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Angry Diplomat posted:Play a Commando, buy every drone, and stack soldier's syringes, missile launchers (both types), and Arms Race until the game is brought to its knees under the processing load of your thousands and thousands of missiles. Also fireworks! They release a ton of missiles every time you open a chest. Get a few dozen of them and watch the game freeze for 5 seconds (and then kill everything on the map) every time you open one of those little experience capsules.
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# ? May 8, 2015 22:00 |
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# ? Apr 24, 2024 17:27 |
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RoR rules. Did they update their engine yet and if so, how is it now?
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# ? May 8, 2015 22:12 |
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Get the ghost lantern, the Happiest Mask, a bunch of those "chance of double effect on usable items" things, a bunch of the item-cooldown-reducing things, and a pile of daggers. Run around avoiding stuff until the screen is a clusterfuck of enemies, then press a single button to turn the entire map into a supernova of homing lasers and angry ghosts.
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# ? May 8, 2015 22:18 |
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With the one that makes all enemies champions and the thing that makes champions drop items you can stack clovers til everything drops a box. Then you get ridiculous.
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# ? May 8, 2015 22:36 |
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netcat posted:
Well, now you'll never forget which gargoyle is the wind spell ever again! You can even trap yourself in a shop doing this.
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# ? May 9, 2015 04:18 |
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jackofarcades posted:Well, now you'll never forget which gargoyle is the wind spell ever again! Yeah, that happened to djc6986 on one of his Zone 4 Coda runs. I think he only had one bomb at the time, so he could have broken the shop wall down, but didn't have anything to clean the gold after. Thankfully it was just a Zone 4 run, because that would be quite a tragic way to end a Coda all-zones run!
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# ? May 9, 2015 10:04 |
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Help how do I stop doing everything IRL to the beat after playing for a while?
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# ? May 9, 2015 10:08 |
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The Lone Badger posted:Help how do I stop doing everything IRL to the beat after playing for a while? You never stop, live your life to the beat.
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# ? May 9, 2015 10:12 |
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Bouchacha posted:RoR rules. Did they update their engine yet and if so, how is it now?
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# ? May 9, 2015 12:30 |
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Kanfy posted:You never stop, live your life to the beat. Unless you work in retail, then you can yodel to the music.
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# ? May 9, 2015 16:27 |
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Man, Aria. I can deal with only dagger and only having half a heart, but never missing a beat is rough.
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# ? May 9, 2015 17:14 |
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the real necrodancer starts here
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# ? May 9, 2015 17:15 |
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netcat posted:Man, Aria. I can deal with only dagger and only having half a heart, but never missing a beat is rough. I've made it to the second song maybe 3-4 times with her. She is really hard to play. And then I looked at the achievements list, which includes things like "complete All Zones Mode with Aria without picking up any items or using any shrines", "get 10 wins in a row in Cadence deathless mode", and "complete an All Characters run without picking up any items or using any shrines". This game really doesn't want you to get 100% achievements. I can't imagine that that last one will be gotten by more than a few dozen people in the world.
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# ? May 9, 2015 17:52 |
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Man, I'm starting to think I just have bad tastes in roguelikes. I sunk a ton of time into DCSS recently and just don't really like it. I got a couple of wins, but just never felt super excited by anything in it. I don't even really enjoy Brogue all that much most of the times I play it, though the good runs are a lot of fun. I do enjoy (CL)IVAN, Elona+ and Poschengband consistently though, despite thinking they are just straight up not designed as well. Hell, I think I'd like Dungeons of Dredmor really well if it weren't for the interface issues.
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# ? May 9, 2015 17:55 |
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10 wins in a row with Cadence doesn't seem too hard, just boring.
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# ? May 9, 2015 17:56 |
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Also the concept of beating the game period as Coda baffles me
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# ? May 9, 2015 17:57 |
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Broken Cog posted:10 wins in a row with Cadence doesn't seem too hard, just boring. I have 1.9 wins on Cadence deathless (died against the Necrodancer the second time around) and that puts me at around #60 on the leaderboards. You need a lot of consistency to get ten wins in a row. I'm not saying it's impossible or anything, just that statistically I don't think many people are going to get it even if they're trying for it.
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# ? May 9, 2015 18:12 |
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TooMuchAbstraction posted:I've made it to the second song maybe 3-4 times with her. She is really hard to play. I think only one person is seriously trying Coda and all-char Low%, and that's http://twitch.tv/djc6986 (holder of all 3 bolt records and bard speed record)
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# ? May 9, 2015 19:05 |
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TooMuchAbstraction posted:I have 1.9 wins on Cadence deathless (died against the Necrodancer the second time around) and that puts me at around #60 on the leaderboards. You need a lot of consistency to get ten wins in a row. I'm not saying it's impossible or anything, just that statistically I don't think many people are going to get it even if they're trying for it. I think it's just that not too many people have bothered to try deathless mode. I can easily finish the game pretty much every time I play Cadence(mostly daily dungeon nowadays), but every run takes some time. I guess it's easy to grow careless after a run or five. I wish they'd mix the daily up a bit by forcing you to play a random character other than Cadence every now and then.
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# ? May 9, 2015 19:35 |
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Dairy Power posted:Hell, I think I'd like Dungeons of Dredmor really well if it weren't for the interface issues. Dungeonmans. Seriously.
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# ? May 9, 2015 23:55 |
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Dairy Power posted:Man, I'm starting to think I just have bad tastes in roguelikes. I sunk a ton of time into DCSS recently and just don't really like it. I got a couple of wins, but just never felt super excited by anything in it. I don't even really enjoy Brogue all that much most of the times I play it, though the good runs are a lot of fun. I do enjoy (CL)IVAN, Elona+ and Poschengband consistently though, despite thinking they are just straight up not designed as well. Hell, I think I'd like Dungeons of Dredmor really well if it weren't for the interface issues. i got super burned out on dungeon crawl because it takes a lot of time to play and some design elements are just weirdly inconsistent. i mean, it's an alright game, but it's not something that people Absolutely Have To Like because there's legit complaints to be had about it every now and then. dredmor is just kinda disappointing because it was like 90% of the way to being really good but then it got mired down by the actual, you know, gameplay.
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# ? May 10, 2015 00:18 |
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The Lone Badger posted:Help how do I stop doing everything IRL to the beat after playing for a while? This is the entire point of the game.
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# ? May 10, 2015 01:25 |
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victrix posted:Dungeonmans. Seriously. I bought it when it was on sale last week and I've been following madjackmcmad's updates on it for over a year. Haven't really given it a fair shake yet, just a couple of quick runs that I bungled haha. I'll try it more when my Poschengband obsession dies down in a few days. Agent Kool-Aid posted:i got super burned out on dungeon crawl because it takes a lot of time to play and some design elements are just weirdly inconsistent. i mean, it's an alright game, but it's not something that people Absolutely Have To Like because there's legit complaints to be had about it every now and then. DCSS isn't too terribly long compared to ToME 4 and a lot of the Angband variants, but yeah. Still longer than I'd like for how it plays. I think the only real legitimate complaint I can articulate is that the variance is way the hell too big on everything. It's like they were trying to maximize entropy or something. And 100% with you on Dredmor.
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# ? May 10, 2015 01:50 |
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Broken Cog posted:I think it's just that not too many people have bothered to try deathless mode. I can easily finish the game pretty much every time I play Cadence(mostly daily dungeon nowadays), but every run takes some time. The daily's kind of a thing for a lot of people, messing with it gets them mad. But yeah, once you're pretty solid at the game, you can rack up a lot of deathless wins. Guys I know who were good - but not great - were doing 20+ in the Zone 3 era. (I got up to 55)
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# ? May 10, 2015 01:57 |
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Dairy Power posted:Elona+ I'm about due to get back to that sometime. I know I've got a ton of updates and patches someone asked me to translate the notes for piled up around here somewhere. DCSS has kind of gotten dull recently - it feels a bit like they've stripped more than they've put in and I tend to prefer playing melee more than I do magic in roguelikes so it's generally super dull for me anyway.
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# ? May 10, 2015 13:06 |
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Dairy Power posted:And 100% with you on Dredmor. Dredmor would be one of my favorite roguelikes if the No Time To Grind mode was balanced properly.
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# ? May 10, 2015 16:56 |
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I do not understand URR.
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# ? May 10, 2015 22:11 |
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Solid Poopsnake posted:I do not understand URR. I don't think you're supposed to, even if it was possible. It's one of those things best viewed from a distance like ulillillia's platform masters etc.
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# ? May 10, 2015 22:13 |
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Well, the upside of cracking open 10 year old code is that even those most minimum amount of attention makes it somewhere between 10 and 100x better. In an hour of fiddling I've: 1. Reduced world-build time from like 10 seconds to like 3 seconds, and can make it effectively instant with another few minutes of effort. 2. Reduced overland ruin generation from like 40 seconds to 2.5 seconds 3. Made taking a step on the overland map about 20x faster 4. etc... Honestly, it's a little shocking any of this code ever worked. A significant portion of it never did.
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# ? May 11, 2015 02:53 |
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Unormal posted:Well, the upside of cracking open 10 year old code is that even those most minimum amount of attention makes it somewhere between 10 and 100x better. In an hour of fiddling I've: This is true of all software, everywhere. Try not to think about that while you're in an airplane.
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# ? May 12, 2015 03:14 |
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Dongsturm posted:This is true of all software, everywhere. Try not to think about that while you're in an airplane. http://www.engadget.com/2015/05/01/boeing-787-dreamliner-software-bug/
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# ? May 12, 2015 04:39 |
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Got distracted by other games lately but I checked up on Armoured Commander. The dev has made some nice improvements. He has a basic XP/Skill system for crew in now, and has the beginnings of an improved campaign system, including a (currently non-functional?) campaign map and shifting the campaign info into an editable file. He also has included options for letting you pick your starting/replacement tanks as well as replacing your commander if he is killed (though both options are recorded on the high score table). Oh, and also a few basic sound effects.
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# ? May 12, 2015 08:39 |
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Is Armoured Commander playable to people whose knowledge of tanks is limited to knowing that there are some strange big armoured things out there (and playing Panzer General some 15 years ago)?
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# ? May 12, 2015 09:11 |
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Burning Rain posted:Is Armoured Commander playable to people whose knowledge of tanks is limited to knowing that there are some strange big armoured things out there (and playing Panzer General some 15 years ago)? If there were some place in game to see what sort of ammo was best for each target, that would be perfect. I don't really know much about tanks and I was able to do alright for a little while, but ended up firing armor piercing ammo against unarmored mens or shooting tanks in the fattest part of their asses instead of the soft unguarded poundables.
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# ? May 12, 2015 10:56 |
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Not sure if it's been mentioned but Invisible Inc is coming out today. It's a pretty cool hacker inspired kinda roguelike by the team that did Mark of the Ninja and Don't Starve. http://store.steampowered.com/app/243970/
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# ? May 12, 2015 14:13 |
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I've played a bunch of Invisible Inc in early access and it's pretty fantastic. It's balls-out hard sometimes, depending on level generation and the team you're using, but it oozes atmosphere and is fun and challenging. The woman who can see and access terminals through walls is ridiculously clutch and should be used whenever possible. Deckard is also incredibly good thanks to his cloak and extra movement point. I beat the early access game with them, switched to trying other teams, and just died over and over. They are Extremely Good.
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# ? May 12, 2015 15:45 |
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Burning Rain posted:Is Armoured Commander playable to people whose knowledge of tanks is limited to knowing that there are some strange big armoured things out there (and playing Panzer General some 15 years ago)? madjackmcmad posted:If there were some place in game to see what sort of ammo was best for each target, that would be perfect. I don't really know much about tanks and I was able to do alright for a little while, but ended up firing armor piercing ammo against unarmored mens or shooting tanks in the fattest part of their asses instead of the soft unguarded poundables. I've done a couple write ups in this thread for Armoured Commander. Galaga Galaxian posted:As a quick guideline of what to use each ammo type on: I did a somewhat more in-depth write up on the various Shermans you can receive and some of the enemy units you face (the ones capable of killing your tank) here. Galaga Galaxian fucked around with this message at 16:49 on May 12, 2015 |
# ? May 12, 2015 16:14 |
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Notorious QIG posted:Dredmor would be one of my favorite roguelikes if the No Time To Grind mode was balanced properly. I feel like Dungeonmans has the best parts of Dredmore, the goofy humor and simple-ish progression, while avoiding the worst, long animations and grindy crafting.
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# ? May 12, 2015 19:31 |
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Angry Diplomat posted:I've played a bunch of Invisible Inc in early access and it's pretty fantastic. It's balls-out hard sometimes, depending on level generation and the team you're using, but it oozes atmosphere and is fun and challenging. With the release build (now out for everybody!), I'm extremely partial to Sharp (the cyborg) and Banks (free keycard, also a starting paralyzer). Sharp gets crazy when you start piling augments into him.
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# ? May 12, 2015 20:48 |
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# ? Apr 24, 2024 17:27 |
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I am very much looking forwards to playing Invisible Inc. once I get the time. It looks like a fantastic stealth roguelike. I for one, love the game design discussion in this thread. More please. I'm trying to remember the name of a roguelike. It was a cyberpunk - warhammer 40K game where you were in a hive city or something. I think it was based on the pen and paper role playing game Dark Heresy. It may not have been finished. Anyone have a clue? By the way, has anyone really made a cyberpunk roguelike before? I can't think of one.
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# ? May 13, 2015 09:48 |