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Kanos posted:Getter Robo Daikessen. OK yeah this looks rad https://www.youtube.com/watch?v=30aCyFc16EY
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# ? May 20, 2015 03:59 |
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# ? Mar 28, 2024 23:20 |
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You know who would be cool to see show up again in a SRW? The J9 guys. They have such a great theme song too. https://www.youtube.com/watch?v=BRHQjqtojwI
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# ? May 20, 2015 07:14 |
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They were in Alpha Garden, but yes Brygar and its theme are loving radical.
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# ? May 20, 2015 08:30 |
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I just realized how much I want to see Flit be a giant space racist grandpa to all the alien species. Edit: Also we have a release date of 20th August. Pureauthor fucked around with this message at 14:02 on May 20, 2015 |
# ? May 20, 2015 13:40 |
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Direct feed screenshots here: http://www.famitsu.com/news/201505/21078933.html
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# ? May 20, 2015 16:26 |
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BlitzBlast posted:Well on the plus side I'll get some SRW versions of the AGE opening themes. Real and Aurora were nice, and if I'm lucky To Tomorrow will come in with Flit. sharp# is almost certainly getting kicked for Beyond Destiny, but then again I am apparently the only person in the world who liked sharp#. Personally I'm hoping for this as Flit's theme, and Aurora for AGE-FX and Dark Hound. As far as secrets go... Maybe the guy who's girlfriend died in gen 2 and Littlest Martian Cancer Patient's big brother for AGE?
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# ? May 20, 2015 18:05 |
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I just read an article about Voltage trying to shop out a new Godzilla movie and getting sued by Toho for doing it without their permission. My question is, where does Mazinger Z fit into this?
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# ? May 20, 2015 21:14 |
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I'd throw money at Godzilla vs Mazinger don't pretend you wouldn't.
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# ? May 20, 2015 21:16 |
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Hokuto posted:I just read an article about Voltage trying to shop out a new Godzilla movie and getting sued by Toho for doing it without their permission. My question is, where does Mazinger Z fit into this?
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# ? May 20, 2015 21:45 |
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So why does the cover have...both the Nadesico and an Aestivalis, while Giant Gorg and AGE aren't on there at all? The artstyle is interesting on this one - very reminiscent of how they drew things for the SRW1 remake, of all things, and generally looks more...boxart-ey in general. Screenshots look okay so far, but I'd have to see it in motion. And yeah it's probably safe to say time travel will be involved muchly. My money's on 'Byston Well's actually the past, also there's probably an actual correlation between the SD Gundam peeps instead of...'humans evolved into Gundams and decided to recreate romance of the three kingdoms''.
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# ? May 20, 2015 21:51 |
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I find it hard to care about anything considering it's on a region locked handheld.
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# ? May 20, 2015 21:57 |
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region locking's kind of a jerk move in general ...i think 3DS emulation is kiiiiind of coming along well? maybe?
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# ? May 20, 2015 22:00 |
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Even that's not a salve because I don't want to give them money and send them a message that these bizarro B-Team SRWs are worth investing I mean if they want to put the B-Team to work why aren't they trying to improve the 3d stuff that they tried on the Vita? Guess it must have crashed/burned hard under that chapter model.
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# ? May 20, 2015 22:37 |
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I think they're worth investing in? I mean it's clear they're here to stay, probably because, well, staff changes, people don't stay in the same place for 20 years so you need to get more people in to get work done, even if they aren't super experienced. It's reasonable to assume the B-team was at least half, if not more of Tengoku and it turned out decent in my opinion! Not ideal but they definitely fixed things and stuff, they have it in them!
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# ? May 20, 2015 23:38 |
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The logical conclusion of these bizarro SRWs is Nanoha debuting someday, so I'm all for that.
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# ? May 21, 2015 00:17 |
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If W was the B-Team they can keep doing whatever they want because its still one of the best ones yet.
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# ? May 21, 2015 00:21 |
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Rascyc posted:Even that's not a salve because I don't want to give them money and send them a message that these bizarro B-Team SRWs are worth investing OE was on the original PSP, not the Vita. The chapter model contributed to its failure, but primarily because the first few chapters were so bland, boring, and low quality that people cashed out and stopped buying halfway through.
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# ? May 21, 2015 00:49 |
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OE's largest issue is that the way experience and leveling worked pretty much required you to grind. A few levels difference gave insane dodge and accuracy bonuses and experience wasn't scaled like in regular games where a low level guy can gain multiple levels by killing a stronger enemy.
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# ? May 21, 2015 01:40 |
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Gyra_Solune posted:So why does the cover have...both the Nadesico and an Aestivalis, while Giant Gorg and AGE aren't on there at all? But AGE has been systemically removed from boxart covers ever since the first SD Gundam G Gen game that was supposed to be their debut to that series so I'm not surprised there. Kanos posted:OE was on the original PSP, not the Vita. The chapter model contributed to its failure, but primarily because the first few chapters were so bland, boring, and low quality that people cashed out and stopped buying halfway through. And yes, the biggest issue with OE outside of too many filler missions that don't even have grunt variety is that they really overestimated the player's tolerance for grinding. Plus it's not exactly endearing when they sell consumable items to increase the EXP/Money rate but even at 2x rate permanently the grinding is still way too much unless you have multiple plane trips to pass the time. I actually hope they don't abandon the 3D series because it has some of the better ideas in SRW just because of OE but who knows.
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# ? May 21, 2015 03:01 |
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https://www.youtube.com/watch?v=wfYSgFDahOY PV is out now.
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# ? May 21, 2015 03:12 |
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Davzz posted:I thought the early chapters were the better parts really, perhaps not Chapter 1 which is bad because that's the first impression they're delivering, but it reaches a peak around 2/3, still has some pull in 4/5 and past that you can tell they basically jumped ship and left a skeleton crew to finish the game just so they don't get sued for selling a "complete package" at once (sucks to be early adopters) One of the earliest chapter capstone missions in the game features you fighting something like 60-70 samey Zoids grunts that come in waves because the PSP simply cannot handle the amount of samey grunt units that you have to kill in that stage all at once. Another early mission had you fighting Viral and like a loving million of the really really boring original enemies that were basically spiked dildos at that point instead of actual Gurren Lagann villains. It's pretty much poo poo start to finish and was made by a group of people who thought the Neo engine was cool but had absolutely no idea what made Neo's system good or fun.
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# ? May 21, 2015 03:19 |
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gently caress Yeah, Knight Gundam.
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# ? May 21, 2015 03:23 |
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AradoBalanga posted:https://www.youtube.com/watch?v=wfYSgFDahOY Are they really just having the Gorg bad guys use the tanks and poo poo they did in the show? I figured they'd get mobile suits.
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# ? May 21, 2015 03:38 |
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Rascyc posted:Even that's not a salve because I don't want to give them money and send them a message that these bizarro B-Team SRWs are worth investing I think UX is easily on par with the the Z series, though, whereas OE was really dumb and bad.
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# ? May 21, 2015 03:39 |
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Man. BX looks... pretty bad. The biggest problem is there's like no cohesion in the animation. They have a distinctive art style mimicing the box art and then swap into the art style for the show and it's really jarring. The Gorg attack in particular was just sort of weird because the show-still they used looked way blurrier and uglier than the smooth heavy-lined sprite.
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# ? May 21, 2015 04:03 |
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it's a little better than ux in terms of actual quality (doesn't look like they did anything to skl, 00 or frontier aside from add in cutins) but yeah the disparity is weird the knight gundam looks really good though, i think someone at banpresto really likes sd gundam or something
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# ? May 21, 2015 04:05 |
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AradoBalanga posted:https://www.youtube.com/watch?v=wfYSgFDahOY Are they seriously still doing that poo poo where the pilots only get 1 face image each? It's 2015, for gently caress's sake!
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# ? May 21, 2015 04:05 |
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Broken Loose posted:Are they seriously still doing that poo poo where the pilots only get 1 face image each? It's 2015, for gently caress's sake! even the goddamn first OG did that, come on
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# ? May 21, 2015 04:06 |
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I actually really enjoyed the animation in this.
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# ? May 21, 2015 04:12 |
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Also, the Unicorn looks like poo poo. A combination of the art style adding those clashing outlines, the resolution being too low, and the colors being really really brown for some reason.
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# ? May 21, 2015 04:13 |
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Colors and transitioning from sprite to "more like Anime version cut-in" are definitely weird as heck.
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# ? May 21, 2015 04:24 |
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Gyra_Solune posted:it's a little better than ux in terms of actual quality (doesn't look like they did anything to skl, 00 or frontier aside from add in cutins) but yeah the disparity is weird The SD Gundams were the best in BFT.
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# ? May 21, 2015 04:30 |
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So they're just doing all of Unicorn at once, eh? Alrighty, hopefully the new remixes sound good.
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# ? May 21, 2015 04:31 |
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TARDISman posted:So they're just doing all of Unicorn at once, eh? Alrighty, hopefully the new remixes sound good. The upside of this game is that the Unicorn Mystery Box plot stands a chance of not sucking if they properly let it be dominated by the late Nadesico plot reveals.
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# ? May 21, 2015 04:39 |
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So this will be the first time Nadesico is in a game with a Squad system.
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# ? May 21, 2015 04:40 |
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There's also AGE's whole deal which would actually work rather well with it, too. Maybe I'm being unrealistically optimistic, but maybe AGE will actually be decent now.Dr Pepper posted:So this will be the first time Nadesico is in a game with a Squad system. Is it 2 or 3 to a squad?
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# ? May 21, 2015 04:41 |
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Since it's the same engine as UX most likely 2 mech squads
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# ? May 21, 2015 04:42 |
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Dr Pepper posted:Since it's the same engine as UX most likely 2 mech squads Man, that's not as fun. How can I do the Buttercup formation with just 2 Aestis?
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# ? May 21, 2015 04:47 |
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ImpAtom posted:Man. BX looks... pretty bad. edit: this however is fantastically wrong Samurai Sanders fucked around with this message at 05:02 on May 21, 2015 |
# ? May 21, 2015 04:52 |
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# ? Mar 28, 2024 23:20 |
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TARDISman posted:Man, that's not as fun. How can I do the Buttercup formation with just 2 Aestis? Ryoko and Izumi in one squad, place Hikaru in another. Then do the team attacks.
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# ? May 21, 2015 04:59 |