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CrashCat
Jan 10, 2003

another shit post


Weird, he came off as a friendly poo poo talker and outgoing person literally every other time I've seen Trihex doing anything. I guess anyone can take the wrong thing personally under occasional conditions. Or someone is making poo poo up, because Internet

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bbcisdabomb
Jan 15, 2008

SHEESH
Depression can also be a hell of a thing.

eonwe
Aug 11, 2008



Lipstick Apathy

Zackcat posted:

there is a reason these things are put into pastebins.

i dont understand what you are implying

eonwe
Aug 11, 2008



Lipstick Apathy

CrashCat posted:

Weird, he came off as a friendly poo poo talker and outgoing person literally every other time I've seen Trihex doing anything. I guess anyone can take the wrong thing personally under occasional conditions. Or someone is making poo poo up, because Internet

idk its on trihex's "official" pastebin or whatever

eonwe
Aug 11, 2008



Lipstick Apathy

Zackcat posted:

there is a reason these things are put into pastebins.

also im sorry i made you have to scroll your mouse wheel twice instead of once, rip me

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
gently caress I was glad to see that the Prevent Cancer Foundation was not on this shitlist.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Propaganda Hour posted:

gently caress I was glad to see that the Prevent Cancer Foundation was not on this shitlist.

I'm legitimately stunned that Susan G. Komen wasn't one of them.

eonwe
Aug 11, 2008



Lipstick Apathy

Cubey posted:

I'm legitimately stunned that Susan G. Komen wasn't one of them.

They are pretty bad too, don't you worry

Just not this mustache twirlingly bad

Serperoth
Feb 21, 2013




The Kins posted:

Some stuff might have been missed by accident. Ask Romscout about it.

Oh well alright then. I'll just wait for the official one, it's not a huge deal, just curious that I didn't see it, thanks. :)

Kennel
May 1, 2008

BAWWW-UNH!
Zelda :2bong:

https://www.youtube.com/watch?v=2yPq-uatB2o
Crazy poo poo starts around 3:00.

Prism
Dec 22, 2007

yospos

Kennel posted:

Zelda :2bong:

https://www.youtube.com/watch?v=2yPq-uatB2o
Crazy poo poo starts around 3:00.

:wtf:

Is there, like, an author's page where they describe what the poo poo they just did?

CKyle
Jan 15, 2008

Prism posted:

:wtf:

Is there, like, an author's page where they describe what the poo poo they just did?

http://tasvideos.org/4698S.html

BloodWulfe
Mar 18, 2003
The tasvideos page ends with "I hope I blew your mind."

Why yes, yes you did!

Takoluka
Jun 26, 2009

Don't look at me!



I read the author's notes, and I still don't get it. Did the ghost's AI become an item, which makes everything go bonkers?

CrashCat
Jan 10, 2003

another shit post


Takoluka posted:

I read the author's notes, and I still don't get it. Did the ghost's AI become an item, which makes everything go bonkers?
Memory fuckery + brief notes + assembler notation + somewhat broken English... yeah I don't think we're meant to understand this one. :iiam:

Takoluka
Jun 26, 2009

Don't look at me!



Huh. Well, maybe one day, I too will get to use upside-down red bombs.

Also, this reminds me that Second Quest and the whole "fake wall" bullshit was really stupid.

Internet Friend
Jan 1, 2001

There's discussion of the glitch in the main Zelda thread. As I understand it, filling the screen with actors then trying to create the flute tornado alters the ghost's AI state, which causes it to execute code based on the music, then based on XY positions of Link and an enemy, then based on the current RNG. The run sets it up so this creates a bunch of items including one that quickly warps between screens, and another that executes code based on the X positions of actors. He gets to the last dungeon so the credits are loaded, then sets up Link and a Petra in a way that the ACE item calls the credits.

quote:

Masterjun wrote:

quote:

sockfolder wrote:
I've been looking at this a little bit. Basically, what happens is:
You blow the whistle which wants to create actor $5E. There are no blank spots and the index underflows and starts trying to write it into the state for the ghosts. The ghost is in state 0 during the acceleration period after being stopped. Blowing the whistle at this time makes the ghost state $5E, which causes the ghost AI to jump to $0602.

From $0602, it executes some instructions based on the note in the music (I think), and tends to hit a JMP $0000 instruction (after some side effects).

At $0000, there are a bunch of mostly fixed values (i.e. fixed instructions). It executes a couple of instructions based on Link's X, Y. Then it moves into a chaotic section that I don't know how to manipulate yet and in the movie, jumps to $EC6E and from there, back into the normal game play without any side effects other than the game being totally screwed up.
I can confirm that. To be more specific, Link's X position is the address of an ASL instruction, and the Y position is a new instruction (might be useful).

The "chaotic section" that you are talking about is probably the area from $0018 to $0024 which looks like RNG. The bits for the 13 bytes are just shifted to the right and the leftmost bit (MSB of $0018) is determined by XORing bit 6 of the first byte and bit 6 of the second byte together (which is done before the shifting):


Executing music data seems like it would be really unlikely to always execute the JMP $0000, but it actually isn't that unlikely, because there is always a 4C 00 00 (JMP $0000). The code just has to survive to there, which isn't too unlikely. The fact that a code that makes the game continue was executed IN THE RNG (or whatever those crazy addresses are) is really unlikely... (well, due to the shifting of the crazy addresses, the JMP $EC6E does indeed pop up at 11 different times, but still, actually getting those values in the first place is unlikely...)

Edit: Oh and of course... the JMP $EC6E which is 4C 6E EC in bytes isn't actually 4C 6E EC to begin with. It is actually 4C 6E F6, but the UNDEFINED instruction (1F) at $0614 actually shifts $0021 one bit to the left, which happens to be the F6 which is shifted to EC... wow.

The Rokstar
Aug 19, 2002

by FactsAreUseless
So when Romscout said at that stream event that he was going to be taking back the SOTN WR soon, he apparently meant it.

https://www.youtube.com/watch?v=n1v3AtAAM9s

Booourns
Jan 20, 2004
Please send a report when you see me complain about other posters and threads outside of QCS

~thanks!

Internet Friend posted:

There's discussion of the glitch in the main Zelda thread. As I understand it, filling the screen with actors then trying to create the flute tornado alters the ghost's AI state, which causes it to execute code based on the music, then based on XY positions of Link and an enemy, then based on the current RNG. The run sets it up so this creates a bunch of items including one that quickly warps between screens, and another that executes code based on the X positions of actors. He gets to the last dungeon so the credits are loaded, then sets up Link and a Petra in a way that the ACE item calls the credits.

I can confirm that. To be more specific, Link's X position is the address of an ASL instruction, and the Y position is a new instruction (might be useful).

The "chaotic section" that you are talking about is probably the area from $0018 to $0024 which looks like RNG. The bits for the 13 bytes are just shifted to the right and the leftmost bit (MSB of $0018) is determined by XORing bit 6 of the first byte and bit 6 of the second byte together (which is done before the shifting):


Executing music data seems like it would be really unlikely to always execute the JMP $0000, but it actually isn't that unlikely, because there is always a 4C 00 00 (JMP $0000). The code just has to survive to there, which isn't too unlikely. The fact that a code that makes the game continue was executed IN THE RNG (or whatever those crazy addresses are) is really unlikely... (well, due to the shifting of the crazy addresses, the JMP $EC6E does indeed pop up at 11 different times, but still, actually getting those values in the first place is unlikely...)

Edit: Oh and of course... the JMP $EC6E which is 4C 6E EC in bytes isn't actually 4C 6E EC to begin with. It is actually 4C 6E F6, but the UNDEFINED instruction (1F) at $0614 actually shifts $0021 one bit to the left, which happens to be the F6 which is shifted to EC... wow.
[/quote]

You can do a lot of fun stuff with that glitch that doesn't involve beating the game fast too https://www.youtube.com/watch?v=gNurjsqjQzo

Renegret
May 26, 2007

THANK YOU FOR CALLING HELP DOG, INC.

YOUR POSITION IN THE QUEUE IS *pbbbbbbbbbbbbbbbbt*


Cat Army Sworn Enemy

Booourns posted:



You can do a lot of fun stuff with that glitch that doesn't involve beating the game fast too https://www.youtube.com/watch?v=gNurjsqjQzo

help

I need an adult. Someone hold me

The Rokstar
Aug 19, 2002

by FactsAreUseless
If you got Masterjun to look at your ACE TAS and made him say "wow..." you know you've done something pretty amazing.

eonwe
Aug 11, 2008



Lipstick Apathy
trihex currently on WR pace

SeXReX
Jan 9, 2009

I drink, mostly.
And get mad at people on the internet


:emptyquote:

Eonwe posted:

trihex currently on WR pace

Never get attached.

mp5
Jan 1, 2005

Stroke of luck!

Eonwe posted:

trihex currently on WR pace

...to post another pastebin

eonwe
Aug 11, 2008



Lipstick Apathy
Yea he choked hard like 60% of the way through the run

Phone
Jul 30, 2005

親子丼をほしい。

mp5 posted:

...to post another pastebin

BloodWulfe
Mar 18, 2003
Guys I'm quitting Yoshi's Island for real this time!!!

He isn't streaming right now, but Yagamoth (https://twitch.tv/yagamoth) has been doing 1p2c routing and practice for Goof Troop all week long, and he's finally started doing full runs. Tomorrow he's just going to be doing full runs. I'd highly recommend watching it! He usually streams in the afternoon if you're in the US (he's from Switzerland).

Vakal
May 11, 2008
Mecha's getting pretty close to his 10,000th run of Richter mode in SotN.

http://www.twitch.tv/mecharichter

iPodschun
Dec 29, 2004

Sherlock House
Zoast is running Super Metroid any% (no major glitches) because Behemoth got 42:57 and posted the video yesterday.

https://www.youtube.com/watch?v=__9iFzGHpm0

http://www.twitch.tv/zoasty for zoast's any% attempts

TheMadMilkman
Dec 10, 2007

I feel bad for anyone who ever breaks one of zoast's records. He's a machine and won't stop until he gets it back.

mp5
Jan 1, 2005

Stroke of luck!

I'm just glad I get to go back to having his stream on my second monitor again, it's always better when he's chasing something and most of my other follows aren't on much lately.

ColdPie
Jun 9, 2006

Turns out SGDQ is going to be in my city this year, so I signed up to volunteer :toot:

baram.
Oct 23, 2007

smooth.


http://www.twitch.tv/gamesdonequick

Yoshi's Island any% Showcase race about to start

CrashCat
Jan 10, 2003

another shit post


http://www.twitch.tv/europeanspeedsterassembly

ESA doing a mini marathon to test out their new equipment and drink beer

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

baram. posted:

http://www.twitch.tv/gamesdonequick

Yoshi's Island any% Showcase race about to start

A photo finish practically.

BloodWulfe
Mar 18, 2003
There's something oddly entertaining about seeing a multi-hour speedrun fail at the last boss because of a small mistake, ruining a PB that was minutes ahead.

-4:24 to +0 is rough!

baram.
Oct 23, 2007

smooth.


http://www.twitch.tv/collectathon

Collectathon has been going on since Friday

qntm
Jun 17, 2009

BloodWulfe posted:

There's something oddly entertaining about seeing a multi-hour speedrun fail at the last boss because of a small mistake, ruining a PB that was minutes ahead.

mp5
Jan 1, 2005

Stroke of luck!

I almost want to catch the VOD of that run there but ~40 minutes is kind of a time investment for a joke I already know the punchline to

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baram.
Oct 23, 2007

smooth.


http://www.twitch.tv/gamej06

big jon's endurathon 3 has begun.

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