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Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING

Spiritus Nox posted:

Out of curiosity - are NDAs permanent, or will there be some point in the future where you're legally allowed to talk about whatever was covered by your NDA?

...Would telling me that violate the NDA?

NDAs are typically not permanent in my experience; I don't recall the exact terms of some of the ones I've signed but generally the whole point of an NDA is less "we don't want people to know about this ever," and more, "we want to control how and when information about this is released." So, obviously, the most obvious point is, once information about whatever-it-is is made publicly available, you also are free to talk about it, to the extent that has been released to the public. An NDA that said "you can't talk about this ever for the rest of eternity" would be hard to enforce on top of being unreasonable; you'd better be giving them, like, information that could collapse the entire world's economy, or destroy the actual physical planet, or cause mass extinctions or something if you're going to try. Here's where my memory gets a little shakier, but I think most NDAs do include clauses with time limits, in the event that circumstances mean the information is never released publicly (say, the project gets cancelled, or the company goes under and whether or not they were working on the project anymore is immaterial), since again "until the end of time" is not really an enforceable limit and doubly so under some of the circumstances that might forego the product or information being released normally.

I'm not going to rule out the possibility that they exist but, like "for the rest of all time," an NDA where telling someone when your NDA is up and you can speak freely about whatever it regarded was itself a violation of the agreement would be unreasonable to impose and difficult to enforce; just the date when your agreement expires is usually not a super important piece of information and only the luckiest of guessers is going to get anything useful or relevant out of it.

Stormgale posted:

:drat: But I was more talking about the serial killer created when a random blume employee goes Hey i'll use this mind control technology to cede the fibonnachi sequence into people's minds and an unrelated set of side missions about a killer obsessed with said sequence

That was like flagrantly an episode of Law & Order, or something like that. Jason Alexander played the serial killer.

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Stormgale
Feb 27, 2010

SSNeoman posted:

IIt also comes up in a blink-and-you-miss-it moment with a future villain, and at the very, very end of the game.

Mind reminding me of what this is, I honestly can't remember the blink and you miss it moment.

Dr. Buttass posted:

That was like flagrantly an episode of Law & Order, or something like that. Jason Alexander played the serial killer.

In the criminal justice system there are the police who investigate crimes and the attorneys who prosecute the offenders...

And Aiden pierce who is judge jury and Executioner.

Actually that brings up an interesting point about Watch_DAWGS in that its trying to have it's cake and eat it too in the worst way, open world games generally have you ignoring the law (Playing a criminal in GTA, Saints row moving into cartoon rules, rear end creed etc) or in a land that is without law (Red dead) but this is kinda like the uncanny valley effect for morality if that makes sense to anyone, the world is presented as supposedly realistic and modern but yet we still do all these terrible things.

FinalGamer
Aug 30, 2012

So the mystic script says.

Stormgale posted:

Actually that brings up an interesting point about Watch_DAWGS in that its trying to have it's cake and eat it too in the worst way, open world games generally have you ignoring the law (Playing a criminal in GTA, Saints row moving into cartoon rules, rear end creed etc) or in a land that is without law (Red dead) but this is kinda like the uncanny valley effect for morality if that makes sense to anyone, the world is presented as supposedly realistic and modern but yet we still do all these terrible things.
That....is exactly what it is holy poo poo. You can't have a chaotic playground and be expected to follow the law unless you force restrictions onto yourself by your role. LA Noire did this best by having cars that didn't go super fast, getting punished by every little thing and obviously, being an officer of the law.

You can't have an open sandbox game where you're supposed to be a moral saint and then not do it when the game ACTIVELY FORCES YOU to do awful poo poo.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Stormgale posted:

Mind reminding me of what this is, I honestly can't remember the blink and you miss it moment.


In the criminal justice system there are the police who investigate crimes and the attorneys who prosecute the offenders...

And Aiden pierce who is judge jury and Executioner.

Actually that brings up an interesting point about Watch_DAWGS in that its trying to have it's cake and eat it too in the worst way, open world games generally have you ignoring the law (Playing a criminal in GTA, Saints row moving into cartoon rules, rear end creed etc) or in a land that is without law (Red dead) but this is kinda like the uncanny valley effect for morality if that makes sense to anyone, the world is presented as supposedly realistic and modern but yet we still do all these terrible things.

Agreed, but even this could work if the writers and designers had any awareness and gave some limitations to Aiden's ability to randomly screw with people for no reason like robbing them electronically. At very least, they could have given him a couple of rules to work under like no guns or no kills so that he could at least pretend to be operating as the semi-heroic figure the game seems to think he is.

Demonbait
Apr 14, 2014

Geostomp posted:

Agreed, but even this could work if the writers and designers had any awareness and gave some limitations to Aiden's ability to randomly screw with people for no reason like robbing them electronically. At very least, they could have given him a couple of rules to work under like no guns or no kills so that he could at least pretend to be operating as the semi-heroic figure the game seems to think he is.

They could have also given him some way to actually help people apart from the incredibly questionable crime in progress segments. Like some one said earlier in the thread, be able to donate to people who you find with the profiler who have a major illness or some other problem. This game just needs some mechanic to make it so Aiden seems like he's helping at least some one, and not a total shitbag.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

MonsieurChoc posted:

Please keep doing this. Seeing you discover this game that I know by heart now is hella fun!

I'm starting to think it'd be better off as a formal LP rather than a stream at this point. I say this knowing full well that I'm 100% guilty of the thing I'm about to say, but people in the stream chat were hella rude and talking about things that come much later in the game. A semi-blind LP thread that goes into full lockdown whenever someone loses control of their stupid selves would probably work really well.

Chip Cheezum
Sep 5, 2006

Sic Parvis Magna and all that
I'll probably continue to stream SotN, but I'll just make sure to take less of this hints next time around. Also, here's something cool coming up:



We're gonna be streaming E3 live this year because I don't want to make 3,000 joke tweets like I have for the past six years. VoidBurger will be there, Ironicus will join us for stuff that streams after work, and I might grab some other people to pop in, too. I'm putting five bucks on Watch Dogs 2 being revealed.

Chip Cheezum fucked around with this message at 16:55 on May 31, 2015

Wanderer
Nov 5, 2006

our every move is the new tradition
I'll be there too, but the show's on the 16th through the 18th. Are you guys just covering the pre-shows and the first day?

Chip Cheezum
Sep 5, 2006

Sic Parvis Magna and all that
Yeah, we're just going to be covering the big conferences that get streamed to everyone. So it'll be Bethesda, Microsoft, EA, Ubisoft, Sony, Nintendo, and Square Enix this year.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I'm ready for Ubisoft's big announcement that they're making another 3rd-person sandbox game, and that it may or may not be Assassin's Creed (but probably will be).

Stormgale
Feb 27, 2010

Geostomp posted:

Agreed, but even this could work if the writers and designers had any awareness and gave some limitations to Aiden's ability to randomly screw with people for no reason like robbing them electronically. At very least, they could have given him a couple of rules to work under like no guns or no kills so that he could at least pretend to be operating as the semi-heroic figure the game seems to think he is.

Yeah it's basically a disconnect between the world as presented and the game play you are engaging in instead of the story and the gameplay were disconnected. If this was presented as you know the far flung cyberpunk future like shadow run (or how the world is presented in saints row 3 onwards) then Aiden would fit in, people with wireless grenades fits in with the sorta punky everything is up to 1000% aestetic or if Aiden was as people have said presented as a loving horrible person like say some GTA protagonists. The limitations you are talking about exist in another Ubisoft franchise Assassin's creed, where you can't kill civilians without it booting you out of the Animus.

If Aiden was presented as more a "pure" hacker it'd work, if the entire game was based around doing what Chip has been with every zone and you removed the gunplay it would work, if the world was altered where going in with a machine gun and wasting security guards (Like maybe they were robots?) it'd work. But putting a real world where people are people and the rule of law is still there and then you are expected/allowed to blow people up via wireless grenades and/or blow them up with a grenade launcher just seems off.

Sorry anyone who doesn't care about my pretentious postulating about the game

Veotax
May 16, 2006


Are the streams going to be recorded? I'm planning on watching Giant Bomb's streams right now.

Chip Cheezum
Sep 5, 2006

Sic Parvis Magna and all that
Yeah, everything will be recorded and put up on YouTube.

Drashin
Feb 26, 2013

Chip Cheezum posted:

Yeah, we're just going to be covering the big conferences that get streamed to everyone. So it'll be Bethesda, Microsoft, EA, Ubisoft, Sony, Nintendo, and Square Enix this year.

Will you be re posting the streams to Youtube after like you do with the Video Game Awards Streams?

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

I'm putting five bucks on someone actually mustering up the courage to boo Konami if they show up.

Veotax
May 16, 2006


I imagine there's no way that MGS5 doesn't show up on either Sony's or Microsoft's stage.

Accordion Man
Nov 7, 2012


Buglord

King Vidiot posted:

I'm ready for Ubisoft's big announcement that they're making another 3rd-person sandbox game, and that it may or may not be Assassin's Creed (but probably will be).
They already announced rear end Creed Syndicate, so if anything it'll be Watch Dogs 2 because there has been talk about that.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

MonsieurChoc posted:

Please keep doing this. Seeing you discover this game that I know by heart now is hella fun!

When I watched a friend play this game, my expectations were that it's going to be lame because it's Castlevania (I didn't like the NES games, ok?). I watched it for a few hours before my cynicism started to erode and I started to think that the game didn't look half bad.

After that though Castlevanias on GBA and DS were easily my favorite games.

I bought the PSP one as well and then played it long enough to unlock SotN and then just played that.

Ghost Stromboli
Mar 31, 2011

Stormgale posted:

Actually that brings up an interesting point about Watch_DAWGS in that its trying to have it's cake and eat it too in the worst way, open world games generally have you ignoring the law (Playing a criminal in GTA, Saints row moving into cartoon rules, rear end creed etc) or in a land that is without law (Red dead) but this is kinda like the uncanny valley effect for morality if that makes sense to anyone, the world is presented as supposedly realistic and modern but yet we still do all these terrible things.

I was actually talking about GTA IV with some friends last night about this very same thing. Well, GTA IV is different somewhat because Niko has killed and all that, but he still constantly mentions how he wants his life to be different and he wants to escape the cycle of murder and all the memories of the war, etc. However, the game is inherently built for the player to murder and steal. A majority of the entertainment is based on committing crimes, and the hero's words end up contradicting his actions. Watch_Dogs has a much worse example of this contradiction but I think it's something devs need to pay attention to. GTA V for example tries less to make Michael remorseful and simply makes his aware of what he's doing with some dialogue on how he realizes his actions are hosed up.

Stormgale
Feb 27, 2010

Ghost Stromboli posted:

I was actually talking about GTA IV with some friends last night about this very same thing. Well, GTA IV is different somewhat because Niko has killed and all that, but he still constantly mentions how he wants his life to be different and he wants to escape the cycle of murder and all the memories of the war, etc. However, the game is inherently built for the player to murder and steal. A majority of the entertainment is based on committing crimes, and the hero's words end up contradicting his actions. Watch_Dogs has a much worse example of this contradiction but I think it's something devs need to pay attention to. GTA V for example tries less to make Michael remorseful and simply makes his aware of what he's doing with some dialogue on how he realizes his actions are hosed up.

Yeah this is pretty salient, I'd argue GTA suffers more lately from the spider tank syndrome as in game elements that I'm not sure are necessary to be there and make the game a mess design wise. I remember wondering why the hell GTA IV had full TV channels full of random shows or GTA V had that whole stock market thing.

The core difference between GTA and WDAWGS morally is that GTA Either leans towards the ludicrous (vice city and the previous) or tries to say everything is hosed up and you are hosed up and dosen't even try to justify the murder of cops because you explicitly are a bad guy doing bad things (less so with Nico but). In W_DiggityDogDigg you're portrayed as an antihero and the game tries to paint your foes as morally bankrupt enough that it's ok to kill them, that slight difference in morality creates that uncanny valley because the world's rules and morality is close enough to ours but then it takes this weird left turn.

Like even though Nico wants a better life him getting dragged back into this trade is portrayed in the story as bad, while if it were watch dogs every cop you have to fight would casually go "Man I sure do love randomly shooting children and civilians, also here's my child pornography stash just for safe keeping"

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Wheany posted:

When I watched a friend play this game, my expectations were that it's going to be lame because it's Castlevania (I didn't like the NES games, ok?). I watched it for a few hours before my cynicism started to erode and I started to think that the game didn't look half bad.

After that though Castlevanias on GBA and DS were easily my favorite games.

I bought the PSP one as well and then played it long enough to unlock SotN and then just played that.

The best part of the PSP one is that you can do a Luck Run from the start.

Gatac
Apr 22, 2008

Fifty Cent's next biopic.
I've said it before and I'll say it again, the ability to carry around grenade launchers and inflict total mayhem on busy inner-city streets whenever you want requires so many tonal compromises that it completely messes up the game.

The thing is, in an open-world game where you can do anything anywhere, inflicting that kind of chaos has to make sense in terms of the narrative and the player character. This works in, say, Just Cause or Saints Row or most of the GTAs, because your player character is either deliberately trying to blow up poo poo or at least doesn't give a gently caress, whereas Watch_Dogs casts you - at least nominally - in the role of a shadowy vigilante who achieves his goals through manipulation of people and systems. It makes no sense for Aiden to go on a GTA-style rampage through downtown, even less so than for Niko in GTA 4 - and Niko at least complained that this was wrong, while Aiden stoically mows down people with nary any attempt to reconcile this with anything that happens in the "story".

I mean, I understand why they made the game like this - once something is in the game at all, people are gonna be complaining when they can't use it everywhere, because now it feels like a kind of arbitrary limit, but in my opinion, this is a question of discipline - which is something clearly lacking at Ubisoft, who are content to just throw all kinds of poo poo into the game and let the player run away with it. But goddammit, guys, sometimes the game needs to push back to tell the player he's doing something he's not supposed to do.

Speedball
Apr 15, 2008

Actually, this is one game where I think having weapon inventory limits would work. Maybe a Hitman-style "you can only have one big weapon at a time, and can't even hide it in your coat" sort of thing. That would encourage you to lean more heavily on stealth and hacking mechanics.

Because as it is, Aiden is loaded like a space marine.

Seraphic Neoman
Jul 19, 2011


Stormgale posted:

Mind reminding me of what this is, I honestly can't remember the blink and you miss it moment.

Damian at one point mutters to himself "1,2,3,5...1,2,3,5..."

I think it might be when you see him in the meeting with the CEO person, but I forget.

Kai Tave
Jul 2, 2012
Fallen Rib
I brought up the whole disconnect between open-world gameplay and trying to present your protagonist as heroic earlier. Open-world games don't lend themselves very well to trying to tell a story where the player avatar isn't a destructive psychopath even simply by accident (dumb civilian AI getting run over by cars with poor handling, vehicles exploding at the slightest touch, the tacit encouragement for the player to gently caress around with grenade launchers and poo poo, etc). It works in games like Saints Row because The Boss is, well, a destructive psychopath, but in a game like this where you're cast as an ostensible good guy all it does is wildly exaggerate the disconnect between gameplay and story to the point of parody. Watch_Dogs would have been better served not being an open-world sandbox game...someone earlier suggested that it could be done like Dishonored which had large, self-contained stages with multiple paths and approaches and I think that would have been better, but someone at Ubisoft wanted an open-world game set in pastiche Chicago so.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

MonsieurChoc posted:

The best part of the PSP one is that you can do a Luck Run from the start.

What's a luck run?

fool of sound
Oct 10, 2012

Wheany posted:

What's a luck run?

You equip a set of really lovely equipment that when used together caps (or near caps?) your luck stat. There may also be a special name you can use that does the same.

Kloro
Oct 24, 2008

Fancy a grown man saying hujus hujus hujus as if he were proud of it it is not english and do not make SENSE.

fool_of_sound posted:

You equip a set of really lovely equipment that when used together caps (or near caps?) your luck stat. There may also be a special name you can use that does the same.

Yep - X-X!V''Q - that's two single quotes. I'm pretty sure you don't need a clear game file for it, though there are codes you do need one for.

Zereth
Jul 9, 2003



Roaper posted:

Aztechnology is a bad example, they were designed from the ground up to be evil assholes for you to shoot at or use as someone loving with you behind scenes. But other corps like ARES, EVO, and Shiawaise, could be considered at least slightly on the paragon scale when looked at from the right direction. And there is a number of AA corps in supplement material that care about it's employees and such.
Don't forget that every other megacorp looks better with Aztechnology sitting there being super loving evil.

FinalGamer
Aug 30, 2012

So the mystic script says.

Chip Cheezum posted:

Yeah, we're just going to be covering the big conferences that get streamed to everyone. So it'll be Bethesda, Microsoft, EA, Ubisoft, Sony, Nintendo, and Square Enix this year.
Aw hell yeah I'd love to hear your commentary over the E3 stuff I can't wait!

Gatac
Apr 22, 2008

Fifty Cent's next biopic.

Speedball posted:

Actually, this is one game where I think having weapon inventory limits would work. Maybe a Hitman-style "you can only have one big weapon at a time, and can't even hide it in your coat" sort of thing. That would encourage you to lean more heavily on stealth and hacking mechanics.

Because as it is, Aiden is loaded like a space marine.

My sentiments exactly.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

fool_of_sound posted:

You equip a set of really lovely equipment that when used together caps (or near caps?) your luck stat. There may also be a special name you can use that does the same.

Nope. You enter a secret code, and you start a new game where all your stats are crap except for luck, which is maxed out. You need to have cleared the game once to do it in the original PS1 version, but you can do it on your first game in the PSP one.

It's really fun. You start off super weak and have to really be good at the game, and then midway through you start swimming in broken gear and start owning everything.

SpookyLizard
Feb 17, 2009
Canine_observations would work so much better as a more contained set up. Let there be better wnd different hacking options (seriously, for Aiden supposedly being a hacker extraordinaire, most of what he hacks are cameras), like commiting corporate espionage or creating more effective distractions than making s guys phone ring. Nevermind fancy set pieces, just basic human fuckery could be so useful/entertaining. Leak information about blume stuff to activist groups to cause a protest as a distraction, so blume moves security around and leaves a CTOS center less guarded for you, maybe use your hacks to incapacitate a repair guy and then steal his identity to provide a cover into the place.

Also in a more limited, directed level design you could actually make interacting with the police a big deal, and make there be more serious cnsequences for shooting cops and that sort of thing. Hell,you could even still have some relatively "open" hub areas, like the deus ex did.

Illiterate Clitoris
Oct 24, 2011

Chip Cheezum posted:

It's blocked in Germany, so here's a mirror.

Very neat, thank you! Glad I randomly stumbled upon this. Getting a new entry on my youtube feed only to see it blocked is a real bummer. There isn't by any chance a mirror to your second MGS stream flying around? Not being able to continue that one sucks even more, because I already watched the first plus, hey, it's Metal Gear.
I checked hitbox but that site doesn't seem big on keeping archives.

VoidBurger
Jul 18, 2008

A leap into the void.
The burger in space.
Am I the only person who noticed that the sound effects of the stat-upgrading screens are the same ones from the menus in the Ratchet and Clank series?? Because I immediately recognized them and freaked out a little.

I love that Aiden wakes up in a random alley after digital trips. He must have been hazily wandering around Chicago, yelling "PEW PEW PEW KILL 20 COPS gently caress YOU I'M A SPIDER" at pedestrians until he got tuckered out and took a nap in a gutter.

Some awesome editing at the end of this episode and SUPER nice stuff in that Chicago video, btw! Awesome work, dude :D

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky

VoidBurger posted:

I love that Aiden wakes up in a random alley after digital trips. He must have been hazily wandering around Chicago, yelling "PEW PEW PEW KILL 20 COPS gently caress YOU I'M A SPIDER" at pedestrians until he got tuckered out and took a nap in a gutter.

Some awesome editing at the end of this episode and SUPER nice stuff in that Chicago video, btw! Awesome work, dude :D

Since he starts the trip by passing out at the dealer's feet I think someone called an ambulance but as soon as the paramedics recognized Aiden they dumped him somewhere and fudged the paperwork.

muike
Mar 16, 2011

ガチムチ セブン
Am I missing some kind of joke or mythical reference in the name of CtOS or is it just a really straightforward, uninspired name?

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

It's obviously stands for "Cthulhu Only Sleeps".

Seraphic Neoman
Jul 19, 2011


muike posted:

Am I missing some kind of joke or mythical reference in the name of CtOS or is it just a really straightforward, uninspired name?

Do you know how Windows got its name?

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Sinners Sandwich
Jan 4, 2012

Give me your friend's BURGERS and SANDWICHES, I'll put out the fire.

SelenicMartian posted:

It's obviously stands for "Cthulhu Only Sleeps".

Watch Dogz 2 is going to be amazing then

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