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Vib Rib posted:I absolutely hated the old method of Thaumcraft, where everything Aura/Vis related was insanely nebulous, and nodes all recharged from each other or not at all, and you could "run out" of vis, and everything was based on this impossible algorithm over the entire world. Sky Den suffered so much from this system that some people actually DID run out of Vis, and there's nothing you can do about it. quote:- Aura nodes don't contain vis anymore and simply refill a chunk as a generator. Hopefully this will counteract that. Because it was bullshit. I am indifferent to these changes as a whole, give us a finished product and improve the research system Azanor.
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# ? May 28, 2015 10:19 |
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# ? Apr 19, 2024 23:54 |
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Oh right yeah you might want to turn off the floating slime islands. They look out of place pretty much anywhere and even show up in Mystcraft Ages (at least when I last used TC they did).
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# ? May 28, 2015 10:19 |
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Vib Rib posted:gently caress no. Yeah it doesn't really sound that great on paper. He's said that only loaded chunks will be considered to help on performance but all these posts were in January/February so changes may have been made. I'm not actually sure what his plan is for nodes with this system. Sure you can stack a bunch of them around your base for passive generation of vis but if that's their only use then their whole existence is superfluous.
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# ? May 28, 2015 11:47 |
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I'm really skeptical of the biome affects. It's already a giant pain trying to find nodes with the right vis in them, I do not want to have to leave my compound and travel for miles just to find a desert to get some dang ignis.
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# ? May 28, 2015 14:45 |
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I'm guessing that every biome will have at least a little bit of each element.
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# ? May 28, 2015 19:30 |
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For gently caress's sake, if this also means we're going back to "using fun toys too much in an area will ruin that area for EVERYONE" territory I'm just not going to bother with TC5 anymore.
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# ? May 28, 2015 19:44 |
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Considering the last version of TC I really enjoyed was TC2, I'm pretty excited. I never did manage to turn my base into a taint-plagued hellscape by pumping tainted vis into the atmosphere 24/7, and I'm looking forward to getting to try again
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# ? May 28, 2015 22:18 |
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I love that azanor is reworking tc's systems entirely, again.
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# ? May 28, 2015 23:05 |
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TC had the best storage system and progression. And power items, although a lot of those are still around.
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# ? May 28, 2015 23:10 |
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Light Gun Man posted:TC had the best storage system and progression. And power items, although a lot of those are still around.
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# ? May 29, 2015 00:16 |
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Also I am dumb and meant to say TC2.
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# ? May 29, 2015 00:54 |
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Shukaro posted:I love that azanor is reworking tc's systems entirely, again. Isn't Azanor one of those ~MY VISION~ type of modders? I mean, you'd think that would mean consistency of systems from version to version, rather than complete reworks.
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# ? May 29, 2015 01:08 |
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Why do people still put up with TC, it's been terrible for ages
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# ? May 29, 2015 01:22 |
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escalator dropdown posted:Isn't Azanor one of those ~MY VISION~ type of modders?
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# ? May 29, 2015 01:24 |
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Worse than the Redpower author (eloraam?), who included the stupid goddamn ugly volcanoes in the core of the mod so you couldn't turn them off?
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# ? May 29, 2015 01:36 |
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Looking forward to doing the research sub-sub-game once again, i.e. googling the shortest possible route to whatever the gently caress it is I want because I'm not gonna stumble blindly around in the dark wasting an annoyingly limited resource edit: and then roping whoever I'm playing with into setting up a big essentia system because alembics and furnaces are the most annoying things ever, as is infusion (as cool as it is in concept)
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# ? May 29, 2015 01:36 |
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I use this for getting through Thaumcraft research: http://ythri.github.io/tcresearch/
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# ? May 29, 2015 01:47 |
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I just use the cheat sheet because research is dumb. I really like the thaumonomicon though in general, just think that going through some lovely minigame to make poo poo is dumb. I wouldn't mind if it was HQMy in that when you make one thing others open up to make.
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# ? May 29, 2015 02:06 |
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GotLag posted:Worse than the Redpower author (eloraam?), who included the stupid goddamn ugly volcanoes in the core of the mod so you couldn't turn them off? Eloram is really the MY VISION modder, not Azanor. Azanor listens to criticism and tweaks things really slowly. Warp used to be worse, research used to be worse. He just doesn't have the best idea of what fun is.
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# ? May 29, 2015 05:45 |
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Eloraam was so MY VISION that she wouldn't let any other mods interact with hers directly. Remember that block that just took items and immediately ejected them into atube network? Those blocks were a workaround for the fact that she wouldn't let anybody see or interact with her code, so nothing could output directly to tubes.
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# ? May 29, 2015 05:52 |
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MechaCrash posted:Eloraam was so MY VISION that she wouldn't let any other mods interact with hers directly. Remember that block that just took items and immediately ejected them into atube network? Those blocks were a workaround for the fact that she wouldn't let anybody see or interact with her code, so nothing could output directly to tubes. Was it redpower that added marble, basalt and fuckhueg volcanos without a way to turn them off in worldgen? Oh and another kind of tree too, if I recall correctly.
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# ? May 29, 2015 06:18 |
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Musluk posted:Was it redpower that added marble, basalt and fuckhueg volcanos without a way to turn them off in worldgen? Oh and another kind of tree too, if I recall correctly. A really ugly, really huge, fireproof tree no less. I don't think it ever got a use either? I have no idea why people like [d?] redpower.
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# ? May 29, 2015 06:20 |
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AMooseDoesStuff posted:A really ugly, really huge, fireproof tree no less. because of bundled cables and (early on) tubes
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# ? May 29, 2015 06:24 |
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I liked the marble and basalt, actually. But gently caress me if volcanoes weren't intrusive eyesores. They'd have been better at half the height, and half the frequency. Before TE, Redpower was the only practical way to move items around. And don't forget frames, which while buggy as gently caress allowed for some pretty cool creations.
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# ? May 29, 2015 06:24 |
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Azanor posted:Just a heads up on a few changes I'm making. I'd like some feedback on them: This is all terrible.
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# ? May 29, 2015 10:11 |
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Demiurge4 posted:This is all terrible. Ahahaha, thyrork and his optimism for this shitcunt just got slapped upside the face.
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# ? May 29, 2015 10:20 |
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I had completely forgotten about RP2's huge, ugly rubber trees. Chopping down one of those useless pieces of poo poo was a Minecraft day long endeavor with group help last time I played on a server that used it. But pretty much everything useful in RP2 has been replicated by now, so oh well. I did like volcanoes well enough, but...yeah, way too frequent, as were the horrible rubber trees. They would've been much more tolerable if they'd only hit two out of three of "huge, useless, and practically loving indestructible." Thaumcraft hit its peak with 2, and has been getting worse with every version. I think it just keeps getting into packs because of inertia, and being one of the best known magic mods.
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# ? May 29, 2015 12:22 |
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Demiurge4 posted:This is all terrible. StealthArcher posted:Ahahaha, thyrork and his optimism for this shitcunt just got slapped upside the face. The guy is asking for feedback. Lets rephrase that for the dense of thinking: The "Awful Modder That You Hate So Much" is prepared to wade knee deep in the shithole that is minecraft's forums for feedback. This is not someone howling "MY VISION!" and forcing it down your throat. If he's also decent enough to put in good configs without the sass, It'll be a point in his favour in my books. If you care, you'll say something about it. But, jesus christ Azanor, what are you doing? Dont loving nerf void jars like that. The amount of loving arbor that is generated with NO USE AT ALL is obscene. E: On the plus side, i cant wait to see OMPI designate a certain part of the world to waste disposal and turn some small island into a toxic hellscape. Thyrork fucked around with this message at 12:39 on May 29, 2015 |
# ? May 29, 2015 12:34 |
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The feedback he is looking for is "Everything sounds Fun and Balanced, we'll get back on our knees now." I highly doubt he'll accept anything else.
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# ? May 29, 2015 12:48 |
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For me the infuriating part about Thaumcraft is that Thaumium's so damned useful for Tinker's Construct I'm basically obliged to at least get to Thaumium in the changes-with-every-version research tree that I otherwise don't care about because it's all so goddamn fiddly.
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# ? May 29, 2015 12:51 |
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Eox posted:The feedback he is looking for is "Everything sounds Fun and Balanced, we'll get back on our knees now." I highly doubt he'll accept anything else. .... Probably. Look, I don't want to be outright cynical. These changes sound like changes for no other reason then changing things. That's not necessary a bad thing. I mean, so many posters still sound like they hate warp and everything related to it. Warp was a pretty big change when it was first added! Yet it has been significantly improved from its first incarnation based on feedback. Plus you cant deny its pretty unique in regards to the "resources" mods usually use. Industry has its power needs, magic has its madness costs. That's pretty cool in my eyes. Yet for all the good, its still saddled behind the worst loving thing in modded minecraft, a unbelievably convoluted research tree and its ghastly minigame, and that's something he'll never budge on. If it was just the scanning part... I mean for every one of these: We get at least two people going "I never want to look at thaumcraft again." and three more going "What the gently caress is this poo poo." or some variant of it when starting up for the first time. You want to have fun? Explain to someone how to get started in Thaumcraft. We've had two different goons (me being one of them) write ridiculously long guides and god alone knows how many youtube ones there must be. poo poo's as impenetrable as Fort Knox. Would any of you hate these changes if they came at the entire research game being axed down to just "Scan a thing, learn a thing."? Too bad that'll never happen. Thyrork fucked around with this message at 13:11 on May 29, 2015 |
# ? May 29, 2015 13:07 |
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One of my favorite changes in all of TC4 was that alchemical furnaces, and especially Alembics, were finally more straightforward, clean, and understandable. You knew exactly how much you were going to get out and it was easy to plan recipes around this, especially once you finally got a good essentia routing system (or just wised up and used Thaumic Energistics, like I finally did). Combine the simple alembic system with the alchemical construct that can specifically process items and fluid essentia in a smart way over a crucible, and goddamn, things were finally humming! No more wasted items, no more wasted essentia, no more massive amounts of obnoxious flux being irreversibly vented into the atmosphere. Separating them from the crucible was a good idea. The downside was that by not using this method, essentia put into crucibles would actually start to decay almost immediately into base aspects you never wanted in the recipe, but at least there was a method to avoid that entirely. After so many versions I finally liked TC's alchemy. Now we're tumbling down a dark abyss right back to messy smelters, tiny (and singular) alembics, multiblock furnaces, flux venting, and so on. Right back to all the poo poo I hated and was so happy to see finally, finally gone. Also void jars. What the gently caress? If it's going to be "dangerous to use" why not just put them in vials and throw those in some deep chest, or a lava pool if you really need the storage space that badly? "We really wanted this convenient way to get rid of having too much of a resource to be a huge penalty instead so here you go, a thing you'll never craft." They just dump it back into the aura anyway so how the gently caress is that any better than just breaking the poo poo in the first place? What the gently caress is he thinking? Thyrork posted:Would any of you hate these changes if they came at the entire research game being axed down to just "Scan a thing, learn a thing."? Too bad that'll never happen.
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# ? May 29, 2015 13:18 |
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Thyrork posted:The guy is asking for feedback. I posted some feedback. I'm going to get banned probably.
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# ? May 29, 2015 13:57 |
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I'm confident that the horseshit will be corrected by Azanor at a glacial pace, but even more confident that addon mods will spring up quickly to counteract the truly egregious horseshit. I can see it now... Ancient Thaumaturgy - Lost Technology of Days Gone By: a mod that adds an arcane alembic that holds up to 32 essentia and can be stacked and a void jar that doesn't vent into the atmosphere. That's the whole mod.
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# ? May 29, 2015 13:58 |
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If Void Jars just dumped the extra essentia as Flux into the same place in the Nether and created a new nether-only biome that is Taint 2.0 dangerous containing new treasures that would be cool
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# ? May 29, 2015 14:03 |
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Demiurge4 posted:I posted some feedback. I'm going to get banned probably. Link, maybe ill nut up and dive into the fetid cesspit alongside you. Blind Duke posted:If Void Jars just dumped the extra essentia as Flux into the same place in the Nether and created a new nether-only biome that is Taint 2.0 dangerous containing new treasures that would be cool I want stuff like this. Fortis posted:I can see it now... Ancient Thaumaturgy - Lost Technology of Days Gone By: And equally, I want stuff like that too. Heck, its how we got the Everful Urn back.
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# ? May 29, 2015 14:10 |
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Thyrork posted:Link, maybe ill nut up and dive into the fetid cesspit alongside you. Feel free.
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# ? May 29, 2015 14:22 |
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Man I like the concept of Thaumcraft so much but Flux is just the laziest goddamned thing. It would be way cooler to have essentia dumped into the atmosphere actually do poo poo, like a particularly arbor-infused chunk will have bare wood start sprouting leaves, too much gelum causes water to freeze and Ignis will have poo poo just catch fire randomly. Plus with it being now a chunk-based system, you can more easily have crazy wizard bases spanning multiple elements There are so many possibilities but no it's just purple poo poo that eats your world alive.
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# ? May 29, 2015 14:34 |
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Azanor posted:4) Alembic have been, to put it simply, nerfed. They didn't really need a nerf, but as things work now it didn't really fit with the new system. Hahaha what the christ. "I couldn't be hosed to come up with a solution, so I nerfed it lol"
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# ? May 29, 2015 14:40 |
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# ? Apr 19, 2024 23:54 |
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Only had time for a quick bit of snark before work, hope it provides amusement.
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# ? May 29, 2015 14:44 |