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Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Vengarr posted:

MEC tits are still the best.



that looks really uncomfortable

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Dandywalken
Feb 11, 2014

Ernie Muppari posted:

that looks really uncomfortable

Fits this thread then, really

VoLaTiLe
Oct 21, 2010

He's Behind you

The Devil Tesla posted:

Hard gay is wholesome

A role model to boys and boys everywhere!

Stephen9001
Oct 28, 2013
I knew getting more rum was a good idea... coming back to this thread not so much.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

DrManiac
Feb 29, 2012

BJPaskoff posted:

I watched the XCom2 trailer and couldn't comprehend what I was seeing or why it was important - soldiers stealthily get into place and then launch some guerilla-warfare style attack on a group of hodge podge aliens, uh, sure - but it reminded me that I bought Enemy Unknown and Enemy Within in a Steam sale and hadn't played.

Four hours in and loving it, I realized all the other countries were leaving because I forgot to build satellites and had no way to control the panic. That's cool, I want to start over anyway now that I know what I'm doing and won't take stupid casualties the same way I did earlier. This time I'll start with Enemy Within now that I know it blends in to the original game and isn't "XCom 1.5".



Then when you beat EW you can play the long war! :unsmigghh:

Inexplicable Humblebrag
Sep 20, 2003

Stephen9001 posted:

I knew getting more rum was a good idea... coming back to this thread not so much.

ayyyyy
      \

dyzzy
Dec 22, 2009

argh
Those are some primo DSL

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

So with the classes being changed in the new version, like assault becoming ranger, think they are going to do the pick a power each rank like the first game, or the splitting subclasses like longwar? I remember seeing how Firaxis was workign close with the longwar guys, they might have taken ideas from them.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



counterfeitsaint posted:

I love it when goons do that thing were they get super outraged/grossed out about horrible poo poo on the internet, and then post their entire folder of it.

That they collected doing research.

Because they just wanted to learn how bad it was.

Goons pretending they're neurotypical normies who have no deviant love of this kind of thing are amazing, I agree.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

winterwerefox posted:

So with the classes being changed in the new version, like assault becoming ranger, think they are going to do the pick a power each rank like the first game, or the splitting subclasses like longwar? I remember seeing how Firaxis was workign close with the longwar guys, they might have taken ideas from them.

They'd probably be touting 10 classes, not 5, if they handled the split like Long War does.

I would guess every Ranger will have access to any of the Ranger perks on each level, just like Vanilla.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Zore posted:

They'd probably be touting 10 classes, not 5, if they handled the split like Long War does.

I would guess every Ranger will have access to any of the Ranger perks on each level, just like Vanilla.

Good point. Speculating on what the 5th class is, I am going to say leader/officer type. a buffing class that uses rifles/shotguns. Mecs dont feel like a class they would be adding, as its something you did to a class, rather than a class you randomed into.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
I'd have to guess that the last class is likely some kind of scout---the typical rogue as opposed to the white mage (specialist) black mage (grenadier) warrior (ranger) and archer (sharpshooter)

I mean, they said stealth isn't going to replace combat, but I could see them having a character who could sneak up and backstab the most powerful enemy of the group to open the combat up.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Just had my first encounter with a mechtoid in Enemy Within, and it was pretty underwhelming. Picked off its sectoid buddies, set an overwatch trap with two heavies with HEAT ammo, and shot it once with a laser rifle. Did just enough damage that the heavies took it apart when it charged into their overwatches.

I assume mechtoids are going to be significantly more dangerous if I can't dictate the engagement?

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
So IGN apparently is going to be doing more in-depth articles throughout the week to follow up on details from their initial one. Modding, multiplayer, the classes, the aliens, the missions, the new strategy overhead, lots of individual articles just to expound on these features in more detail, all this week. Sounds like it'll sate (or fuel) a lot of over-eager hype for a while.

So why isn't there a new one NOW? :colbert:

Cythereal posted:

I assume mechtoids are going to be significantly more dangerous if I can't dictate the engagement?
Every enemy is, but these guys can crit-kill just about any human target with one lucky shot, so there's that to consider. Also they can get some really accurate overwatch shots and (I think in LW only?) they can even get two overwatch shots.

Anime Schoolgirl
Nov 28, 2002

StashAugustine posted:

no thread turn back
It was already doomed the moment someone mentioned "snake tits"

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
You know what I really, really loved about the original Xcom? The interception music. I'd try to tackle even a battleship for a few seconds relatively early in the game because it'd mean that I'd get to hear that tune play. I hope we get a taste of that tune in Xcom 2.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Anime Schoolgirl posted:

It was already doomed the moment someone mentioned "snake tits"

Mistakes were made.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
So XCOM and Syndicate Wars had a baby, and it has snake tits?


:thumbsup:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

A.o.D. posted:

You know what I really, really loved about the original Xcom? The interception music. I'd try to tackle even a battleship for a few seconds relatively early in the game because it'd mean that I'd get to hear that tune play. I hope we get a taste of that tune in Xcom 2.
https://www.youtube.com/watch?v=WOdRt_c8nfY

Also the intro music (cutscene too) was bitchin'
https://www.youtube.com/watch?v=cq31i1qjLpo

TEAYCHES
Jun 23, 2002

I like that it's alternate history because the way I played XCOM at the end of the game every single continent had like 4 alien hybrid interceptors and three full teams of psionic supersoldiers soldiers with full genetic modifications, even an alien invasion fleet would have gotten hosed Up.

The canon story is that someone played the game and gave up a quarter through it.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Cythereal posted:

Just had my first encounter with a mechtoid in Enemy Within, and it was pretty underwhelming. Picked off its sectoid buddies, set an overwatch trap with two heavies with HEAT ammo, and shot it once with a laser rifle. Did just enough damage that the heavies took it apart when it charged into their overwatches.

I assume mechtoids are going to be significantly more dangerous if I can't dictate the engagement?

I thought mechtoids were a bit underwhelming in that they're enough of a (perceived) threat that when I saw them it was pretty much:



in order to take them out, so they rarely got to do much.

Michaellaneous
Oct 30, 2013

You know what I would absolutely love, even if it is only cosmetic? Once you get out of stealth, and it comes to the battle, that your guys and the alien constantly fire at each other, just around them, hitting cover, ducking back into it.

It's completely pointless but it would make battles feel and look like they are going on all the time, even tho it's turn based.

QuantumNinja
Mar 8, 2013

Trust me.
I pretend to be a ninja.
Not sure if this is the right thread, but gently caress it: my buddy and I want to trade a save off, back and forth, sorta like you might with DF or whatever. Are there good 'stopping points' in XCOM y'all might suggest for doing this?

Kibayasu
Mar 28, 2010

Cythereal posted:

Just had my first encounter with a mechtoid in Enemy Within, and it was pretty underwhelming. Picked off its sectoid buddies, set an overwatch trap with two heavies with HEAT ammo, and shot it once with a laser rifle. Did just enough damage that the heavies took it apart when it charged into their overwatches.

I assume mechtoids are going to be significantly more dangerous if I can't dictate the engagement?

I'm pretty bad at XCOMing but I found they can be pretty dangerous on Classic because of their increased health, especially if you're unlucky and get two at once (though that's not common).

Unless you're already playing on Classic then just ignore me because, as I said, bad.

Michaellaneous
Oct 30, 2013

QuantumNinja posted:

Not sure if this is the right thread, but gently caress it: my buddy and I want to trade a save off, back and forth, sorta like you might with DF or whatever. Are there good 'stopping points' in XCOM y'all might suggest for doing this?

At the end of every month? After two missions?

Pakled
Aug 6, 2011

WE ARE SMART

QuantumNinja posted:

Not sure if this is the right thread, but gently caress it: my buddy and I want to trade a save off, back and forth, sorta like you might with DF or whatever. Are there good 'stopping points' in XCOM y'all might suggest for doing this?

The monthly council reports seem like a natural stopping point.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Michaellaneous posted:

You know what I would absolutely love, even if it is only cosmetic? Once you get out of stealth, and it comes to the battle, that your guys and the alien constantly fire at each other, just around them, hitting cover, ducking back into it.

It's completely pointless but it would make battles feel and look like they are going on all the time, even tho it's turn based.



They had that in Enemy Unknown's beta but decided that it was too distracting, so it's very unlikely.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

dyzzy posted:

Those are some primo DSL

evolved sucktoids

Michaellaneous
Oct 30, 2013

Yami Fenrir posted:

They had that in Enemy Unknown but decided that it was too distracting, so it's very unlikely.

You quoted the wrong post.
Well, maybe make it an option?

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Michaellaneous posted:

You quoted the wrong post.
Well, maybe make it an option?

Well I had fixed that but apparently the forum decided to ignore my edit so :shrug:

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

On the topic of music, this ain't from xcom but from the other UFO series that was pretty cool but also kinda disappointing:

http://youtu.be/S_8dTqiWPHg

Aftermath had cool music, really cool atmosphere but was pretty lacklustre. Aftershock was the best in the series, but none of them ever really stood up against the originals.

Lord Lambeth
Dec 7, 2011


Michaellaneous posted:

You know what I would absolutely love, even if it is only cosmetic? Once you get out of stealth, and it comes to the battle, that your guys and the alien constantly fire at each other, just around them, hitting cover, ducking back into it.

It's completely pointless but it would make battles feel and look like they are going on all the time, even tho it's turn based.



:haw:

Michaellaneous
Oct 30, 2013


:allears:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

PiCroft posted:

On the topic of music, this ain't from xcom but from the other UFO series that was pretty cool but also kinda disappointing:

http://youtu.be/S_8dTqiWPHg

Aftermath had cool music, really cool atmosphere but was pretty lacklustre. Aftershock was the best in the series, but none of them ever really stood up against the originals.

I still enjoyed Aftershock and Aftermath. They at least tried their best, even if they didn't live up to original X-COM, and they tried to do their own thing, too.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I don't know how they'd do it, but I really hope they find a way to make aggressive tactics viable, rather than having the optimal play style like MMO monster pulling.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark

winterwerefox posted:

Good point. Speculating on what the 5th class is, I am going to say leader/officer type. a buffing class that uses rifles/shotguns. Mecs dont feel like a class they would be adding, as its something you did to a class, rather than a class you randomed into.

Maybe in this setting they didn't actually get around to making MECs. There will be a cutscene involving the next generation trooper, one person mentions intentionally amputating soldiers and everyone thinks he's loving nuts. I think it would be cool if they come up with an idea that isn't MECs in this iteration.

Michaellaneous
Oct 30, 2013

Just get the guys that did Ace Combat Assault Horizon and let them make a few cutscenes.

https://www.youtube.com/watch?v=muaIrJtifDw

Skip to 4:32

I want that music with awesome Ufo Dogfights. :rock:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Night10194 posted:

I still enjoyed Aftershock and Aftermath. They at least tried their best, even if they didn't live up to original X-COM, and they tried to do their own thing, too.
As long as we're talking about similar games, is Massive Chalice actually any fun? It looks a bit too much like a traditional SRPG like Final Fantasy Tactics or whatever from what little I've seen than an XCOM style game.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

rookie_training_simulation.gif

seriously i started a new enemy within game on classic and the fuckers are missing flank shots constantly. :argh:

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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Michaellaneous posted:

You quoted the wrong post.
Well, maybe make it an option?

They ended up using the animation for suppression.

Which is why you can suppress with things like Shotguns and poo poo if you have Training Roulette on. I doubt they'll program those animations in again if they are going for a sequel that doesn't have them by default, its a huge waste of resources for s tiny bit of immersion a fraction of the player base will ever activate.

Also its really confusing and makes poo poo like suppression tough to pick out.

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