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frajaq
Jan 30, 2009

#acolyte GM of 2014


I'm fine with a Skyrim constellation system because it means someone will make a SPERG-equivalent and it will make the game even better

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Icept
Jul 11, 2001

Minorkos posted:

I'll wait for a mod that replaces VATS with slow motion though.

I'm preeeetty sure that was a part of the base game at the end of the presentation, which along with the dynamic crosshair, it looks like they've taken some of the best mods (project nevada) and implemented them from the start.

year199X
Oct 9, 2012
Grimey Drawer

Minorkos posted:

Shooters become really lovely when you try to make your skill with a gun scale with a number instead of your own player ability.

Maybe RPGs aren't your bag then because making you artificially bad at something that you slowly become artificially better at is kind of the point.

Generic Monk
Oct 31, 2011

Fojar38 posted:

If you pick the "I'm gay" option

todd i will pay over the odds if you put in the ability to play as a hardcore gbs poster. implement dynamic cucking, you know you want to

BattleCattle
May 11, 2014

All of my points are going into intelligence. I am determined to be smarter than my dog, though he wins at everything else, on account of being a dog.

SunAndSpring
Dec 4, 2013
Looks like Agility is back to being the god stat, as it affects stealth, which is always broken in Bethesda Games, and total Action Points, which seem to give you both guaranteed crits and sprint juice. Look, they really do remember the old games :downsrim:

chitoryu12
Apr 24, 2014

The marksman stock for the laser rifle listed "better melee damage". I think gun bashing has been added.

GastonEatTheEggs
Nov 7, 2012

Bholder posted:

IT'S NOTHING LIKE THE RPGS OF MY DAY!

Real RPGs have detailed dialog choices differentiated by your gender, race, intelligence, favourite animal, they also had hundreds of skills measured in 5 digit numbers at least.

Oh and of course back in the day we had no such things as voice acting, graphics or user friendly interface, this game has that so that must mean it's not a real RPG.


Those are not quite unrelated, the cost of writing a few thousand alternative dialog options for different characters is less than the cost of paying voice actors for a few thousand additional lines.

Minorkos
Feb 20, 2010

Icept posted:

I'm preeeetty sure that was a part of the base game at the end of the presentation
Like as an option? Did they show it in gameplay or just mention it? A timestamp, if you may

Anime Schoolgirl
Nov 28, 2002

chitoryu12 posted:

The marksman stock for the laser rifle listed "better melee damage". I think gun bashing has been added.
There was a pistol whip in the Atom Baby segment, so it definitely has.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

chitoryu12 posted:

The marksman stock for the laser rifle listed "better melee damage". I think gun bashing has been added.

I will never stop pistol-whipping raiders.

That is, unless they add a kick mechanic for unarmed. In that case, I will never stop kicking poo poo.

Praetorian Mage
Feb 16, 2008

Bholder posted:

IT'S NOTHING LIKE THE RPGS OF MY DAY!

Real RPGs have detailed dialog choices differentiated by your gender, race, intelligence, favourite animal, they also had hundreds of skills measured in 5 digit numbers at least.

Oh and of course back in the day we had no such things as voice acting, graphics or user friendly interface, this game has that so that must mean it's not a real RPG.

I'm pretty sure the Witcher games let you see the entire line instead of just a short preview. This isn't me bitching about advancement, although I admit I'm not a fan of having a voiced protagonist.

Planarch posted:

Those are not quite unrelated, the cost of writing a few thousand alternative dialog options for different characters is less than the cost of paying voice actors for a few thousand additional lines.

Also this.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Bholder posted:

IT'S NOTHING LIKE THE RPGS OF MY DAY!

Real RPGs have detailed dialog choices differentiated by your gender, race, intelligence, favourite animal, they also had hundreds of skills measured in 5 digit numbers at least.

Oh and of course back in the day we had no such things as voice acting, graphics or user friendly interface, this game has that so that must mean it's not a real RPG.

Why is being concerned that they are taking out all of the RPG elements of an RPG franchise worthy of hyperbole and mockery

Bholder
Feb 26, 2013

Anime Schoolgirl posted:

I can see this happening. I don't mind it, because skills mattered very little in Bethesda's system anyway, but if Obsidian gets their hands back in the game the percentages will be back and actually tuned properly.

I don't think percentage skills were that important in New Vegas, even there you chose 2-3 skills to max out and get all the dialog options for them, for the rest you can use magazines.

SPECIAL stats seemed more important since they were pretty hard to change permanently.

Orange Crush Rush posted:

Why is being concerned that they are taking out all of the RPG elements of an RPG franchise worthy of hyperbole and mockery

I react to hyperbole with hyperbole

frajaq
Jan 30, 2009

#acolyte GM of 2014


I hope some dialogue choices are still locked behind SPECIAL values tho :shobon:

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
lmao at no skills and Mass Effect style dialogue.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


Praetorian Mage posted:

I'm pretty sure the Witcher games let you see the entire line instead of just a short preview. This isn't me bitching about advancement, although I admit I'm not a fan of having a voiced protagonist.

The Witcher games have a short sentence paraphrasing it the dialogue. Usually longer than Mass Effect but not the whole line but it's easier to know what it'll make you say and the tone.

year199X
Oct 9, 2012
Grimey Drawer

Icept posted:

I'm preeeetty sure that was a part of the base game at the end of the presentation, which along with the dynamic crosshair, it looks like they've taken some of the best mods (project nevada) and implemented them from the start.

I think he means matrix bullet time, not the slowdown pick a target click head 4 times hit okay

megalodong
Mar 11, 2008

year199X posted:

Maybe RPGs aren't your bag then because making you artificially bad at something that you slowly become artificially better at is kind of the point.

If they're going to continue stuffing player skill-influenced things into an RPG then I'd prefer if they just removed any illusion of that thing being related to your character's own skills. Like the idea of character skills is great because it means you can play as a sharpshooter even if you the player are terrible at shooting both irl and ingame. But mixing it up so it's part char skill, part player aiming just sucks.

Same with lockpicking for that matter. Either make it a skill check so you can play a burgler or a sausagefingers, or just make it entirely that lovely minigame.

Obviously I'd prefer the skill system instead, but that's not gonna happen so...

Volkerball
Oct 15, 2009

by FactsAreUseless

Minorkos posted:

Like as an option? Did they show it in gameplay or just mention it? A timestamp, if you may

it was in the gameplay thing after he gets out of the vault and he's shooting mole rats. the percentages in vats were changing every second as the mole rat moved. no more pause unpause until you get vats percentage high enough to like it.

did ya'll see that loving deathclaw jump out of the ground? i wonder if they show up on your compass wheel thing or just pop up out of nowhere. if you can't see them at all until they're on you, that's terrifying.

Skeezy
Jul 3, 2007

Fallout 4 Pip-Boy Edition is up on Amazon, $120: http://www.amazon.com/exec/obidos/ASIN/B00YQ2KCWO/15-24-20/

SunAndSpring
Dec 4, 2013

Praetorian Mage posted:

I'm pretty sure the Witcher games let you see the entire line instead of just a short preview. This isn't me bitching about advancement, although I admit I'm not a fan of having a voiced protagonist.

The Witcher 3 shows like the first sentence of dialog. Fallout 4's way looks really goofy. Like they've gone back in time to Oblivion, where you'd just bark out poo poo like RUMORS or DARK BROTHERHOOD or EMPEROR and poo poo would show up, but now it's "Press Y to GET FOOD."

Anime Schoolgirl
Nov 28, 2002

Bholder posted:

I don't think percentage skills were that important in New Vegas, even there you chose 2-3 skills to max out and get all the dialog options for them, for the rest you can use magazines.
A lot of things needed 80/90 in a base skill, and 100 skill checks were a thing. You can still max out all of them by level 50, but that's just the consequence of leveling up to 50.

Plus, all the must-have perks required 90 skill. Jury Rigging, Long Haul :unsmigghh:

Zeron
Oct 23, 2010
I'm pretty sure Todd Howard said in the aftershow that skills were taken out for the preview to avoid spoiling them. Can't really be assed to actually look back through and find it though.

Pretty excited about most of the stuff that was shown, but the ingame UI looked awful and the pipboy UI looked like a reskinned version of the awful UI from 3/NV.

Flaky
Feb 14, 2011
Probation
Can't post for 3 years!

SunAndSpring posted:

Anyway, seems like they pulled anObsidian and implemented all the good mods from the [Fallout 3] Nexus into the base game. Good plan, really.

SunAndSpring
Dec 4, 2013

Zeron posted:

I'm pretty sure Todd Howard said in the aftershow that skills were taken out for the preview to avoid spoiling them. Can't really be assed to actually look back through and find it though.

Pretty excited about most of the stuff that was shown, but the ingame UI looked awful and the pipboy UI looked like a reskinned version of the awful UI from 3/NV.

Did he? Oh good, that's a relief.

Minorkos
Feb 20, 2010

year199X posted:

Maybe RPGs aren't your bag then because making you artificially bad at something that you slowly become artificially better at is kind of the point.

I can understand the sentiment of "there should be skills and using guns should suck rear end at level 1 and become insanely overpowered at level 50" because it's an RPG/Fallout, but on the other hand, it's also a video game that's supposed to be fun to play.

If Fallout 4 was an old fashioned isometric turn-based RPG, I would agree with you. But it seems more like a 1st person shooter game where you play the role of a vault dweller in a post-apocalyptic world. I just think of Bethesda's games as spinoffs at this point.

edit: welp skills still in the game whatever then

Generic Monk
Oct 31, 2011

year199X posted:

Maybe RPGs aren't your bag then because making you artificially bad at something that you slowly become artificially better at is kind of the point.

I think the point is that abstracting your skill with guns to a number works, or at least feels better with turn-based diceroll combat than it does when you're actually aiming and firing the gun yourself. In that situation you could make the skill affect things like your accuracy which kind of undermines being able to aim yourself and makes the combat feel worse than it should (or on the opposite end weirdly, overpoweringly accurate) or have it affect things like the damage and rate of fire, which makes absolutely no logical sense whatsoever. It's a difficult one, and I'm fine with simplifying it as long as it doesn't render the whole point of having skills, perks and stats in the first place (to build and roleplay a CHARACTER who is DIFFERENT to another character you might build) moot.

year199X
Oct 9, 2012
Grimey Drawer

Skeezy posted:

Fallout 4 Pip-Boy Edition is up on Amazon, $120: http://www.amazon.com/exec/obidos/ASIN/B00YQ2KCWO/15-24-20/

$120 for a plastic shell? gently caress that noise.

Maybe if it was nice heavy metal.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


That dumb mobile inventory app gimmick is totally my poo poo tho, hope it works well.

Yaos
Feb 22, 2003

She is a cat of significant gravy.

Zeron posted:

Pretty excited about most of the stuff that was shown, but the ingame UI looked awful and the pipboy UI looked like a reskinned version of the awful UI from 3/NV.
Are you joking? http://fallout.wikia.com/wiki/Pip-Boy_2000

Icept
Jul 11, 2001

year199X posted:

I think he means matrix bullet time, not the slowdown pick a target click head 4 times hit okay

yes thank you that is pretty loving clear when referencing project nevada you irradiated bum

around here at the 0:47-0:48 mark is something that looked like that in passing but is probably just vats from a first person perspective

Volkerball
Oct 15, 2009

by FactsAreUseless
when can i order the one right underneath the pip boy edition? the season passy deal.

Farm Frenzy
Jan 3, 2007

Bholder posted:

Oh and of course back in the day we had no such things as voice acting, graphics or user friendly interface, this game has that so that must mean it's not a real RPG.
bethesda games barely have these either

SunAndSpring
Dec 4, 2013
I am glad that they realized that having the knobs and dials for the Pip-Boy on the left side of the screen, which would make your arm cover up the screen, was dumb and moved them over.

Minorkos
Feb 20, 2010

Volkerball posted:

it was in the gameplay thing after he gets out of the vault and he's shooting mole rats. the percentages in vats were changing every second as the mole rat moved. no more pause unpause until you get vats percentage high enough to like it.

did ya'll see that loving deathclaw jump out of the ground? i wonder if they show up on your compass wheel thing or just pop up out of nowhere. if you can't see them at all until they're on you, that's terrifying.

Oh, I wanted bullet time during which you can shoot freely. Like Max Payne.

OwlFancier
Aug 22, 2013

frajaq posted:

I wonder if the rank system is with tiered percentiles, that could cool too

If, as someone said before, there is also a rank in gun nut, it could be that Science! is the name of a perk you can put multiple ranks into.

Bholder
Feb 26, 2013

Anime Schoolgirl posted:

A lot of things needed 80/90 in a base skill, and 100 skill checks were a thing. You can still max out all of them by level 50, but that's just the consequence of leveling up to 50.

Plus, all the must-have perks required 90 skill. Jury Rigging, Long Haul :unsmigghh:

That's what I said, get 100 on the 2-3 skills you want to specialise in, anything less is not really worth it.

BattleCattle
May 11, 2014

SUDDENLY, DEATHCLAW

HELP ME DOG

*splat*

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Flaky
Feb 14, 2011
Probation
Can't post for 3 years!

Orange Crush Rush posted:

Why is being concerned that they are taking out all of the RPG elements of an RPG franchise worthy of hyperbole and mockery

Agreed, why cant people be happy with pen and paper. Maybe we can stretch to including dice at max.

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