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Poil
Mar 17, 2007

Colonization and exploration works again. :toot:

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Joopjan
Nov 5, 2009
This patch (barring bugs) and common sense in general seem really good. Ive started playing again after a 1 year breakand its amazing how much more fleshed out eu4 is right now. I can still remember the complaints when eu4 just launched that it had less features then eu3

Pellisworth
Jun 20, 2005

Last Emperor posted:

Any thoughts on the beta patch at the moment now the colonisation/reformed bug has been fixed?

I'd probably hop on it, there don't seem to be any other major bugs that have cropped up relative to the live version, and the beta includes a ton of bug fixes.

Probably the biggest changes are buffs in AT from sieges, up to 1.0/year AT from maintaining forts, and the change to development cost calculation. You get +1 Diplomat at King rank gov't and +1 leader at Emperor which is a nice quality of life improvement and once again makes Aristocratic ideas pretty terrible.

Bunch of new NI sets. A few map changes, Tuscany is now Florence (Tuscany is a formable monarchy) and a couple of the other Italian minors now have more varied colors. Sudtirol/Trent is now Venetian culture. Ternate and Tidore (the Moluccan islands) each get +3 goods produced to help them start out.

Joopjan
Nov 5, 2009
Biggest change for me is the fact that the size of combat morale on the map got doubled and is much more useable now

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Pellisworth posted:

I'd probably hop on it, there don't seem to be any other major bugs that have cropped up relative to the live version, and the beta includes a ton of bug fixes.

Probably the biggest changes are buffs in AT from sieges, up to 1.0/year AT from maintaining forts, and the change to development cost calculation. You get +1 Diplomat at King rank gov't and +1 leader at Emperor which is a nice quality of life improvement and once again makes Aristocratic ideas pretty terrible.

Bunch of new NI sets. A few map changes, Tuscany is now Florence (Tuscany is a formable monarchy) and a couple of the other Italian minors now have more varied colors. Sudtirol/Trent is now Venetian culture. Ternate and Tidore (the Moluccan islands) each get +3 goods produced to help them start out.

Is it less awful to play a non-European than at release?

Average Bear
Apr 4, 2010
Isn't Trent linguistically German, even today? Was it Italian back then?

Deutsch Nozzle
Mar 29, 2008

#1 Macklemore fan
What's the trick to retaining the Imperial throne (as Austria)? I find it's an uphill battle to get even a single elector to back me.

Tahirovic
Feb 25, 2009
Fun Shoe

Jackson Taus posted:

How are you doing this, are you vassalizing electors or are you bribing them somehow? Which electors did you vassalize?

I restarted until I got my dynasty onto the Bohemian throne, then I vassalized Mainz and the Palatinate (who lost territory in a war).

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Deutsch Nozzle posted:

What's the trick to retaining the Imperial throne (as Austria)? I find it's an uphill battle to get even a single elector to back me.
That's strange, I've had not had much trouble in my recent Austria game. Are you annexing HRE members and thus making the electors dislike you? Anyway, I think your efforts are best spent on the electors who can't vote for themselves, those being Trier and Cologne. With them in your pocket, someone else would have to get 3 other electors on their side, which rarely happens. Beating down aggressors within the Empire also helps you gain authority faster, and high authority makes electors more likely to pick you. Plus you get better bonuses if there are a ton of HRE princes.

Party In My Diapee
Jan 24, 2014
Can the Holy Roman Emperor declare war on member states?

Tsyni
Sep 1, 2004
Lipstick Apathy

Back To 99 posted:

Can the Holy Roman Emperor declare war on member states?

Yes.

Cast_No_Shadow
Jun 8, 2010

The Republic of Luna Equestria is a huge, socially progressive nation, notable for its punitive income tax rates. Its compassionate, cynical population of 714m are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich.

Alliances and royal marriage help a lot. Always be improving relations you have a spare diplomat for a reason. Legitimacy helps so dont tank it. Watch your diplo rep annexing vassals early hurts before you get your bonuses to it. Be careful when you pass reforms as it tanks authority, doing it with a 70 year old ruler and tight election is not a good plan.

Also watch your ae and oe.

First few are hardest then you should basically be perma emporer.

Tsyni
Sep 1, 2004
Lipstick Apathy
What the gently caress. Playing a Najd game. Declared war on Hejaz, we are at war. In the middle of the war they ally with the ottomans who join the war. I guess they joined because it's a defensive war, but how did they ally with the ottomans when they were already at war? Ottomans are my friends as well, they don't hate me or anything.

Elman
Oct 26, 2009

I played another Kongo game all the way to 1530 before realizing it was weird that the Europeans still hadn't reached western Africa :haw:

You'd think I would have noticed when I started colonizing. Time to start over I suppose.

Elman fucked around with this message at 19:11 on Jul 1, 2015

Randarkman
Jul 18, 2011

Just ruined my Revolutionary France game due to hubris. I had it all planned out on how I was going to dominate Europe and spread the revolution, then the time came to take Italy by declaring war on Milan, which would bring in Spain without her normal allies, those wars had usually gone okay in the past and now I was more confident then ever having well over 200,000 soldiers and super high morale, however due to my confidence I did not look to closely on the armed forces of all of Milan's allies and then it turns out that they can grab something like 400,000+ soldiers out of their rear end and that the king of Bohemia is a god on the battlefield and everything turns into a loving disaster as they all pile into the opening battle in the Alps like its a loving clown car. gently caress me so hard. Trigger bankruptcy, due to my complete unwillingness to give into their demands and hope that I can still force it to a standstill by sending my armies to knock some of the secondary participants out of the war, then the war ends and the revolution is over and it's all for nothing.

Guess I'll just have to take another go at it, because I really want to do this thing with making revolutionary client states everywhere and dismantle the HRE and get the better than Napoleon achievement :((((

https://youtu.be/hKOQno7OYuI?t=11s

Randarkman fucked around with this message at 19:11 on Jul 1, 2015

Alikchi
Aug 18, 2010

Thumbs up I agree

I've been playing as the Aztecs for the first time and I wanted to say that the Doom mechanic and Mesoamerica in general are really fun. It's a whole different paradigm and it promotes a fun style of gameplay. Good job Pdox.

Poil
Mar 17, 2007

Trying to afford three colonists as Ternate is a bit tricky.

I just noticed that if you zoom in as far as you can on Australia you can spot a few kangaroos. Incidentally my one colony on the island/continent has a slight penalty to its trade good price because "protestants don't eat fish". :v:

Poil fucked around with this message at 19:29 on Jul 1, 2015

Pellisworth
Jun 20, 2005
Looks like you need one up-to-date, fully maintained fort for every 50 development to max out your 1 AT/year

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Pellisworth posted:

Looks like you need one up-to-date, fully maintained fort for every 50 development to max out your 1 AT/year
That sounds like a good ratio.


Poil posted:

Trying to afford three colonists as Ternate is a bit tricky.
I bet!

Poil posted:

I just noticed that if you zoom in as far as you can on Australia you can spot a few kangaroos. Incidentally my one colony on the island/continent has a slight penalty to its trade good price because "protestants don't eat fish". :v:
There are also some crocodiles I thought.

Donald Duck
Apr 2, 2007

Tsyni posted:

What the gently caress. Playing a Najd game. Declared war on Hejaz, we are at war. In the middle of the war they ally with the ottomans who join the war. I guess they joined because it's a defensive war, but how did they ally with the ottomans when they were already at war? Ottomans are my friends as well, they don't hate me or anything.

You can still ally when you didn't declare the war. The penalty is -1000 for offensive wars

Poil
Mar 17, 2007


I just auto discovered some land. Western Africa and almost the whole South America out of nowhere. Weird.

Bort Bortles posted:

There are also some crocodiles I thought.
I can't see any. :(

Punished Chuck
Dec 27, 2010

GreyjoyBastard posted:

Is it less awful to play a non-European than at release?

Yeah. They still have the increased tech costs but they no longer get penalties to monarch points and the units have been rebalanced to be competitive at tech parity.

alcaras
Oct 3, 2013

noli timere
Do we know when 1.13 is going live (out of beta)?

Party In My Diapee
Jan 24, 2014

alcaras posted:

Do we know when 1.13 is going live (out of beta)?

Should be at least several weeks, because that's when Wiz said he'd add localizations for other languages.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Back To 99 posted:

Should be at least several weeks, because that's when Wiz said he'd add localizations for other languages.
He said that the beta patch is a beta patch because the whole office will be on vacation like...the whole month of July.

Party In My Diapee
Jan 24, 2014

Bort Bortles posted:

He said that the beta patch is a beta patch because the whole office will be on vacation like...the whole month of July.

Socialism :bahgawd:

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Typical Paradox :rolleyes:

Bold Robot
Jan 6, 2009

Be brave.



Thoughts on idea choices for a Dutch minor --> Netherlands campaign? Trying to figure out how early to take exploration.

VDay
Jul 2, 2003

I'm Pacman Jones!

Pellisworth posted:

Looks like you need one up-to-date, fully maintained fort for every 50 development to max out your 1 AT/year

Hah was literally about to ask if anyone's figured the formula out. Sounds about right, and will make it so that you have to actively build forts if you're not playing in Europe to keep that AT bonus rather than just passively getting it for essentially free. 20 forts for a 1,000 dev empire seems perfectly acceptable, although it might end up being a bit of a mess if you're playing as a European power.

alcaras
Oct 3, 2013

noli timere

Bort Bortles posted:

He said that the beta patch is a beta patch because the whole office will be on vacation like...the whole month of July.

o.O

So I guess I should just play on 1.13 beta? Is that better/more stable/less buggy than 1.12 live?

Trujillo
Jul 10, 2007

Donald Duck posted:

You can still ally when you didn't declare the war. The penalty is -1000 for offensive wars

Except for when you're attacked by a coalition. Then you still get a -1000 penalty to allying.

Speaking of coalitions, how much AE on average does it take for someone to join a coalition against you? As Florence I got too ambitious and took out Siena when I still had a little bit of AE and got jumped by everyone. It was still a decent trade off for me because even though the coalition made me release Sardinia I still kept Siena which is way better but I'd still rather avoid big coalitions.

Arrhythmia
Jul 22, 2011

Trujillo posted:

Except for when you're attacked by a coalition. Then you still get a -1000 penalty to allying.

Speaking of coalitions, how much AE on average does it take for someone to join a coalition against you? As Florence I got too ambitious and took out Siena when I still had a little bit of AE and got jumped by everyone. It was still a decent trade off for me because even though the coalition made me release Sardinia I still kept Siena which is way better but I'd still rather avoid big coalitions.

30 AE before the AI will start to consider joining coalitions. If you hover over AE in the peace deal whether or not someone will consider joining a coalition.

Yashichi
Oct 22, 2010
So apparently France can rival the Papal State at the start of the game

Elman
Oct 26, 2009

Just vassalized Dagbon and Benin in 5 years, looks like I'm doing oka--



:stare:

Pinback
Jul 22, 2012

I've been having real awful dreams about giant apocalyptic machinery
just mowing us all down...
The AI really needs to be better at knowing when it's beat (or when it's won). I've been dragged into far too many wars that just drag on forever for no real reason because the AI for some reason has no interest in just taking it's wargoal and going home. The AI fights every war like it's all or nothing, which can be super frustrating. My Flanders game was hosed up pretty bad because I was called into a defensive/coalition war with my ally AI France, who then not only lost but insisted on losing badly. Instead of ending the war when it was obviously lost and making sane concessions, France just kept going until it was collapsing in on itself, handing the enemy a 100% warscore victory and releasing a bunch of my hard earned territory. If you're not a co-belligerent in a war, it shouldn't be that hard/costly to peace out. The AI should be a bit more keen on getting you out of the war so it can focus on it's objectives than extracting as many punishing concessions as possible at every turn.

I mean those kind of grinding, gently caress everyone over total wars can and should happen -- but not every war, especially not in the early game.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Yeah the AI is a little retarded. It's loving infuriating that it's easier to peace out of most wars on day 1 than it is after fighting (and winning!) a few battles because then all those WE STILL GOT EM BOSS modifiers kick in.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

alcaras posted:

o.O

So I guess I should just play on 1.13 beta? Is that better/more stable/less buggy than 1.12 live?
The 1.13 beta was Real Bad until the hotfix today, now it should be fine because of the incredible number of bugfixes and improvements provided.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Elman posted:

Just vassalized Dagbon and Benin in 5 years, looks like I'm doing oka--



:stare:

Thanks for reminding me I haven't played Songhai for a while, they're next after Hamburg!

PrinceRandom
Feb 26, 2013

Persia has good trade goods and now I have too much money.

Is trade supposed to go from Aden to Zanzibar and not the other way?

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Frontspac posted:

The AI really needs to be better at knowing when it's beat (or when it's won). I've been dragged into far too many wars that just drag on forever for no real reason because the AI for some reason has no interest in just taking it's wargoal and going home. The AI fights every war like it's all or nothing, which can be super frustrating. My Flanders game was hosed up pretty bad because I was called into a defensive/coalition war with my ally AI France, who then not only lost but insisted on losing badly. Instead of ending the war when it was obviously lost and making sane concessions, France just kept going until it was collapsing in on itself, handing the enemy a 100% warscore victory and releasing a bunch of my hard earned territory. If you're not a co-belligerent in a war, it shouldn't be that hard/costly to peace out. The AI should be a bit more keen on getting you out of the war so it can focus on it's objectives than extracting as many punishing concessions as possible at every turn.

I mean those kind of grinding, gently caress everyone over total wars can and should happen -- but not every war, especially not in the early game.

This, honestly, is my biggest long standing complaint with the game.

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