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My understanding is that he's mostly "fixed" a bunch of exploits, some legitimate bugs, and added tiles. Maybe a new race or class? Dunno, ADOM has been my Duke Nukem Forever for, well, forever. I'd stopped beleiving we'd ever get a real update a long time ago.
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# ? Jul 20, 2015 20:52 |
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# ? Apr 19, 2024 04:58 |
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Jalumibnkrayal posted:Qud: There's an option to replace the bit dots with letters and numbers. It's billed as a colorblind option but it really should just be the default.
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# ? Jul 20, 2015 21:35 |
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RickVoid posted:Oh Qud. Getting further in this game appears to be something that wild horses are capable of keeping me away from. If you have freezing hands 3 and something on par with a bronze 2 handed sword you can murder them for their sweet sweet 350 xp.
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# ? Jul 20, 2015 21:36 |
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RickVoid posted:My understanding is that he's mostly "fixed" a bunch of exploits, some legitimate bugs, and added tiles. Maybe a new race or class? Dunno, ADOM has been my Duke Nukem Forever for, well, forever. I'd stopped beleiving we'd ever get a real update a long time ago. Two new races and classes (they all own), Ice Queen Domain and its 3 quests and dungeon, six (I think) random dungeons, that tutorial dungeon place, new artifacts (for the new classes), game-ending bug fixes and auto-save and backup were added, artifacts bugged to only show up in crownings (like half of all of them) work properly now, and there's a billion statue thingies and named monsters and a few new weapon types. The UI in tiles mode is wildly changed from the UI from the old versions of ADOM so there's no more spamming space to skip -MORE- messages. A bunch of stuff got balanced/fixed/removed: you can't shoot effectively or cast at all while dual shielding, Darkforge has semi-random teleporting until you kill the dwarf. Kick-robbing is gone. (Greater) Clawbugs shrug bolts and bosses are more resistant to debuffs. Invisibility was nerfed and more things see in darkness now. Seven-league boots got toned down but are still the best item in the game. Gremlin bombing is gone and pickpocketing was nerfed, dragons don't double gold and using slot machines applies the background corruption you should be getting over time, and corruption doubles every 90 days now instead of just after the first 90 days. Also there's more corruptions. Dwarven Halls difficulty level was dropped by like 10-15. You can't try to wipe your face to pass turns while confused anymore. The Minotaur Maze has crazy good rewards and even the Quickling Tree's reward got a boost (but it's still poo poo and always will be). The artifact ammos now returns when fired because archers simply weren't top tier enough, and sling bullets can be of slaying types now so being gifted Whirlwind as an archer isn't the worst thing in the world anymore. Also some game options were added so if you want to see what it's like playing with 200% tougher monsters and 10% loot or whatever you can do that. There's some kind of Challenge of the Week mode, and an exploration mode which starts you with a wand of wishing so that's basically Wizard Mode. Also there's achievements. long story short if you liked adom before you'll probably like adom now and if you didnt like adom before you probably wont like adom now but you might and it's free so whatevver
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# ? Jul 20, 2015 21:51 |
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I'm trying a Praetorian in Qud. What's my best bet for better gear than what I start with? Just hope that the Joppa merchant will eventually have something good in stock?
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# ? Jul 20, 2015 21:52 |
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Fuligin posted:I'm trying a Praetorian in Qud. What's my best bet for better gear than what I start with? Just hope that the Joppa merchant will eventually have something good in stock? Not very likely to happen. Kyakukya and Grit Gate might have some but once you get a carbide or folded carbide weapon you'll probably want to scour ruins for fullerite. After that your only real option is the Asphalt mines.
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# ? Jul 20, 2015 22:00 |
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Kobold Sex Tape posted:long gay post oh yeah and most importantly wish engines and and using starvation/ring of weakness and herbs to get 99 of all stats is gone. basically if you want to know if something got nerfed, just ask yourself if that thing would trivialize the game and if the answer is "yes" and also isn't "picking archer or wizard at character creation" then it's gone
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# ? Jul 20, 2015 22:03 |
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http://www.rockpapershotgun.com/2015/07/20/caves-of-qud-review-early-access/ lmao
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# ? Jul 20, 2015 23:08 |
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packetmantis posted:http://www.rockpapershotgun.com/2015/07/20/caves-of-qud-review-early-access/ I guess this is what it looks like when someone doesn't read the manual or the options screen or the inline help
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# ? Jul 20, 2015 23:18 |
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Wow they picked easily the least capable person to review a roguelike. Picked up Qud yesterday, hopefully there's time to get murdered in the wastes tonight.
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# ? Jul 20, 2015 23:21 |
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Million Ghosts posted:Wow they picked easily the least capable person to review a roguelike. That's... not how that works. I mean sure, don't get the guy who avows to hate sports games to review Golf 2015 or whatever, but genre competence isn't a necessary quality to review a video game. If anything, there's far more lovely to mediocre players out there than there are good to great ones, especially when it comes to roguelikes (go look at the completion percentages for anything steam tracks). By that measure, his review is an accurate presentation of what someone casually interested in the game's premise is going to experience. He didn't slag off on the game, he expressed interest, explored, presented his failures, said he wished he could experience more but it's not in him to do so, and moved on. If you're in this forum posting in this thread, you're already a subset of a subset of players.
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# ? Jul 20, 2015 23:29 |
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He could have at least made a token effort to read some of the documentation, but he pretty clearly didn't and then blamed the game for being too random and hard. Roguelikes are a lot more niche than sports games so I'd think it's more important to have a reviewer with some familiarity on the job. It's the exact same thing as someone who sucks at fighting games reviewing one then complaining when it's hard and complex and they keep getting bodied.
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# ? Jul 20, 2015 23:33 |
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Angry Diplomat posted:That's a decent find. Keep going deeper and you'll start to find some real loot I went 14 floors down, got bored of seeing the exact same unthreatening enemies (mostly crabs. so many crabs...) for all 14 floors, and recoiled out. then I disassembled the laser pistol in hopes of being able to use its pristine electronics to make a laser rifle. nope
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# ? Jul 20, 2015 23:39 |
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On the real though what loot are you going to find thats better than a laser pistol thats been engraved with hemp
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# ? Jul 20, 2015 23:48 |
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HE grenade unreasons:
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# ? Jul 20, 2015 23:48 |
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Million Ghosts posted:It's the exact same thing as someone who sucks at fighting games reviewing one then complaining when it's hard and complex and they keep getting bodied. That happens a lot. You see how many goons complain about Giant Bomb people sucking rear end at video games? Those guys are Daigo compared to a lot of reviewers. The takeaway to anyone reading that review who is not interested in roguelikes is gonna be 'huh, sounds like a pain', whereas anyone who is may well go check it out anyway, since 'I died a lot' is basically every roguelike review from anyone slightly casual ever. That first group isn't going to enjoy Qud anyway. The second group who haven't heard of Qud may very well. Unless you make a ton of effort to make your roguelike friendly and approachable, most players are going to bounce right off. And yeah, 'reading the manual and attendant documentation' is in fact, a pain in the rear end to most people these days. I've watched streams of Dungeonmans (a comparatively simple, friendly roguelike with mouse and gamepad ui) where the players get lost in the academy, don't know how to rest, wander off into the wilderness and die without entering the newbie dungeon. Dismissing people who suck at roguelikes as being unqualified to share their opinion is, well, wrong. But all that aside: Public exposure for Qud is good. No press is bad press (unless you're Arkham Knight and steam refunds exist I guess). It's not going to hurt the game, it already has an existing fanbase, Dwarf Fortress does just fine despite being an impenetrable mass of utter horror that makes Qud look like a poster child for Nintendo level friendly accessibility. If I'd knock him for anything, it's not researching Freehold games a bit and seeing 'huh, they did this other, much more approachable game with a very friendly UI, perhaps this game will be improved'.
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# ? Jul 20, 2015 23:49 |
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Nah RPS also wrote a completely garbage article about Sproggiwood, they just write garbage. . . . . . . (jk ...all press is good press)
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# ? Jul 20, 2015 23:52 |
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victrix posted:Unless you make a ton of effort to make your roguelike friendly and approachable, most players are going to bounce right off. And yeah, 'reading the manual and attendant documentation' is in fact, a pain in the rear end to most people these days. See that's their issue, not the game, so if you aren't willing to spend 10 minutes giving a skim over what does what you can't really whine too much when you get eaten by salamanders and snails over and over. My main arguement is that more niche genres should probably be reviewed by people with passing familiarity to that niche. Saying 'it was hard and I died a lot" doesn't really contribute anything.
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# ? Jul 20, 2015 23:59 |
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Fuligin posted:I'm trying a Praetorian in Qud. What's my best bet for better gear than what I start with? Just hope that the Joppa merchant will eventually have something good in stock? There's a trader in Kyakuya that sells a pretty good sword
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# ? Jul 21, 2015 00:27 |
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amuayse posted:There's a trader in Kyakuya that sells a pretty good sword I thought that bug got fixed.
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# ? Jul 21, 2015 00:28 |
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dis astranagant posted:I thought that bug got fixed. I keep trying but he REALLY likes to wield a lead slug in his left hand.
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# ? Jul 21, 2015 00:28 |
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Pretty thin skinned in here. Take carapace next time.
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# ? Jul 21, 2015 00:29 |
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Unormal posted:I keep trying but he REALLY likes to wield a lead slug in his left hand. If I found a slug made of lead I wouldn't let the little dude go either.
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# ? Jul 21, 2015 00:30 |
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Million Ghosts posted:See that's their issue, not the game, so if you aren't willing to spend 10 minutes giving a skim over what does what you can't really whine too much when you get eaten by salamanders and snails over and over. My main arguement is that more niche genres should probably be reviewed by people with passing familiarity to that niche. Saying 'it was hard and I died a lot" doesn't really contribute anything. Actually it's just kind of a human thing. The more layers between the player and accessbility the less likely they're going to be to access it. Yes it's the genre, but I can easily name a dozen roguelikes that are easier to grasp than Qud, and there's lots of way to improve it without losing good stuff too. "A Steam Guide suggests that this starting quest is in fact a hilarious trick, and I should never go to Red Rock before I have a healthy number of levels under my belt. Instead, another villager called Argyve will apparently give me a different quest to find some artefacts. However, his suggestion of where I might find them is also a trick, and I should ignore that too. " is a correct statement of something that might be lol-roguelike but will alienate some people and its not their fault for being alienated. Saying 'lol hard' doesn't contribute, you're right. But that's hardly all that he said. Pladdicus fucked around with this message at 00:49 on Jul 21, 2015 |
# ? Jul 21, 2015 00:45 |
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Welp, my praetorian ended up being my most successful character by far. I got all the way through Golgotha (which was hilarious), then figured I would check out that ruin all the way in the northwest. Turns out it's the Six Day Stilt, although it was completely deserted as far as I could tell. On my way back I ran into the lair of a "Legendary Salt Kraken" and figured that I could always Recoil out if poo poo got real. RIP Probinus
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# ? Jul 21, 2015 00:48 |
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Eh, I've never been a big fan of RPS and don't want a big internet slapfight so let's agree to disagree and get back to talkin' 'bout our CoQs.
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# ? Jul 21, 2015 00:52 |
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Sure, but I don't take issue with what you said or you, I was just trying to have a conversation haha. My greater point (to other people) is there there are some things that guy experienced that are actual problems with Qud and not
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# ? Jul 21, 2015 00:54 |
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Fuligin posted:Welp, my praetorian ended up being my most successful character by far. I got all the way through Golgotha (which was hilarious), then figured I would check out that ruin all the way in the northwest. Turns out it's the Six Day Stilt, although it was completely deserted as far as I could tell. On my way back I ran into the lair of a "Legendary Salt Kraken" and figured that I could always Recoil out if poo poo got real. RIP Probinus I just got to Golgatha for the first time today. I slid down an electricity tube. It was not funny.
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# ? Jul 21, 2015 00:58 |
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If you bought into the Cogmind early access, make sure you grab the new version. Lots of great usability changes, like comparing equipment and not accidentally ramming into poo poo.
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# ? Jul 21, 2015 01:00 |
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"Qud is too random and poorly documented" is a pretty legitimate complaint, even if the guy's clearly not cut out for roguelikes to begin with. Like most niche genres roguelikes are a nearly inseparable cluster of good design that's unpopular for bad reasons and bad design that's unpopular for good reasons, not to mention stuff that's quality-agnostic but really clearly only appeals to a small handful of people. It's the price you pay for games with an unimpeded vision.
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# ? Jul 21, 2015 01:05 |
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Unimpeded Vision would be a pretty cool 1pt mutation.
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# ? Jul 21, 2015 01:06 |
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Tuxedo Catfish posted:"Qud is too random and poorly documented" is a pretty legitimate complaint, even if the guy's clearly not cut out for roguelikes to begin with. it's not inseparable to make the first quest a player might run into something they can reasonably handle, or like Sil to have an optional/seperate tutorial the explains the mechanics in an elegant way. The genre is not an excuse for things like that. It won't make paradox clone nuking any less rad.
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# ? Jul 21, 2015 01:10 |
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Rip four-legged blinking fur-mutant with a shotgun, you were so young, but even a movespeed of like 2084018 can't outrun the Pauli exclusion principle.
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# ? Jul 21, 2015 01:13 |
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alarumklok posted:Rip four-legged blinking fur-mutant with a shotgun, you were so young, but even a movespeed of like 2084018 can't outrun the Pauli exclusion principle. *brief google* *???*
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# ? Jul 21, 2015 01:14 |
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victrix posted:words I agree with all of this.
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# ? Jul 21, 2015 01:20 |
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Pladdicus posted:*brief google* It's a much more scientific and narrowly precise version of "two objects can't occupy the same space at the same time," I think. He teleported into a wall and exploded, presumably.
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# ? Jul 21, 2015 01:22 |
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Tuxedo Catfish posted:It's a much more scientific and precise version of "two objects can't occupy the same space at the same time," I think. Phasing ran out with him in a wall.
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# ? Jul 21, 2015 01:23 |
lol at people who read games journalism sites
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# ? Jul 21, 2015 01:35 |
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dis astranagant posted:Phasing ran out with him in a wall. Yeah, this one. I alarumklok fucked around with this message at 01:55 on Jul 21, 2015 |
# ? Jul 21, 2015 01:38 |
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# ? Apr 19, 2024 04:58 |
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dis astranagant posted:Here's my last tinker build Got to the highest level I've ever achieved with this (11, admittedly due more to actually killing stuff around Joppa rather than beelining the rust wells then red rock, and freezing hands being really really good, than actually remembering to use grenades or tinker stuff). I eventually went into red rock with like 8 levels, cleared it fine, and decided to go back through the tunnel rather than going straight up to red rock entrance again. Somehow completely missed the exit north of Joppa, and wandered for a long time until I found a huge mass of segmented worms and a group of unique hostile humans (one had Burgeoning), but the people were lit by something, so I avoided them and kited the worm mass to the surface stairs. I finally remembered that I had a shotgun, which massacred the group of worms that followed me up, and was able to go to the world map, which showed that I'd gone as far south as I possibly could have. Moved one tile north and got lost, and two dawngliders burned me to death in like 5 turns. Then I remembered that I had the Joppa recoiler and some cells for it . GOTY That's my Qud story
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# ? Jul 21, 2015 01:45 |