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It's TIMMMMMMMMEEEEEEEEEEEEEEEEE In the blue corner, we have the challenger: a gunner who has crafted his own custom ammunition, Rukyuk WOL Amberdeen. In the red corner, we have our defending champion: the clockwork knight who trudges everforward, POISON Cadenza MUSHROOM. We will be using Special Actions and the updated start spaces for this match. Please touch gloves and head to your corners. Fighters: Send me your starting discards and Finishers.
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# ? Jul 14, 2015 22:20 |
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# ? Apr 19, 2024 21:00 |
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This match will be rad! AP Shell against Clockwork. Cadenza's met his match. Whoops, accidentally haiku'd.
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# ? Jul 14, 2015 22:39 |
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So can Rukyuk only hit 6 times (+ maybe a finisher?) per game?
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# ? Jul 14, 2015 22:46 |
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Cerepol posted:So can Rukyuk only hit 6 times (+ maybe a finisher?) per game? His unique Base allows him to regain ammo.
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# ? Jul 14, 2015 22:47 |
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Shadow225 posted:His unique Base allows him to regain ammo. Whoops completely missed that. Interesting guy nonetheless
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# ? Jul 14, 2015 22:52 |
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Cerepol posted:Whoops completely missed that. Interesting guy nonetheless It's worth noting that he's not necessarily on a Six Turns, 1 Reload schedule because he can spend extras on more than a few of his styles- but if Reload gets clashed or worse, Cancel'd at an inappropriate time it can be crippling. It's also worth noting that AP Shell merely lets him trade positively into the monstrosity that is Clockwork Shot. Arguably more important is Flash Shell, for forcing out Iron Body tokens on Ante, possibly as part of a bluff. The other things that stick out to me on this match- Cadenza's mobility isn't actually that bad, but he has no way to resist movement effects or stop them- of which Rukyuk has two significant knockbacks. Other than that- Rukyuk is honestly kind of slow. I can see Cadenza on the play with a couple of pairs he really likes, like Hydraulic Drive, which means fewer chances to force Iron Body out. It does potentially mess with Press attempts, though! Mad Fnorder fucked around with this message at 00:31 on Jul 15, 2015 |
# ? Jul 15, 2015 00:27 |
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Cerepol posted:So can Rukyuk only hit 6 times (+ maybe a finisher?) per game?
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# ? Jul 15, 2015 06:39 |
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Rukyuk is one of those characters that seems really hard to do well with. Between four(!) minimum range styles and some bad priority, Ruk has a hard time getting his hits to confirm. Longshot Shell can keep him viable in melee with Trick and Gunner style, but he's GOT to keep the movement game under control, or he's gonna get his lunch eaten.
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# ? Jul 15, 2015 07:03 |
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Beat 1 Rukyuk: 20 life Discard 1: Crossfire Reload Discard 2: Sniper Grasp Finisher: Force Grenade Tokens: Cadenza: 20 life Discard 1: Battery Grasp Discard 2: Grapnel Press Finisher: Rocket Press Tokens: Gunner Strike Hydraulic Strike With a Priority of 3, Rukyuk is the active player. Active Player: Longshot is spent to modify Gunner Strike's Range to 2-6. It hits. Cadenza takes (4-1)= 3 damage and is unstunned. Cadenza is pushed 2 spaces. Rukyuk retreats 2 spaces Reactive Player: Cadenza advances one space. Attack whiffs. Shadow225 fucked around with this message at 11:02 on Jul 17, 2015 |
# ? Jul 15, 2015 07:19 |
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It is worth mentioning that Stun Immunity lets me ignore Flash Shell, but Stun Guard Infinite does not. Edit This is also one of those few games where it is a huge deal who antes first. girl dick energy fucked around with this message at 18:55 on Jul 15, 2015 |
# ? Jul 15, 2015 18:51 |
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Alright fighters, send me your first attack pairs. Wol, you were randomly chosen to ante first this beat as per the rules, so you can send that in the PM as well.
Shadow225 fucked around with this message at 21:43 on Jul 15, 2015 |
# ? Jul 15, 2015 21:40 |
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Wol antes an Impact Shell. PM, would you like to ante an Iron Body token?
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# ? Jul 17, 2015 07:55 |
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Ooh, good choice. Forgot about that one. Nah, I won't.
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# ? Jul 17, 2015 08:30 |
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Rukyuk: Would you like to spend an ammo token for a range of 2-6, hitting Cadenza, or remain and 3-5, missing? If so, which token? If you do decide to hit, where would you like to move? Also, if you gals don't care, I'll probably dwindle into very low quality presentation. Sourcing all of the images will take a lot of time down the road.
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# ? Jul 17, 2015 10:19 |
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Spend Longshot to hit (yeah, yeah, I know), retreat 2 after activating.
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# ? Jul 17, 2015 10:29 |
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Beat 2 Rukyuk: 20 life Discard 1: Gunner Strike Discard 2: Crossfire Reload Finisher: Force Grenade Tokens: Cadenza: 17 life Discard 1: Hydraulic Strike Discard 2: Battery Grasp Finisher: Rocket Press Tokens: Sniper Drive Grapnel Press With a priority of (6+2) = 8, Rukyuk is the active player. Active Player: Rukyuk moves 1 space. With a range of 4-6, Sniper Drive hits. It does 4 damage. Cadenza's stun guard holds. Rukyuk moves 2 spaces. Reactive Player: With a range of 3-6, Grapnel Press whiffs. Shadow225 fucked around with this message at 10:36 on Jul 20, 2015 |
# ? Jul 17, 2015 11:01 |
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Players: send me your attack pairs. Wol, you can send your ante as well.
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# ? Jul 17, 2015 11:02 |
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Wol antes a Swift Shell. PM, would you like to ante an Iron Body token?
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# ? Jul 19, 2015 01:50 |
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Nah.
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# ? Jul 19, 2015 02:15 |
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Wol, I assume that your before activation is advancing one as advancing two doesn't hit. Go ahead and send me your after activation movement.
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# ? Jul 19, 2015 06:53 |
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Oof. I think Wol is definitely better at this than I am.
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# ? Jul 19, 2015 07:28 |
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PM, you carry not only your own pride, but the pride of all those that you have murdered in the name of the Clockwork Knight. Do not let us down, lest you ... okay I don't know how to use lest properly in a sentence.
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# ? Jul 19, 2015 09:33 |
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Lest is the consequences of failure. "Do not forget to study, lest your GPA slip below a 3.2." "Do not fail to kill the demon of legend, lest you get a game over after not saving for three hours." "Do not correct people's grammar online, lest you look like an absolute tool."
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# ? Jul 19, 2015 09:48 |
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Advance 1 before, 2 after. Nobody's "better" yet, we're just 2 beats in.
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# ? Jul 19, 2015 18:15 |
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Beat 3 Rukyuk: 20 life Discard 1: Sniper Drive Discard 2: Gunner Strike Finisher: Force Grenade Tokens: Cadenza: 13 life Discard 1: Grapnel Press Discard 2: Hydraulic Strike Finisher: Rocket Press Tokens: Point Blank Reload Battery Shot With a priority of 4, Rukyuk is the active player. Active Player: Rukyuk retreats 4 spaces. Reactive Player: Battery Shot misses. Rukyuk regains all ammo tokens. Cadenza has +4 priority next beat. Shadow225 fucked around with this message at 22:13 on Jul 21, 2015 |
# ? Jul 20, 2015 10:41 |
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Players, send me your attacks please. Wol, you can include your ante.
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# ? Jul 20, 2015 10:41 |
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Wol Antes Flash Shell. Poison, are you going to ante?
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# ? Jul 20, 2015 21:20 |
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Hm... Nah.
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# ? Jul 20, 2015 21:55 |
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Where are you going Wol?
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# ? Jul 20, 2015 22:37 |
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Far left corner, only place where I don't take 4 damage on the chin.
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# ? Jul 21, 2015 17:18 |
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Beat 4 Rukyuk: 20 life Discard 1: Point Blank Reload Discard 2: Sniper Drive Finisher: Force Grenade Tokens: Cadenza: 13 life Discard 1: Battery Shot Discard 2: Grapnel Press Finisher: Rocket Press Tokens: Gunner Strike Mechanical Dash Cadenza gets +4 priority this beat. With a priority of 11, Cadenza is the active player. Active Player: Cadenza advances 3 spaces. Reactive Player: Impact Shell is spent to adjust range to 2-6. Attack hits for (4+2)=6 damage. Rukyuk advances 2. Shadow225 fucked around with this message at 08:43 on Jul 23, 2015 |
# ? Jul 21, 2015 22:17 |
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Alright players, sent me your attack pairs. Wol, include ante. Also, you two should banter more
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# ? Jul 21, 2015 22:19 |
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Here's my banter: Hold still, dammit!
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# ? Jul 21, 2015 22:33 |
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Wol fucked around with this message at 20:33 on Jul 22, 2015 |
# ? Jul 22, 2015 20:16 |
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I love it. Wol had ante an explosive shell. Pm, do you ante anything?
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# ? Jul 22, 2015 21:37 |
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Nah!
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# ? Jul 23, 2015 00:01 |
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Alriht PM, where are we going
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# ? Jul 23, 2015 00:27 |
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Advance 3. At least this way, I can for Wol to spend another ammo token? I'm kinda getting whupped this game.
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# ? Jul 23, 2015 01:17 |
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Spend Impact Shell to hit, advance 2
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# ? Jul 23, 2015 01:55 |
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# ? Apr 19, 2024 21:00 |
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PM, are you advancing 1,2, or 3 spaces?
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# ? Jul 23, 2015 08:43 |