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hito posted:Well I'll repost it if a formal thread gets made, but here's the first video of my Invisible Inc. LP. Speaking of which, the thread is live!
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# ? May 16, 2015 22:52 |
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# ? Apr 19, 2024 18:04 |
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Stelas posted:This completely fucks the gold curve, though, unless they've changed it since. It's not like 3/4 of the Elona thread doesn't just look for abusable moongates for gold. There isn't really much of a curve once you make your first 100k or so anyway.
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# ? May 16, 2015 22:55 |
Decided to stick around that altar for another few days to post-crown and picked up Now to go die in the first real dungeon I go to.
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# ? May 16, 2015 23:07 |
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Speaking of ADOM and paralysis, I found this from years ago
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# ? May 16, 2015 23:16 |
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dis astranagant posted:It's not like 3/4 of the Elona thread doesn't just look for abusable moongates for gold. There isn't really much of a curve once you make your first 100k or so anyway. If that wasn't fast enough, you spend a minute using elosnack to solve all your gold and training problems. It being a sandbox RL is why there is so much repetition, but lots of stuff are available to do from the start without spending dozens of hours. I think they made quests even more rewarding than it was last year or two, since I almost never got 3 plat for SQ until Harvesting needed like 80s to complete. It is still not at the 30s level and I can deliver my rods to strangers for 3 plat half the time. Scalding Coffee fucked around with this message at 04:26 on May 17, 2015 |
# ? May 17, 2015 00:37 |
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They probably patched it by now but you used to be able to just break kitty banks in moongates and get money from them. And there were a few with billions in them.
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# ? May 17, 2015 00:43 |
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GreyPowerVan posted:So, I decided to start playing ADOM and read through one of the let's plays here from 2011. I head into the first dungeon and find... an altar! It's now day 5, I'm level 6, and I have... this that helm can carry you through early game most likely. you can make it to dwarftown guaranteed at least. just be careful and don't get overconfident. or else you'll bump into a brown worm on your way to remove dooming from eating the oracle and die, paralyzed, two steps away from the altar. with a ring of djinni summoning in your inventory and khelly still alive.
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# ? May 17, 2015 00:54 |
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GreyPowerVan posted:
All I can think of is, this.
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# ? May 17, 2015 01:04 |
Kobold Sex Tape posted:that helm can carry you through early game most likely. you can make it to dwarftown guaranteed at least. just be careful and don't get overconfident. or else you'll bump into a brown worm on your way to remove dooming from eating the oracle and die, paralyzed, two steps away from the altar. with a ring of djinni summoning in your inventory and khelly still alive. Oh I've been very careful about paralyzing things. That's why I was glad when I picked up my boots of the divine messenger with a snazzy +5 dex and resistances to paralyze and death ray.
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# ? May 17, 2015 05:29 |
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Do you guys think screenshots this size would be too big to leave un[timg]ed for the RL LP thread?
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# ? May 17, 2015 05:31 |
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I think it's fine. Is there a one click way to make all timgs on a page to appear as full imgs and back again to timgs?
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# ? May 17, 2015 05:51 |
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Looks fine to me as well, go for it!
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# ? May 17, 2015 14:38 |
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Lilli posted:How do you even play DoomRL without sound? That poo poo is so helpful. And more importantly, that poo poo is Doom.
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# ? May 17, 2015 15:32 |
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Really enjoying One Way Heroics Plus. It fixes a lot of problems with the base game, expands it greatly, and establishes a much better difficulty curve. On one hand they implemented the Tourist, which as always is the challenge class, and it makes the game very hard. On the other hand they tightened up a few of the mechanics that allowed you to unintentionally make the game way easy, although the opportunity is still there if you want to break it. Plus a lot of quality-of-life features (you automatically turn in the direction of an adjacent enemy, you're alerted when nearby enemies notice you, and so on) have been added. Judging by the statistics on the daily challenges I think I'm one of like 10 people that play it, but it is worth playing. Also, if you played the original, it does have an "import save" option! http://playism-games.com/game/213/one-way-heroics-plus It's seven bucks on Playism if anyone wants it, and they're aiming for a steam release soon (and anyone owning the Playism version will get a steam key automatically).
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# ? May 17, 2015 18:30 |
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Low player count is probably just because next to no one uses Playism. I know I bought La Mulana (and OWH?) and forgot about the place. It should get a bump when it has its Steam release. I should probably pick it up anyway, what with the free steam key and the fact that I really enjoyed base OWH. It doesn't really do anything to the basic structure of the game though does it? I had kind of played it out, beaten a bunch of characters, different difficulties/challenges etc. Great game, but unless there's a bunch of different stuff to play with, eh. New music or art, new areas, new encounters?
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# ? May 17, 2015 19:53 |
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I haven't gotten too far in it, because I've got other games I want to play and kind of want to save delving hard in it for the steam release, but there's definitely new areas (a beach-ish zone filled with water as an obstacle, a cave section, border walls with guards), new encounters, some of which were absolute murder - beware of barbarians with rocks, new music (and a perk to swap some of this music on whenever you want), new allies. I would definitely call it a big bump in content.
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# ? May 17, 2015 20:07 |
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One of you guys good at the game should do Caves of Qud for the Roguelike LP megathread, tia.
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# ? May 19, 2015 07:07 |
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Galaga Galaxian posted:One of you guys good at the game should do Caves of Qud for the Roguelike LP megathread, tia. If the big update that they keep threatening happens I just might.
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# ? May 19, 2015 08:02 |
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Helical Nightmares posted:I think it's fine. It's doable with a bookmarklet. Toggle all timgs: $('.timg_container>.note').click() Expand all timgs: $('.timg_container>.note:not(.expanded)').click() Collapse all timgs: $('.timg_container>.note.expanded').click() Use a bookmarklet generator like http://ted.mielczarek.org/code/mozilla/bookmarklet.html to make one you can drag into your bookmarks bar. Phssthpok fucked around with this message at 08:22 on May 19, 2015 |
# ? May 19, 2015 08:17 |
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Just tried Armored Commander. Spent a lot of time maneuvering and didn't manage to kill a single thing before my commander died (the sole casualty) when my tank got knocked out in the last battle encounter of the second combat day. I don't think I really get this game. Also is it even possible to reach the second exit before the end of the day without beelining the whole way without ever checking enemy resistance or using artillery?
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# ? May 19, 2015 08:52 |
So I lost that powerful elementalist by accidentally attacking the priest in dwarftown. Now I'm having a ton of trouble getting my weaponsmith character off the ground. Like... a ton of trouble. I've been heading into the small cave to start with but having no healing kind of sucks and I don't really would prefer to have both healing and herbalism. Not sure what class I want to play I guess.
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# ? May 19, 2015 11:19 |
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Cogmind is taking the big Alpha plunge at last with a slick new trailer, and a spiffed up website that may or may not be buckling under the load of curious folks. http://www.gridsagegames.com/cogmind/ It is going the premium paid Alpha route as a few other games have elected to dabble in, $30 and then various Better Deal packs that are aimed at folks looking to get multiple copies and such. I hope for an excellent future for this project, and doubly so that all the engine improvements he's made for this will filter back in due time for X@COM RL and greatly expedite the road to crazy town for that project and the various mega mods and total conversions he's already got folks tinkering at Chaosforge-style.
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# ? May 19, 2015 13:59 |
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My practice DoomRL run before I LP it for the thread just ended on Deimos with me at low health, no protective boots drop, and a river of acid between me and the stairs.
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# ? May 19, 2015 16:26 |
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Dross posted:My practice DoomRL run before I LP it for the thread just ended on Deimos with me at low health, no protective boots drop, and a river of acid between me and the stairs. Things to try: - all rivers are guaranteed to have a bridge somewhere. If the bridge is inaccessible due to walls, try rocketing holes in them or pushing barrels into position to use for demolitions. - if you have no barrels or rockets, running reduces damage from acid; you might be able to survive dashing across the narrowest part of the river. - if you have very few rockets and no barrels, but can survive ~3d6 fire damage, you can rocket jump across (but running will probably result in less damage overall)
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# ? May 19, 2015 17:12 |
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ExiledTinkerer posted:Cogmind is taking the big Alpha plunge at last with a slick new trailer, and a spiffed up website that may or may not be buckling under the load of curious folks. Has anyone tried this game yet?
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# ? May 19, 2015 18:13 |
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Turtlicious posted:Has anyone tried this game yet? It's being streamed right now (10am pacific, 19 May) if you want to watch http://www.twitch.tv/kawaiidragoness
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# ? May 19, 2015 18:20 |
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welp I'm sold, I bought in and now have 2 keys to give out to goons.
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# ? May 19, 2015 18:44 |
ExiledTinkerer posted:Cogmind is taking the big Alpha plunge at last with a slick new trailer, and a spiffed up website that may or may not be buckling under the load of curious folks. holy poo poo im buying this
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# ? May 19, 2015 18:50 |
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Let us know how it is then, I saw it but never really clicked on it.
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# ? May 19, 2015 18:53 |
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Interesting premise. I, too, await a trip report.
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# ? May 19, 2015 18:56 |
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ExiledTinkerer posted:Cogmind is taking the big Alpha plunge at last with a slick new trailer, and a spiffed up website that may or may not be buckling under the load of curious folks. Holy gently caress, Cogmind finally has a playable release? I've been watching that game since the 7drl version came out hoping it would be finished someday. Looks like the development roadmap hasn't been updated in a while, it still claims to be several features away from alpha-readiness.
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# ? May 19, 2015 19:47 |
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That game looks amazing, but this pay more for early access is the worst thing ever.
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# ? May 19, 2015 23:19 |
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I'm content to sit, watch, and drool as appropriate for Cogmind.
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# ? May 19, 2015 23:26 |
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Dropped the money on Cogmind since I"ve heard tons of praise for a long time. Really not sure how I feel about it yet, in large part because there are too many stats that I don't feel like reading about right now. Really just too much reading in general after how big of a brain drain work was today. I'll give it more of a shot tomorrow and report back.
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# ? May 19, 2015 23:50 |
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ArmCom has progressed to Alpha 7. Rev_Sudasana posted:Whew - uploaded Alpha 7 release candidate 1: http://www.armouredcommander.com/downloads.html In case you haven't been watching the RL LP Megathread (you should!) and didn't see me mention, he also added Panzerfaust attacks in the last Alpha 6 version! I really like the change to the AT guns, it seemed rather weird that they were able to move around so freely when most of them required vehicular assistance to be moved any appreciable distance.
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# ? May 20, 2015 06:29 |
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An encounter with a bear faction caravan.
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# ? May 21, 2015 03:24 |
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hand of luke posted:An encounter with a bear faction caravan. I saw that line of claw, claw, claw and my only question now is did you just recreate Trigers from Dungeonmans?
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# ? May 21, 2015 04:55 |
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GreyPowerVan posted:I've been heading into the small cave to start with but having no healing kind of sucks You can always enter the small cave first to spawn the initial mobs at low level, but leave before exploring, go do the quest for healing, then come back. Just try to kill as little as possible so you don't get lots of high level spawns. If you can find them, a scroll of magic mapping and a wand of digging are both useful for helping find/get to the stairs with a minimum of killing. You could even leave it til way later and come back once you have magic mapping and a means of controlled teleportation. Of course you don't have to go at all unless you're going for an ultra-ending or really really need that guaranteed scroll of chaos resistance.
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# ? May 21, 2015 05:07 |
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palecur posted:I saw that line of claw, claw, claw and my only question now is I think both derive from "claw/claw/bite" from Dungeons and Dragons. Qud's roots are in Gamma World (~1980?) which was based on the AD&D system and published by TSR. Slumberlings are not to be trifled with in general. That looks like a monster.
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# ? May 21, 2015 08:05 |
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# ? Apr 19, 2024 18:04 |
Wafflecopper posted:You can always enter the small cave first to spawn the initial mobs at low level, but leave before exploring, go do the quest for healing, then come back. Just try to kill as little as possible so you don't get lots of high level spawns. If you can find them, a scroll of magic mapping and a wand of digging are both useful for helping find/get to the stairs with a minimum of killing. You could even leave it til way later and come back once you have magic mapping and a means of controlled teleportation. Of course you don't have to go at all unless you're going for an ultra-ending or really really need that guaranteed scroll of chaos resistance. I'm mostly going in to try to hit level 6 or so really quickly so I can go save the cute dog. I have a feeling that I should leave at level 5 though, cause I always end up ganked by a high level named NPC.
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# ? May 21, 2015 13:05 |