerous targets (but remember, you can't shoot them when you're dead). Meanwhile the 76L has less effective HE rounds. Rate of Fire and the Ready Rack One useful mechanic to understand in Armoured Commander is Rate of Fire when firing your main cannon. During a turn, each time you fire the main cannon there is a chance you will maintain Rate of Fire and be able to fire the cannon again at the same target without your turn ending. This can be extremely important for maximizing your chances of killing an enemy target. This is where the ready rack comes in. When you order your loader to reload from the ready rack, you receive a substantial bonus to your chance of maintaining rate of fire, as long as you still have the appropriate ammo type loaded in the ready rack. If you have no more shells of the right type in the ready rack, or if you choose not to use it, you can have your assistant driver help pass ammo as his action for the turn to improve your odds of maintaining rate of fire, though the assistant driver is generally less effective than a prepared ready rack. You can also stack the two, ordering the loader to load from the ready rack while having the assistant driver standing by to pass ammo if the ready rack runs out. I was able to send a surprising 6! shots downrange at an enemy Panther tank in a single turn once this way, 1 shell loaded, 4 from the ready rack, and 1 passed by the assistant driver. That panther was reduced to swiss cheese. Always remember to restock your ready rack after every battle, and restock the ready rack whenever your loader finds himself with a spare turn during a battle. In general, I prefer to reserve usage of the ready rack for targets that actually present a threat to my own tank (thus when firing at infantry, trucks, and armored cars/half-tracks I will generally reload from general stores with the Asst.Driver passing ammo. A summary of dangerous enemy targets: Note all kill probabilities I mention come from Patton's Best. Patton's Best odds were derived from a game called Advanced Squad Leader, but used a d100 instead of ASL's 2d6. ArmCom returns to ASL's 2d6 mechanics and thus probabilities may be different in ArmCom) ("Sure Kills" are actually about 95%) ---- AT Guns ---- Count as infantry and thus can't be killed using AP rounds, use High Explosives.
---- SPGs ---- Most Self Propelled Guns are basically a tank without a movable turret. Instead they have a gun "turret" built into the hull of the vehicle. They typically feature very strong front armor. All the SPGs in this game are armed with 75mm guns of one kind or another that are roughly equivalent to the PaK 40.
---- Tanks ---- Tanks vary a bit. But all should be treated as deadly foes.
Galaga Galaxian fucked around with this message at 06:37 on Apr 17, 2015 |
# ? Apr 17, 2015 03:56 |
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Here's some consolation-because-marketing-is-making-caves-of-qud-release-a-few-weeks-later-than-I-want keys! *TAKEN* KPN6T-ZXDML-QJID? (?=3+2+2) *TAKEN* 98??9-KFMA3-QT7KE (?? = vee vee) *TAKEN* 53?FX-JIKYY-ZYJNN (? = zero) *TAKEN* JFYZ?-MZEP2-E2HCP (? = ecs) *TAKEN* EDLC8-PK??2-F2KWJ (? = 66 upside down) *TAKEN* HQ9LN-?HEDE-FP27M (? = THE _UDE) *TAKEN* K65IA-7I4YR-????4 (???? = not abel) *TAKEN* Q8FZI-ZANVD-??L62 (?? = ??17) *TAKEN* 8X7??-2ZEYM-29QNA (?? = ?OO?) *TAKEN* 7IQ5M-N?LPR-9H3XI (? = ?ORLD) Unormal fucked around with this message at 06:38 on Apr 17, 2015 |
# ? Apr 17, 2015 05:06 |
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Unormal posted:Here's some consolation-because-marketing-is-making-caves-of-qud-release-a-few-weeks-later-than-I-want keys! I AM BLESSED ENOUGH TO GRAB THIS ONE thanks, yo
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# ? Apr 17, 2015 05:10 |
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Unormal posted:Here's some consolation-because-marketing-is-making-caves-of-qud-release-a-few-weeks-later-than-I-want keys! Took this one, now time to play with my CoQ
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# ? Apr 17, 2015 05:11 |
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Unormal posted:HQ9LN-?HEDE-FP27M (? = THE _UDE) I knew the dude wouldn't let me down.
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# ? Apr 17, 2015 05:12 |
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Unormal posted:EDLC8-PK??2-F2KWJ (? = 66 upside down) Snagged this one. Danke!
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# ? Apr 17, 2015 05:13 |
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Unormal is a Cood Guy
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# ? Apr 17, 2015 05:15 |
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Unormal posted:Here's some consolation-because-marketing-is-making-caves-of-qud-release-a-few-weeks-later-than-I-want keys! took this one, thanks!
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# ? Apr 17, 2015 05:16 |
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Unormal posted:Here's some consolation-because-marketing-is-making-caves-of-qud-release-a-few-weeks-later-than-I-want keys! Grabbed this one, thanks!
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# ? Apr 17, 2015 05:19 |
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Unormal posted:8X7??-2ZEYM-29QNA (?? = ?OO?) Is this one boob? It'd better be boob. I'm already in, so didn't take it or anything. E: Poop would also be acceptable.
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# ? Apr 17, 2015 05:21 |
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Lprsti99 posted:Is this one boob? It'd better be boob. I can say from experience that poop did not work.
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# ? Apr 17, 2015 05:24 |
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Dirk the Average posted:I can say from experience that poop did not work. It's two different letters.
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# ? Apr 17, 2015 05:25 |
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Unormal posted:It's two different letters. I'm incredibly disappointed in you.
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# ? Apr 17, 2015 05:28 |
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# ? Apr 18, 2024 14:17 |
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drat, ran out of tries from steam. Also the not abel and the ecs one are already snagged by someone it seems.
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# ? Apr 17, 2015 05:30 |