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Jet Jaguar
Feb 12, 2006

Don't touch my bags if you please, Mr Customs Man.



Looks like a lot of people had some good arguments about maybe not moving to Steam, THEN taking a break.

Steam release moved to 2016

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Drone_Fragger
May 9, 2007


It was some good arguments, I think the most pressing one was that new players who don't know tynan would be up in arms that the developer hosed off right after launch, and the benefits of steam release are very few compared to the existing system.

Baloogan
Dec 5, 2004
Fun Shoe
good on him.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
A11b is out, no email notification is going to be sent so FYI!

http://ludeon.com/blog/2015/07/alpha11b-released/

quote:

Full change list:

Colonists will now try to avoid pathing outside their allowed area.
Open doors equalize temperature faster.
Much, much smarter sapper escort AI.
Sapper now avoid mining high-health ore while finding tunnelling paths.
Reorganized and clean up options menu and graphics settings.
Mods config page shows load order of mods.
Toxic fallout kills plants much more slowly.
Enemies (especially wargs) now ignore unpowered unmanned turrets and mortars.
We no longer allow buying back prisoners you just sold as a way to insta-recruit anyone.
Can no longer sell rotten items.
Treatment result is now indicated with a text mote, not a global message.
Adjusted a bunch of sound volumes.
Fixed pirate merchants only bringing slaves when population is high. This should be reversed.
Reworked how slave prices are calculated so they take injuries, capacities, and skills into account better.
Colonists now harvest planted trees on their own.
Optimizations to grower work scan algorithms.
Cleanup on main menu background image.
Smelt slag recipe can use do until you have X.
Siegers can never use melee weapons (too exploitable).
New sound: warg voices.
New sound: treatment.
New sound: medicine used successfully.
Player-created backstories and translations have been updated.
About 150-200 bugfixes – some big, some small.

Splode
Jun 18, 2013

put some clothes on you little freak

Flesh Forge posted:

A11b is out, no email notification is going to be sent so FYI!

http://ludeon.com/blog/2015/07/alpha11b-released/

thanks!

Looks like a p. good patch

Megasabin
Sep 9, 2003

I get half!!

Taeke posted:

I'm not worried at all. For one thing, having a stable build that won't be updated for say, 6 months, allows the modders to really go hogwild. They'll have the time to really create cool things with the knowledge they won't have to spend time keeping up with the regular updates. This will also allow modders to work together, build on eachother's stuff, etc more.

One of the biggest complaints I've seen is the limited interaction with other factions, and we already had mods addressing that not just by creating more unique factions, but also with interactions, such as traders coming by and setting up a tent near your base. This will only be expanded on, I think. The base game is limited, yeah, but the modding potential is huge and we've already seen there's a lot of talented people creating extra content. They won't stop just because Tynan is taking a break.

Even if he never returns to it and leaves it as is, I've had more hours of entertainment from Rimworld than I've gotten from most other games, and I think I'll get a lot more out of it before I'm burned out.

Except Ark is at best a fun time waster that gets old fast. No one will be speaking about it or playing it in 6 months.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Splode posted:

thanks!

Looks like a p. good patch

Enjoy your busted mods!

Splode
Jun 18, 2013

put some clothes on you little freak

Flesh Forge posted:

Enjoy your busted mods!

I don't use any yet, haven't needed to

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Dang you're missing out, there are some really awesome UI mods that don't change gameplay or balance in the slightest, they just make the game work a lot better.

EdB Interface (shows colonist icons on the top of the screen among various other things)
https://ludeon.com/forums/index.php?topic=5258.0

Pawn State Icons (shows various icons over colonists that illustrate things they're experiencing e.g. "I'm cold" "I'm hot" "I'm sad")
https://ludeon.com/forums/index.php?topic=9163.0

Taeke
Feb 2, 2010


Megasabin posted:

Except Ark is at best a fun time waster that gets old fast. No one will be speaking about it or playing it in 6 months.

Never played Ark and I honestly don't really see what it has to do with my post. Is it heavily moddable as well?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Taeke posted:

Never played Ark and I honestly don't really see what it has to do with my post. Is it heavily moddable as well?

I think he meant to post in reply to the person who was talking about Ark being a good example of a development team.

OwlFancier
Aug 22, 2013

Updating the OP AGAIN ARGH.

BRB pooping
Apr 17, 2008
Holy poo poo, i´ve been waiting for this

https://docs.google.com/document/d/1Ma3kFSDZHA4aE_7SSw8CyKCccWF4Dfj0KDQ_A8UB-hI/pub

Tamable animals, buyable tame animals, animals will nuzzle colonists for happy thoughts

Tsyni
Sep 1, 2004
Lipstick Apathy

BRB pooping posted:

Holy poo poo, i´ve been waiting for this

https://docs.google.com/document/d/1Ma3kFSDZHA4aE_7SSw8CyKCccWF4Dfj0KDQ_A8UB-hI/pub

Tamable animals, buyable tame animals, animals will nuzzle colonists for happy thoughts

Now we need baby animals and animal breeding. Animal trade shows. Make friends with the pirates for the annual rodeo.

BRB pooping
Apr 17, 2008

Tsyni posted:

Now we need baby animals and animal breeding. Animal trade shows. Make friends with the pirates for the annual rodeo.

Yeah :3:

And armor for animals,ridable animals, animals that can haul from faraway stockpiles, animals that plough the fields etc etc

I have not taken any consideration to the amount of work requierd for this to happen, but i trust that Tynan will do it before he takes his much needed vacation

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug

Tsyni posted:

Now we need baby animals and animal breeding.

July 7
You can sell your tame animals.
Appropriate tame female animals are milkable and your colonists will periodically milk them to yield milk, a raw food resource.
Female animals can be pregnant and give birth.
Male animals sometimes approach nearby female animals and mate with them. This can make them pregnant.

Jamus
Feb 10, 2007
It's time to fill my colony with so many cats my computer crashes

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
What I want to know is can I start a human breeding program so I can have a steady diet of baby meat :black101:

Also holy loving poo poo ZOMBIE BABIES :black101:

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Flesh Forge posted:

Also holy loving poo poo ZOMBIE BABIES :black101:

It's been done.

https://www.youtube.com/watch?v=8A6cHcAqZE8

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Not in Rimworld though :black101:

he1ixx
Aug 23, 2007

still bad at video games
I picked this up today and its pretty cool so far. It seems like you can really hose yourself if you don't use your starting steel wisely. I had no idea it wasn't easily mineable.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Rimworld is an absolutely wonderful game, and it's still growing. Enjoy :)

e: From yesterday's change log:

quote:

- Pawns have life stages through which they progress (baby, juvenile, adult). They can only reproduce in some stages.
- Life stage changes body size, health scale, hunger rate, meat amount, leather amount, move speed.

It looks like Baby Rancher will eventually be a thing holy loving poo poo!

Flesh Forge fucked around with this message at 03:41 on Jul 10, 2015

Fans
Jun 27, 2013

A reptile dysfunction
Looking forward to making a baby skin hat.

Smooth as silk.

Drunk in Space
Dec 1, 2009
I thought he was taking a break from this for a bit?

OwlFancier
Aug 22, 2013

After the next version, I believe.

Schwza
Apr 28, 2008
Is Pawn state icons out of date? I've redownloaded it a few times and can't get it to work.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Check the end of the thread for it, a third party recompiled it and released it separate from the mod author.

https://ludeon.com/forums/index.php?topic=9163.150

Alaan
May 24, 2005

I wonder if he'll drastically tweak the timescale or just be handwavy about how soon pawns and animals change stages. I'd imagine some tiny percent of games go to a point where you could reasonably raise a kid to a functional adult.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Well if you define "functional" as "good in sandwiches"

evilentity
Jun 25, 2010
There is not way in hell it will take 18 years or to make an adult. It would be pretty much pointless like that.

Slime
Jan 3, 2007
In some of the fluff you see in character profiles and such, I think it mentions flash cloning. You could easily justify having kids grow up fast by buying some of that tech off a merchant or something, and rather than cloning them just speed up their aging.

jBrereton
May 30, 2013
Grimey Drawer
Why is so much garbage being added to this game that was quite tight and good.

packetmantis
Feb 26, 2013

jBrereton posted:

Why is so much garbage being added to this game that was quite tight and good.

Why are you such a boring prick.

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

jBrereton posted:

Why is so much garbage being added to this game that was quite tight and good.

Don't download the updates then.

Opal
May 10, 2005

some by their splendor rival the colors of the painters, others the flame of burning sulphur or of fire quickened by oil.

packetmantis posted:

Why are you such a boring prick.

This is a really weird response.

MrWillsauce
Mar 19, 2015

Flesh Forge posted:

At least he's pretty good about supporting mods, unlike Toady.
Toady built the game so it could be easily modded through the raws, gave the Stonesense guys exclusive access to the Dwarf Fortress source code so they could make their graphics mod, and made a whole subforum for mods on his website. Dwarf Fortress is one of the most easily modifiable games that exists. The game even comes with instructions on how to modify it. I don't really understand your statement.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Looking at how DFHack and Dwarf Therapist work and what they have to go through to update them, yeah I'm pretty comfortable saying DF is not friendly to modders.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Another tidbit from Tynan's work log:
"Refactored pawn graphics to use GraphicDatas."

Sounds like he'll be integrating Pawn State Icons, or adding a similar function, which is great.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Let's see what Tynan's doing toda-
"Added amniotic fluid spray to birth."

:catstare:

"Refactored filth to use ‘cluster’ graphic with defined color. Blood, pod slime, vomit, and amniotic fluid can now share graphical assets."

:dogbutton:

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OwlFancier
Aug 22, 2013

Game's staying true to its roots.

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