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Flytrap posted:Uh, when they say Easy mode, they really mean it, don't they? An Assault Rifle with two mags, a shotgun with like 40 rounds, a magnum with 24, a pistol with around 260 bullets, I run into green herbs like every 30 seconds, the 3 Healthspray container, and maximum item slots from the start. And even with all that there's still ammo and what not to pick up on Easy Mode. I can't remember but I want to say you take less damage too. That's something I'd like to see, though, or at least a variation on it. A Resident Evil game (or some other sort of survival horror/action horror) where you start with all of the weapons and a bunch of ammo... and that's what you get for the entire game. Even if it's more than enough ammo to get through the entire game I could see the tension coming from the realization that "Oh poo poo, I'm almost out of shotgun shells and I haven't even run into a boss yet," or "Welp, I've blown through all my magnum ammo now and it's Hunter Season. poo poo." Edit: somehow forgot the quote I was responding to. Whoops.
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# ? Jul 31, 2015 21:01 |
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# ? Apr 17, 2024 19:15 |
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I'm gonna keep saying it until it's a thing. RE2 remake built with the dead rising engine. Full 3D, environmental interactions, massive free roam environment of the entire RE2 area. If serious effort is put into it, combine it with RE3 and you've got something that could really be phenomenal.
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# ? Jul 31, 2015 21:20 |
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The umbrella chronicles book I have says its summer which is why Jill was dressed like that.
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# ? Jul 31, 2015 22:08 |
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Convex posted:The funny thing is, it makes total sense why Jill has such a ridiculous armoury at the start of that game. There's no way you'd willingly walk out into zombie armageddon with only a pistol and like 20 bullets. Yeah, I have to admit that's the one thing that would attract me to a theoretical RE2/RE3 combo-pack remake: cleaning up the timeline and addressing the issue of the outbreak once and for all. In RE2, Raccoon City is a one-horse town and both Leon and Claire manage to get all the way into the middle of it before noticing there's been a zombie apocalypse. In RE3, it's at least heavily implied that things got bad very suddenly and Jill had no real time to prepare for it. IIRC, you find a file at one point that says the failed police attack from the introduction was on the 27th, and the game proper starts on the 28th. The general theme of the introduction to RE3 is meant to be that she was out and about in the city one day when suddenly the outbreak hit, so she ran home to get her gun, and then had to shoot her way out of her apartment building. Then Outbreak comes along and the whole thing's been going on for the better part of six days, so Jill looks retroactively dumber for several different reasons. Mountain Lightning posted:That's something I'd like to see, though, or at least a variation on it. A Resident Evil game (or some other sort of survival horror/action horror) where you start with all of the weapons and a bunch of ammo... and that's what you get for the entire game. Even if it's more than enough ammo to get through the entire game I could see the tension coming from the realization that "Oh poo poo, I'm almost out of shotgun shells and I haven't even run into a boss yet," or "Welp, I've blown through all my magnum ammo now and it's Hunter Season. poo poo." They actually do that in the modern-day stages in Eternal Darkness, when you play as Edwin and Michael. You're just handed enough ammo to kill everything in the level.
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# ? Jul 31, 2015 22:11 |
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I liked that a lot in Michael's area because it's in the temple. You start out blasting away and then realize wait, there's no way I'm finding more ammunition in here because it's an ancient temple. I think there's maybe a pick-up or two from dead soldiers right at the beginning but that's it.
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# ? Jul 31, 2015 22:15 |
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Alteisen posted:The umbrella chronicles book I have says its summer which is why Jill was dressed like that. It takes place on September 28th and September 30th. That's a bit chilly and very much closer to autumn for a midwestern city.
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# ? Jul 31, 2015 22:18 |
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Mr. Fortitude posted:It takes place on September 28th and September 30th. That's a bit chilly and very much closer to autumn for a midwestern city. Are you implying that my poorly translated book is somehow wrong?
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# ? Aug 1, 2015 01:48 |
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I hope if they remake 2 now, they have the balls to do it REmake style instead of modernizing it with the behind the back stuff. Let's see the RPD station in beautiful, gloomy, prerendered goodness and dramatic camera angles.
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# ? Aug 1, 2015 04:18 |
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man nurse posted:I hope if they remake 2 now, they have the balls to do it REmake style instead of modernizing it with the behind the back stuff. Let's see the RPD station in beautiful, gloomy, prerendered goodness and dramatic camera angles. Straight up. Put some EFFORT into it. Introduce transformative elements, switch puzzle solutions and jumpscares around. Maybe even something that changes stuff up as much as Crimson Heads did. You don't need crimson heads exactly but they forced you to really think about which zombies you could afford to ignore and which you couldn't. Very tricky for a game where you had to backtrack so much.
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# ? Aug 1, 2015 05:04 |
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Maybe have it so killing zombies attracts lickers to the room to feed on the corpses? I hope they include some new areas to explore like the REMake did, as well as utilizing the Scenario A/B thing a bit better. I mean, the only actual changes you could do in A that affected B were taking the stuff in the Armory, accessing the special laboratory with your fingerprints, and using the anti-BOW gas. Maybe have something like the fire on the roof from the helicopter being optional to put out, and if you let it keep going you don't access something useful in A... but the fire damage from letting the fire rage in A allows you to access someplace in B you wouldn't normally be able to get to once you put the fire out.
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# ? Aug 1, 2015 05:15 |
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If they remake 2 they should do 3 as well and weave it into one singular experience. Best game ever.
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# ? Aug 1, 2015 05:45 |
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Hell nah, make REmake 2 play like RE 6 and you've got my dollar.
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# ? Aug 1, 2015 05:48 |
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Anonymous Robot posted:Hell nah, make REmake 2 play like RE 6 and you've got my dollar. Make every RE game play like RE6. With co-op and converging storylines.
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# ? Aug 1, 2015 05:49 |
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Mountain Lightning posted:Maybe have it so killing zombies attracts lickers to the room to feed on the corpses? There were also window shutters you could close in the police station, which would change where zombies would appear in each scenario.
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# ? Aug 1, 2015 08:42 |
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Mountain Lightning posted:That's something I'd like to see, though, or at least a variation on it. A Resident Evil game (or some other sort of survival horror/action horror) where you start with all of the weapons and a bunch of ammo... and that's what you get for the entire game. Even if it's more than enough ammo to get through the entire game I could see the tension coming from the realization that "Oh poo poo, I'm almost out of shotgun shells and I haven't even run into a boss yet," or "Welp, I've blown through all my magnum ammo now and it's Hunter Season. poo poo." Didn't, uh...Dead State or something similar do this with an expansion pack? i.e. You start off with a bunch of highly trained army guys with big supply drops and weapon caches, but then have that stuff stripped away over the course of the game?
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# ? Aug 1, 2015 08:50 |
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Anonymous Robot posted:Hell nah, make REmake 2 play like RE 6 and you've got my dollar. I'd much rather have tank controls and fixed cameras, but I'd be totally cool with this option too. I didn't care as much for 4 and 5, but I feel like 6 got the newer controls right.
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# ? Aug 1, 2015 15:06 |
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Unless they overhaul the gameplay I don't see how a remake of 2 would work with 6's control scheme and combat.
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# ? Aug 2, 2015 01:25 |
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GUI posted:Unless they overhaul the gameplay I don't see how a remake of 2 would work with 6's control scheme and combat. The entire first few levels of Leon's scenario are basically an (intentional) Resident Evil 2 redux. It'd presumably be similar to that.
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# ? Aug 2, 2015 01:27 |
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I have 0 faith in a Resident Evil 2 remake. But I hope I am wrong, I truly am, I hope its loving fantastic and a serious game of the year candidate.
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# ? Aug 2, 2015 01:45 |
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I will 100% guaranteed buy the RE2 Remake, but I'd pre-order it they managed to also add RE3 to it. Then I'd pre-order it for me and my friends if they managed to also put Outbreak in.
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# ? Aug 2, 2015 03:45 |
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Alteisen posted:I have 0 faith in a Resident Evil 2 remake. Did you not play the RE1 remake? It was pretty stellar
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# ? Aug 2, 2015 08:28 |
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Jia posted:Did you not play the RE1 remake? It was pretty stellar It was also a long time ago.
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# ? Aug 2, 2015 08:30 |
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Lunethex posted:gently caress. That. It's not QUITE as bad as it seems. Everybody can do some kind of melee attack to at least keep the enemies away from them. There are also some others that have a straight up dodge with crazy amounts of I-frames so you can get through the majority of enemies without being touched. gently caress fighting any of the bosses without a gun though, especially if you're offline and have to have the bots do the damage for you.
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# ? Aug 2, 2015 08:39 |
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Jia posted:Did you not play the RE1 remake? It was pretty stellar I bought a gamecube for it, but Capcom then is not Capcom now, I enjoyed Revelations but it had some major design flaws and since that's all I have to go off(RE wise anyway), I don't have to much faith in it. I'm just gonna keep my expectations low that way if its poo poo I won't be surprised and if its good I'll be happy.
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# ? Aug 2, 2015 08:40 |
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poptart_fairy posted:Didn't, uh...Dead State or something similar do this with an expansion pack? i.e. You start off with a bunch of highly trained army guys with big supply drops and weapon caches, but then have that stuff stripped away over the course of the game? That was State of Decay.
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# ? Aug 2, 2015 08:50 |
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Jia posted:Did you not play the RE1 remake? It was pretty stellar I'm pretty sure it was mostly because of this guy:
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# ? Aug 2, 2015 08:56 |
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Alteisen posted:I bought a gamecube for it, but Capcom then is not Capcom now All I know is it appears the same team that brought REmake HD and is bringing RE 0 HD would be the ones doing the RE2 remake. I'm not worried.
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# ? Aug 2, 2015 16:05 |
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ApexAftermath posted:All I know is it appears the same team that brought REmake HD and is bringing RE 0 HD would be the ones doing the RE2 remake. I'm not worried. You're an idiot. Anonymous Robot posted:Hell nah, make REmake 2 play like RE 6 and you've got my dollar. You're an even bigger idiot.
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# ? Aug 2, 2015 18:54 |
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Ryaomon posted:You're an idiot. 1) Probably 2) lol no
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# ? Aug 2, 2015 23:36 |
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ImpAtom posted:The entire first few levels of Leon's scenario are basically an (intentional) Resident Evil 2 redux. It'd presumably be similar to that. They'd have to remove some of the mobility like the combat roll/sliding/crouching/prone since that would make dealing with most enemies in 2 a breeze. Unless they end up increasing the enemy count and changing their behaviour and design to make it resemble 4/5/6, which I doubt people who want the remake will want.
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# ? Aug 2, 2015 23:46 |
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i don't care what style it is i'm in baby though i think re3 tonewise fits w/ action stuff a lot more since it's already partway to being there both gameplay wise and tonally
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# ? Aug 2, 2015 23:50 |
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Ryaomon posted:
RE6 has had the best gameplay by far, though.
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# ? Aug 2, 2015 23:54 |
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Making it like six would ruin it, I already played that boring slog once, I don't want to do it again.
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# ? Aug 3, 2015 00:14 |
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6 does have fantastic gameplay, it was very fun. However, it's not right for a remake of 2, it's much better that it be like the classic games. I wouldn't mind having more spinoffs that played like 6, though.
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# ? Aug 3, 2015 00:18 |
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GUI posted:They'd have to remove some of the mobility like the combat roll/sliding/crouching/prone since that would make dealing with most enemies in 2 a breeze. Unless they end up increasing the enemy count and changing their behaviour and design to make it resemble 4/5/6, which I doubt people who want the remake will want. Nah, RE2 and especially RE3 already were going towards high enemy counts. They actually used a lot of tricks to have more enemies around than were actually dangerous. You should have a high enemy count in an infested zombie city. And they'd have to change enemy behavior and design no matter what they do. A REmake wouldn't be a reskin over the original game. REmake wasn't that either.
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# ? Aug 3, 2015 00:20 |
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I wish I could get into the gameplay of RE6, when it clicked right for me it felt good and it obviously clicked right for plenty of other people. I'm torn because I'm not good at fixed camera angles and tank controls, for the most part, so I prefer the over the shoulder camera and action gameplay, but I'm not sure how well it'd translate for RE2. I need to get back to RE2, actually, I have it on DC, and I'm in the RPD and that's about as far as I've ever gotten, due to sucking at fixed camera angle and tank control games. I almost made it to the RPD without getting hit, but then a crawling zombie hit me from off camera. Edit: vv I never got the feel of the controls, they felt so clunky to me. I'm sure that if I could get it it'd click for me, but I think that after 15.3 hours (where does the time go?) in mostly Mercenaries, I'm just not going to get them. catlord fucked around with this message at 00:34 on Aug 3, 2015 |
# ? Aug 3, 2015 00:21 |
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More game need the ability for you to roll around on the ground at will. Those other games would need tutorials that would actually explain these systems as well since RE6 did literally nothing to tell it to you past the very basic controls.
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# ? Aug 3, 2015 00:25 |
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I remember laughing so hard once I realized that you could literally lie down for the entire mine cart sequence and not have to do a thing.
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# ? Aug 3, 2015 00:32 |
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Flytrap posted:I remember laughing so hard once I realized that you could literally lie down for the entire mine cart sequence and not have to do a thing. co-op during that section when the game first came out was so great you just laid there while the other guy was goin nuts tryin to dodge everything
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# ? Aug 3, 2015 01:01 |
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# ? Apr 17, 2024 19:15 |
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GUI posted:They'd have to remove some of the mobility like the combat roll/sliding/crouching/prone since that would make dealing with most enemies in 2 a breeze. Unless they end up increasing the enemy count and changing their behaviour and design to make it resemble 4/5/6, which I doubt people who want the remake will want. I would be 100% fine with RE6 zombies if they hypothetically went that route.
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# ? Aug 3, 2015 01:08 |