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aerion111 posted:I may be misremembering, but I feel like it used to exist way back in the pre-DDA days too. "Run" in the whales versions was just a mode that'd pause your movement when a hostile comes into sight. Exactly the same as the ! function now.
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# ? Jun 2, 2015 00:14 |
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# ? Apr 25, 2024 08:01 |
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So, are smoker explosions supposed to be fantastically violent? A I made the mistake of driving that V8 Interceptor I built inside a garage and while trying to get it out, a smoke smashed through the back window, being the clever sort I am, I immediately smashed into him with the car. Cue the entire front end of the Interceptor blowing apart for some reason. But thats ok, I built the car, and I lost it, the cycle is complete. My new game is going better so far!
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# ? Jun 2, 2015 04:25 |
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You probably destroyed the car just from crashing into the zombie or something. I've been smashing smokers in the face with a morning star I found in some old mansion and I always come out of the smoker explosion completely unharmed (except for smoke inhalation of course).
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# ? Jun 2, 2015 04:36 |
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Galaga Galaxian posted:So, are smoker explosions supposed to be fantastically violent? A I made the mistake of driving that V8 Interceptor I built inside a garage and while trying to get it out, a smoke smashed through the back window, being the clever sort I am, I immediately smashed into him with the car. Cue the entire front end of the Interceptor blowing apart for some reason. I've seen the same happen with boomer bursts, I can't count the times my shopping cart got wrecked by an exploding boomer standing too close. Even worse than that was an experimental build a few months back that tried to include structural integrity in buildings, badly. A zombie smashing a window could cause a section of roof to collapse, a boomer going off could make an entire house fall down.
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# ? Jun 2, 2015 05:36 |
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Yeah, lesson learned then. That's fine, in my new game I'm taking a different route and converting a Hippie Van into a mobile base. I'll just park it outside a town and do the same thing I currently do with my evac shelter, go into town on That said I still wanna beef it up a bit. What is the most effective mountable pros? A ram? Spikes/blades? Just a heavy frame with armor? (Edit) Also, I noticed during some reckless driving/part car recovery that smashing into another vehicle caused it to roll forward. It was a pretty violent hit (lost control due to shocker paralyzing me) but can you nudge cars out of the way at lower speeds? I'll have to experiment after work. Galaga Galaxian fucked around with this message at 14:46 on Jun 2, 2015 |
# ? Jun 2, 2015 14:20 |
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Low-speed bumps will still ding up your car a bit, but yeah, if you're patient you can nudge a car a few times to make it roll clear (assuming it has enough wheels). Spikes are pretty easy and effective ramming upgrades. They cost fuckall time and materials to mount, do good damage, and simply detach when broken. They often protect your vehicle simply by virtue of hitting and killing creatures before your frame collides with them. I am a big fan of spikes.
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# ? Jun 2, 2015 14:51 |
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Also, spergy nitpick: Why was the engine on the Hippie Van in the front? The engine on a Volkswagen Type-2 is in the back.
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# ? Jun 2, 2015 15:00 |
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Can I put spikes on my rollers?
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# ? Jun 2, 2015 15:11 |
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Wales Grey posted:Can I put spikes on my rollers? Not directly on them, sadly, spikes have to be mounted in front of a frame instead of on it. However, I can assure you that a heavily armoured death fortress with a row of spikes in front of road rollers will utterly clobber basically anything. Any monster that eats a hit from the spikes and survives will almost certainly be wasted outright by the rollers if you're going at a half-decent speed. I've yet to test my hellmobile on a shoggoth or similar nightmare critter, but it has brutalized Brutes and Hulks with satisfying efficiency. Galaga Galaxian posted:Also, spergy nitpick: Why was the engine on the Hippie Van in the front? The engine on a Volkswagen Type-2 is in the back. I think I'm going to start rear-mounting the engine in all my scratch-built vehicles. I really like ramming stuff head-on, and it gets to be a bit of a pain having to gently pat my engine (with an acetylene torch) and apologize for smashing monster faces into it after every big road battle. Angry Diplomat fucked around with this message at 15:17 on Jun 2, 2015 |
# ? Jun 2, 2015 15:14 |
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I found a wrecked APC, debating on whether or not to pry some armor plating off it for my van. It also had a mounted M2 Browning .50cal with a surprising amount of ammo. Worth mounting? I dunno, but it'd let me emulate this more closely.
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# ? Jun 2, 2015 16:26 |
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Galaga Galaxian posted:I found a wrecked APC, debating on whether or not to pry some armor plating off it for my van. It also had a mounted M2 Browning .50cal with a surprising amount of ammo. Worth mounting? I dunno, but it'd let me emulate this more closely. Yeah, the M2 is worth mounting. Just make sure you set it to single shot mode if you don't want it to spray 10-ish bullets per squeeze.
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# ? Jun 2, 2015 17:52 |
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Angry Diplomat posted:Low-speed bumps will still ding up your car a bit, but yeah, if you're patient you can nudge a car a few times to make it roll clear (assuming it has enough wheels). Actually that reminds me, I only really need to worry about beefing up my outer frames and quarterpanels, right? I mean, assuming I don't put the van through a wall or plow Into another car at high speed those are the only segments that will take damage, right? This thing is only a mobile base anyways, I don't plan on smashing it through cities. Still I'll inevitably hit some stuff so I want it to stand up to some abuse. Figure I just armor the front and rear, maybe install heavy frames there and mount some blades on the front and it should be good. Galaga Galaxian fucked around with this message at 19:51 on Jun 2, 2015 |
# ? Jun 2, 2015 19:42 |
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A brute just punched me through a Fire Station where I landed at the feet of another loving brute! RIP Gutter Flash. Just finished her battle wagon the day before and never even got to take it for a test drive.
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# ? Jun 3, 2015 00:20 |
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I once saw a Brute punch an NPC clean through a car. As in, her flying body destroyed the entirety of the windshield and supporting frame in a single motion, from the passenger's side to the driver's side, before she finally came to rest on the sidewalk. Needless to say, she was exceedingly dead.
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# ? Jun 3, 2015 00:27 |
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Angry Diplomat posted:Needless to say, she was exceedingly dead. This is such an accurate and endearing turn of phrase!
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# ? Jun 3, 2015 04:50 |
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I made a lab mutant, and the game informed me that it was unable to place the lab stairs. After thinking for a minute, it went and dumped me in a subway shelter. So I guess Subject O the clawed plant monster just crawled out of the subway and bludgeoned a turkey to death for sustenance. And found a massive amount of heroin on a bunch of corpses Galaga Galaxian posted:Actually that reminds me, I only really need to worry about beefing up my outer frames and quarterpanels, right? I mean, assuming I don't put the van through a wall or plow Into another car at high speed those are the only segments that will take damage, right? Generally yes, but I've actually had zombies somehow end up inside of my car on rare occasions, presumably because they went flying through my windshield. There's nothing quite like letting go of the steering wheel at 60 km/h to frantically bludgeon the confused zombie sitting in your passenger seat.
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# ? Jun 3, 2015 14:22 |
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Angry Diplomat posted:Generally yes, but I've actually had zombies somehow end up inside of my car on rare occasions, presumably because they went flying through my windshield. There's nothing quite like letting go of the steering wheel at 60 km/h to frantically bludgeon the confused zombie sitting in your passenger seat. I have a vision of it being like this but with a zombie hulk instead of a normal one.
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# ? Jun 3, 2015 14:54 |
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An interesting quirk of the vehicle system is that if your car is on a diagonal, you can just walk right through walls that would be solid if the car were straight. I've had mobs wind up inside my car like that.
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# ? Jun 3, 2015 15:00 |
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Angry Diplomat posted:I made a lab mutant, and the game informed me that it was unable to place the lab stairs. After thinking for a minute, it went and dumped me in a subway shelter. So I guess Subject O the clawed plant monster just crawled out of the subway and bludgeoned a turkey to death for sustenance. And found a massive amount of heroin on a bunch of corpses Lab escapes are nice if you find a teleporter to warp out of the bunker entrance or if you have the good luck to run into a connection to a sewer, a common as dirt hacksaw from the dissection labs can be used to saw the grate off and you can spend two days meandering through the sewer(only to find it leads to nowhere). Starting in a lab makes things potentially very easy since you have a guaranteed lab you can explore later to hunt for stuff, plenty of clothes in bedrooms, tools, supplies, mostly low-danger enemies, no need for shelter and the only real priorities are food and escape, which of course can be very hard if it turns out the upstairs are guarded by a turret unless you luck into stairs leading into a barracks armory. This presumes of course that you don't start right next to a turret to get insta-gibbed one turn later by it.
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# ? Jun 3, 2015 15:14 |
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Galaga Galaxian posted:Actually that reminds me, I only really need to worry about beefing up my outer frames and quarterpanels, right? I mean, assuming I don't put the van through a wall or plow Into another car at high speed those are the only segments that will take damage, right? You'll want to keep any fragile stuff like solar panels away from impact sites.
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# ? Jun 3, 2015 20:40 |
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So I'm new at this. Murdered by a moose while foraging for berries right outside the shelter, not really the way I expected my first character to go...
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# ? Jun 3, 2015 21:00 |
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Sounds about right for a character starting out in a shelter well outside city limits. Moose are ornery and will run you over before you're ready.
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# ? Jun 3, 2015 21:03 |
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I'm hearing mixed things on exactly how static static spawns are - is everything static, only the zombies, or something in between? For example, am I going to run out of wildlife?
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# ? Jun 3, 2015 23:46 |
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Static spawn only affects zombies. Wildlife will have a higher chance of spawning as their zombified versions as time passes though.
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# ? Jun 3, 2015 23:56 |
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You can see this with the "sheltered" start if you play with static spawns. You'll stroll out of your shelter and oh jesus zombie bears zombie wolves zombie moose holy gently caress there are zombie sharks in the river Then you walk into town and it's almost a relief to encounter the regular human zombies there. Angry Diplomat fucked around with this message at 00:21 on Jun 4, 2015 |
# ? Jun 4, 2015 00:18 |
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I lost 3 sheltered starters in a row to zombears, I don't make them anymore.
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# ? Jun 4, 2015 03:55 |
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I have a special place of hate for Zombears. There not as bad as they used to be, but they game used to spawn them constantly. For awhile it was almost impossible for your character to get a full nights sleep, because of them bursting through your base windows every hour on the hour. Even reinforced boarded windows were like tissue paper to them. Cougars used to be able to teleport through walls and windows, so it wasn't unusual to wake up with one laying in bed next to your character.
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# ? Jun 4, 2015 04:01 |
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It turns out Marloss berries are one of the best options for keeping yourself fed in the mid/late-game. You have a 10% chance of getting the Marloss Carrier mutation anytime you eat one, and once you do, eating one insta-fills you no matter how hungry you are, gives you a colossal morale boost and spawns additional marloss bushes near you, which have up to 1-9 berries on them. Actually getting the berries in the first place is a bit of a challenge, but once you've got them you can fuel a metabolic cybernetic rampage forever. Also yeah gently caress zombears.
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# ? Jun 4, 2015 05:56 |
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ducttape posted:This guide assumes that you are relatively new. I'm not going to go into anything fancy, just a guide to getting up an running. When you are more experienced, you can try some of the fancier builds, or challenge scenarios. silentsnack posted:If you want to grind some skills and make good gear quickly and but don't have a lot of supplies or are not in a totally isolated/safe area, the time and materials for crafting can be significant. I'm re-posting these to get them added to the OP they're both very necessary and important.
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# ? Jun 4, 2015 06:26 |
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Turtlicious posted:I'm re-posting these to get them added to the OP they're both very necessary and important. Has the OP even posted here in ages?
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# ? Jun 4, 2015 06:48 |
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His last post was a long time ago suggesting we make a new thread because he doesn't play anymore.
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# ? Jun 4, 2015 06:55 |
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Has anyone got detailed info on weapon and martial art special attacks? Some stuff is either obvious, like rapid strike, and others are easy to interpret after you use them like brutal strike. But there's still so much I don't know about the melee system, how does block differ from parry? I know some martial arts forms can activate special moves even when you're not fighting bare handed in some versions but is that still true?
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# ? Jun 4, 2015 07:03 |
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It looks like if you get the accompanying marloss traits from marloss berries, gelatin and seeds, you get the 'Marloss Gateway' mutation, your body will reject any other mutagen and the fungal shrubs that spawn will now be filled with 'mycus fruit'. Eating one of them will start you down the fungal mutation path, with further fruit having a chance to mutate you. Problem is you have a very high chance of getting 'Mycus Feeder' if you eat any more fruit, which only allows you to eat mycus fruit from then on. You can't eat any marloss items after you pass the fungal threshold, and eating mycus fruit doesn't spawn any other bushes. I haven't found a way to obtain them through any other means either. Even purifier will be rejected, so you're doomed to slow but eventual starvation.
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# ? Jun 4, 2015 07:40 |
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CheeseThief posted:Has anyone got detailed info on weapon and martial art special attacks? Some stuff is either obvious, like rapid strike, and others are easy to interpret after you use them like brutal strike. But there's still so much I don't know about the melee system, how does block differ from parry? I know some martial arts forms can activate special moves even when you're not fighting bare handed in some versions but is that still true? Parrying just prevents all damage. Blocking makes you take half damage, and always to the arm (or sometimes leg) you used to block. So I guess if you have a martial art that gives blocking, you should prioritize arm protection.
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# ? Jun 4, 2015 09:34 |
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I have just discovered this game doesn't Alt-Tab brilliantly with other games. Also what the fucks a Mi-Go and why did it just loving destroy my face? Gridlocked fucked around with this message at 09:49 on Jun 4, 2015 |
# ? Jun 4, 2015 09:42 |
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RPATDO_LAMD posted:Parrying just prevents all damage. Does that apply to weapons with block as well? Gridlocked posted:I have just discovered this game doesn't Alt-Tab brilliantly with other games. Fullscreen mode is quite unstable, I found it hates anything using flash player in the background. Windowed doesn't have that problem.
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# ? Jun 4, 2015 09:44 |
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CheeseThief posted:Fullscreen mode is quite unstable, I found it hates anything using flash player in the background. Windowed doesn't have that problem. Honestly I have it in Windowed and I tried alt-tabbing with Warcraft open and the window just goes all black and I can't interact with it.
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# ? Jun 4, 2015 09:50 |
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Gridlocked posted:Also what the fucks a Mi-Go and why did it just loving destroy my face? Space Fungus from Yuugoth, a planet in our solar system beyond Pluto. They're a Lovecraft creature. A popular rendition of their appearance: In Cataclysm, they're an enemy in the same "family" as the Gracken and Keck. They imitate human speech and are sometimes found near dead science and military teams.
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# ? Jun 4, 2015 10:03 |
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Gridlocked posted:Honestly I have it in Windowed and I tried alt-tabbing with Warcraft open and the window just goes all black and I can't interact with it. The black screen goes away as soon as I refresh (f.e go to inventory or character screen) the window. YMMV.
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# ? Jun 4, 2015 10:47 |
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# ? Apr 25, 2024 08:01 |
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Wales Grey posted:In Cataclysm, they're an enemy in the same "family" as the Gracken and Keck. They imitate human speech and are sometimes found near dead science and military teams. Yeah, ran into one of these and a kreck engaged in taking apart a coyote on a road right outside of town on the first foray from the shelter. That character...didn't last long. I've yet to have anyone survive leaving the shelter for longer than five minutes, honestly.
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# ? Jun 4, 2015 13:44 |