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Artificer posted:Are flu shots permanent immunizations to the flu? Yes. (You can still get the cold though, unless you join the cool kids and wear a gas-mask 24/7)
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# ? Jun 6, 2015 10:07 |
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# ? Apr 25, 2024 23:18 |
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The Lone Badger posted:Yes. Hell yes this is so cool.
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# ? Jun 6, 2015 10:18 |
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Zoe posted:Great then my most successful character so far is going to get sick, sounds like. I was assuming they were drinking out of the tank of the toilet, which realistically should be as clean as ordinary tap water. Rainwater usually is safe, but in the low chance that you get some poisoned water in there it'll gently caress up the entire batch. If you notice yourself feeling weaker after drinking from a container collecting rainwater, either dump it if you don't need it immediately and try again, save the bad water for crafting (you can use water from the sewer to boil your noodles and make it perfectly edible) or find a way to make it clean. Also don't drink water straight from the toilet.
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# ? Jun 6, 2015 10:23 |
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nftyw posted:Also don't drink water straight from the toilet. You should get a morale bonus from this if you're heavily Canine mutated.
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# ? Jun 6, 2015 10:27 |
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For anyone else starting out, throwing is incredibly good. Going from pointy sticks-> sharpened rebar-> wooden javelins-> lawn darts gives you very good damage progression and trains fabrication for other stuff. Just be careful when fighting spitters/boomers. The spitters acid will leak when they die and damage or destroy your thrown weapons and the boomer explosions (but not thier bile) will do the same. Carcer fucked around with this message at 12:48 on Jun 6, 2015 |
# ? Jun 6, 2015 11:06 |
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Galaga Galaxian posted:So while going over some recent looting hauls of a few gun-nut basements I took stock of what I have. I have some modest ammo supplies for several nice guns, but then I noticed a pile of 600 7.62mm rounds of some kind. "Awesome!, I'm gonna be blasting a rifle all day with this!" You can't take apart some ammo for some reason, and unfortunately that includes 7.62x25. I know, I was pissed too when I learned about that; I keep finding shitloads of that stuff! Also yes, reloading is awesome. You can take apart all these moon calibers and turn 'em into good ol' all-American 5.56 or .308 or what have you.
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# ? Jun 6, 2015 13:40 |
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Well, I finally got a Bad Day character all the way to a shelter, was recovering nicely when a Moose 360 no scope headshotted me while darning some socks.
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# ? Jun 6, 2015 14:19 |
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Just started playing. Slowly learning the ins and outs, but having lots of fun. So what's this I hear about zombies evolving?
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# ? Jun 6, 2015 14:33 |
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More special type zombies replacing the normal ones as time passes, certain special types get upgraded (shocker zombies -> shocker brutes, etc.).
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# ? Jun 6, 2015 15:01 |
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Is this a spawn thing, or a literal evolution in the Pokemon sense thing? Like if I leave a Shocker Zombie alone, is he going to turn into a Shocker Brute given time? Just wondering if that means there's an incentive to kill dudes to prevent them from evolving.
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# ? Jun 6, 2015 15:02 |
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Well, that was a disappointing way for my attack on the fungal thing to end. Autosave put me back way before I even started attacking. Maybe I should just go somewhere else and avoid it. Will this poo poo spread if I'm not nearby (since I know the game only loosely tracks stuff beyond a certain distance from you).
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# ? Jun 6, 2015 19:41 |
RoboChrist 9000 posted:Is this a spawn thing, or a literal evolution in the Pokemon sense thing? Like if I leave a Shocker Zombie alone, is he going to turn into a Shocker Brute given time? Just wondering if that means there's an incentive to kill dudes to prevent them from evolving. Even if it was a Pokemon thing it would take a few months for them to actually change. I'm pretty sure it isn't though - it primarily affects spawns you haven't seen yet, as in wilderness spawns (zombears and grim howlers and antlered horrors, oh my) and towns you haven't visited until, say, winter.
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# ? Jun 6, 2015 20:52 |
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How is the Ursine Vision trait? You can only start with it in the lab/escaped mutant scenarios, but it looks like it gives way more night vision than the normal night vision trait, with the tradeoff of being shortsighted and not starting with glasses. Is it worth it, or are glasses so rare that you're better off without it? The other concern is the autoturrets in the lab start. I'm not sure, but I think shortsightedness will mean you die before you can see them...
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# ? Jun 6, 2015 20:59 |
RPATDO_LAMD posted:How is the Ursine Vision trait? You can only start with it in the lab/escaped mutant scenarios, but it looks like it gives way more night vision than the normal night vision trait, with the tradeoff of being shortsighted and not starting with glasses. Is it worth it, or are glasses so rare that you're better off without it? The other concern is the autoturrets in the lab start. I'm not sure, but I think shortsightedness will mean you die before you can see them... Glasses are not terribly hard to come by once you can actually get to some houses, that said there is a night vision CBM which is long-term just plain better that's possible to find in labs. Turrets can be bypassed easily if you can manage to bust down a wall somehow - bombs/grenades should work, as does fire assuming you either have a fire extinguisher handy for after the fire burns a hole in the wall. You might also be able to smash it in with a solid weapon but it seems unlikely you'd find one in the lab itself that would work even with high strength.
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# ? Jun 6, 2015 21:27 |
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This is a really dumb question, but how do you smash things? I started as an evacuee novice martial artist, and the only useful things in my starting bunker are two cans of food, some bottles of water and cough syrup, two emergency blankets, and one emergency jacket. I've tried to just smash the bench with my bare hands, or wielding one of the cans, but it's taking approximately forever and every handful of smash attempts, the game tells me that I don't appear to be damaging the bench. Do I just need to venture out into the snow in the hopes of finding something stronger? (Incidentally my start seems neat. I have a crashed military APC in the square that has an M2 mounted on top. I imagine eventually I can repair this beast?)
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# ? Jun 7, 2015 01:30 |
Arcturas posted:This is a really dumb question, but how do you smash things? I started as an evacuee novice martial artist, and the only useful things in my starting bunker are two cans of food, some bottles of water and cough syrup, two emergency blankets, and one emergency jacket. I've tried to just smash the bench with my bare hands, or wielding one of the cans, but it's taking approximately forever and every handful of smash attempts, the game tells me that I don't appear to be damaging the bench. Do I just need to venture out into the snow in the hopes of finding something stronger? You need to have enough smashing power (str + weapon's bashing damage) to break things. If you don't have enough strength to break benches and lockers, you can probably use a rock to give you the extra bit you need. e: vvvv President Ark fucked around with this message at 01:44 on Jun 7, 2015 |
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# ? Jun 7, 2015 01:39 |
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Arcturas posted:This is a really dumb question, but how do you smash things? I started as an evacuee novice martial artist, and the only useful things in my starting bunker are two cans of food, some bottles of water and cough syrup, two emergency blankets, and one emergency jacket. I've tried to just smash the bench with my bare hands, or wielding one of the cans, but it's taking approximately forever and every handful of smash attempts, the game tells me that I don't appear to be damaging the bench. Do I just need to venture out into the snow in the hopes of finding something stronger? If the game tells you "you don't appear to be damaging the Foo", I'm pretty sure it means you cannot possibly smash it. Your ability to smash things is based on your weapon's bashing damage, and that tin can probably has pretty bad stats as a weapon. You should be able to grab a rock somewhere outside and smash benches and lockers with that. e: ^^^^ RPATDO_LAMD fucked around with this message at 01:53 on Jun 7, 2015 |
# ? Jun 7, 2015 01:41 |
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Gotcha, thanks. I'll go find a rock. EDIT: Yup, that worked. Two hits. I guess I didn't really need that morning anyways! EDIT 2: Another dumb question. I've got 2 splintered woods in my inventory. How do I turn them into wooden needles? For tools, I have: rock, cudgel, improvised picklock, makeshift crowbar, makeshift knife, some nails, and such. Arcturas fucked around with this message at 02:12 on Jun 7, 2015 |
# ? Jun 7, 2015 01:59 |
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You probably don't have enough skill. Make some makeshift lockpicks out of scrap metal or turn 2x4s into pointy sticks until you get fabrication level 1.
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# ? Jun 7, 2015 02:21 |
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RPATDO_LAMD posted:How is the Ursine Vision trait? You can only start with it in the lab/escaped mutant scenarios, but it looks like it gives way more night vision than the normal night vision trait, with the tradeoff of being shortsighted and not starting with glasses. Is it worth it, or are glasses so rare that you're better off without it? The other concern is the autoturrets in the lab start. I'm not sure, but I think shortsightedness will mean you die before you can see them... Glasses can be found in lab bedrooms fairly easily and there are usually plenty of bedrooms to check through. You will have indeed have trouble seeing turrets however, so it's in your best interest to find (regular) lenses or bifocals asap.
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# ? Jun 7, 2015 02:42 |
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Dareon posted:You probably don't have enough skill. Make some makeshift lockpicks out of scrap metal or turn 2x4s into pointy sticks until you get fabrication level 1. Alternatively, go pick through bushes or butcher corpses or craft makeshift slings until you have one level in survival, and then craft a significantly-more-metal bone needle. (It doesn't have any advantage except being cooler.) Unfortunately zombie bones don't work, so you'll have to go throw stones at a squirrel or something. e: Well here's something new: apparently the lab challenge can spawn you in a locked room, and the metal doors in labs can't be picked or crowbar-ed. I just spend the entire first day of my life cutting up my clothes into strings so I could make a homewrecker and smash through a reinforced glass wall. RPATDO_LAMD fucked around with this message at 04:05 on Jun 7, 2015 |
# ? Jun 7, 2015 03:01 |
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I found a mobile meth lab and I'm busy tearing plating off a wrecked apc and strapping it to the methvan. The system this game uses is so close to lego and its amazing.
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# ? Jun 7, 2015 12:34 |
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If we're still talking existing monsters we'd like to see more of, I'd like to see more robotic enemies in towns, as opposed to tucked away in labs and bunkers and such. I think tripod walkers, chicken walkers, secubots and skitterbots should be reasonably common spawns in cities. I think the damage they'll do to surrounding zombies will cancel out any increased difficulty for the player in having to deal with such tough opponents more often.
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# ? Jun 7, 2015 23:44 |
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i came across a chicken walker in a town. my character was shredded about three rounds later
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# ? Jun 8, 2015 00:03 |
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Liberal_L33t posted:If we're still talking existing monsters we'd like to see more of, I'd like to see more robotic enemies in towns, as opposed to tucked away in labs and bunkers and such. I think tripod walkers, chicken walkers, secubots and skitterbots should be reasonably common spawns in cities. I think the damage they'll do to surrounding zombies will cancel out any increased difficulty for the player in having to deal with such tough opponents more often. Make the first place you visit a gun store or pawn shop, set off the alarm and sit tight while the eyebot takes 80 pictures of you and gets a brigade of police bots to chase you.
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# ? Jun 8, 2015 01:28 |
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nftyw posted:Make the first place you visit a gun store or pawn shop, set off the alarm and sit tight while the eyebot takes 80 pictures of you and gets a brigade of police bots to chase you. WOOP WOOP More fun things to do: Build a control laptop to hack all the robots and build your own ridiculous army of riot bots. Just becomes a matter of not accidentally hacking or destroying the eyebots so they keep summoning more. ...or just kill them since they drop stuff like superalloy plates, plutonium cells, etc. Might be worth noting that robots can also be stunlocked with a bullwhip so you can safely melee them. Directional EMP cybermod kills them in 2~3 zaps. If you have an Internal Furnace you can eat wrecked robots for ~15000 energy since it goes based on weight/material and they're 300lb of steel+plastic. silentsnack fucked around with this message at 02:26 on Jun 8, 2015 |
# ? Jun 8, 2015 02:23 |
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Shaolin Tiger Style is hilariously effective. A 12-Str mall cop with 1 point each into melee and unarmed just effectively killed an entire mall, escaping in a scavenged van on day 5 with 486 kills, only 50 of which are not regular zombies. Only thing that gave him real trouble was the static NPC accidentally shooting him () and a couple police bots responding to the noise of a snack machine being forced. I even started with a point in dodging, but maybe one zombie in twenty actually gets an attack on me.
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# ? Jun 8, 2015 03:37 |
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How effective are Molotov Cocktails against, say, Brutes? I opened a door and found myself 5 tiles away from one. He's seen me, and I don't know whether I have better odds hucking a Molotov at him or just slamming the door and running. I have Quick and don't currently have any speed penalties, so I get 110 movement points. This is literally my first character ever and I have never fought a Brute before.
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# ? Jun 8, 2015 04:04 |
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silentsnack posted:WOOP WOOP This game.
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# ? Jun 8, 2015 04:23 |
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Mzbundifund posted:How effective are Molotov Cocktails against, say, Brutes? I opened a door and found myself 5 tiles away from one. He's seen me, and I don't know whether I have better odds hucking a Molotov at him or just slamming the door and running. I have Quick and don't currently have any speed penalties, so I get 110 movement points. This is literally my first character ever and I have never fought a Brute before. They'll burn, but unless you can stun him in the first few attacks you're better off just booking it.
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# ? Jun 8, 2015 04:26 |
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Personally, I don't find regular brutes or even hulks all that tough. One of my recent characters without any particularly high skills took down a hulk with nothing but 10 or so .44 magnum bullets. It seems like their slam attack isn't really all that damaging, provided you're decently armored and they don't knock you through a wall. It's the shocker brutes that send me running almost 100% of the time. If you're unlucky enough to be paralyzed when you get blasted the first time, it's basically instant death, and unlike normal brutes, trying to melee them is suicide even with very high melee skill and a good weapon.
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# ? Jun 8, 2015 05:05 |
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Sage Grimm posted:They'll burn, but unless you can stun him in the first few attacks you're better off just booking it. Thanks, I did so. One of the best decisions I made was deciding to carry a Nailboard trap around with me. It's a bit bulky, but boy it ties up people for the longest time, and I've never failed to recovered it even after 20 or so uses. It even works on skeletons somehow! Liberal_L33t posted:Personally, I don't find regular brutes or even hulks all that tough. One of my recent characters without any particularly high skills took down a hulk with nothing but 10 or so .44 magnum bullets. That's good to know, but I was equipped with a self bow, small game arrows, and a quarterstaff. I haven't seen a gun yet.
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# ? Jun 8, 2015 05:25 |
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Mzbundifund posted:How effective are Molotov Cocktails against, say, Brutes? I opened a door and found myself 5 tiles away from one. They're great for losing an enemy. The intense fires that create block LOS, they produce a bunch of smoke that also helps block, and the smoke helps hide your scent too.
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# ? Jun 8, 2015 05:45 |
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The Lone Badger posted:They're great for losing an enemy. The intense fires that create block LOS, they produce a bunch of smoke that also helps block, and the smoke helps hide your scent too. Ok, cool. I was afraid it would just result in me getting punched by a giant flaming fist instead of just by a giant fist. In other Nailboard Trap news, you apparently don't feel guilty if a zombie child dies by stepping on a nailboard trap. These things are so stinking handy.
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# ? Jun 8, 2015 05:49 |
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Vehicular homicide doesn't induce guilt either. Guy wanders up to yell at you and rudely tell you this is his territory? Get in your car and drive over him. No fuss, no muss!
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# ? Jun 8, 2015 06:24 |
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So there's bagged bologna and blocks of brioche and those foods rot, just like fruits, only slower. Fruit is all rotten at this point I think. But what about the food in tin cans? Those should be preserved right? Or do those go bad too? What do you guys do when you find a whole bunch of stuff that are out of tin cans/in plastic bags and will rot? Just save your preserved foods and stuff your face with the nonpreserved foods, I suppose? And what the hell is mugwort for?
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# ? Jun 8, 2015 07:32 |
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What do spore clouds do? I have a couple of fungus chilling all around my shelter, and I'd rather not go after them without fire, just in case they are nasty. We're keeping out of each other's way, but the spores are freaking me out.Artificer posted:But what about the food in tin cans? Those should be preserved right? Or do those go bad too?
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# ? Jun 8, 2015 08:03 |
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Fat Samurai posted:What do spore clouds do? I have a couple of fungus chilling all around my shelter, and I'd rather not go after them without fire, just in case they are nasty. We're keeping out of each other's way, but the spores are freaking me out. If left alone, eventually they fall to the ground and turn into baby fungaloids (I think this only happens on dirt); if other mobs come into contact with them, those mobs also may turn into fungal zombies if I'm not mistaken
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# ? Jun 8, 2015 08:23 |
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Artificer posted:And what the hell is mugwort for? There's a cooking/survival recipe where you can mix it with cooking oil to get mugwort oil, which apparently cures parasites.
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# ? Jun 8, 2015 08:28 |
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# ? Apr 25, 2024 23:18 |
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Artificer posted:So there's bagged bologna and blocks of brioche and those foods rot, just like fruits, only slower. Fruit is all rotten at this point I think. If a food has pale blue text it's perishable and will one day become inedible, if it's white the food will never go bad. With a good cooking/survival skill or the right tools you can preserve perishables for long term storage. Not everything in a tin can is non-perishable but typically it will last longer than other fresh foods. Fat Samurai posted:What do spore clouds do? I have a couple of fungus chilling all around my shelter, and I'd rather not go after them without fire, just in case they are nasty. We're keeping out of each other's way, but the spores are freaking me out. Fungaloids and various other fungus monsters produce spores, if left alone for long enough they have a random percent chance to turn into a new fungaloid/a patch of fungus terrain/nothing. Do not attempt to kill them in melee without at least a filter mask, better yet get some environmental protection on all your clothing slots, or you can become infected with spores which is HORRIBLE. They're harmless upon death however.
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# ? Jun 8, 2015 08:49 |