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adderall shouldnt be addictive. irl you can be on it for a year and then quit for a month without noticeable withdrawal effects. you can build a pretty decent tolerance though
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# ? Jul 22, 2015 09:22 |
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# ? Apr 25, 2024 13:13 |
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Ugh. If I play with only mundane zombies it doesnt feel like much of a challenge. If I play with all zombie types I get utterly stomped.
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# ? Jul 22, 2015 12:24 |
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SynthOrange posted:Ugh. play with slow zombies.
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# ? Jul 22, 2015 12:33 |
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Play with default zombie settings, take your time crafting poo poo and improving your skills in the shelter before moving out, invest a char point into dodging, approach towns very carefully and only raid the outskirts, bolt at the first sign of trouble. You can get food and water from the wilderness which should generally allow you to only visit cities and challenging areas when you're good and ready.
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# ? Jul 22, 2015 12:39 |
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Try taking night vision and light step (one point traits) and raiding at night. You'll be able to just skirt most zombies without them even noticing, and it makes running away much easier. If you want ultimate cheese take Ninjitsu too, it makes your attacks silent and gives you insane criticals. It works even with weapons, although you still have to level unarmed to get the perks. Once you get heavy survivor gear and a half decent weapon you can go toe to toe with even hulks no problem. And you'd be surprised what constitutes half decent.... A cudgel is pretty good as weapons go, you can make one of those with a pocket knife and a plank of wood.
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# ? Jul 22, 2015 12:46 |
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Motherfucker posted:play with slow zombies. This is my preferred way to play the game. Special zombies can still pose a threat but you can run by them a lot of the time and regular zombies are best avoided. This is generally doable on normal speed too, just more tedious.
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# ? Jul 22, 2015 13:19 |
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Heavy survivor gear is too good. Pair it up with the electric thermal underwear and you're unstoppable no matter what season. E: Also holy crap Woods soup is OP as hell. You can dehydrate meat and veggies for two of the ingredients, and make the 3rd ingredient out of pine boughs if you're running low on veggies. You can craft 20 batches at a time because it has a 10 day spoilage (20 batches is roughly 10 days worth of food) in just under 2 hours, and you can fit an entire day's worth of nutrition in a plastic bottle. goatsestretchgoals fucked around with this message at 16:29 on Jul 22, 2015 |
# ? Jul 22, 2015 15:53 |
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Shhh, that's two terrible secrets you posted about now! What you trying to do, get the unfun brigade to nerf them?
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# ? Jul 22, 2015 16:14 |
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Slaapaav posted:adderall shouldnt be addictive. irl you can be on it for a year and then quit for a month without noticeable withdrawal effects. you can build a pretty decent tolerance though go tell your psychiatrist that you think adderall isn't addictive and there are no withdrawal effects.
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# ? Jul 22, 2015 20:02 |
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someone with platinum check to see if he posts in tcc
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# ? Jul 22, 2015 22:15 |
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i misread that as "alcohol" at first and was just totally confused
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# ? Jul 22, 2015 23:03 |
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tooterfish posted:Shhh, that's two terrible secrets you posted about now! What you trying to do, get the unfun brigade to nerf them? there are way easier ways to stay full/slaked forever way 1: go to any vending machine, buy all the clean water bottles and V8s/beef jerky/pork sticks. eat and drink freely for the next week.
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# ? Jul 23, 2015 07:23 |
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Deluxe oatmeal is also fantastic if you grow some oats or find a bunch. Nutritious and thirst quenching!
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# ? Jul 23, 2015 07:33 |
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I'm thankful pooping isnt in the game because of the amount of oats and beans I cook.
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# ? Jul 23, 2015 07:35 |
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I for one would welcome the inclusion of biological warfare to DDA.
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# ? Jul 23, 2015 07:41 |
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There's no way ingame character diets are healthy.
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# ? Jul 23, 2015 07:52 |
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Artificer posted:There's no way ingame character diets are healthy. Dunno what you're talking about, chugging down a couple cans of sodium filled soup works wonders for keeping yourself hydrated!
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# ? Jul 23, 2015 07:57 |
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Oh man, low on meat. Time to head back to the lab to stock up on mutated limbs.
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# ? Jul 23, 2015 07:59 |
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Screw your soup, man. The ultimate diet is obviously 3 meals a day of dehydrated ant eggs. I have like 100 pounds of eggs sitting in the trunk of my solar police car.
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# ? Jul 23, 2015 08:01 |
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Spoken like a man that didn't find 100 pounds of powdered candy sticks in a broken vending machine.
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# ? Jul 23, 2015 08:18 |
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RPATDO_LAMD posted:Screw your soup, man. The ultimate diet is obviously 3 meals a day of dehydrated ant eggs. I hear escamole is really tasty, though.
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# ? Jul 23, 2015 10:51 |
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I'm pretty sure I understand how this happened, but it's still hilarious. The manhack apocalypse.
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# ? Jul 23, 2015 11:50 |
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I've found manhacks easier to take out by throwing things at them than trying to melee. Just wait until they're a close, a couple of tiles away at most (although point blank works better), then chuck something into their smug little buzzsaw faces. Usually takes them out in a single shot. If you're using the more survival tools mod, throwing sticks are good. Anything will do really though, you could even kick a desk in and start slinging two by fours at a pinch.
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# ? Jul 23, 2015 13:13 |
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Shady Amish Terror posted:I'm pretty sure I understand how this happened, but it's still hilarious. The manhack apocalypse. Apparently the zombie scientists can spawn them, I was down in a Vault and I got to a room with about 5-6 scientists and then suddenly BOOM 25 manhacks all over the place.
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# ? Jul 23, 2015 13:49 |
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Kinda. Zombie scientists have a special ability and one of the possible effects is spawning a single manhack. The only way I can think of that spawns a giant mound of them is an alarm going off; I've managed something like 10 drop down on me in a Lab when I failed a hack.
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# ? Jul 23, 2015 14:01 |
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Sage Grimm posted:Kinda. Zombie scientists have a special ability and one of the possible effects is spawning a single manhack. The only way I can think of that spawns a giant mound of them is an alarm going off; I've managed something like 10 drop down on me in a Lab when I failed a hack. looking at the log, I think there's a mi-go in the room off to the left, (or up above, where the hacks are congregating) that the zombies can see, but can't get to, and that's causing them to freak out. The whole time he's on that level they're just opening their coats and making manhacks appear.
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# ? Jul 23, 2015 14:29 |
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Sage Grimm posted:Kinda. Zombie scientists have a special ability and one of the possible effects is spawning a single manhack. The only way I can think of that spawns a giant mound of them is an alarm going off; I've managed something like 10 drop down on me in a Lab when I failed a hack. It's the monster infighting. If there's a lab room with a mi-go or something in containment then once they see each other the zombie scientist will spawn a manhack occasionally trying to fight it. They can't reach each other through the glass, so the scientist will keep on releasing manhacks until you kill it. ro5s fucked around with this message at 14:39 on Jul 23, 2015 |
# ? Jul 23, 2015 14:31 |
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Oh yeah, that would do it. If it's the room I'm thinking of, the mi-go is in a room encased with reinforced glass making noises and drawing the attention of the scientists. Their special ability recharges in relatively short order (not enough to fire it off more than once in a fight where you're prioritizing their deaths) so with enough time in the reality bubble the 'hacks are going to stack higher and higher. Clearly the thing to do here is liberally lace the floor with explosions.
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# ? Jul 23, 2015 14:35 |
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Manhacks are really easy to kill with patience + good torso/head armor, and they drop plutonium occasionally. Don't think of 50 manhacks as a threat, think of it as an opportunity!
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# ? Jul 23, 2015 14:55 |
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All of the above is true. The Mi-Go was triggering the zombie scientist specials, I am pretty sure (note how both have their big dumb faces pressed up against the glass and are surrounded by acid in that very shot), and the manhacks were trivial to deal with with this character. Frustratingly, I later lost that character at a military outpost because the turrets stopped giving off light somehow. I cleared out the last of the turrets and searchlights without thinking about it, despite the fact I was having to wait for searchlights to reveal them in order for me to shoot them, I did a full sweep of the perimeter of the base from a map tile out thinking that 'oh, no more turrets, yay'...and then blundered straight into the sight radius of the last two and got shredded. It wasn't until I stopped to think about how much trouble I had seeing and killing the last turret (that I knew of) and all the spotlights that I realized what had gone wrong. That's my best working theory right now, anyways, because I somehow didn't see the last three turrets, any of the searchlight towers, or the lit-up tiles of the last two turrets until they were in MY sight radius and opened fire. Do turrets secretly have a stealth mode they engage once in a blue moon, or did I just get hosed by the lighting going weird?
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# ? Jul 23, 2015 20:26 |
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Shady Amish Terror posted:All of the above is true. The Mi-Go was triggering the zombie scientist specials, I am pretty sure (note how both have their big dumb faces pressed up against the glass and are surrounded by acid in that very shot), and the manhacks were trivial to deal with with this character. If you're on the recent experimentals, probably just yet another lighting bug. I had a weird case where turrets ~15 tiles away could still see/shoot me in total darkness, whenever I had a nightvision mutation active.
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# ? Jul 23, 2015 20:30 |
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Tuxedo Catfish posted:Manhacks are really easy to kill with patience + good torso/head armor, and they drop plutonium occasionally. Don't think of 50 manhacks as a threat, think of it as an opportunity! They're one punch chumps to kung-fu masters
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# ? Jul 23, 2015 21:53 |
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Turned off mundane zombies. Died due to smoke inhalation. Got shocked multiple times. Got punched across the street by brutes. Still having trouble hitting zombie children. Zombie scientists now shoot lasers from their mouths. Then a zombie hulk punched me across the street, through a window causing all my limbs to break and then pounded me into a fine paste.
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# ? Jul 24, 2015 01:26 |
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The first time I went into a lab I had heavy survivor gear and a flaming Zweihander. Manhacks were completely incapable of hurting me, but I had to spend 10-20 turns chasing each one around and missing clumsily before I eventually one-shot it. I think I eventually switched to throwing random crap out of my inventory, because the 1 damage can-of-beans hits were killing them faster than my sword.
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# ? Jul 24, 2015 02:55 |
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Oh god. Why did I kill The Thriller.
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# ? Jul 24, 2015 03:56 |
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SynthOrange posted:Oh god.
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# ? Jul 24, 2015 07:53 |
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AceRimmer posted:Cataclysm PSA: turn off the drat joke monsters. Shia LaBeouf is no joke son.
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# ? Jul 24, 2015 09:27 |
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I completed my first lab yesterday with only light survivor gear and I was basically invulnerable. 9mm simply isn't enough to seriously threaten you. Pain accumulation was a bigger threat than the damage itself. I really wish I could find an emp blast cbm though, punching turrets to death is kind of the pits. Also I started building my own vehicle yesterday with the help of my integrated toolset. Completely dismantled a wreckage to go from 4 mechanics to 10. Found out that solar cell infrastructure all counts as being on the 'roof' so there is no reason whatsoever to not fill your entire interior roof with tons of solar cells and batteries. Found a kitchen RV unit in a garage. Built my wartrukk backward and had to spend an entire day flipping the seat around. Good times all around. I had a lot of fun figuring out how the vehicle system works. Hoping the wartrukk will work well, but I went for length over width since I'm used to 4-wide vehichles from driving cars around, which may yet turn out to be a mistake. Still, if I can get that emp blast it could yet be useful for mounting a bunch of turrets along the side.
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# ? Jul 24, 2015 14:44 |
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Coolguye posted:I completed my first lab yesterday with only light survivor gear and I was basically invulnerable. 9mm simply isn't enough to seriously threaten you. Pain accumulation was a bigger threat than the damage itself. I really wish I could find an emp blast cbm though, punching turrets to death is kind of the pits. If you build a Control Laptop you can hack the turret's IFF (to become friendly) then deactivate/pickup the gizmo to set up your own turret anywhere. Aside: Kitchen Unit is cool but kinda redundant if you have a chemlab or integrated toolset since the kitchen functions as a pot+hotplate+faucet and if you disassemble it you can just drop the pot in a trunk/etc and reinstall the Water Faucet anywhere. Driver's seat is a convenient location for insta-beverage. Not particularly important but it helps if you're trying to optimize your vehicle's layout/storage/utility parts.
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# ? Jul 24, 2015 15:17 |
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# ? Apr 25, 2024 13:13 |
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I like how my character can't hit a zombie with a machete to save their life, but they can bean a (presumably running) zombie dog in the face with a rock and crush its skull. Its annoying how much carrying even a slight amount of encumbrance on your torso basically makes you incapable of hitting anything in melee. However, I found a luxury RV. Great, I thought, mark it on my map and take it to pieces later. Wait, it looks in good nick - its got fuel and battery charge. It has all of its wheels?! looks like I've found my mobile base
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# ? Jul 24, 2015 15:26 |