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Baloogan posted:If anyone wants to play RTW forever I've written an open source patcher that kills the end game check. I'm also trying to increase the max displacement above 52000.. but that isn't working yet. Thank you this is the best, please make more quality of life stuff.
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# ? Jul 15, 2015 19:49 |
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# ? May 13, 2024 07:23 |
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Galaga Galaxian posted:
Wikipedia has them in a nice list already for easy copy pasting. I think I started this practice in Star Wars: Rebellion or something.
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# ? Jul 15, 2015 20:00 |
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Caconym posted:Wikipedia has them in a nice list already for easy copy pasting. I think I started this practice in Star Wars: Rebellion or something. The fun is coming up with your own.
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# ? Jul 15, 2015 20:01 |
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Wait, 1.08 CMANO has been released already? Is it still in testing or did they just not update the Steam version?
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# ? Jul 15, 2015 20:02 |
Davin Valkri posted:Wait, 1.08 CMANO has been released already? Is it still in testing or did they just not update the Steam version? My Steam version got updated yesterday or the day before, I think.
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# ? Jul 15, 2015 20:03 |
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Chump Farts posted:So I'm trying to get back into War in the East, and I'm playing the Leningrad scenario. I've cut the city off from rail and taken the port behind it. Is there a reason they are still in supply? I thought severing the rail line and taking the ports would be enough. Going back to this question, you need to capture or isolate three more towns on top of the direct land route to Leningrad: Kobona, at X85 Y 18 Novaya Ladoga, at X87 Y15 Sviritsa, X90 Y12 If you can capture those, or also isolate them from supply, or bomb their ports so that they become damaged, then Leningrad will become isolated.
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# ? Jul 15, 2015 20:15 |
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dylguy90 posted:For early game destroyers I just stick 3 centerline torpedo tubes, no gun, no armor, and max speed 30. Basically they're just there to make torpedo runs on big ships and maybe live to tell of it. At least they're tiny and hard to hit. I'm 90% sure boats will only launch one launcher at a time so if you have single tubes you're only going to get one fish off per run. As such I don't think early destroyers really need 3 tubes. They don't have the displacement for it without sacrificing speed or guns and no way is a 500 ton death trap surviving 3 runs at something worth putting a torpedo into. Imo the best thing for destroyers is speed, having 28-30 knot destroyers early is a huge advantage.
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# ? Jul 15, 2015 20:20 |
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Baloogan posted:lol, would be cool to do a Command: Rule the Waves... Guide your nation through the cold war with events and meaningful random battles. I'm gonna keep repeating this: CMANO with grand strategy elements would be the only/last thing I'd ever play.
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# ? Jul 15, 2015 20:37 |
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uPen posted:I'm 90% sure boats will only launch one launcher at a time so if you have single tubes you're only going to get one fish off per run. As such I don't think early destroyers really need 3 tubes. They don't have the displacement for it without sacrificing speed or guns and no way is a 500 ton death trap surviving 3 runs at something worth putting a torpedo into. Imo the best thing for destroyers is speed, having 28-30 knot destroyers early is a huge advantage. Maybe it was a bug then but I very clearly saw my legacy 500T destroyers fire off two torpedoes at once with like a three degree spread. Also like, they last a surprisingly long time. By the end of my 6 BB killing fleet battle, I had a ton of DDs who had fired all of their single tubes and survived the battle. Basically what I think I'm trying to say is I'm a way better admiral than you.
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# ? Jul 15, 2015 20:43 |
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Davin Valkri posted:Wait, 1.08 CMANO has been released already? Is it still in testing or did they just not update the Steam version? Updated on the 14th, details on the previous page.
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# ? Jul 15, 2015 20:53 |
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I asked the dev over on his forum about torps, he says ships in the period were lovely at coordinating launches so that's how he coded it. Torp training can help, as can double/triple launchers, but torp salvos are going to be fairly fair. E: Oh, details on the 1.1 patch: quote:Just wanted to let you know that we have just started beta testing of V1.1, with additions and bug fixes mostly from your feedback. Thanks to all players who have contributed suggestions and bug reports! Below are the features planned for 1.1. Darkrenown fucked around with this message at 20:57 on Jul 15, 2015 |
# ? Jul 15, 2015 20:53 |
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Sound like some good stuff. I swear, I have no idea how to design ships. I think I just want my cake and to eat it too when it comes to these ships. Also, whats the difference between casemates and single turrets for secondaries, better field of fire vs more weight?
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# ? Jul 15, 2015 21:00 |
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I'm pretty sure if ships launched as many torpedoes as they theoretically could, it would break the game. One torp seems to kill every ship in the legacy fleets, probably until you can equip the anti-torpedo defenses. Also, thank you Baloogan, I hate how my (2) games have ended just as I felt they've hit their stride! Next, make a mod that doesn't scream at me because I re-did my legacy fleet with max displacement CAs and have "no B tonnage" and lose a ton of prestige just because. I'm sorry, 18 knots just doesn't cut it. I may have disparaged this game's store page earlier, but it is super fun and well worth the $35. One thing I didn't figure out until recently: you can shift-click on the map to set movement heading. I was getting frustrated constantly clicking the red crosshair - click map to move. Any other easy shortcuts? How about one to run time; that take one turn then pause thing gets annoying.
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# ? Jul 15, 2015 21:17 |
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Has anyone had an issue in rule the waves where torpedo's are targeted nowhere near the ship they are meant to attack? I'm sneak attacking a stationary french CA with about 10 destroyers and it isn't moving but they are firing about 4 boat lengths in-front of it while it just blows them all up with its guns while never moving.
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# ? Jul 15, 2015 21:28 |
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Polyakov posted:Has anyone had an issue in rule the waves where torpedo's are targeted nowhere near the ship they are meant to attack? I'm sneak attacking a stationary french CA with about 10 destroyers and it isn't moving but they are firing about 4 boat lengths in-front of it while it just blows them all up with its guns while never moving. Check the enemy ship, I had that happen and it said they were going 10 knots when they were obviously not moving. Ok Iki, stop showing off and ending the cruiser action in two turns. e: gdi last two years of the game at war with Russia and we had an equal number of BB's in the far east and they refused every fleet battle and I never got to use my huge BB's apseudonym fucked around with this message at 22:10 on Jul 15, 2015 |
# ? Jul 15, 2015 21:31 |
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Dryb posted:How about one to run time; that take one turn then pause thing gets annoying. Spacebar does 1 turn, I think.
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# ? Jul 15, 2015 21:32 |
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Dryb posted:How about one to run time; that take one turn then pause thing gets annoying. Press "e"
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# ? Jul 15, 2015 21:56 |
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Dryb posted:
Yeah I can do that, going to wait for 1.1 tho.
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# ? Jul 15, 2015 21:56 |
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Dryb posted:I'm pretty sure if ships launched as many torpedoes as they theoretically could, it would break the game. One torp seems to kill every ship in the legacy fleets, probably until you can equip the anti-torpedo defenses. One torp can kill basically any legacy ship, but it's not guaranteed to. It'll almost always cause heavy flooding, but it's not impossible to contain it.
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# ? Jul 15, 2015 22:00 |
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Baloogan posted:Press "e" What does that do exactly? It works in SAI (I'm still RTW-less) in that it causes the game to run but by what rules? (it isn't in the hotkey list). I wish we could remap keys, too. Everyone go to NWS forum and demand re-definable keys, thanks.
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# ? Jul 15, 2015 22:43 |
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drat it, as soon as the end game notification pops up, everything past the most recent save is wiped when the game closes RIP HMS Magnificent, a set of superfiring quad 16"' guns on both ends and broadsides of a dozen 12" secondaries, all +1 quality. Two months before the end she intercepted a 3100 ton Yank raider with 8 5" single turrets at point blank range during poo poo weather. She scored 17 hits in one turn and the return torpedo caused only a single pip of flotation damage.
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# ? Jul 15, 2015 23:59 |
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Arglebargle III posted:So what about MTBs? Do I just build a small DD with trippple torpedo tubes? I just researched a tech in Light forces which says it allows me to build MTBs, so I guess it's a tech unlock. I still have no ideal how to build them though Going back to minelayers though, it actually looks like you too to research the Fleet tactics tech "Mine rails on CL and DD - Enables fitting of mine rails on CL and DD" to fit them on said ship, before that you can only add them to AMCs which you can only build at war and are auto-sold afterwards.
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# ? Jul 16, 2015 00:22 |
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Are you sure? One of the aborted games I started my legacy fleet had cruisers equipped with mines. Cant remember if it was a CA or CL though.
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# ? Jul 16, 2015 00:31 |
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Finally came in. Now to use it and the next book to plan out my navy, except I'm going to swap out a current nation with another that fits the same budget. Or maybe just play Spain, who cares. Galaga, how's that Jane's book helping you out? I think I have Jane's WW2 ships and I don't recall liking it too much, interested in hearing what your opinion on the WW1 edition is.
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# ? Jul 16, 2015 01:07 |
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I haven't poked through it too much. Its pretty dry reading. Its mostly just statistics. Doesn't really include any history on any of the ships or reasoning for design decisions. Those pictures of the China Entries I posted earlier are a decent sample of what its like, even for the major nations.
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# ? Jul 16, 2015 01:11 |
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Galaga Galaxian posted:I haven't poked through it too much. Its pretty dry reading. Its mostly just statistics. Doesn't really include any history on any of the ships or reasoning for design decisions. Those pictures of the China Entries I posted earlier are a decent sample of what its like, even for the major nations. Hmmm, that's what I thought. Here's some samples of the British in Conway's book, in case you were wondering about the content in it. It's not all statistics, preferring to mention what happened during the ships time: if it was converted, what was its fate, etc. Talks about the history of cruisers in the Royal Navy Legacy ships The entry on the HMS Dreadnought
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# ? Jul 16, 2015 01:22 |
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DC has broken me. I've gone full Hitler. Saratov and it's lovely 5 vp's must fall no matter the cost.
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# ? Jul 16, 2015 01:48 |
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Jobbo_Fett posted:Hmmm, that's what I thought. Here's some samples of the British in Conway's book, in case you were wondering about the content in it. It's only a series of excerpts, but I'm getting the rather strong impression that the author really doesn't like Fisher, or at least thinks he's wildly overrated. (Also all this RTW chat has gotten me interested, for the first time, in what might be termed "hard grog." I've only ever dipped my toe into lighter stuff before. That interface keeps scaring me off, though...)
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# ? Jul 16, 2015 02:00 |
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Jobbo_Fett posted:Hmmm, that's what I thought. Here's some samples of the British in Conway's book, in case you were wondering about the content in it. Yeah, that looks overall much more informative than this 1919 Jane's. I think the only place Jane's might beat it is it seems to have more statistics about ships, at least for something as well known as HMS Dreadnought. I should really dig my actual camera out instead of using my lovely cell phone cam.
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# ? Jul 16, 2015 02:14 |
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Tomn posted:It's only a series of excerpts, but I'm getting the rather strong impression that the author really doesn't like Fisher, or at least thinks he's wildly overrated. It's possible I don't know much about naval personalities, and certainly not of WW1 and anything before. A quick look at other ship entries in the British portion don't mention Fisher. Also, I can now totally understand where the Japanese gets their love of tall masts. The US had some tall cage masts that just look awful.
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# ? Jul 16, 2015 02:17 |
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Shipbucket.com is a good resource as well if you're looking for good drawings of warships on a consistent scale.
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# ? Jul 16, 2015 02:27 |
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In RTW, is there any way to see what class of ships participated in a fleet action after the fact? Playing as US, my BC Lexington intercepts a Russian raider east of Boston at about 2 am. I get close enough to identify it as a "B" (probably a CA since it was a raider) before it takes the first salvo and promptly explodes (got a message about a flash fire in turret). Would be nice to know exactly what I killed. Also, is there a way to scrap more than one ship at once? It'd be nice to be able to scrap all of my 1899 vintage destroyers simultaneously instead of selecting them one by one.
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# ? Jul 16, 2015 02:27 |
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I dunno, I don't mind those that much. Most/All of them were replaced with tri-pod masts during reconstructions anyways. [edit] Jobbo_Fett posted:Now to use it and the next book to plan out my navy, except I'm going to swap out a current nation with another that fits the same budget. I've actually sorta done this. Now that I can finally sit down and play it, I've built a couple ships for my Legacy Fleet based loosely on real ones. My Battleship is based on the Mikasa, while my Armoured Cruiser is based on its namesake, the Garabaldi I had to fiddle around with the the tonnage, especially on my Garibaldi class, which displaces a good amount more than its RL version and yet carries a slightly weaker armament, go figure. I'm wondering if single 10" turrets on Armoured Cruisers will prove worthwhile compared to something like twin 7" turrets. In all, I expect my Legacy Fleet to suck balls and get sunk when I somehow end up fighting the UK. Kinda got some hopes for that Acona class protected cruiser as a raider though. Galaga Galaxian fucked around with this message at 02:43 on Jul 16, 2015 |
# ? Jul 16, 2015 02:27 |
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LostCosmonaut posted:In RTW, is there any way to see what class of ships participated in a fleet action after the fact? Playing as US, my BC Lexington intercepts a Russian raider east of Boston at about 2 am. I get close enough to identify it as a "B" (probably a CA since it was a raider) before it takes the first salvo and promptly explodes (got a message about a flash fire in turret). Would be nice to know exactly what I killed. I think you can see this by clicking "Details" on the battle stats window.
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# ? Jul 16, 2015 02:39 |
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LostCosmonaut posted:In RTW, is there any way to see what class of ships participated in a fleet action after the fact? Playing as US, my BC Lexington intercepts a Russian raider east of Boston at about 2 am. I get close enough to identify it as a "B" (probably a CA since it was a raider) before it takes the first salvo and promptly explodes (got a message about a flash fire in turret). Would be nice to know exactly what I killed. In the post-mission summary click on Details.
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# ? Jul 16, 2015 02:42 |
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Welp, Austria-Hungary blew up one of my Battleships, Napoli, via saboteur. Its WAR. First battle is a fleet battle. Being down one of my battleships I'm not so confident in this. My two remaining battleships handily outclass theirs individually by several kilotons (14.9k vs10k) and 12" main guns vs their 9", but they have 4-5 battleships available. Then again, I have more cruisers, and my Garibaldis are nearly as powerful/armored as their battleships (though only 2x1 10"ers vs 2x2 9"ers). This is a heck of a first battle to play. So many ships... [edit] Oh by the way Pressing 1 through (1)0 on the keyboard will play that many minutes of time. Galaga Galaxian fucked around with this message at 05:21 on Jul 16, 2015 |
# ? Jul 16, 2015 03:41 |
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Not too often you see a key defined twice heh.
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# ? Jul 16, 2015 05:15 |
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Welp, my dramatic fleet engagement proved relatively inconclusive. My cruisers got into an hour-long exchange with their cruisers while my Battleships moved to join. We spotted their battleships coming in some miles behind their cruiser line, but suddenly their battleships refused the fight and turned away towards friendly shores, as did their cruiser line. Spent the next four hours in a running gun battle between cruiser lines, with my battleships rather ineffectually joining in (I presume my cruisers being between them and the enemy cruisers effected their performance). In the end all I managed to sink was an enemy destroyer that lost too much speed after a lucky hit and was run down and (slowly) shot to death by the CLs. Marginal Victory indeed, I can't even claim first blood, since they kinda blew up one of my battleships in port. Still my forces got off relatively lightly on damage, only one Armored Cruiser being put into dock for a single month's repair. I'm instituting enhanced Gunnery training immediately, this was inexcusable. I am amused at the "fog of war" effect. During the running battle the enemy cruisers were constantly bouncing around between light/medium/heavy on the damage reports. In addition one of my CLs reported a torpedo hit on that stricken destroyer, but the after action report lists no torpedo hits suffered. What really frustrates me is I couldn't find where you order a flotilla/Torpedo attack by the AI destroyers. Anyone know? Would've been nice to put that enhanced torpedo training to use. Galaga Galaxian fucked around with this message at 05:26 on Jul 16, 2015 |
# ? Jul 16, 2015 05:22 |
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Galaga Galaxian posted:
Wait, where does it list that?
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# ? Jul 16, 2015 05:28 |
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# ? May 13, 2024 07:23 |
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Galaga Galaxian posted:
Right click on the name of the formation they're subordinated to in the order of battle tab, and then on the status screen, it's the three little black ships next to the hold fire setting. You'll know you pressed the right one when a black signals flag pops up on the screen.
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# ? Jul 16, 2015 05:30 |