Grimman007 posted:On the stats screen, I noticed that if you press enter over a skill, it changes color. Help screen says this "toggles skill training"; does this mean that it's turned off, or that you become more focused in that skill? It means that it's turned off for training. I think if you have an activity like shooting a gun that trains two skills at the same time you can turn off one of them to make all the training go towards one skill (which can be good for boosting marksmanship/archery quicker), but that's really the only use it potentially serves.
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# ? Jun 29, 2015 04:57 |
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# ? Apr 25, 2024 05:59 |
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This game is loving insane. I just narrowly missed running over a necromancer during a handbrake turn, so I took my hands off the wheel and started shooting mid-skid. This is way way better than nethack.
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# ? Jun 29, 2015 05:34 |
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Ignatius M. Meen posted:It means that it's turned off for training. I think if you have an activity like shooting a gun that trains two skills at the same time you can turn off one of them to make all the training go towards one skill (which can be good for boosting marksmanship/archery quicker), but that's really the only use it potentially serves. You can turn off a skill like Melee or Driving that keeps tanking your Focus if you decide you're skilled enough now.
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# ? Jun 29, 2015 08:23 |
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Ignatius M. Meen posted:It means that it's turned off for training. I think if you have an activity like shooting a gun that trains two skills at the same time you can turn off one of them to make all the training go towards one skill (which can be good for boosting marksmanship/archery quicker), but that's really the only use it potentially serves. I don't think it works like that. Each skill's XP gain is usually calculated separately, not as a fraction of the total XP reward. It might help if you want to e.g. train marksmanship with a coilgun without increasing pistol skill, since high enough skill levels make it harder to gain xp from guns. But that only seems worthwhile if you have absolutely no good pistols, and you plan to do all your real shooting with a rifle.
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# ? Jun 29, 2015 08:39 |
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Doesn't every skill increase subtract from your focus, which in turn affects the rate at which all skills train? I'm pretty sure it's still more economical to train just one skill instead of two at a time, provided you want one skill and not the other.
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# ? Jun 29, 2015 08:50 |
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Robco Certified is go! http://smf.cataclysmdda.com/index.php?topic=10667.0
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# ? Jun 29, 2015 10:36 |
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The wiki is not helping-- how do I learn the recipe for a scabbard? I've found a nice rapier and I'd like a way to carry it when I need my hands for something else. Figures that a previous, now deceased character in a deleted world found scabbards lying around by the dozen, but no swords, while this character found a nice sword but no scabbard.
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# ? Jun 30, 2015 05:04 |
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Iunnrais posted:The wiki is not helping-- how do I learn the recipe for a scabbard? I've found a nice rapier and I'd like a way to carry it when I need my hands for something else. You don't need to learn a recipe to make scabbards. You need Cutting Weapons at 1+.
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# ? Jun 30, 2015 05:06 |
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Is there a specific place where the glassblowing book is likely to spawn or do I just have insanely bad luck pilfering libraries and mansions?
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# ? Jun 30, 2015 06:15 |
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queserasera posted:Is there a specific place where the glassblowing book is likely to spawn or do I just have insanely bad luck pilfering libraries and mansions? It's just a very uncommon drop I think. I just finished up a game with a character who looted 7-8 mansions and maybe 5 towns worth of libraries and never found a copy. Fortunately you don't need it for much, either; glass sheets and bottles are trivial to loot anywhere, and you can hit up labs for flasks.
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# ? Jun 30, 2015 06:17 |
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Any particular tricks to making the experimentals run faster? Things get painfully slow at high spawn rates.
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# ? Jun 30, 2015 06:26 |
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AceRimmer posted:Any particular tricks to making the experimentals run faster? Things get painfully slow at high spawn rates. What tileset are you using, and what zoom level are you set at? Things slow way the gently caress down for me when there's too much displayed on the screen at once, even if nothing particularly interesting is happening within my immediate field of view. I've also found that random NPCs can cause a lot of slowdown if you don't have them set to spawn really infrequently.
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# ? Jun 30, 2015 17:09 |
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Angry Diplomat posted:What tileset are you using, and what zoom level are you set at? Things slow way the gently caress down for me when there's too much displayed on the screen at once, even if nothing particularly interesting is happening within my immediate field of view. I've got random NPCs at .25 but I will crank them down further, thanks!
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# ? Jun 30, 2015 19:05 |
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What does "You hear a rattling noise coming from inside yourself" mean?
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# ? Jun 30, 2015 21:04 |
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Just a guess, but do you have any malfunctioning bionics installations?
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# ? Jun 30, 2015 21:06 |
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Grimman007 posted:What does "You hear a rattling noise coming from inside yourself" mean? It appears that you have managed to eat a live rattlesnake. But nah, I checked the malfunctioning bionics list on the wiki and I don't see anything mentioning a rattle. I agree with Terezaz in that it seems like a bionic issue but I can't say for certain.
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# ? Jun 30, 2015 21:12 |
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Grimman007 posted:What does "You hear a rattling noise coming from inside yourself" mean? I've gotten this effect with certain kinds of artifacts. Have you picked up anything from anomalies (e.g., an item sitting in the center of a in a big pile of flaming/electric rubble)?
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# ? Jun 30, 2015 21:17 |
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Grimman007 posted:What does "You hear a rattling noise coming from inside yourself" mean? Your skeleton is trying to escape. You need to subdue it.
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# ? Jun 30, 2015 21:24 |
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VStraken posted:I've gotten this effect with certain kinds of artifacts. Have you picked up anything from anomalies (e.g., an item sitting in the center of a in a big pile of flaming/electric rubble)? Strange temple actually, but yeah. It's a "Robe of Shattered Death". Int +4, extra thin and light.
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# ? Jun 30, 2015 21:24 |
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Grimman007 posted:Strange temple actually, but yeah. It's a "Robe of Shattered Death". Int +4, extra thin and light. I think that means it might also have a chance to make noise randomly as you do things while wear it, then
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# ? Jun 30, 2015 21:29 |
DOWN JACKET FETISH posted:Your skeleton is trying to escape. You need to subdue it. Now I am thinking of the first Wishmaster's Persia scene where the first guy to summon the djinn asks to be shown wonders and somebody's skeleton does exactly that. We just need to figure out how to make djinns fit the sci-fi/nether dimension lore and this can be a real piece of advice.
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# ? Jul 1, 2015 03:05 |
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Is it possible for a lab to spawn without a finale? I've found two separate staircases to the lowest-so-far level of this one, but both of them lead to dead-end rooms with no exits. Is that just the end of the lab or should I come back with some way to bust down concrete and look for more?
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# ? Jul 1, 2015 03:57 |
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RPATDO_LAMD posted:Is it possible for a lab to spawn without a finale? I've found two separate staircases to the lowest-so-far level of this one, but both of them lead to dead-end rooms with no exits. Is that just the end of the lab or should I come back with some way to bust down concrete and look for more? I don't think it can just not spawn. Check for alternate staircases on the previous floor, or yeah, come back later and just dig your own way through if you want. Or just find another lab, it's a functionally infinite game world so there's no shortage.
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# ? Jul 1, 2015 04:14 |
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Tuxedo Catfish posted:I don't think it can just not spawn. Check for alternate staircases on the previous floor, or yeah, come back later and just dig your own way through if you want. Or just find another lab, it's a functionally infinite game world so there's no shortage. This is actually the fourth lab I've visited (and the last one visible on my map). I went a little crazy after building myself a Heavy Survivor Suit. Two were ice labs (so I didn't go past the first floor), and the other had a "Subprime Access Terminal" that my character is too dumb to do anything with other than electrocute himself and spawn manhacks. All that lab loot has left my guy all frankensteined out on bionic mods. I have almost every single power-generating bionic, 3000 energy capacity, and pretty much just a cranial flashlight to spend the power on. Oh yeah and I can bionically tell the time and weather.
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# ? Jul 1, 2015 04:30 |
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Subprime Access Terminals are the "lol gently caress you, it's a dud" of lab finales. They aren't even fully implemented and it's likely that if they were the effects of activating them would be bad for you anyways.
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# ? Jul 1, 2015 04:32 |
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Why can't I cover this atomic nightlight in a sheet or something while I'm hauling it back to my secret base so that every zombie within a hundred meters doesn't make a beeline for me?
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# ? Jul 1, 2015 07:23 |
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Sometimes the Cataclysm inventory system would make way more sense if you had to put stuff in containers.
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# ? Jul 1, 2015 07:32 |
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Putting things on a backpack and then dropping it when entering combat would be cool and all, but probably not worth the hassle of managing several inventory screens.
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# ? Jul 1, 2015 10:11 |
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Wait. Does that mean that I have light constantly shining through the windows in my car since I installed an atomic lamp in the middle of it? poo poo. And my curtains obviously don't extend to the windshield. Any ideas? I can wear a blindfold for sleeping but sometimes I dont want to attract literally all the zombies to my car at night with my lamp. Atomic nightlights are supposed to just be 1 square versions of the lamp's light right? Is that 3x3 or something?
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# ? Jul 1, 2015 10:26 |
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Artificer posted:poo poo. And my curtains obviously don't extend to the windshield. Any ideas? I can wear a blindfold for sleeping but sometimes I dont want to attract literally all the zombies to my car at night with my lamp. Two options that I like: 1) Create an closed-in section of your vehicle for sleeping. You can't see out of it (all opaque parts), but you don't need to. (Basically like the back part of a winnebago, with an opaque door between the driving cab and the living section) 2) Replace your windscreen with a shutter door. Open it when you're driving (wind in your hair). Close it when you stop.
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# ? Jul 1, 2015 10:29 |
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RPATDO_LAMD posted:Is it possible for a lab to spawn without a finale? I've found two separate staircases to the lowest-so-far level of this one, but both of them lead to dead-end rooms with no exits. Is that just the end of the lab or should I come back with some way to bust down concrete and look for more? Haven't seen it posted yet, but I've encountered this before and found the solution. I've found that RARELY, some labs can screw up their room generation so that the finale is still on the bottom floor, just completely inaccessible from any other point in the lab. The only way to get to it is to jackhammer, usually just a few diagonal walls, right in. No way for you to know which way to go unless you look through walls with the debug commands for a while.
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# ? Jul 1, 2015 10:31 |
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Maybe it's the vehicle parts mod packaged with the release that I am using but I definitely have a curtain over my windshield that I close whenever I'm not driving. Also I think you can stick a camera to the outside and not even have a windshield and just drive using the camera? Dunno about that haven't tried it but I feel like I saw a post somewhere on the DDA forums of someone doing that.
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# ? Jul 1, 2015 17:54 |
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I don't think ants really have this whole "food" thing figured out. I just explored an anthill and their food chambers had more Megaman blasters than actual edible stuff. I found six of those things, plus a couple of metabolic interchanges.
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# ? Jul 1, 2015 18:10 |
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They are also filled with insanely nutritious ant eggs if they aren't averse to cannibalism. It's seriously kinda overpowered. I made a big run through a hill and managed to get enough eggs to make months and months worth of powdered eggs for like no real work.
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# ? Jul 1, 2015 18:14 |
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Moridin920 posted:Maybe it's the vehicle parts mod packaged with the release that I am using but I definitely have a curtain over my windshield that I close whenever I'm not driving. I've done that! The camera gives you a limited view range, I didn't count but I"d say around 40 tiles view range, amounts to around half of your screen. Zombies however have no clue what's going on if they can't see or smell you. They'll come towards the sound, but if you use an electric engine then there isn't much sound to come to.
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# ? Jul 1, 2015 18:23 |
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Kayle7 posted:I've done that! The camera gives you a limited view range, I didn't count but I"d say around 40 tiles view range, amounts to around half of your screen. Zombies however have no clue what's going on if they can't see or smell you. They'll come towards the sound, but if you use an electric engine then there isn't much sound to come to. I have a repurposed APC that I stripped the gas engine out of and replaced with a large electric engine... I still have that tiny windshield but I guess I may as well replace that poo poo with more plating and install cameras. The limited view range is too bad but I feel pretty limited with my 1 tile windshield anyway so it probably won't be much difference. Thanks! If they come towards to sound (say I run into a house or whatever) but there's no smell and they don't see me will they just go 'huh big chunk of metal' and leave it alone or will they start bashing to see what's up?
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# ? Jul 1, 2015 18:39 |
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Moridin920 posted:I have a repurposed APC that I stripped the gas engine out of and replaced with a large electric engine... I still have that tiny windshield but I guess I may as well replace that poo poo with more plating and install cameras. The limited view range is too bad but I feel pretty limited with my 1 tile windshield anyway so it probably won't be much difference. Sometimes they do start bashing it and trying to break it, the bastards! Also be sure you install a camera control system or you won't be able to see what the cameras are showing
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# ? Jul 1, 2015 18:48 |
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Larry Parrish posted:Sometimes the Cataclysm inventory system would make way more sense if you had to put stuff in containers. They want to do this but don't want to actually implement it until someone comes up with / codes a way for the game to automatically put poo poo in bags for you in a way that doesn't require tons of micromanagement.
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# ? Jul 1, 2015 23:34 |
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I believe atomic lights ARE squelched if you put them in a floor container or something of that nature, but don't quote me on that as I haven't done it myself yet.
Coolguye fucked around with this message at 00:29 on Jul 2, 2015 |
# ? Jul 2, 2015 00:25 |
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# ? Apr 25, 2024 05:59 |
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Maybe not. I know from my lab starts that if you stand on the same tile as them with the night vision trait, it still knocks your sight radius down to 1 just like other light sources. Lamps aren't as important now they've fixed the sun anyway. You can actually craft fine through the entire day now, instead of suddenly becoming blind at 2pm. edit: ah, floor container. Yeah, in that case they probably are.
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# ? Jul 2, 2015 01:36 |