You know, this thread has inspired me to finally try out some "proper" roguelikes and ToME4 is kicking my rear end so hard. Is there an idiot's guide to Maj'Eyeal anywhere? In other news, Ziggurat still pending, I got a cold and figure I'm hard enough to understand even when I don't sound like a death metal singer.
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# ? Jun 24, 2015 11:02 |
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# ? Jun 14, 2024 16:22 |
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The Tome 4 wiki has some character specific guides and some general advice, although some of it is a little outdated. Looking up the general zone order can be pretty helpful. I only just recently picked it up myself, having a lot of fun with it, though I cheated a little with an 'unlock all' addon because I don't have all that much playtime.
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# ? Jun 24, 2015 13:36 |
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ousire posted:So I gave Caves of Qud a try today. The idea of running around as a crazy mutating freak is pretty appealing. Though after seeing Beeme play the game with a tileset, it's kinda hard to get into the game with the default ASCII. Are those tiles available for people who have the steam beta? Yes. The devs said to expect a public release around July 15th.
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# ? Jun 24, 2015 14:08 |
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ADOM Ultra-Ending Attempts Episode 11
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# ? Jun 24, 2015 15:02 |
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JamieTheD posted:Not only fully released, the developer finished two more games after it (Solium Infernum and Six Gun Saga), and then realised he really wanted to make actual board games. Wishing them luck on that one! Yeah, I am interested in seeing the boardgame he makes especially as he is just thinking about a space based one too now. Yeah physical is very different, although it does make me laugh that instead of trying to investigate anything you just trash the house. At the end of the day while you may miss out on perks from quests you can still get loads of XP and items from doing so.
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# ? Jun 24, 2015 15:05 |
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It's really great you got your save back, this has been a very interesting read and I hope you actually manage the insanity of the Ultra ending. I've never even managed to beat the game
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# ? Jun 24, 2015 15:20 |
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Nice to see the backup worked! And I'm very interested to see how you're gonna do the tower of flames as a drakeling
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# ? Jun 24, 2015 15:28 |
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Off to great start!* 1. Boffo - Tears of a * for selected values of great.
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# ? Jun 24, 2015 15:59 |
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btw here's something that will likely crash Noteye in the future: handling a slot machine in the casino will, at least up til release 49 for me, instantly dumpster Noteye. it wont crash the game entirely, but it will gently caress the UI (in tiles mode at least) after you view the "Noteye's crashed!!!" message. after a couple of minutes of panicking i found out it doesn't permanently ruin anything though, everything's fixed on restart. so just get all the money you want in one go and restart. Or it may be a bug not introduced until later versions and you'll be totally fine, who know?!?! keep manual backups anyway because fuckin' adom.
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# ? Jun 24, 2015 16:08 |
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Jade Star, in Ironcast is it better to do your best to always keep one defensive system topped off, and then slowly work towards getting the other one up there? I wonder mostly because it seems like if you only lose one level of defense per turn, then the energy/coolant cost of keeping one level of engines up all the time is the same as keeping three levels of engines up, but you're always better off. (this also seems like it's flat out better for the final boss) Also, spoiler tags to hide nitpicky energy-use thoughts from someone who has never played the game and you probably want to ignore . On energy use, if on turn 1 you have 9 energy, with shields (4/1) and engines (3/2, but first activation is 2/1 because you collected 6), what's the best way to set yourself up? I'd think that going engines -> engines -> shields would work (2+3+4 energy = 9 energy), since shields -> shields wastes your special ability. However, engines -> engines -> engines (2+3+3 = 8) seems like it might be neat even though it leaves you vulnerable to light machineguns, since it sets you up to top off engines and slowly pump shields on later rounds. Alternatively, if you can use your second or third match on the first turn to collect energy, you could get to 2 shields & 3 engines on the first turn. (9 energy if you get 1 shields, 2 engines at first, then if you grab 6 energy you can go to 2 shields 3 engines) Also, you should really think about using that -1 energy, +1 coolant shield aug. You've got the "20 free coolant" ironcast ability, which seems like it'd solve any coolant problems caused by the shield aug you've got there. And that'd help a lot with your increased energy consumption. E.g. turn 1 you could go 2x engines + shield (8 energy), then collect 7 energy and top both off. (2+3+3)
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# ? Jun 24, 2015 17:06 |
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Arcturas posted:Jade Star, in Ironcast is it better to do your best to always keep one defensive system topped off, and then slowly work towards getting the other one up there? I wonder mostly because it seems like if you only lose one level of defense per turn, then the energy/coolant cost of keeping one level of engines up all the time is the same as keeping three levels of engines up, but you're always better off. (this also seems like it's flat out better for the final boss) It depends on the enemy, but it's important to remember that maintaining one level of shields/engines costs exactly the same as maintaining three levels of shields/engines. Hardened engines and dense shields cost 7 total energy to maintain, unless you're playing Aeres Powell, in which case it costs 6 energy if you match six at once. Walter Kylock comes out ahead in the same scenario, where if you match six you'll only pay five energy (4 for shield and 1 for engine). Make sure you maintain enough shields, at a minimum, to prevent splash damage and mitigate the majority of light cannon fire. I generally prefer to spent turn one maxing out all defenses and making sure my energy is topped off, even if it means that I can't gather any ammunition on the first turn, because once they're both up to three it's cheaper to keep them there than it is to raise them later. And yes, Jade should totally have taken the -1 energy, +1 coolant shield aug - coolant is the only resource in the game available up front and shifting energy costs on shields to coolant is a no-brainer when you have coolant refill. Yes, it means that maintaining shields and drives costs 5 coolant a turn instead of four (less if you have rare versions of one or both), but it's _so_ worth it. Olesh fucked around with this message at 17:57 on Jun 24, 2015 |
# ? Jun 24, 2015 17:53 |
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Yeah, that's what I thought. He even took the augment, he just hasn't installed it yet.
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# ? Jun 24, 2015 18:01 |
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Oh hey, I got one of the ultra-important items I need for this quest! It's beyond valuable. Time to kick it around and touch it as little as possible! I love ADoM
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# ? Jun 24, 2015 18:30 |
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Geokinesis posted:Off to great start!* It looks like nearly every encounter has a horror check. Is that basically a time limit on characters who don't have high wands or pentacles?
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# ? Jun 24, 2015 18:39 |
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2. I ain't afraid of no
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# ? Jun 24, 2015 18:44 |
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wiegieman posted:It looks like nearly every encounter has a horror check. Is that basically a time limit on characters who don't have high wands or pentacles? Every encounter (well not normal doors and traps) has one so you can't neglect wands, however once you've faced it once that game you don't have to again, so once you've face one wandering imps/whatever you just get the fight or flee option later rather than a new horror check. If you are buff enough to smash the imps/whatever you could be winning back sanity as one of the rewards. Also a Swords/Cups character will have a much easier time with traps and fighting the more physical enemies and those can be just as deadly. Boffo would be great if we'd have run into any traps by now, as we'd evade them easily an probably get something good, but ughh. FairyNuff fucked around with this message at 18:52 on Jun 24, 2015 |
# ? Jun 24, 2015 18:48 |
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Does http://enemygame.net/ count as a rogue-like? It's usually referred to as one, though it recently removed permadeath. It's still much more punishing than most games with regards to saving. You can save at hotels, but it's pretty expensive and you can only reload when your entire squad is dead, meaning you won't save often and most likely lose a lot of progress. I don't want to start a discusion about what is or isn't a true Roguelike. If the OP says it's ok, I'd like to LP it for this thread.
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# ? Jun 24, 2015 19:08 |
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Myron posted:Does http://enemygame.net/ count as a rogue-like? It's usually referred to as one, though it recently removed permadeath. It's still much more punishing than most games with regards to saving. You can save at hotels, but it's pretty expensive and you can only reload when your entire squad is dead, meaning you won't save often and most likely lose a lot of progress. I don't want to start a discusion about what is or isn't a true Roguelike. If the OP says it's ok, I'd like to LP it for this thread.
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# ? Jun 24, 2015 19:16 |
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Myron posted:Does http://enemygame.net/ count as a rogue-like? It's usually referred to as one, though it recently removed permadeath. It's still much more punishing than most games with regards to saving. You can save at hotels, but it's pretty expensive and you can only reload when your entire squad is dead, meaning you won't save often and most likely lose a lot of progress. I don't want to start a discusion about what is or isn't a true Roguelike. If the OP says it's ok, I'd like to LP it for this thread. OP's post said as long as it has procedural generation and permadeath then it's OK, this sounds like an invocation of the Mystery Dungeon/One Way Heroics clause* that states it is still a roguelike even if there is saving or carry-over ugrades. In short: *that I made up out of whole cloth
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# ? Jun 24, 2015 19:54 |
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wiegieman posted:It looks like nearly every encounter has a horror check. Is that basically a time limit on characters who don't have high wands or pentacles? No, although there is an actual time limit to the game. Until GeoKinesis mentions it, though, I won't. This is, as an aside, the second shittiest luck I've seen in an Occult Chronicles run. The first was that of the reviewer for Rock Paper Shotgun, whose character actually lost his sanity to trying to pick the lock on a door. (There is one event there that is slightly spoiled at the beginning, even though it's not one that I've found occurs often.)
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# ? Jun 24, 2015 20:23 |
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Sorites posted:I reflexively thought of Tik'srvzllat as female too, before you commented on it. I think my brain understands that name as a corruption of 'Tiamat' somehow. It's the Pink G.
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# ? Jun 24, 2015 20:32 |
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JamieTheD posted:No, although there is an actual time limit to the game. Until GeoKinesis mentions it, though, I won't. That event is the best for new players though
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# ? Jun 24, 2015 20:45 |
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bathroomrage posted:OP's post said as long as it has procedural generation and permadeath then it's OK, this sounds like an invocation of the Mystery Dungeon/One Way Heroics clause* that states it is still a roguelike even if there is saving or carry-over ugrades. I just noticed that there's still permadeath when you're playing on hard - which I have been doing all along apparently - so I'll start the LP tomorrow or so.
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# ? Jun 24, 2015 21:14 |
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omeg posted:Yes. The devs said to expect a public release around July 15th. That's good to know! I'll keep my eye out for it. Is the price known yet?
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# ? Jun 24, 2015 21:20 |
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3. From Cradle to RIP Boffo. So yeah a magic focussed character next to show off quests, spells and hopefully more than like 6 rooms!
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# ? Jun 24, 2015 21:31 |
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ousire posted:That's good to know! I'll keep my eye out for it. Is the price known yet?
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# ? Jun 24, 2015 22:36 |
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ousire posted:That's good to know! I'll keep my eye out for it. Is the price known yet? I believe Unormal said $10, but don't quote me on that.
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# ? Jun 24, 2015 22:37 |
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So as far as I can make out, the "card game" boils down to either (a) you happen to have a court card in a suit represented in the top section, in which case WIN, with some utterly random score, or (b) you don't, in which case FAIL, with a score of 0-3.
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# ? Jun 24, 2015 22:47 |
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Ghostwoods posted:So as far as I can make out, the "card game" boils down to either (a) you happen to have a court card in a suit represented in the top section, in which case WIN, with some utterly random score, or (b) you don't, in which case FAIL, with a score of 0-3. It's a little more complicated than that. The higher the card's denomination, the higher the points you get for beating it. So half the reason court cards are so drat powerful is because they're worth more. Not helping is the fact that horror checks get nasty early. I've won checks with entirely numbered cards. Complicating this is that you can bank the court card's points, plus the 1 point for a numbered card by beating a numbered card with a court card (And sometimes win the check there and then), or you can save the court card in the hope that another court card comes up, for big money. Essentially, here's the points. Top is the cards you have to beat, and they start unrevealed unless you have some ability that reveals them. Beating a card nets you the points from both the card you played and the card you beat. You have to play a card if you have the same suit. Numbered cards - 1 pt. Pages - 2 pts. Knights - 3 pts. Queens - 4 pts. Kings - 5 pts. (SPOILER) Major Arcana - 7 Pts. So, for example, numbered beaten by a Page is 3 Pts toward the check, and Queen beaten by a King is a whopping 9 points. Court cards are powerful, but you can beat early checks with just numbered. Hand size is important in a check. EDIT: Essentially, it's risk management. If something has a lovely Trick or Hand size, it might not be worth trying if the difficulty is over 3xTrick/Hand size. And that's a thing that'll happen a fair bit if you have a lovely stat, as they're often paired in the sense of, for example, Wands determines the difficulty, but Pentacles determines the Trick/Hand size. JamieTheD fucked around with this message at 23:00 on Jun 24, 2015 |
# ? Jun 24, 2015 22:57 |
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JamieTheD posted:It's a little more complicated than that. The higher the card's denomination, the higher the points you get for beating it. So half the reason court cards are so drat powerful is because they're worth more. Not helping is the fact that horror checks get nasty early. I've won checks with entirely numbered cards. Complicating this is that you can bank the court card's points, plus the 1 point for a numbered card by beating a numbered card with a court card (And sometimes win the check there and then), or you can save the court card in the hope that another court card comes up, for big money. This is a good explanation. Although another major factor is the order in which your turn the cards over, you might be feeling safe due to a face card in your hand but you reveal a king of the same suit before any other number card and it is wasted. ( Assuming you don't have a lesser value card to play.)
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# ? Jun 24, 2015 23:41 |
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Ironcast Run 3, Walter Kylock piloting the Pembroke, Days 8-10 Well it's boss time again. Video just went up, only showing in like 380p for me right now, so give it a little time i guess?
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# ? Jun 25, 2015 01:10 |
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Jade you are so bad at managing your board! You take individual piles of ammo rather than clear one line and then grab a big pile, clearing the board more than if you did the two smaller piles. On the other hand that 1 HP was bullshit and is why I almost exclusively target armor. EDIT: Also it's a massive dick move that they decided to change the boss battles so scrap can appear there. Onmi fucked around with this message at 02:20 on Jun 25, 2015 |
# ? Jun 25, 2015 02:15 |
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Hey Caves of Qud is a really cool game, here's something that's basically the same, right? AlphaMan, the New Beginning A forgotten footnote in the history of roguelikes, but it has its charm!
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# ? Jun 25, 2015 04:34 |
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Tendales posted:Hey Caves of Qud is a really cool game, here's something that's basically the same, right? Okay, this looks really cool. There need to be more Gamma World-style roguelikes.
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# ? Jun 25, 2015 05:06 |
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TooMuchAbstraction posted:Okay, this looks really cool. There need to be more Gamma World-style roguelikes. Alphaman is the best.
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# ? Jun 25, 2015 05:12 |
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I remember Alphaman! I played it... must have been 15 years ago now. Good to see some weird old ones represented!
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# ? Jun 25, 2015 06:15 |
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Really ought to do a run of Alphaman again. Some of that game is amazing. The Elvis boss fight, the first of them, is also amazing. But that's another day. For now, know that most buildings really aren't worth exploring. Tunnels are, but, as noted, sometimes you get stuff that can hit you from out of sight, and at an early level, it's easy to get greedy and die.
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# ? Jun 25, 2015 06:36 |
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biosterous posted:Oh hey, I got one of the ultra-important items I need for this quest! It's beyond valuable. Time to kick it around and touch it as little as possible! Is there ever a way to control corruption, or a reason to want it?
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# ? Jun 25, 2015 06:58 |
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Glazius posted:Is there ever a way to control corruption, or a reason to want it? Some of the mutations can be net beneficial, depending on your character. If the benefit is applicable to your build and the flaw doesn't matter, you're golden. Most mutations aren't worth having, because most drawbacks aren't possible to entirely work around. You don't get to pick which mutations you get, except by repeatedly triggering mutations and curing them with scrolls. This rarely proves worthwhile.
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# ? Jun 25, 2015 07:14 |
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# ? Jun 14, 2024 16:22 |
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There's also the Chaos Knight that may need corruptions for class powers. I'm not sure. Haven't tried playing one yet.
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# ? Jun 25, 2015 09:24 |