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Corsec posted:So what's the most successful fortification work other players have constructed, and at what locations? Rebuilt APC covered with autotargeting pulse turrets.
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# ? Apr 19, 2015 05:51 |
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# ? Apr 20, 2024 05:11 |
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Yeah, fortifying an actual building is hard mode.
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# ? Apr 19, 2015 10:44 |
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The Lone Badger posted:Rebuilt APC covered with autotargeting pulse turrets. Pretty much nothing beats this. Once you have it the overworld becomes completely unthreatening.
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# ? Apr 19, 2015 11:41 |
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Pulse laser turrets are a thing?
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# ? Apr 19, 2015 12:19 |
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Add the Vehicle Additions Pack to your world mods (it's included in the download, but needs to be activated). Add tons and tons of turret types, from pulse guns to ballistas to pneumatic spearguns. Autotargeting turrets require a fair amount of effort to build though, not just the base weapon.
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# ? Apr 19, 2015 12:23 |
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berzerker posted:The worst is the completely undocumented system for skill caps. If you have a great bow and arrows, for some reason they'll only level you to like 3 in archery. But then some lovely blowgun will train you to 7 or higher. Then I think the bow can work again, or something. But god forbid anyone write out how it works anyhwere. I still have no clue how to level handguns and rifles. I was able to get to 7+ using a long bow and metal arrows?
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# ? Apr 19, 2015 15:46 |
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If the weapon's dispersion is greater than dispersion from your skill you can't gain levels with it, their rationale being you can't tell whether it's your aim that's off or the weapon. So, ideally you need to find weapon/ammo combinations with low dispersion scores to train your skills. A blowgun and its ammo are easy to make, and are hands down the best things for training archery and marksman early on. You might want to train marksman first though, since archery will decrease your dispersion more quickly and make it more difficult to raise marksman. It's a bit grindy, but that's Cataclysm. tooterfish fucked around with this message at 16:03 on Apr 19, 2015 |
# ? Apr 19, 2015 16:00 |
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I know, but using the best archery weapons will get you to the highest level - I think they set the numbers so that a reflex recurve bow and metal arrows gets you to the highest level. It's less fun with handguns and stuff where you might have to choose between the best handgun and the one that levels your skills. If you're not enjoying the way that the skill caps are implemented you should complain on their board and suggest something better, a lot of the features are unbalanced and that's the only way they know. They probably won't remove the concept of needing an accurate weapon to increase skills, but they tend to respond to suggestions.
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# ? Apr 19, 2015 16:13 |
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How would I go about making a halfway sustainable vehicle/home? Spawned right in the middle of the city with a bunch of almost working vehicles everywhere, may as well tinker with them.
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# ? Apr 19, 2015 17:20 |
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esquilax posted:I was able to get to 7+ using a long bow and metal arrows? It's also 100% possible I'm encountering some kind of bugs.
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# ? Apr 19, 2015 18:09 |
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esquilax posted:They probably won't remove the concept of needing an accurate weapon to increase skills, but they tend to respond to suggestions. No matter how many decades you use a revolver, you'll never figure out how to attach a long barrel to it.
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# ? Apr 19, 2015 19:15 |
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Strudel Man posted:They really should, if only because of the fact that marksmanship also controls weapon mod addition. Game really could just roll a few skills into a combined tinkering skill, and divorce weapon mods from marksmanship. Shooting guns a bunch doesn't teach you anything about modifying them irl, anyway.
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# ? Apr 19, 2015 19:23 |
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I can sort of see how you might want some real world experience when adjusting the trigger or something, but you shouldn't have to be a ninja marksman. Anyone know what book has the recipe for steel crossbow bolts, by the way? Or if it exists?
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# ? Apr 19, 2015 19:29 |
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DOWN JACKET FETISH posted:I can sort of see how you might want some real world experience when adjusting the trigger or something, but you shouldn't have to be a ninja marksman. Pretty much every basic archery projectile is in fletcher's friend, including steel bolts if I remember right.
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# ? Apr 19, 2015 20:07 |
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A lot of problems in this game are solved by jacking up your starting skill points and not bothering with min/max BS. I just do 12 starting points and a slightly tweaked random character. Random character + all professions in all scenarios is really fun. Everyone should try it.
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# ? Apr 19, 2015 20:13 |
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Does wheel radius actually affect anything, mechanically?
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# ? Apr 19, 2015 20:20 |
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RickVoid posted:Game really could just roll a few skills into a combined tinkering skill, and divorce weapon mods from marksmanship. Shooting guns a bunch doesn't teach you anything about modifying them irl, anyway. Make some kind of tinkering skill that covers weapon mods, let you gain 1 rank in it from using guns and justify it by saying something about learning weapon maintenance while you've been using your guns.
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# ? Apr 19, 2015 20:38 |
nftyw posted:Archery is one of those skills you have to get books for or haha forget it. I remember when this wasn't the case and you actually could train your way to good bows and arrows. Those were good times, shame the devs listen too much to the dudes who think that stuff they find boring and easy must be removed for everyone even though it's a singleplayer game.
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# ? Apr 19, 2015 21:10 |
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Slime posted:Make some kind of tinkering skill that covers weapon mods, let you gain 1 rank in it from using guns and justify it by saying something about learning weapon maintenance while you've been using your guns.
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# ? Apr 19, 2015 21:25 |
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Strudel Man posted:There's already both fabrication and mechanics. Moving it to one of those (probably the latter) would make more sense, I think, then creating another new skill. I feel we could probably mash those two together into a general tinkering skill. Occam's Razor that poo poo, we don't need two different skills for making things. poo poo let's throw tailoring in there too, just make the recipes have the same general requirements they have now (IE, still need a needle and thread for clothes, cutting and hammering tools for other things, etc). We can even keep the stuff separated into their own separate tabs, they just would call from the same skill. Then you just need to reduce overall increases to the skill to balance the fact that three or more different things are hitting the same skill now. I'm sure this post is making a grog out there scream and froth in rage. RickVoid fucked around with this message at 22:04 on Apr 19, 2015 |
# ? Apr 19, 2015 22:02 |
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RickVoid posted:I feel we could probably mash those two together into a general tinkering skill. Occam's Razor that poo poo, we don't need two different skills for making things. poo poo let's throw tailoring in there too, just make the recipes have the same general requirements they have now (IE, still need a needle and thread for clothes, cutting and hammering tools for other things, etc). We can even keep the stuff separated into their own separate tabs, they just would call from the same skill. Then you just need to reduce overall increases to the skill to balance the fact that three or more different things are hitting the same skill now. Anyway, funny thing. It seems like firearm dispersion can in fact go negative in practice - but only sometimes. A mossberg 500 shotgun has a base dispersion of 15, plus 75 dispersion for being loaded with slugs for a total of 90. (i.e., listed dispersion of 15+75 = 90) When fitted with a barrel extension, which lists a dispersion modifier of 90, the total dispersion drops to (0+75 = 15) - though it appears to go no lower, even if I throw on additional dispersion-reducing mods. Meanwhile, I finally found an L2037 backup, the revolver that fires 5.56 ammo - this one has a dispersion of of 75+60 = 135. Fitting it with everything I can drops this no lower than 0+60 = 60, sadly. The range is also a little weird, looking at it...0+38 = 30? What's up with that.
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# ? Apr 19, 2015 23:48 |
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Range is usually set by the bullet's statistics rather than the gun, some weapons might tack on some extra range, like that 9mm rifle, but in general if you load a weapon with low end ammunition the range suffers for it.
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# ? Apr 20, 2015 00:46 |
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nftyw posted:Range is usually set by the bullet's statistics rather than the gun, some weapons might tack on some extra range, like that 9mm rifle, but in general if you load a weapon with low end ammunition the range suffers for it.
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# ? Apr 20, 2015 01:59 |
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Strudel Man posted:Yeah, but the second number is the bullet's statistic. Reloaded 5.56 has range 38, and the gun has no range effect, but when you put them together it apparently has a range of 30. The code says the L2037 backup has a -8 range modifier. It seems to be a display bug. It looks like the display bug affects the other 3 weapons that have negative range modifiers as well.
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# ? Apr 20, 2015 02:09 |
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So I tried the game out in the basic setting. Here's a recount of poor and doomed Joseph Vincent.Joseph's Life posted:-Wandered around the shelter. Now, I'm very new to this as you can tell. Should I be worried about fighting zombies and feral hunters when I start or go gather poo poo?
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# ? Apr 20, 2015 05:05 |
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widespread posted:Now, I'm very new to this as you can tell. Should I be worried about fighting zombies and feral hunters when I start or go gather poo poo? When you head into town yes. The main thing to keep in mind is dont worry about dying, you WILL die many times before getting the hang of this game unless you are a veteran roguelike player. Xii fucked around with this message at 05:27 on Apr 20, 2015 |
# ? Apr 20, 2015 05:19 |
Punching the poo poo out of zombies while on crack clearly shows you're a natural. Just keep aware of your exits in a building (in a pinch, an open window that has no monsters waiting to catch you beats a door that's being battered down) and take advantage of zombies being slower than you by running off before they're literally on top of you, it's much easier to avoid being surrounded that way. You can even punch the poo poo out of zombies while they're climbing in the windows if you wanna be a pro (or kite them through bushes while outside!).
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# ? Apr 20, 2015 05:20 |
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Ignatius M. Meen posted:Punching the poo poo out of zombies while on crack clearly shows you're a natural. Just keep aware of your exits in a building (in a pinch, an open window that has no monsters waiting to catch you beats a door that's being battered down) and take advantage of zombies being slower than you by running off before they're literally on top of you, it's much easier to avoid being surrounded that way. You can even punch the poo poo out of zombies while they're climbing in the windows if you wanna be a pro (or kite them through bushes while outside!). That does sound like good tactics. Now, is heading north from the shelter any good? Or should I not due to frostbite? Also, is it okay for me to take literally everything I can pick off of corpses? Or is it ill-advised due to encumberances? Also, I will indefinitely be a crackhead character since holy poo poo they're drug magnets or something.
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# ? Apr 20, 2015 05:55 |
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esquilax posted:The code says the L2037 backup has a -8 range modifier. It seems to be a display bug. It looks like the display bug affects the other 3 weapons that have negative range modifiers as well. widespread posted:Also, is it okay for me to take literally everything I can pick off of corpses? Or is it ill-advised due to encumberances? Also, I will indefinitely be a crackhead character since holy poo poo they're drug magnets or something. Strudel Man fucked around with this message at 06:08 on Apr 20, 2015 |
# ? Apr 20, 2015 05:59 |
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Most of what drops from zombies are clothes and stuff which is less useful when you're fully geared up, wearing too much will have a negative modifier on your melee attacks so yeah there is that.. They do have a chance of dropping some neat stuff, plant seeds, gun, ammo, tools, but once you get geared up the odds of getting something you need is pretty low.
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# ? Apr 20, 2015 07:23 |
widespread posted:That does sound like good tactics. Now, is heading north from the shelter any good? Or should I not due to frostbite? Exploring is good, you are very likely not going to find quality winter clothing in the shelter - the guaranteed jacket works, but the encumbrance is horrible and you can do way better with finds in buildings. I'm agreed that corpses are dicey, but sometimes they are invaluable - they can have inexplicable bags of drugs, tools, and high-quality clothing in good condition which saves time and energy that otherwise would have been spent having to travel to the right store or ransacking dozens of houses. screwdrivers! scissors!! You cannot carry literally everything you find though even if it's useful and 99% of what corpses have on them is clothing, which is generally not either useful or in usable shape. Since bland beat up clothing is only good for the pitiful number of rags they may give, and sheets you can get from tearing down curtains on windows give so, so many more rags, they're basically worthless. As for the rest of the stuff you can find, ideally you should only be carrying around stuff you're going to use or wear - weapons, useful and usable clothing/armor, food, and water. You want to ideally travel as light as possible while you're starting out in melee - the only times it's safe to get loaded down with crap and send your encumbrance through the roof with low melee skill is if you've either got yourself set with good skill in some form of ranged combat (lucky archery book finds perhaps) or if you have good condition heavy armor the average zombie can't bite through.
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# ? Apr 20, 2015 07:38 |
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^^^^ First house I bust into has two pairs of scissors and a chainsaw. Now, after 3 days of methodically exploring a town and eliminating the zombie and npc threat I have not managed to find any ducttape or a screwdriver. What use does the Gamma Globulin Shot have? Is it like the flu shot and a preventative measure or is it something I should be saving for a Really Bad DayTM? Fermented Tinal fucked around with this message at 08:44 on Apr 20, 2015 |
# ? Apr 20, 2015 07:56 |
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Fermented Tinal posted:^^^^ First house I bust into has two pairs of scissors and a chainsaw. Now, after 3 days of methodically exploring a town and eliminating the zombie and npc threat I have not managed to find any ducttape or a screwdriver.
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# ? Apr 20, 2015 09:29 |
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Strudel Man posted:Pretty sure it just boosts your invisible health stat, and is something you should take whenever you find it. The invisible health stat is also why you should scarf down a handful of vitamins each day. Keeping the stat high means shorter/no common illnesses like cold or flu.
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# ? Apr 20, 2015 09:36 |
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Alternatively wear a filter mask 24/7 and never ever get sick.
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# ? Apr 20, 2015 12:16 |
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Filter mask doesn't prevent smoke inhalation, does it? That's why I basically wear a gas mask 24/7. That and bloated zombies.
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# ? Apr 20, 2015 17:51 |
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Strudel Man posted:Filter mask doesn't prevent smoke inhalation, does it? Yes it does. So does the survivor mask, or enough dust masks. It's just whether your environmental protection is above X.
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# ? Apr 20, 2015 18:46 |
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3d reality bubble just got merged in, it looks like. From what I've heard, the guy working on the full multilevel support wasn't going to merge anything until he was sure he could finish it all without someone else swooping in and taking the bounties, so... It seems like things might soon be getting a bit more interesting.
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# ? Apr 20, 2015 20:37 |
Needs to be a way to push zombies now. I want to kill them with fall damage from a skyscraper!
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# ? Apr 20, 2015 20:55 |
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# ? Apr 20, 2024 05:11 |
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GlyphGryph posted:3d reality bubble just got merged in, it looks like. From what I've heard, the guy working on the full multilevel support wasn't going to merge anything until he was sure he could finish it all without someone else swooping in and taking the bounties, so... Im not sure I get this. Is there a problem of people claiming undue credit on the repository?
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# ? Apr 20, 2015 21:07 |