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I wonder how many people I'm going to get account banned for key mining with my two hard ones.
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# ? Apr 17, 2015 05:34 |
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# ? Apr 19, 2024 11:31 |
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Unormal posted:I wonder how many people I'm going to get account banned for key mining with my two hard ones. It just locks you out of redeeming keys for a day or so.
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# ? Apr 17, 2015 05:37 |
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i think they expect some people to be in a mad rush to redeem keys occasionally so anything worse would be waaaaay too harsh
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# ? Apr 17, 2015 05:43 |
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Unormal posted:I wonder how many people I'm going to get account banned for key mining with my two hard ones. The only thing I can think of for the ??17 one is CT17 as a Half-Life 2 reference.
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# ? Apr 17, 2015 05:44 |
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Unormal posted:Here's some consolation-because-marketing-is-making-caves-of-qud-release-a-few-weeks-later-than-I-want keys! I'm imagining on Oprah episode where she gives away Qud keys to the whole audience. KEYS ARE COMING!
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# ? Apr 17, 2015 05:45 |
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quote:8X7??-2ZEYM-29QNA (?? = ?OO?) this was noob got it on like my 10th try
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# ? Apr 17, 2015 06:11 |
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Gah, ran out of attempts for ??17. I thought I had it when I noticed Unormal's regdate in US date format is 11/17 but 11 didn't work. Nor did 10/17 for hand of luke or 04/17 for the post date. drat.
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# ? Apr 17, 2015 06:21 |
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Holy poo poo.quote:Q8FZI-ZANVD-??L62 (?? = ??17) NC. It was NC. Can't believe I got it. This is gonna be fun! Thanks Unormal!
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# ? Apr 17, 2015 06:37 |
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RickVoid posted:Holy poo poo. hahahaha, drat
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# ? Apr 17, 2015 06:39 |
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aww i was asleep.
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# ? Apr 17, 2015 08:45 |
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I googled NC17 and got an American film classification. Is that what it's referring to? Well I don't feel so bad now because there is no way I was ever gonna get that. e: I do like the quiz idea though, way more fun than pure first-come first-served. Wafflecopper fucked around with this message at 08:51 on Apr 17, 2015 |
# ? Apr 17, 2015 08:48 |
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Got super lucky on my second ever campaign and was lucky enough to survive every time when I had my tank shot out from under me like 5 or 6+ times. Is there any way to tell which direction I need be driving to flank a tank? One of my losses came from a Jagdpanzer IV which I immobilized, so I figured I'd have free reign over it and drove forward until it was by my side, but apparently I was still facing its front and dinged off while it blew my tank up.
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# ? Apr 17, 2015 11:09 |
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Hey Unormal, can you change the timezone you're in? TIA
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# ? Apr 17, 2015 13:13 |
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Can't wait until the game releases for everyone to get, so we can stop seeing one or two veiled "please just one more?" pity-posts after every Qud key giveaway.
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# ? Apr 17, 2015 13:20 |
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Chinook posted:Can't wait until the game releases for everyone to get, so we can stop seeing one or two veiled "please just one more?" pity-posts after every Qud key giveaway. I don't know why you guys find it so important to play an unfinished game, it will totally ruin the full experience when it is finally finished.
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# ? Apr 17, 2015 14:57 |
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CountingWizard posted:I don't know why you guys find it so important to play an unfinished game, it will totally ruin the full experience when it is finally finished. Same thing with movie trailers. Typically they spoil the entire plot. Though in the case of lovely Hollywood flicks, you get to see the best parts without having to see the whole movie.
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# ? Apr 17, 2015 15:25 |
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CountingWizard posted:I don't know why you guys find it so important to play an unfinished game, it will totally ruin the full experience when it is finally finished. To be fair Caves of Qud is a game that has existed for nearly a decade now and many of us thoroughly enjoy the game. If having already played it is going to ruin the experience we're well past the point of ruining it.
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# ? Apr 17, 2015 15:33 |
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yeah, it's not like this is some sneak peek into a previously unseen roguelike or some poo poo. i'm using my beta key to show the game off to people who i know would be interested in it.
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# ? Apr 17, 2015 17:31 |
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Insert name here posted:
Wow, congrats on making it further than I ever have. Cannonball As for enemy facings, if its currently like the source game, Patton's Best, enemy facing is randomly determined when you succeed at the roll to move and everything shifts in relation to you. That doesn't quite make sense though when the target is immobilized. Its just one of those quirks of the randomness I guess. Maybe he'll address it at some point. I can't wait until he puts in the other mission types from Patton's Best. So far we've only got "advance" which is basically moving forward to secure territory against scattered and disorganized resistance. In addition to Advance there is Battle, which works much the same way, except you're pressing in on better defended areas, thus you won't run into vulnerable Opel trucks, half-tracks and armored cars. Instead its nothing but infantry, MG guns, AT guns, SPGs, and Tanks, and their odds of being hull down or in fortified positions are much greater. The third mission type is counterattack and works rather differently. A counterattack scenario represents the Germans attacking while you defend. Instead of moving around on the map, every 15 min there is a check to see if a battle occurs. When a battle occurs your tank automatically starts stopped and hull down and this time an "Ambush" means you get a turn of free action instead of the enemy. Otherwise fights are as normal and things continue this way until the day ends. The only time you use the map is if you have to retreat from your current position. [edit] Hey, guess what, he just released Alpha 5.3, which incorporates several bug fixes (including a few I reported. ). It also extends the game to April 18th, 1945. Think you can survived 9 months of combat, Insert Name? This release is mostly just bug fixes, though it does include the display for weather effects, which'll be in the next version to feature new mechanics. Speaking of bug fixes and releases, the author has a thread elsewhere for reporting bug fixes and general feedback. Galaga Galaxian fucked around with this message at 17:48 on Apr 17, 2015 |
# ? Apr 17, 2015 17:41 |
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CountingWizard posted:I don't know why you guys find it so important to play an unfinished game, it will totally ruin the full experience when it is finally finished. Unormal has said earlier that CoQ is a "testbed game" that will never really be "finished", although presumably someday the main quest will end rather than just stopping. Hopefully in orbit somewhere. That said, I've never even made it close to the end of the main quest, so it doesn't really matter to me! I haven't really been able to play much lately, but I'm off on a business trip next week; maybe I'll roll up a four-armed axecrab on the plane.
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# ? Apr 17, 2015 19:02 |
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ToxicFrog posted:Unormal has said earlier that CoQ is a "testbed game" that will never really be "finished", although presumably someday the main quest will end rather than just stopping. I'd be in favor of getting into orbit so long as it's via an appropriately badass way. I want to delve into radioactive city ruins, find the nuclear power plant that's the source of the rads, fight my way through an insane cult (preferably composed of sentient badgers with far too many limbs) that's trying to assemble an atomic bomb, kill their leader in a small circular arena that turns out to be the top of a gigantic bullet, then they set the bomb off which fires the bullet up into space. Why fire a bullet into space? Dunno. My guess is they're trying to shoot down the sun.
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# ? Apr 17, 2015 20:32 |
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Then when you've finished fighting whatever is on top of the spaceship bullet thing, it crashes into the facility at the top of the space needle. An epic battle ensues, culminating in the entire thing, needle and all, re-entering the atmosphere and crashing down to earth, with the former orbital platform itself coming to rest in the Deathlands.
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# ? Apr 17, 2015 20:37 |
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"Salvation awaits us there, child." Barathrum sighs. "But Qud is doomed."
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# ? Apr 17, 2015 20:44 |
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Wafflecopper posted:I googled NC17 and got an American film classification. Is that what it's referring to? Well I don't feel so bad now because there is no way I was ever gonna get that. It stood for No Children under 17 admitted. It's been basically replaced by R at this point, which is used for everything over PG-13, short of full-on porno.
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# ? Apr 17, 2015 20:45 |
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it's like an AO rating on a game in that you will basically never see it since it kills sales and places don't want to carry it, etc.
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# ? Apr 17, 2015 20:47 |
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Angry Diplomat posted:Then when you've finished fighting whatever is on top of the spaceship bullet thing, it crashes into the facility at the top of the space needle. An epic battle ensues, culminating in the entire thing, needle and all, re-entering the atmosphere and crashing down to earth, with the former orbital platform itself coming to rest in the Deathlands. At first I was confused because the Space Needle is in Seattle and thus wouldn't be able to re-enter the atmosphere. Then I decided that you meant that Seattle is in space. So maybe the insane cult is just trying to finish the war that started centuries ago against Those Fuckers In Orbit that now nobody remembers is even still going on.
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# ? Apr 17, 2015 20:52 |
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I forget what the thingy is actually called but there's like a space elevator type thing in the northeast quarter of the map. I want to go to the top of that thing and blow it up.
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# ? Apr 17, 2015 21:02 |
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Angry Diplomat posted:I forget what the thingy is actually called but there's like a space elevator type thing in the northeast quarter of the map. I want to go to the top of that thing and blow it up. Yeah, that's what I was referring to. IIRC you can't actually go up it right now.
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# ? Apr 17, 2015 21:05 |
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RickVoid posted:It stood for No Children under 17 admitted. It's been basically replaced by R at this point, which is used for everything over PG-13, short of full-on porno. That's not exactly true. Usually there's one or two movies each year that get NC-17. Most movies just choose to cut content and resubmit to get down to "R" rating rather than go out with NC-17 (or they'll just go unrated).
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# ? Apr 17, 2015 21:26 |
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I have yet to last longer than a month in this game. This time I had 5 tanks shot out under me before I was finally injured enough to be sent home. Of course I was lucky. I lost 3 crew members in one tank when it brewed up. The Wet Stowage shermans are so much more survivable.
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# ? Apr 17, 2015 22:21 |
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I'm pretty sure I actually got seriously wounded at some point, but I didn't get sent home and was just given another tank. Is it random or did I run into a bug?Galaga Galaxian posted:Wow, congrats on making it further than I ever have. Cannonball Also here's my thoughts on a longer campaign:
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# ? Apr 17, 2015 23:14 |
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Insert name here posted:I'm pretty sure I actually got seriously wounded at some point, but I didn't get sent home and was just given another tank. Is it random or did I run into a bug? Probably a bug. I've also noticed some oddities on the crew fate screen, a few of which I've reported to the dev. For example, in that screen one crewman survives (injured) even though he failed the bail out roll and the tank brews up. Galaga Galaxian fucked around with this message at 23:41 on Apr 17, 2015 |
# ? Apr 17, 2015 23:32 |
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Been playing Etrian Mystery Dungeon, finally made it to the post-game dungeons. So glad the game's finally not holding back anymore and is willing to throw horrible poo poo like monsters that rust your items or corrode your weapon enchants, etc
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# ? Apr 18, 2015 05:52 |
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If I missed the Sproggiwood sale and am happy to drop the $15 on it anyway does it make a difference to the developers if I get it through Steam or the Humble Store? It's the same price on both so just curious if you'd get a better cut at one or the other.
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# ? Apr 18, 2015 08:27 |
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Destroyenator posted:If I missed the Sproggiwood sale and am happy to drop the $15 on it anyway does it make a difference to the developers if I get it through Steam or the Humble Store? It's the same price on both so just curious if you'd get a better cut at one or the other. We get a better cut on Humble Store.
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# ? Apr 18, 2015 08:31 |
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Cool, done. Installing now
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# ? Apr 18, 2015 08:36 |
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Recent good happenings: Big new update for Demon, that one SMT'ish project: http://demon.ferretdev.org/ quote:* 19 new demons, including 4 new starter demons! Decent new update for Witch Blast, one of the relatively few projects inspired heavily by Binding of Isaac while doing their own bits and actually making headway: http://www.roguebasin.com/index.php?title=Witch_Blast
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# ? Apr 18, 2015 14:10 |
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Insert name here posted:I'm pretty sure I actually got seriously wounded at some point, but I didn't get sent home and was just given another tank. Is it random or did I run into a bug? I've had a number of encounters where I get shot, my commander is incapacitated and can't bail out, and the tank brews up "killing everyone inside" but I don't die, and instead get assigned to a new tank. It's very strange. That said, I'm terrible at this game. It's fun, but I have no idea what can be hurt with HE and what can't be hurt with HE. I probably also shouldn't roll around with HE in the gun most of the time.
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# ? Apr 18, 2015 17:48 |
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ExiledTinkerer posted:Recent good happenings: Sweet, thanks for the headsup on Demon
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# ? Apr 18, 2015 17:55 |
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# ? Apr 19, 2024 11:31 |
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Arcturas posted:I've had a number of encounters where I get shot, my commander is incapacitated and can't bail out, and the tank brews up "killing everyone inside" but I don't die, and instead get assigned to a new tank. It's very strange. Yeah I've had a few brew ups that should've killed my commander let me keep going. Are you using As for killing things, I wrote up some good info on AT Guns, SPGs, and Tanks in a previous post. I actually keep my gun loaded with HE standard myself, but since advancing fire* isn't modeled yet, it might be better to keep AP loaded, yeah. As a quick guideline of what to use each ammo type on: Infantry (includes AT Guns) cannot be hurt by AP rounds, you have to use HE. Trucks are a soft target and have a good chance of being killed by AP and will almost certainly be destroyed by an HE hit. PSWs and SPWs are armored cars or half-tracks, HE rounds have a small chance to kill them (a decent chance on a rear shot) but generally you want to use AP which will almost certainly kill them Tanks and SPGs have nearly no chance of being destroyed with HE rounds and should be engaged using AP only. (Special Exception: The Marder II and III have mediocre odds of being killed with HE on side/rear hits due to their exposed gun crews). As for firing HE rounds, they can be used in two modes Direct Fire and Area Fire. Direct Fire: Is more accurate at close range, especially against vehicle targets. At medium range its less accurate against infantry compared to Area Fire, and about equal in Accuracy against vehicles. At longer ranges, direct fire is not very accurate at all. Area Fire: Is typically more accurate at medium and long range. It also has one extra feature in that ignores modifiers for terrain. It also ignores modifiers for vehicle size, but anything large enough to give a bonus probably is a tank or SPG and you don't want to be shooting HE at those anyways. So quick Summary: Using HE on a target at Close Range, who is in the open: Use Direct Fire Otherwise: Use Area Fire. * Advancing Fire is a mechanic from Patton's Best but is currently not modeled in Armoured Commander. In Patton's Best, when moving into a new map area, you have the option to use advancing fire (in addition to calling in artillery and airstrikes). Like artillery, this option is made before finding out if there will be a battle. When you choose to use advancing fire, your tank consumes 1-5 HE rounds and units of .30cal ammo (currently ArmCom doesn't track MG ammo) to represent your tank's contribution to the advancing fire as your task force proceeds, machinegunning and shelling any likely ambush spots along their path. If a battle does break out, before enemy units are reported, you place upwards of 6 Advancing Fire markers on the board (every 3 tanks that get knocked out that day reduces your advancing fire markers by 1). When enemy units are revealed, if there is an advancing fire marker in that sector, there is a chance the enemy unit will be removed, as it withdrew under the weight of your advancing fire (in PB you do not get victory points units "eliminated" this way). Its a great way to help increase your safety when moving into areas with heavy enemy resistance expected, but as you can see, continued use of it can really guzzle down HE ammo. Of course to help with that in Patton's Best you have the dubious option of overloading your tank with upwards of 30 extra rounds of HE ammo. This extra load represents stuffing ammo just about anywhere you can fit it in the tank. This makes things quite uncomfortable for the crew (no mechanical effect) but more importantly makes the tank more likely to explode if knocked out. In addition carrying excess ammo in a tank with Wet Stowage also removes the effect of that safety feature until the extra rounds are spent. To make things even funner, there is a chance each morning briefing that your commanding officers will force the extra HE ammunition on you, especially in Advance missions. This isn't modeled yet in Armoured Commander however (Thankfully). By the way, while I'm here. Could anyone give me some beginner tips on Caves of Qud? Galaga Galaxian fucked around with this message at 19:09 on Apr 18, 2015 |
# ? Apr 18, 2015 18:27 |