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computer parts
Nov 18, 2010

PLEASE CLAP

Snak posted:

Not really on topic, but does Fallout New Vegas get good? I picked it up for cheap because I like Fallout in general and I had heard a lot of people say it was good, better than Fallout 3. So far it's like, really annoying fetch quests and killing geckos and really uninteresting environments. I'm not very far into it, I know, but it really hasn't grabbed me at all. Unlike fallout 3, there aren't good radio stations either.

it's honestly pretty linear until you get to New Vegas itself. There is some non-linearity but in general you go from town to town (or burned out area).

By contrast, Skyrim is kind of linear until the first major city and then you can pretty much do whatever.

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Blue Raider
Sep 2, 2006

i dont understand how people say fallout 3 was boring to explore while holding up new vegas as some kind of example to be followed

theyre both gently caress boring brown blobs and no amount of dc ruins or this character is gay but its not his defining trait you guys can save either

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Palpek posted:

New Vegas has 3 problems: Goodsprings being bland, the initial protagonist's motivation being not as strong as in Fallout 3 (some random dude you know nothing about almost killing you and you should care for some reason vs. your father disappearing taking secrets apparently important for the world with him) and free exploration being bottlenecked at first by the Deathclaw valley.

However when you level up a bit and get tougher it gets really amazing with all the different ways to finnish every quest, far fetching consequences of your actions and deep world building where you find custom made content expanding your understanding of the game world at every step and in every house or cave when you care to look for it. FO3 is a skeleton of a game in comparison.

Also the DLCs are as long if not longer than the main game and are closer to old-school expansions.

I honestly thought NV was super disappointing compared to 3. Maybe the quests are better, but I gave zero shits about companions and their terrible AI, so I mostly found myself wishing I had a bombed out city ruin to explore. The mess that was DC was way more fun than the endless deserts around NV. The forest part towards that mutant town was pretty cool though.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
It all depends on what you're looking for; F3 definitely had better places to explore, but as has been said, they're all kind of theme park attractions- they're great on their own, but dig a little deeper into their narrative and they break down (e.g. The Republic of Dave, that Nuka-Cola chick, the Dunwich Building, Tenpenny Tower), and it has a straight 'good vs. evil' plot. Vanilla NV, as in no DLC, was made so that the place made as much sense as possible (the sharecropper farms fed New Vegas, there were multiple, regular trade caravans etc.), while the plot concerned itself with the player being the kingmaker of a post-post-apocalyptic society. I far preferred those bits of NV compared to Fallout 3, but that isn't to say that F3 sucked. It's a great game that I'm reinstalling as we speak (or, well, post). It's just that, if I want a more substantial Fallout experience, I turn on New Vegas instead. If I want to gently caress around and look at pretty post-apoc sets, I'll play F3.

sout
Apr 24, 2014

Did F1/2 have multiple endings?
Well besides you get turned into a super mutant and the vault gets hosed in 1.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

computer parts posted:

it's honestly pretty linear until you get to New Vegas itself.

?

How?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Yeah, I'm :psyduck: here too. Hell, it's entirely possible to play through the DLCs' story without ever touching Vegas. If anything, Vegas is where it gets linear. True, your first time around it's worth going through the path the game tells you to follow, but by your second or third go the cazadores and deathclaws up north shouldn't be a problem.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


It's linear in the sense that there are critter walls trying to make you follow the main quest path and around New Vegas you get the opportunity to just poo poo all over probability and get a ton of equipment and make those things not matter anymore.

Dead Money is excellent

khy
Aug 15, 2005

The only 'linear' thing about New Vegas is that after you start out the game expects you to take the Primm - Nipton - Novac route to get to New Vegas. If you're unfamiliar with the game then this route feels like it's the only way, but once you've managed to get some experience with it then you can bypass all of that and make your way north. It's not easy but it's very doable.

In my most recent game I had a full suit of Power Armor and a tesla cannon before I even freed Deputy Beagle (And not via mods giving me free poo poo).

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

PittTheElder posted:

I honestly thought NV was super disappointing compared to 3. Maybe the quests are better, but I gave zero shits about companions and their terrible AI, so I mostly found myself wishing I had a bombed out city ruin to explore. The mess that was DC was way more fun than the endless deserts around NV. The forest part towards that mutant town was pretty cool though.
How could you not like the companions, each have good personalities and most of their quests are fun/good/somewhat compelling.


Shugojin posted:

It's linear in the sense that there are critter walls trying to make you follow the main quest path and around New Vegas you get the opportunity to just poo poo all over probability and get a ton of equipment and make those things not matter anymore.

Dead Money is excellent
I remember someone in FNV long ago showing a map of where the game wants you to go, but shows all the various shortcuts/alt routes that you can take to reach places like NOVAC

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'm one of those hardheaded players who sees a "don't go this way" sign and then barges in anyway, so my first time I stumbled into Benny after blasting my way through Jackals, Fiends and some Geckos with Powder-ganger dynamite and shambled into the casino before I stopped and said, "wait maybe I should see if I missed anything first."

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

achillesforever6 posted:

How could you not like the companions, each have good personalities and most of their quests are fun/good/somewhat compelling.

Because they get in the way mostly. The quest are alright, but FO3 was my first fallout game, and I really enjoyed wandering around by myself trying not to get murdered; these games are way more fun in general if you disable fast travel, and turn gun damage way the gently caress up. Can't do that with companions that run into the line of fire for no reason.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


In that case you can just leave the companions at the safe house or take Boon and be like *walking through the desert, not a single living thing in sight* *slow-motion of Boone head shotting some dude you didn't know existed* *back to walking through the desert, you turn around and see absolutely no one in sight* *slow-motion of Boone shooting a scorpion in the head*.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


PittTheElder posted:

Because they get in the way mostly. The quest are alright, but FO3 was my first fallout game, and I really enjoyed wandering around by myself trying not to get murdered; these games are way more fun in general if you disable fast travel, and turn gun damage way the gently caress up. Can't do that with companions that run into the line of fire for no reason.

But that's an AUTHENTIC FALLOUT EXPERIENCE, maaaaaaan.

Also authentic is getting murdered by Ian because you gave him a 10mm SMG and got between him and an enemy :allears:

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Palpek posted:

In that case you can just leave the companions at the safe house or take Boon and be like *walking through the desert, not a single living thing in sight* *slow-motion of Boone head shotting some dude you didn't know existed* *back to walking through the desert, you turn around and see absolutely no one in sight* *slow-motion of Boone shooting a scorpion in the head*.

Well that's what I did, including Boone, but then it comes back to the fact that the Capital Wasteland has much cooler things to see than the Mojave does.

cubicle gangster
Jun 26, 2005

magda, make the tea
Is NV worth playing on a ps3? I'm under the impression it was poo poo but i've got a craving for some fallout. if it's barely playable i'll skip it though.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


cubicle gangster posted:

Is NV worth playing on a ps3? I'm under the impression it was poo poo but i've got a craving for some fallout. if it's barely playable i'll skip it though.

i seem to remember hearing a lot of wailing and gnashing of teeth over issues such as game performance degrading over time and other problems that proved unique to the ps3? or maybe that was just skyrim

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae
I do agree that F3 was better for exploration, but I suppose that's down to a lot of us simply preferring burnt out cities to wide open spaces. Story-wise however, it's no contest. NV was morally ambiguous and it gave you an option to be exactly that. In F3 you were either a sinner or a saint. There was no moral gray area. It was too idealistic and too clear cut with its naive narration. A kid's toy, if you will. NV was far more mature and it felt like your actions really did have major consequences, that and it frequently reminded the player that there are, in fact, no-win scenarios. Honest Hearts was a literal masterpiece in that regard. Unless you took the really quick route of finishing that DLC that is.

Jack B Nimble
Dec 25, 2007


Soiled Meat

PittTheElder posted:

Because they get in the way mostly. The quest are alright, but FO3 was my first fallout game, and I really enjoyed wandering around by myself trying not to get murdered; these games are way more fun in general if you disable fast travel, and turn gun damage way the gently caress up. Can't do that with companions that run into the line of fire for no reason.

I sorta agree with you: I really like the companions for their personality and stories but they either make small combats meaningless with their infinite ammo and their auto healing or they ruin hard fights by not being up to snuff and creating a fail state (if they die).

NPCs should just be unkillable on all difficulties but fall over and stop helping. I thought I'd like that trait before playing the game but in practice it wasn't harder really, it was just tedious. If I ran into a faction hit squad Boone would die over and over while I'm trying to power through what should be a fun firefight as quickly as possible to stop it.

For the smaller fights, meaning the 1 or 2 monsters you encounter in trickles while exploring, you'd need to tone down the NPCs infinite ammo, because having your "pet" clean up small enemies for you removes a lot of the game's resource management. I wouldn't want to give them MY bullets, but they could have their infinite ammo limited on a per fight basis, or their reload could be a lot longer.

It's not really as simple as I thought, because I do like the characters but they need some thought if the game can be balanced into something like a rewarding survival/exploration FPS RPG.

Lord Chumley
May 14, 2007

Embrace your destiny.

cubicle gangster posted:

Is NV worth playing on a ps3? I'm under the impression it was poo poo but i've got a craving for some fallout. if it's barely playable i'll skip it though.

No. The engine does not play well with the PS3 at all.

chitoryu12
Apr 24, 2014

The important lesson is to always buy Fallout for the PC. 3 and NV aren't that hard to run now due to their age and requirements, but it also means you have access to mods that let you fix a ton of the problems you might ordinarily find with them.

Also, NV is only linear if you're the kind of person to follow the plotted line without bothering to explore. The game never outright tells you "Okay, you can do whatever now" like Skyrim does (Skyrim literally ends the most linear part of the plot in the wide open center of the map and flings quest hooks at you until the main quest potentially gets buried under distractions within an hour), but even though it gives you an easy and expected path it also fills the path with shortcuts and side quests and dungeons to explore; you can even say "gently caress that" from the very start and run all the way to Vegas through the north if you're good/lucky enough, and there's no invisible walls or plot barricades that prevent you from doing it. You just need to be the kind of player who actually goes off the beaten path intentionally, rather than just following the road. and NPC directions

Saagonsa
Dec 29, 2012

mackintosh posted:

NV was morally ambiguous

What

RickDaedalus
Aug 2, 2009

The answer to slavery is somewhere in the middle.

Who Dat
Dec 13, 2007

:neckbeard: :woop: :downsbravo: :slick:
http://youtu.be/qjaoxw9VupE

Oh Francis :allears:

OwlFancier
Aug 22, 2013


I guess maybe you might trust house with the city rather than yourself or the NCR?

I never really finished FNV properly.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


OwlFancier posted:

I guess maybe you might trust house with the city rather than yourself or the NCR?

I never really finished FNV properly.

Well going your own way leaves the problem where Yes-Man is in charge of a legion of beefed securitrons and you really have no idea what he's gonna do with them I guess.

Anime Schoolgirl
Nov 28, 2002

OwlFancier posted:

I guess maybe you might trust house with the city rather than yourself or the NCR?

I never really finished FNV properly.
I chose the NCR ending the first time I played because I enjoyed the idea of the NCR ever-expanding east while the EBOS drifts back west and hopefully it explodes into a quagmire of misunderstanding and comedy

khy
Aug 15, 2005


What does the E stand for?

Anime Schoolgirl
Nov 28, 2002

khy posted:

What does the E stand for?

Eastern

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

I always had the feeling that NV was unclear on what the moral course of action was in much of its quests, including the endgame, which has the biggest moral question mark of all. It did not present the player with a clear "GOOD" vs "BAD" choice like F3 did. I prefer that ambiguity in my games.

Atomic Robo-Kid
Aug 18, 2008

.Blast.Processing.

New Vegas will always be better then Fallout 3 for a few simple reasons.

Nearly everyone is killable. The game practicly doesnt give a poo poo if you murder named NPCs, and its nice to play a game where you feel like the developer trusts you to have your own fun. ("Wanna go attack Ceaser? Go ahead. :colbert: Do what you want.") F3s unconscious NPCs made me feel like Bethesda didnt trust, or want me to really do what I want.

Super Slam and Paralyzing Palm. Making enemies go ragdoll is something I'll never get tired of.

Being able to have a blank slate character is something I'm sad that Fallout 4 likely won't have. It gets old being a vault dweller and I liked that the courier was already a part of the world and didnt need to recoil in horror at seeing ghouls for the first time.

Genocyber
Jun 4, 2012

PittTheElder posted:

Well that's what I did, including Boone, but then it comes back to the fact that the Capital Wasteland has much cooler things to see than the Mojave does.

I never understood this opinion. The majority of the attractions in FO3 are the same old thing, and the few unique things are usually really stupid (and not always in a good way).

cargohills
Apr 18, 2014

mackintosh posted:

I always had the feeling that NV was unclear on what the moral course of action was in much of its quests, including the endgame, which has the biggest moral question mark of all. It did not present the player with a clear "GOOD" vs "BAD" choice like F3 did. I prefer that ambiguity in my games.

um, actually, caesar's legion was pretty clearly the BAD choice

the NCR is the THIS FACTION HAS NO INTERESTING CHARACTERS APART FROM BOONE choice

while House was the I WANT TO TALK TO SOMEONE INTERESTING OH GOD THE NCR WERE SO loving BORING choice

edit: also the karma system in NV was totally hosed, you could enact loving genocide and then kill a few fiends and you'd be Jesus again

Saagonsa
Dec 29, 2012

mackintosh posted:

I always had the feeling that NV was unclear on what the moral course of action was in much of its quests, including the endgame, which has the biggest moral question mark of all. It did not present the player with a clear "GOOD" vs "BAD" choice like F3 did. I prefer that ambiguity in my games.

NCR: A republic that's imperialistic but far better than a lot of other options in the post-apocalypse

Legion: Unambiguously evil

House: Protects New Vegas but allows the rest of the wasteland to burn

computer parts
Nov 18, 2010

PLEASE CLAP

Shugojin posted:

It's linear in the sense that there are critter walls trying to make you follow the main quest path and around New Vegas you get the opportunity to just poo poo all over probability and get a ton of equipment and make those things not matter anymore.

Dead Money is excellent

Yes, exactly. For someone starting New Vegas for the first time they will probably go from Goodsprings to Primm down to the ruins of Nipton, up to Novac, and then take the road up to Freeside (doing some occasional side quests like the REPCONN stuff).

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Saagonsa posted:

NCR: A republic that's imperialistic but far better than a lot of other options in the post-apocalypse

Legion: Unambiguously evil

House: Protects New Vegas but allows the rest of the wasteland to burn

I'm glad everything was this simple for you.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge
While the Capital Wasteland is neat to explore, there's also so much about it that doesn't make any god drat sense at all. Besides the obvious stuff that's already been mentioned (Super Markets and Vending Machines still being stocked 200 years after the War and poo poo) there's a lot of settlements and stuff that just isn't belieable. The best example is Girdershade, a place that is two shacks built under an Underpass, and is also surrounded by Deathclaws. The only people living there are the chick that gives you the Nuka Cola Challenge Quest and the dude that really wants to gently caress the chick that gives you the Nuka Cola Challange quest.

And they still have running water, electricity food and everything else despite the fact that they don't live anywhere close to any towns or trading centers (I don't even think those wandering traders go by there, even if they did they would be murderd instantly because of those Deathclaws), they certainly can't do any farming because apparently no one can in the Capital Wasteland and still this is apparently a settlement. Of two shacks, at the edge of nowhere and Deathclaw Summer Camp.

All of Fallout 3 is just chock full of poo poo like that, it's just bad and lazy world building.

edit:

cargohills posted:


edit: also the karma system in NV was totally hosed, you could enact loving genocide and then kill a few fiends and you'd be Jesus again

That's because the Karma system is taken directly from Fallout 3, the game where you could be instantly forgiven for bombing Megaton and killing hundreds of people by giving the hobo outside of Megaton about 17 bottles of water.

Orange Crush Rush fucked around with this message at 18:53 on Jun 5, 2015

Genocyber
Jun 4, 2012

cargohills posted:

um, actually, caesar's legion was pretty clearly the BAD choice

the NCR is the THIS FACTION HAS NO INTERESTING CHARACTERS APART FROM BOONE choice

while House was the I WANT TO TALK TO SOMEONE INTERESTING OH GOD THE NCR WERE SO loving BORING choice

edit: also the karma system in NV was totally hosed, you could enact loving genocide and then kill a few fiends and you'd be Jesus again

IIRC they made the karma system do essentially nothing since they replaced it with the much better faction reputation thing. I think there's only a few times in the game where karma actually means anything, which is a good thing, since you can totally steal everything not nailed down so long as no one isn't looking.

Sharkopath
May 27, 2009

mackintosh posted:

I'm glad everything was this simple for you.

What are the positives of the legion because I havent seen much so far.

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Nelson Mandingo
Mar 27, 2005




mackintosh posted:

I'm glad everything was this simple for you.

NCR has a lot of depth but at no point does the Legion have any positives besides the fact there isn't any banditry in their lands. Which I guess is an ok tradeoff as long as the half of humanity I'm not has to live as unthinking slaves.

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