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palamedes posted:What are people using to blast down concrete walls and metal doors in the dev version? Dynamite and fertilizer bombs have been hilariously nerfed. ANFO and RDX charges seem impractical to manufacture and haul. I got lucky and found an artifact that shakes down walls for 150 rads per charge but without it I think I would be shut out of these lab barracks. If you get the right skill books you can craft a gas-powered or electric jackhammer and bust down walls with that. Or you can in the stable version. I don't know about dev.
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# ? Jul 12, 2015 21:51 |
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# ? Apr 25, 2024 18:40 |
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Just checked in the latest experimental, yep a jackhammer can cut metal walls, but an acetylene torch cannot. However an acetylene torch can cut metal doors, but a jackhammer can't!
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# ? Jul 12, 2015 23:26 |
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palamedes posted:What are people using to blast down concrete walls and metal doors in the dev version? Dynamite and fertilizer bombs have been hilariously nerfed. ANFO and RDX charges seem impractical to manufacture and haul. I got lucky and found an artifact that shakes down walls for 150 rads per charge but without it I think I would be shut out of these lab barracks. Sonic Resonator 4 lyfe. If you don't have that, explosive shotgun shells work well on reinforced glass, as do 40mm concussion grenades. Regular walls can be bashed down with at least 10 strength and a sledgehammer/homewrecker. Or a well aimed car. Or you could just burn the place down and sift the ashes for anything valuable cis_eraser_420 fucked around with this message at 23:38 on Jul 12, 2015 |
# ? Jul 12, 2015 23:36 |
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Been trying the lab challenge. Finally murdered the guard turret by throwing wood at it but now I'm stumped by the doors. Do I have to go back in and try kill zombie scientists til one drops a science id card?
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# ? Jul 13, 2015 00:05 |
Get a two-by-four, some metal chunks, and a fuckload of string to make a homewrecker, which is a godawful melee weapon that happens to have enough bash damage to let characters break down walls.
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# ? Jul 13, 2015 00:06 |
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M.Ciaster posted:Sonic Resonator 4 lyfe. Yeah I think my artifact is an eldritch sonic resonator. Lookin forward to jamming that CBM into my body! The torch ended up doing the trick and I think it'll hold me over until I resonate. Bank vaults, lab barracks, doctor and cop lockups, acetylene solves it all. And I've found a new favorite gun: sawed off Saiga with replacement furniture and nothing else. It doesn't need to be fancy since it's practically a melee weapon and the low weight owns since it hasn't left my inventory for about a year. President Ark posted:Get a two-by-four, some metal chunks, and a fuckload of string to make a homewrecker, which is a godawful melee weapon that happens to have enough bash damage to let characters break down walls. In the dev versions labs have concrete walls that you can't smash down with a homewrecker. This comes from sad experience. I'd also like to know if there's a way out of the lab aside from ID card or finding a teleporter.
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# ? Jul 13, 2015 00:10 |
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Well, as said explosives are a complete waste of time in the latest builds. Dynamite can occasionally destroy concrete walls, but it's very unreliable. A jackhammer, a teleporter or an ID are the only ways I've personally found to get outside. All these can spawn in crate rooms, so they're a loot priority for me. It'd make sense for scientist zombies to drop IDs, but I've never seen that happen so I don't think they can. For most of my escapes I've used a teleporter, it's by far the simplest way to get out. You can luck out and find them in a telepad room or in a crate, but you can also pretty reliably scavenge one from a disarmed telepad. Takes time, and you might need royal jelly and/or purifier once you've done, but I've had a pretty good success rate so far. Once I just straight up found an electric jackhammer in a crate, and managed to kill the turret with match head bombs (it shot me up pretty badly though). Another time I found an Advanced Electronics book and disassembled manhacks until I could craft an electric jackhammer and an EMP grenade (I needed hammering 3 to make the jackhammer though, I gambled on installing an integrated toolset and lucked out. It was pretty much the last straw). You could probably get out with an electrohack if you find a computer book, never tried that though. I've also read cutting through to sewers is another way out, but I've never seen sewers intersect a single lab yet, so it can't be all that common.
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# ? Jul 13, 2015 01:11 |
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palamedes posted:In the dev versions labs have concrete walls that you can't smash down with a homewrecker. This comes from sad experience. I'd also like to know if there's a way out of the lab aside from ID card or finding a teleporter. ^edit-- oh, explosives got nerfed again? Electric jackhammer is probably the most reliable if you can't find a teleporter.
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# ? Jul 13, 2015 01:14 |
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palamedes posted:I'd also like to know if there's a way out of the lab aside from ID card or finding a teleporter. If you get lucky you might find a sonic resonator CBM in the lab vault I guess.
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# ? Jul 13, 2015 01:16 |
You can also acetylyne torch through the doors, but I have no idea if those spawn in labs.
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# ? Jul 13, 2015 01:16 |
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Acetylene torches seem absurdly rare in general, but there is that crate room in labs that seems to spawn a variety tools, so you might get lucky in there.
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# ? Jul 13, 2015 01:17 |
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There seems to be only one lab in this entire world. One turret door is jammed open by a pile of corpses that I keep getting lured to.
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# ? Jul 13, 2015 01:21 |
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I choose lab scenario very often, and I've come across the concrete wall problem in all the new releases. The only ways I've found are: Matchstick bombs, you'll need about 3 or 4 (matches, jars, and strings are all available in labs) A teleporter - less rare than you'd think, and by far the easiest way Dynamite - you need about 2 or 3 sticks, now that it's nerfed And yeah, the sonic resonator CBM, but these are extremely rare anywhere outside of Mines, even rare in labs. Weirdly enough, I don't know if it's been changed in the latest releases, but recently I've found "Jacqueshammers" many times in labs. No gas though, so this is not an option. Lemme know if you guys have discovered other ways besides the ones I know of though
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# ? Jul 13, 2015 02:48 |
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What do you do with the teleporters, do you just have to start with high traps?
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# ? Jul 13, 2015 02:50 |
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SynthOrange posted:What do you do with the teleporters, do you just have to start with high traps? That's one way to get them, yes, disassembling a teleporter trap. But you can also find just plain teleporters in those crate rooms. Fairly often, too.
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# ? Jul 13, 2015 03:03 |
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Oh neat. Found one. And the stairs up! Now to turn it on and.... I'm in a room right in front of a turret. RIP.
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# ? Jul 13, 2015 03:44 |
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The good thing about the teleporter is that it takes exactly 0 action points, so you can spam it as much as you want, as long as you don't move or anything, nothing else can attack until you're where you want to be. Watch out for teleporter sickness though... it's not good. Keep a royal jelly with you to cure it Man, I love this game. I must have put more hours into this game than any of the stuff I've payed money for on steam. Kayle7 fucked around with this message at 03:59 on Jul 13, 2015 |
# ? Jul 13, 2015 03:53 |
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I went into a mine and didn't find much, except for an enormous wave of green poison that kept expanding while I was mining, with me barely making it out. Is this common?
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# ? Jul 13, 2015 04:04 |
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UP AND ADAM posted:I went into a mine and didn't find much, except for an enormous wave of green poison that kept expanding while I was mining, with me barely making it out. Is this common? Yup. Miners die instantly without gas masks, right? So realistic. There is a down staircase somewhere hidden in the clouds.
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# ? Jul 13, 2015 04:05 |
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Using the teleport just got me shot dead.
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# ? Jul 13, 2015 04:07 |
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What level of construction and/or book recipe do you need to make a fermentation vat?
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# ? Jul 13, 2015 05:46 |
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queserasera posted:What level of construction and/or book recipe do you need to make a fermentation vat? http://cdda-trunk.estilofusion.com/construction/view/9226 Looks like 2 construction and some simple tools. And you have to be on dev, not stable release.
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# ? Jul 13, 2015 06:26 |
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SynthOrange posted:What do you do with the teleporters, do you just have to start with high traps? Just keep trying to disarm them until you get it. The very worst that can happen is you get teleported into a wall, but that's an extreme edge case. Second worst is you pop out in front of a turret, so it's best to try it on a telepad that isn't near one of those at first. Any parasites and mutations you pick up can be cured with royal jelly and purifier. Sometimes you get it on the first few goes, sometimes you get it after several dozen. And sometimes you'll destroy the teleporter when you disassemble the trap and have to go find another. But you do get it eventually.
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# ? Jul 13, 2015 08:06 |
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I found a spare teleporter in one of those teleporter test rooms. Then outside I found a military truck, which I used to ram a hole into the lab. There's that problem solved.
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# ? Jul 13, 2015 08:10 |
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SynthOrange posted:I found a spare teleporter in one of those teleporter test rooms. There is literately nothing in this game that can't be solved by throwing a heavy vehicle at it.
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# ? Jul 13, 2015 08:14 |
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Oh what the gently caress. I busted out of the lab with a str 20 lab monster. Stole a car and wandered off to the woods to heal up. I sleep to the next day and now my stats are flat 8s across the board. What's going on?
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# ? Jul 13, 2015 15:09 |
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SynthOrange posted:Oh what the gently caress. I busted out of the lab with a str 20 lab monster. Stole a car and wandered off to the woods to heal up. Did you turn on the mod that makes your stats scale off your skills?
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# ? Jul 13, 2015 15:11 |
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I'm pretty sure I disabled that then generated a new world.
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# ? Jul 13, 2015 15:12 |
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Had my first pretty successful run of this this weekend. Rolled a high dexterity and perception character, gathered a bunch of rocks, trained to level 1 throwing, and stormed a mansion. I got lucky and there were no special zombies, so I got to use a bunch zombie's heads for target practice. By the time I had cleared the place out, I had 8 throwing, some knives, and a nice stash of food. I kept exploring around, grabbing what I could find until I found a boarded up farmhouse. I filled up a bunch of water, and started producing clean water. Found some lawn darts, which I was chucking at woodland creatures for meat. I thought I'd probably stick around for a good bit. I wake up the next day, and find an armed soldier in the woods. She tells me to clear out. I start walking up, and she starts shooting at me. I run until she's out of sight, and walk home to disinfect my wound. I walk out of the house through the backdoor, and she's RIGHT THERE, waiting for me. Shot me dead. I tried chucking lawn darts at her head, but apparently helmets stop the whole throwing thing in its tracks. Either way, a fun, successful run. I might do throwing again later, it seemed alright. But I'm not taking insomniac again. Not being able to sleep off nights has been pretty annoying.
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# ? Jul 13, 2015 17:51 |
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Take Heavy Sleeper instead, it is practically a perk.
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# ? Jul 13, 2015 18:00 |
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Mystery Machine posted:Had my first pretty successful run of this this weekend. NPCs are bad and not even halfway done yet, probably ought to just turn them off
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# ? Jul 13, 2015 18:14 |
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It dawns on me that between the mutagens, martial arts and hodgepodge road machines covered in lasers every character I make that lasts a year ends up turning into an off brand TMNT action figure. I think I need some kind of ninja enemies mod now. A pizza cannon would also be acceptable. Caidin fucked around with this message at 19:03 on Jul 13, 2015 |
# ? Jul 13, 2015 18:54 |
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Kayle7 posted:NPCs are bad and not even halfway done yet, probably ought to just turn them off While I don't mind the death, I might do that. None of the NPCs I've interacted with have meaningfully added to the fun of the game in any way other than contributing to *~MY IMMERSION~*. On that note, most people play on static, right? The idea of zombies trying to siege my home is cool, but if it's over the top, that probably doesn't sound fun. On the other hand, the safe period at the start does sound enticing. Does checking the wandering zombies option help with the "occasionally get attacked" thing? Does static spawn affect wildlife? Will I keep getting things to hunt no matter what mode I select?
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# ? Jul 13, 2015 21:27 |
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Wandering spawns are a bit iffy at the moment. You'll either: a) end up being completely ignored, apart from the odd single zombie wandering on by, so you might as well play with them off b) get mobbed immediately by thousands of the bastards and followed to the ends of the earth and your untimely death as a hulk's chew toy on day 2. I know, it sounds fun! But there's no way to distract or otherwise avoid horde attention at the moment, since AFAIK the only things that attract them happen inside the reality bubble... and that follows you around by definition. It's one of those features that'll be great when it's done. The current implementation is just a hacky proof of concept at the moment, and as far as I'm aware the contributor who coded it isn't around any more.
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# ? Jul 13, 2015 21:36 |
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Like many things in DDA, it's been shoehorned in in a half busted state after which the original creator disappears forever. I prefer static even to the theoritical dynamic anyways, being able to at least kind of clear places out is nice and it encourages you to make a murdercar and hit up other towns.
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# ? Jul 13, 2015 21:39 |
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Well that was somber. Random NPC came in said nothing and and burned me and my entire base down with a flamer thrower.
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# ? Jul 13, 2015 23:11 |
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there was probably a shrew on your carpet
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# ? Jul 13, 2015 23:30 |
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It's probably something wrong with my install since I tried installing over. Is there a way to upgrade worlds to newer builds, or activate/deactivate mods on a world in progress?
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# ? Jul 14, 2015 00:24 |
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Some people just want to see the world burn. NPCs are okay but if you could convince neutrals that rifling through your piles of scavenged items is not a *nice* thing, I'd be much happier about them showing up semi-randomly in the reality bubble. Or if they weren't so bloody accurate with their shotguns and semi-autos. Or you could set their spawn rate.
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# ? Jul 14, 2015 00:25 |
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# ? Apr 25, 2024 18:40 |
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Sage Grimm posted:Some people just want to see the world burn. Well strictly speaking I think there is a npc spawn rate thing in world creation settings. Fiddling with it in any fashion seems to make them vanishingly rare or 6 spawn around the house I spent the night in without much of a middle ground though.
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# ? Jul 14, 2015 00:32 |