|
Mmm makes really balanced games, like Swolfia!
|
# ? Jul 16, 2015 02:35 |
|
|
# ? Apr 25, 2024 18:44 |
|
Grunge mafia now open for signups
|
# ? Jul 16, 2015 02:37 |
|
I would but I just don't care.
|
# ? Jul 16, 2015 02:37 |
|
But I didn't actually make it, just like I didn't tune my guitar or wash my hair
|
# ? Jul 16, 2015 02:38 |
|
AnonymousNarcotics posted:Mmm makes really balanced games, like Swolfia! this better not be shade
|
# ? Jul 16, 2015 02:38 |
|
|
# ? Jul 16, 2015 02:43 |
|
I think a game ending in a stalemate is as balanced as it gets
|
# ? Jul 16, 2015 02:44 |
|
But really would anyone be interested in 15 toto themed games in a row
|
# ? Jul 16, 2015 02:47 |
|
uranus posted:But really would anyone be interested in 15 toto themed games in a row why not just make a 15 player game?
|
# ? Jul 16, 2015 02:48 |
|
Toto deserves more than one game
|
# ? Jul 16, 2015 02:49 |
|
Now accepting signups for 'i had a couple beers and made a game of mafia' mafia
|
# ? Jul 16, 2015 02:51 |
|
uranus posted:Now accepting signups for 'i had a couple beers and made a game of mafia' mafia pre-sign
|
# ? Jul 16, 2015 03:03 |
|
EXAKT Science posted:You are Girl Who Might Be The Sister Of Someone I Know, who is pretty soft spoken and who, on the first day of class, in a discussion started by a dude who complained that black people play the race discrimination card when they don't get jobs, told us the sad story of her uncle -- a man who applied for a job that he was so qualified for that literally the ONLY reason he could have not gotten it was affirmative action. And then he didn't get the job.
|
# ? Jul 16, 2015 03:09 |
|
hay guys~ I have an idea for a medium-sized role madness game, but I'd like a more experienced mod to confer with regarding balance and order of night actions. Please PM me if you aren't interested in playing and have a moment to help out with the nitty-gritty.
|
# ? Jul 16, 2015 05:13 |
|
Propaganda Machine posted:hay guys~ I'm your huckleberry
|
# ? Jul 16, 2015 05:21 |
|
You know what we need is a temple game. Someone run a temple game
|
# ? Jul 16, 2015 05:23 |
|
MMM Whatchya Say posted:I think a game ending in a stalemate is as balanced as it gets wait is this from that sk/scum last alive scenario that was discussed the other day? Did that actually happen? Grats town on your win, and grats MMM for making SA mafia history in the best town win ever
|
# ? Jul 16, 2015 05:24 |
|
JakeP posted:wait is this from that sk/scum last alive scenario that was discussed the other day? Did that actually happen? Yes, that actually happened. It was hilarious.
|
# ? Jul 16, 2015 05:25 |
|
lolol Oh btw when I design a game I actually set up a order of operations of what action happens before what action, so this would never happen in a game I mod for me SK always acts before scum kill but obv after role blockers and what not edit: that wasn't meant to be a smug comment, after rereading it it comes off that way, I mean it is something mods should consider so this doesn't happen JakeP fucked around with this message at 05:28 on Jul 16, 2015 |
# ? Jul 16, 2015 05:25 |
|
Also the SK and last scum decided together which of them would kill which of the 2 remaining town members so they would be the last 2 standing.
|
# ? Jul 16, 2015 05:27 |
|
AnonymousNarcotics posted:Also the SK and last scum decided together which of them would kill which of the 2 remaining town members so they would be the last 2 standing. well grats on game throwing to them and thats straight up what happened. I hope no one considers a stalemate a win of any kind
|
# ? Jul 16, 2015 05:28 |
|
JakeP posted:lolol Yeah well as discussed, I set an action order but also didn't apply it properly once the game started. E: I don't really want to get into this again though.
|
# ? Jul 16, 2015 05:29 |
|
I would purposely allow for total annihilation when setting up action priority.
|
# ? Jul 16, 2015 05:29 |
|
MMM Whatchya Say posted:Yeah well as discussed, I set an action order but also didn't apply it properly once the game started. sory I just thought it was hypothetical and finding out it was a thing made my night, and I had a good night already so i love it! I probably would have been less of a dick about it before if I realized it actually happened (i dont really remember but I was prolly a dick i usually am)
|
# ? Jul 16, 2015 05:34 |
|
JakeP posted:sory I just thought it was hypothetical and finding out it was a thing made my night, and I had a good night already so i love it! Nah it's all cool, you weren't being a dick. In the future I'll write a specific rule about it because I feel it is such a vague niche situation that it's better covered with a specific ruling than extended general ones out to it. Even in the action order I was using, killing somebody doesn't stop their action from going through so we'd still possibly be in the situation.
|
# ? Jul 16, 2015 05:36 |
|
well my thought when I do action orders is if you get killed you die, but kill actions are always last so every other action happens but then SK>scum>vig
|
# ? Jul 16, 2015 05:43 |
|
I think the best thing you can do in situations like that is write hilarious flavor. Everyone will be pleased (and dead!)
|
# ? Jul 16, 2015 05:44 |
|
You could do SK>scum=vig unless scum and vig are only 2 alive and then say scum>vig there to make it so the vig would still kill if he dies out side lylo
|
# ? Jul 16, 2015 05:45 |
|
BottleKnight posted:I think the best thing you can do in situations like that is write hilarious flavor. Everyone will be pleased (and dead!) this would also work for me
|
# ? Jul 16, 2015 05:45 |
|
I'd be thrilled if an experienced mod could PM me. I think I have an inkling of an idea for a game, but since I'm new I no absolutely nothing. edit - Also, it could be done through skype or irc or steam or someplace else too. Don't care where. Although I'd have to turn skype on first
|
# ? Jul 16, 2015 06:00 |
|
Propaganda Machine posted:hay guys~
|
# ? Jul 16, 2015 06:12 |
|
TMMadman posted:I'd be thrilled if an experienced mod could PM me. I think I have an inkling of an idea for a game, but since I'm new I no absolutely nothing. PMed you
|
# ? Jul 16, 2015 06:18 |
|
I will look at any setup at anytime
|
# ? Jul 16, 2015 06:19 |
|
JakeP posted:PMed you Yup, PMed back. Thanks. I hope it's workable.
|
# ? Jul 16, 2015 07:00 |
|
There are 808 completed games listed on the wiki (176 big games and 632 minis). Votefinder, which has been operating since April 2010 and has had near-universal application since then, is tracking 748 closed games. Let's assume the difference between games not on the wiki but in votefinder and games not on votefinder but in the wiki comes out to about 200 games (there is probably a way to discover this but it would probably be REALLY tedious). I mean essentially I just want to make it an even 1000, this is bad social science but whatever. Out of those let's-say 1000 games, as far as I know, only two have ever ended with everyone in the game dying (the first being Kloaked's Pulp Fiction from 2007). This gives your game, all else being equal, a .2% chance of ending with a stalemate. As an aside I have modded exactly 50 games, meaning a solid 5% of all mafia games ever run were by me To the players of Lady Clarent's Calamity: thanks for 50 great games.
|
# ? Jul 16, 2015 07:06 |
|
Opopanax posted:You know what we need is a temple game. Someone run a temple game I figure you want to play it, but I'll be happy to mod/co-mod one if someone wants to lay down the ground work. Maybe in your case you can do like 5 set ups choose one randomly and I'll write flavor/mod it? That way you can still play?
|
# ? Jul 16, 2015 07:45 |
|
100YrsofAttitude posted:I figure you want to play it, but I'll be happy to mod/co-mod one if someone wants to lay down the ground work. Maybe in your case you can do like 5 set ups choose one randomly and I'll write flavor/mod it? That way you can still play? Legends is a standard setup: - 8 Town Adventurers, 4 Scum Temple Guards - Nightless game. The Temple Guards don't have a kill. - 6 mason teams. Every player has a mason buddy. - Executions work on the Duel system. At any point during the day, a player may ##challenge another team to a duel. Once a challenge has been issued, only players on either of the two teams involved in the duel may be killed. The game ends when all the Temple Guards have been killed, or when the Adventurers no longer outnumber the Temple Guards. Opopanax posted:You know what we need is a temple game. Someone run a temple game I can do it I will do it nine times.
|
# ? Jul 16, 2015 08:30 |
|
EccoRaven posted:Legends is a standard setup: Ok. And I suppose the mason teams are created randomly as well as the selection of the adventurers/guards? Also how exactly does a duel work? Actually I'll just look for an unarchived temple game and read it's first post. I have to work on a translation today but I could feasibly get this going by Monday I think.
|
# ? Jul 16, 2015 08:38 |
|
100YrsofAttitude posted:Ok. And I suppose the mason teams are created randomly as well as the selection of the adventurers/guards? Also how exactly does a duel work? Actually I'll just look for an unarchived temple game and read it's first post. I have to work on a translation today but I could feasibly get this going by Monday I think. - People sign up for which team they want to be in, but alignments are RNG'd. - A duel works by someone going ##challenge <team> and then people vote for only one of those four players. - There aren't unarchived games but check votefinder as a nice workaround. - You can do it you should do it nine times
|
# ? Jul 16, 2015 08:41 |
|
|
# ? Apr 25, 2024 18:44 |
|
EccoRaven posted:I can do it I will do it nine times. dun da-dun dun dun, dun dun dun, dun da-dun dun dun, DUN DUN DUN DUN DUN
|
# ? Jul 16, 2015 08:44 |