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It seems like rockets that work the way rockets actually work will be more viable, though. Might not need giant fuckoff boosters as often.
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# ? Apr 26, 2015 14:19 |
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# ? May 8, 2024 10:07 |
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Most of the time when I decide to strap more boosters or fuel tanks and engines it decreases TWR and I can't get it to work efficiently anyways.
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# ? Apr 26, 2015 14:22 |
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Is there a list somewhere of how much delta-v is needed to reach specific planets? I find that getting somewhere is not that hard. Having enough delta-v to come back however is a problem.
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# ? Apr 26, 2015 14:23 |
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Collateral Damage posted:Asparagus staging will always be beneficial, it has little to do with aerodynamics. The reason we don't do it in real life is that in-flight fuel transfer (like so many other things) is a whole lot harder in reality than KSP makes it out to be. From what I've seen, most aspy staging involves strapping 7 fully functioning rockets together and nonchalantly throwing 6 away before you've even reached orbit. Dalael posted:Is there a list somewhere of how much delta-v is needed to reach specific planets? I find that getting somewhere is not that hard. Having enough delta-v to come back however is a problem.
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# ? Apr 26, 2015 14:23 |
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tooterfish posted:Isn't there a cost issue too? If Space-X manages to solve their landing issues, this may not be a problem for much longer.
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# ? Apr 26, 2015 14:25 |
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Dalael posted:Is there a list somewhere of how much delta-v is needed to reach specific planets? I find that getting somewhere is not that hard. Having enough delta-v to come back however is a problem. Go to Google, and type "ksp map" and you'll find (likely the very first image result) a subway-esque map, showing all the DV numbers you'll need, as well as encounters where you can use aerobraking to slow down by crashing through the atmosphere of certain planets. But those numbers are now off, because of the new atmospheric model soooo.... more of a guideline I guess?
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# ? Apr 26, 2015 14:29 |
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You can potentially reuse boosters even without SpaceX's landing system. The shuttle SRBs were reusable, tugs would pick them out of the water and bring them back for refurbishment.
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# ? Apr 26, 2015 14:30 |
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Dalael posted:Is there a list somewhere of how much delta-v is needed to reach specific planets? I find that getting somewhere is not that hard. Having enough delta-v to come back however is a problem. Yes but in about 24 hours all of those lists will need updating
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# ? Apr 26, 2015 14:36 |
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Grand Fromage posted:You can potentially reuse boosters even without SpaceX's landing system. The shuttle SRBs were reusable, tugs would pick them out of the water and bring them back for refurbishment. Doesn't that increase the risk of them being damaged when impacting the water, even if multiple parachutes are used? That and maybe some corrosion risks over time due to the salt water? Otacon posted:Go to Google, and type "ksp map" and you'll find (likely the very first image result) a subway-esque map, showing all the DV numbers you'll need, as well as encounters where you can use aerobraking to slow down by crashing through the atmosphere of certain planets. But those numbers are now off, because of the new atmospheric model soooo.... more of a guideline I guess? Thanks! Found it right away. Hopefully I'll manage some degrees of success thanks to this.
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# ? Apr 26, 2015 14:36 |
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Question: will there be a stock version of kerbal engineer?
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# ? Apr 26, 2015 14:37 |
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Well, they're inspected and tested pretty thoroughly. I'm sure some were damaged but overall it's still cheaper/more efficient than building new ones every time. I assume, anyway. It was the shuttle so it may have just been a clusterfuck. The Challenger had nothing to do with the SRB being reused so as far as I know it never caused any problems.
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# ? Apr 26, 2015 14:37 |
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Otacon posted:Go to Google, and type "ksp map" and you'll find (likely the very first image result) a subway-esque map, showing all the DV numbers you'll need, as well as encounters where you can use aerobraking to slow down by crashing through the atmosphere of certain planets. But those numbers are now off, because of the new atmospheric model soooo.... more of a guideline I guess? The new aerodynamic model, from what Shimmy was streaming last night, reduces the Δv needed to get into orbit by at least 1km⋅s⁻¹; you used to need 4,500m⋅s⁻¹ to get into LKO; now you can easily do it with just above 3km⋅s⁻¹. Typing "LKO" makes me think of Randy Orton doing sick moves on Jeb in orbit, btw.
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# ? Apr 26, 2015 14:38 |
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Grand Fromage posted:You can potentially reuse boosters even without SpaceX's landing system. The shuttle SRBs were reusable, tugs would pick them out of the water and bring them back for refurbishment. AFAIK parachuting an LRB down is still likely to damage it enough that you probably wouldn't want to sit on top of it again, that's why SpaceX is trying to land them under power.
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# ? Apr 26, 2015 14:40 |
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Grand Fromage posted:You can potentially reuse boosters even without SpaceX's landing system. The shuttle SRBs were reusable, tugs would pick them out of the water and bring them back for refurbishment. The shuttle SRBs were just empty tubes after use. An intricate liquid fuel engine assembly combined with salt water is not a good combination.
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# ? Apr 26, 2015 14:40 |
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Grand Fromage posted:Well, they're inspected and tested pretty thoroughly. I'm sure some were damaged but overall it's still cheaper/more efficient than building new ones every time. From memory, cost of recovering the shuttle boosters alone basically negated the savings from re-using them. The shuttle boosters were a bit more complicated than a metal tube, but still pretty cheap to make. They basically broke even I think. This basically goes for everything shuttle related. The savings for re-using anything were pretty much always matched or exceeded by the refurbishments/recertifications needed.
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# ? Apr 26, 2015 15:09 |
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I think spacex was actually planning on using asparagus originally with the falcon heavy but ditched it due to engineering problems.
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# ? Apr 26, 2015 15:49 |
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Maxmaps posted:Yes but in about 24 hours all of those lists will need updating Max, you are an evil, evil man. On another note, I have a huge chubby for 1.0 now after watching the Manley preview.
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# ? Apr 26, 2015 15:51 |
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Yeah...it's going to be the wild west again with regards to getting anywhere. The basic orbital transfer dv will probably remain the same, but your rocket's dv will change due to the engine changes. Plus aerobraking will be complicated unless you design for it with shields. And of course the entries for dv to orbit for all bodies with atmospheres just got chucked out the window.
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# ? Apr 26, 2015 16:04 |
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Given that I never bothered to learn any of the values to begin with it's going to be pretty normal for me, I just build something rocket shaped and if it looks about right, I launch it. Though I'm hoping that integrated ISRU and better aero will help with making refueling stations so I can cheat by just nuclear engining my way everywhere.
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# ? Apr 26, 2015 16:08 |
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Robzilla posted:Max, you are an evil, evil man. Is there a link for that? I'm watching WinterOwl's and I'm pretty pumped. Also, curse you all for releasing this at the start of a work week. :-(
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# ? Apr 26, 2015 16:14 |
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Heat is now also a thing and not just re-entry heat either, heat from engines travels around the rocket so it's possible parts of your ship will explode while, for example, burning in space with nerva engines (as seen on twitch, guy could only use 25-50% thrust, higher and the fuel tank connected to the engine would explode). So radiator are apparently a thing now - and a radiator can be anything you slap on it, it just needs to radiate heat away from the craft.
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# ? Apr 26, 2015 16:16 |
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Maxmaps posted:Yes but in about 24 hours all of those lists will need updating Shanakin posted:From memory, cost of recovering the shuttle boosters alone basically negated the savings from re-using them. The shuttle boosters were a bit more complicated than a metal tube, but still pretty cheap to make. They basically broke even I think. Collateral Damage fucked around with this message at 16:24 on Apr 26, 2015 |
# ? Apr 26, 2015 16:18 |
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Ledenko posted:Heat is now also a thing and not just re-entry heat either, heat from engines travels around the rocket so it's possible parts of your ship will explode while, for example, burning in space with nerva engines (as seen on twitch, guy could only use 25-50% thrust, higher and the fuel tank connected to the engine would explode). So radiator are apparently a thing now - and a radiator can be anything you slap on it, it just needs to radiate heat away from the craft. That looked super frustrating. without going to the debug screen > physics and turning on temp readouts, there was no feedback that the heat of the engines were causing the fuel tanks to explode. As a player I would have had no idea. The engines themselves were far from overheating.
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# ? Apr 26, 2015 16:20 |
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Oh my lord the resource stuff looks so sexy.
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# ? Apr 26, 2015 16:21 |
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I've yet to see a streamer find twr/dv values in VAB and general consensus from chat is that they're not in. Was that removed? I thought there was a compromise for 1.0?
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# ? Apr 26, 2015 16:24 |
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Falken posted:If fairing parts will always separate into a million pieces, then I hope someone fixes that with a mod or ill still be using procedural fairings That's a per-fairing option IIRC.
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# ? Apr 26, 2015 16:31 |
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OAquinas posted:Yeah...it's going to be the wild west again with regards to getting anywhere. The basic orbital transfer dv will probably remain the same, but your rocket's dv will change due to the engine changes. Plus aerobraking will be complicated unless you design for it with shields. And of course the entries for dv to orbit for all bodies with atmospheres just got chucked out the window. http://imgur.com/a/i1fMz/noscript We learned in the 90s that you can aerobreak without shields (this is also true in KSP if you don't try to do stupidly deep dives into the atmosphere)
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# ? Apr 26, 2015 17:16 |
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Technically you can reenter without heatshields too, you just need to use a bunch of fuel for it.
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# ? Apr 26, 2015 17:22 |
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ToxicFrog posted:That's a per-fairing option IIRC. Not in this version unfortunately. It was apparently on the list but didn't make it into 1.0 before the deadline. Harvester mentioned it in the chat. So they know it is a big request and they are going to do it, but it won't be in until the next patch.
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# ? Apr 26, 2015 17:28 |
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I would really love an option to automatically refuel any ship in LKO without the tedium of manually doing a manual refuel mission. I know routine mission manager mod exists but I mean without even dicking about with recording, just click a craft, pay some money (presumably expensive, as the premium for laziness) and refuel.
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# ? Apr 26, 2015 17:32 |
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Consider me nostalgia'd. Really curious to see what 1.0 plays like.
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# ? Apr 26, 2015 19:59 |
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Inacio posted:
Remember when you could escape kerbins SOI? https://www.youtube.com/watch?v=w6HN6TcH9MM
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# ? Apr 26, 2015 20:02 |
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Maxmaps posted:Yes but in about 24 hours all of those lists will need updating
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# ? Apr 26, 2015 20:17 |
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Does anyone know the release time?
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# ? Apr 26, 2015 20:24 |
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Splicer posted:Does anyone know the release time? No. Just "Monday."
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# ? Apr 26, 2015 20:32 |
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Guy Montag posted:No. Just "Monday."
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# ? Apr 26, 2015 20:45 |
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Scott is streaming on KSPTV right now. For flexible values of streaming.
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# ? Apr 26, 2015 21:05 |
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Oh great MORE planes.
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# ? Apr 26, 2015 21:18 |
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Inacio posted:
I've been playing KSP since back when there was no Mun. No idea when they added it or what exact version I started on (I could find out by finding the thread here that originally tuned me in to this game), but it's been years. I'm really excited to see it enter 1.0 and I truly hope it gets a lot more people to buy it. I'm also looking forward to learning the new aero and finally diving into spaceplanes. The new atmosphere only requires about 2500 dV to escape, judging from streams. Have Duna, Laythe or Eve seen any change in their atmospheres like Kerbin has?
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# ? Apr 26, 2015 21:33 |
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# ? May 8, 2024 10:07 |
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Scott Manley is destroying 1.0 hahahah that surfboard move frank.club fucked around with this message at 21:45 on Apr 26, 2015 |
# ? Apr 26, 2015 21:39 |