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# ? Jul 7, 2015 03:27 |
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# ? Apr 26, 2024 19:37 |
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yes.
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# ? Jul 7, 2015 03:30 |
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Looking good!
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# ? Jul 7, 2015 03:35 |
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# ? Jul 7, 2015 03:38 |
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Yessss! If I saw that cover at a used book store, I'd snatch it right up. Alehkhs fucked around with this message at 03:56 on Jul 7, 2015 |
# ? Jul 7, 2015 03:53 |
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So out of curiosity how do you even pronounce qud? I've been pronouncing it like cood.
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# ? Jul 7, 2015 03:57 |
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i say it like mud
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# ? Jul 7, 2015 04:04 |
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Awesome! posted:i say it like mud I say cud myself, dunno where you are getting the M from
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# ? Jul 7, 2015 04:11 |
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It's pronounced coq.
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# ? Jul 7, 2015 04:50 |
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Geokinesis posted:I say cud myself, dunno where you are getting the M from thanks dad
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# ? Jul 7, 2015 04:53 |
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I pronounce it "blueballs".
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# ? Jul 7, 2015 04:57 |
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kwud, obviously.
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# ? Jul 7, 2015 05:04 |
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Edwhirl posted:So out of curiosity how do you even pronounce qud? I've been pronouncing it like cood. Cud, like what cows eat.
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# ? Jul 7, 2015 05:31 |
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I don't see any caves there.
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# ? Jul 7, 2015 06:07 |
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Personally I say it "qud"
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# ? Jul 7, 2015 06:17 |
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PleasingFungus posted:kwud, obviously.
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# ? Jul 7, 2015 07:19 |
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pleased to announce that i will be writing the Caves of Qud official novelization.
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# ? Jul 7, 2015 07:40 |
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Alehkhs posted:Yessss! If I saw that cover at a used book store, I'd snatch it right up. I was actually thinking this looked like the cover of a novel, has the right font and everything.
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# ? Jul 7, 2015 13:31 |
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StarkRavingMad posted:I bought it, it seems very feature-complete with the main thing missing right now being certain side-branches to the ascent that aren't in yet. The UI is probably the most polished I've seen in a non-graphical roguelike. It's a lot of fun. It's REALLY hard, maybe a little unfairly so at time right now, but it's still in balancing and the side branches should help a little with the difficulty scaling, from what I understand. StarkRavingMad posted:the side branches should help a little with the difficulty scaling, from what I understand. That said, it's hard, but once you are familiar with all the mechanics, you can win a lot of runs, as I think it should be in any good roguelike. This is what I'll want to balance the final game for, once the branches are all in there to balance. The top player right now can win pretty much every run using the stealth+speed+hacking approach. To my knowledge no one has yet won going the blow everything away route (some have come close), but that is intended to be hard mode, and is probably too difficult as is for the last few floors, because it's more balanced against some of the later content you don't have access to yet (in the branches). Lilli posted:I was actually thinking this looked like the cover of a novel, has the right font and everything.
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# ? Jul 7, 2015 15:14 |
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Galaga Galaxian posted:I don't see any caves there. It is grue. You may get eaten by a dork.
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# ? Jul 7, 2015 15:18 |
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Edwhirl posted:So out of curiosity how do you even pronounce qud? I've been pronouncing it like cood. I think handofLuke pronounced it "kud" like what cows chew in one of the roguelike conferences.
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# ? Jul 7, 2015 15:19 |
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Obviously it's pronounced like "queued".
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# ? Jul 7, 2015 15:20 |
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I remember someone earlier in thread was talking about being interested in going in on a three pack for cogmind with two other goons. Did anyone ever take you up on that offer, because I think Im at the point where Im interested enough to go in on it.
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# ? Jul 7, 2015 15:21 |
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Lilli posted:I remember someone earlier in thread was talking about being interested in going in on a three pack for cogmind with two other goons. Did anyone ever take you up on that offer, because I think Im at the point where Im interested enough to go in on it. I don't know, but I'd do that too; $20 I'm willing to pay, $30 is just pushing it.
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# ? Jul 7, 2015 15:31 |
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Helical Nightmares posted:I think handofLuke pronounced it "kud" like what cows chew in one of the roguelike conferences. yeah it's cud https://www.youtube.com/watch?v=U03XXzcThGU
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# ? Jul 7, 2015 16:50 |
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If you're using me as a font of truth about any topic, something has gone very, very wrong.
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# ? Jul 7, 2015 16:57 |
It's pronounced "Qud", obviously, I don't get why this is confusing.
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# ? Jul 7, 2015 17:51 |
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Kyzrati posted:"This guy" here. Thanks and yes about this: Oh I didn't know you posted here! Very cool game and it's quickly rising among my favorite roguelikes. And yes, the more I play of it the better I get, although I haven't won one yet. The attachment mechanic certainly leads to some fun stories. Like jettisoning nearly everything during a firefight that I was going to lose and zipping away as nearly core-only at double fast speed -- I was laughing at the thought of this massive combat bot suddenly crumbling to pieces and its brain flying away. Or the opposite: I managed to kill a pretty hefty mid-game jerk with me down to nothing but a chainsword. Rolling out the door after that armed with double Penetrators and high-end attachments from my enemies' scrap was a cool "WHATS UP NOW" moment. I do need to get better at stealth running. I probably need to use fabricators a little more to be sure I have that gear in place before I get too high. But yeah, I'd agree with the contention that going heavy should be viable, even if it is hard mode - but as you say, I understand that branching should help. A question (and feel free to answer this as specifically or as vaguely as you like, since I understand you may want to preserve some mystery on this mechanic): what raises alert level? I assume it's killing stuff, failing hacks, and wanton destruction, but I never feel quite clear on whether I'm making a big dumb mistake that is screwing me. For example, is blowing away a few green guys here and there for parts/matter okay, or am I doing the equivalent of murdering civilians and bringing the world down on me?
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# ? Jul 7, 2015 18:06 |
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Prism posted:So, new Roguelike question: Cogmind. I bought the alpha a week ago and have been playing it non stop. It's extremely engrossing, polished, and feature deep. I'm looking forward to the branches, new features like traps, and greater unveiling of the plot, but as is it feels like a complete game. I think it's worth the current asking price. Now, I refuse to play stealthy-like. All of my runs are combat based and I tend to get 'asploded around Factory 4. Each run through I'm getting better, and can consistently get to the late mid-game. Once I can routinely get to the end-game with a combat build I'll post something more in-depth. One thing I've noticed to a successful gun run is AoE EMP weapons. They don't drain matter like rocket or grenade launchers; they don't obliterate enemy units so there's more parts to scavenge; and their downsides (energy consumption and heat) can be pretty easily offset with batteries and coolant. Utility slot items are definitely my favorite items. e: also, this game is the king of comebacks. It requires a very different mindset than other roguelikes. Once I got half my hp blown off in a fight, along with all of my items. In most games this would be game over. With no items, your cogmind's default speed is pretty fast. I zipped around the level, found enough items to get back into fighting form, and regained all my hp upon finding the level exit. You can rebound from catastrophic setbacks in this game that's different from most roguelikes. Happylisk fucked around with this message at 21:26 on Jul 7, 2015 |
# ? Jul 7, 2015 21:20 |
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Prism posted:I don't know, but I'd do that too; $20 I'm willing to pay, $30 is just pushing it. I'd be up for that if you have a 3rd.
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# ? Jul 7, 2015 22:04 |
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Tremis posted:I'd be up for that if you have a 3rd. I don't unless Lilli wants in, in which case I do. Not sure what the best way to organize it is, though, I don't have PMs.
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# ? Jul 8, 2015 00:42 |
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No PMs either. We'll figure something out if Lilli wants to do it. Tremis on Steam if that helps.
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# ? Jul 8, 2015 01:17 |
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I will buy Cogmind if it gets a Mac release. I'm not holding my breath, but it sounds pretty cool and hey, I can hope.
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# ? Jul 8, 2015 01:56 |
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I will not buy Cogmind. Robots are taking jobs away from hard working dwarves, elves, and necromansers, and I'll be damned if I support it happening.
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# ? Jul 8, 2015 04:04 |
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I'm really bad at Cogmind and have only managed to make any real progress like a handful of times but that guy who said the UI is good was super right. It's fantastic
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# ? Jul 8, 2015 04:08 |
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Frank Herbert's ghost is going to haunt you
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# ? Jul 8, 2015 04:24 |
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Tremis posted:No PMs either. We'll figure something out if Lilli wants to do it. Tremis on Steam if that helps. I tried to add you (I'm Wildcard). We can finish organizing up there.
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# ? Jul 8, 2015 05:26 |
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StarkRavingMad posted:Oh I didn't know you posted here! Very cool game and it's quickly rising among my favorite roguelikes. And yes, the more I play of it the better I get, although I haven't won one yet. The attachment mechanic certainly leads to some fun stories. Like jettisoning nearly everything during a firefight that I was going to lose and zipping away as nearly core-only at double fast speed -- I was laughing at the thought of this massive combat bot suddenly crumbling to pieces and its brain flying away. Or the opposite: I managed to kill a pretty hefty mid-game jerk with me down to nothing but a chainsword. Rolling out the door after that armed with double Penetrators and high-end attachments from my enemies' scrap was a cool "WHATS UP NOW" moment. Great to hear stories! A backup last-resort melee weapon can really tear 'em up. With the right parts you can put together some nasty dedicated melee builds. The one thing I was just again yesterday lamenting is the lack of dual/multi-wielding, but it wouldn't work with the mechanics that make melee weapons unique. Had to make the assumption you can only use one at a time in order to make them so powerful and give them special effects. About your question, no secret, really. Theoretically you can hack terminals to follow the alert level and gradually figure out how much everything affects it. In general, anything you do that causes trouble will raise the level by a relative amount. So yeah, even killing the green dudes does it. However, they are much less valuable so there's little impact there unless you start mass-murdering. That's a different story. The most successful confrontational strategies will involve hacking threat records out of the system when the opportunity presents itself. Having allies multiplies the security increases, which is more likely to call down assault squads, or even better-equipped assaults squads, so that's dangerous. I do want to make it so that when as your allies are destroyed the alert level comes down a bit. That currently doesn't happen, so when they're gone you're left to deal with a floor on super high alert! I'll make this change for Alpha 2. @Happylisk: Glad you're having fun with it, and yeah, it's all about the comebacks. Cogmind makes you feel really good again and again like that . Not a game for every RL fan though, because that kind of gameplay is predicated on the fact that there's little permanence to your build. Many roguelikers thoroughly enjoy the idea of gradually growing a unique character, and it was a shame to have to give that up here. But hey, new things are new!
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# ? Jul 8, 2015 05:32 |
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Prism posted:I tried to add you (I'm Wildcard). We can finish organizing up there. Added.
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# ? Jul 8, 2015 05:51 |
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# ? Apr 26, 2024 19:37 |
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Why does the useless and suicidal ramming attack require no further input than simple movement? A serf enters a door I thought I was going through and now all my stuff is broken.
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# ? Jul 8, 2015 06:23 |