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People itt are actually mad that they might want to revamp RE2's lovely, barely existent game mechanics for remake. I'd rather have a game where the killing zombies part is actually fun instead of pivoting on a spot, considering it's like 50% of the game. E: I basically want a rev1ish game with 6s mechanics set in a city. Is that too much to ask? fe: yes. Klaus Kinski fucked around with this message at 03:32 on Aug 3, 2015 |
# ? Aug 3, 2015 03:20 |
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# ? Apr 25, 2024 06:42 |
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Fereydun posted:i don't care what style it is i'm in baby I'm glad you modded Helena out of that sequence.
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# ? Aug 3, 2015 03:26 |
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Fereydun posted:co-op during that section when the game first came out was so great Don't you have to stand up the one time to shoot those explosive barrels blocking the path? Other than that, though, yeah. Just take a breather. Lunethex posted:I'm glad you modded Helena out of that sequence. Makes me wonder: Who's the worse partner, Helena or Steve? I think Sheva gets a pass because it was more her AI that was horrific than the character herself.
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# ? Aug 3, 2015 03:37 |
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Helena held her own for most of the game. Steve was a complete load except for one brief area.
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# ? Aug 3, 2015 03:44 |
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I don't think Steve can even qualify as a partner. That douche wouldn't even give Claire the loving lugers that he probably stole from out of that door and blocked her progress until she went and found a pair of Mac 10s for his whiny rear end
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# ? Aug 3, 2015 03:49 |
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Now I kinda want to replay Wesker, Jr's sections in RE6 because treating zombie encounters like a beat-em-up was legit fun.
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# ? Aug 3, 2015 03:49 |
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Backhand posted:Makes me wonder: Who's the worse partner, Helena or Steve? I think Sheva gets a pass because it was more her AI that was horrific than the character herself. If you worked within the AI's limitations, you could do well with it. I used to kit out a handgun and funnel all the ammunition to the CPU partner, who would obligingly use that handgun to blow the balls off a gnat at two hundred yards. AI don't "miss." Steve is and shall always be the reverse gold standard and none shall step to his mic. He saves you twice, endangers you more than twice, and proceeds to nearly cut you in half. Helena has a mildly annoying gimmick but otherwise is a breakdancing shotgun ninja with mad wrestle skills; to question her is to gamble wit'cha health.
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# ? Aug 3, 2015 06:08 |
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Helena may have had an annoying catchphrase/motivation, but once you got to China, she was fine. Plus she had the Hydra, could shoot zombies while break dancing, and had an actual voice actor behind her. Piers is the worst sidekick in RE6, and even he's miles better than Steve. Fuckin' Brad Vickers was a more useful character than Steve.
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# ? Aug 3, 2015 06:26 |
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Lunethex posted:I'm glad you modded Helena out of that sequence. Calaveron posted:Now I kinda want to replay Wesker, Jr's sections in RE6 because treating zombie encounters like a beat-em-up was legit fun. but really the magic is everything is fun in no mercy mercs (except dynamite zombies they are the worst)
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# ? Aug 3, 2015 06:31 |
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Backhand posted:Don't you have to stand up the one time to shoot those explosive barrels blocking the path? Yeah you have to shoot the explosive barrels, but you can even fight Debra in the minecart from on the ground since all she'll do in that situation is a slow rear end stab attack that is easily countered by shotguns.
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# ? Aug 3, 2015 06:58 |
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Wanderer posted:If you worked within the AI's limitations, you could do well with it. I used to kit out a handgun and funnel all the ammunition to the CPU partner, who would obligingly use that handgun to blow the balls off a gnat at two hundred yards. AI don't "miss." In fairness to Steve it wasn't his fault really that he was trying to cut you in half. That makes up for precisely none of his other tedious bullshit, however.
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# ? Aug 3, 2015 10:47 |
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Wanderer posted:Steve is and shall always be the reverse gold standard and none shall step to his mic. He saves you twice, endangers you more than twice, and proceeds to nearly cut you in half. Cleeeire! Hey Cleeeire! Gotcha! Cleeeeire, where are you going? Cleeeeeeeeeere sowry cleeire.
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# ? Aug 4, 2015 00:43 |
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Steve has the advantage of being memorable, something neither Helena or Piers can lay claim to.
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# ? Aug 4, 2015 01:47 |
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Klaus Kinski posted:People itt are actually mad that they might want to revamp RE2's lovely, barely existent game mechanics for remake. I am mad you want to replace okay mechanics with lovely unfun ones
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# ? Aug 4, 2015 01:48 |
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man nurse posted:Steve has the advantage of being memorable, something neither Helena or Piers can lay claim to. Piers had a lightning arm.
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# ? Aug 4, 2015 01:50 |
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Helena has a tilt-a-whirl slam and breakdances while shotgunning zombies. The advantage remains with her.
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# ? Aug 4, 2015 01:52 |
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man nurse posted:Steve has the advantage of being memorable, something neither Helena or Piers can lay claim to. Piers was eating a delicious-looking steak. I still can't get over how good that steak and veggies looked. Some top-notch modeling going on there.
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# ? Aug 4, 2015 01:56 |
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Honestly, I think Carlos is the worst partner of any of the RE games.At least of the ones I've played. Steve at least had a backstory and stuff. I don't even know why Carlos exists.
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# ? Aug 4, 2015 02:14 |
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Speaking of Carlos, I still think the UBCS is one of my favorite things about RE3 (right after Nemesis) : - their design is rad. No STARS-like color coding, every redshirt gets roughly the same military-surplus looking garbage gear. - they are all fuckups, from "tragic dumb heroes" like Mikhail, to "well meaning morons" like Carlos to "legit rear end in a top hat" like Nikolai. - they really cement how comically evil Umbrella is. Umbrella send mercenaries to save their scientists, BUT they make sure to set that plan to fail by having the real objective be to have operatives collect combat data about the BOWs, BUT they only hire absolute assholes like Nikolai to collect that data, ensuring that at some point one of those operatives will betray his colleagues for an even higher pay. So in the end, they lose their scientists, their soldiers and also most likely the combat data if Nikolai runs into the Nemesis they themselves released on the city.
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# ? Aug 4, 2015 02:51 |
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man watching the stuff for the RE0 remaster it is kinda weird how much they upped Rebecca's makeup for her in-game model in comparison to publicity stuff. Like you compare the model they have of her for the T-shirt contest and compare it to what she is going to look like in-game and she looks a lot more gussied up. Ah well, maybe it will look better in the low-light conditions of the game
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# ? Aug 4, 2015 04:32 |
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Wait, people actually liked RE6's gameplay? It pretty much killed any interest that anyone had in the drat series, and now they have to rely on gimmicky handheld games/ports and remakes to make anyone care. gently caress RE6.
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# ? Aug 4, 2015 04:55 |
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Sheen Sheen posted:Wait, people actually liked RE6's gameplay? It pretty much killed any interest that anyone had in the drat series, and now they have to rely on gimmicky handheld games/ports and remakes to make anyone care. gently caress RE6. Resident Evil 6's core gameplay is legitimately very good. The bulk of complaints about the game are not about the core gameplay but about the gimmick stages and the fact that so few stages actually rely on that core gameplay, with a helping mix of "this didn't explain things well enough." Even when the game came out a lot of reviews were like 'the Mercenaries mode is great because you can just play the game instead of being shunted into terrible vehicle segments." Like RE6's problem isn't its core gameplay, it is the level design. The actual core brawler/gun combination gameplay is legitimately well designed. You just don't get to play with it enough since they go to gimmick segments so often. ImpAtom fucked around with this message at 05:04 on Aug 4, 2015 |
# ? Aug 4, 2015 05:01 |
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Flytrap posted:Piers fixed and re6 in terms of enemy design and mechanics is one of the best third person shooters made which sounds loving insane because of how the campaign is one of the worst campaigns ever made just play no mercy mercs and nothing else
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# ? Aug 4, 2015 05:22 |
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I liked the analog controls for HD REMake, and the pre-rendered camera angles are more cinematic. If they did it retro style, it'd be cool. Honestly, an action style remake of RE2 is pretty much what I hoped ORC would be, but instead that game ended up being not good, much to my dismay.
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# ? Aug 4, 2015 06:01 |
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WitchFetish posted:- they really cement how comically evil Umbrella is. Umbrella send mercenaries to save their scientists, BUT they make sure to set that plan to fail by having the real objective be to have operatives collect combat data about the BOWs, BUT they only hire absolute assholes like Nikolai to collect that data, ensuring that at some point one of those operatives will betray his colleagues for an even higher pay. So in the end, they lose their scientists, their soldiers and also most likely the combat data if Nikolai runs into the Nemesis they themselves released on the city. It's not quite like that. The rank-and-file mercenaries were told to rescue civilians, and some of them even managed to do so, but they were thrown directly into the poo poo and didn't have a great survival rate. The higher-ranked guys were given additional parameters, like destroying evidence (Umbrella didn't think the government would go so far as to nuke the place and were fighting against that decision right up until the end), securing VIPs, and so on. Then Nikolai decides near the end that hey, I'm one of the last guys standing, why not kill everybody else so I can name my rate? The Nemesis would've ignored him for the most part. The only reason why he kills Nikolai in one of the endings is because Nikolai is busily shooting at Jill at the time, and Nemmy gets jealous. NikkolasKing posted:Honestly, I think Carlos is the worst partner of any of the RE games.At least of the ones I've played. Steve at least had a backstory and stuff. I don't even know why Carlos exists. I don't mind Carlos if only because you can exploit his presence for a relatively sedate Nemesis kill at one point. NPCs that I can actually get some use out of will always be higher in my books than ones who are basically there to screw up and cost time.
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# ? Aug 4, 2015 07:51 |
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ImpAtom posted:Resident Evil 6's core gameplay is legitimately very good. The bulk of complaints about the game are not about the core gameplay but about the gimmick stages and the fact that so few stages actually rely on that core gameplay, with a helping mix of "this didn't explain things well enough." Even when the game came out a lot of reviews were like 'the Mercenaries mode is great because you can just play the game instead of being shunted into terrible vehicle segments." Yeah, I'm really surprised by how many people are coming out of the woodwork to say RE6's controls sucked. Other than Leon's 1st chapter, the actual movement, melee, and shooting mechanics were the best part of the game. e: edit for dumb grammar stuff Mogomra fucked around with this message at 13:54 on Aug 4, 2015 |
# ? Aug 4, 2015 13:08 |
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Mogomra posted:Yeah, I'm really surprised by how many people are coming out of the woodwork to say RE6's controls sucked. Other than Leon's 1st chapter, the actually movement, melee, and shooting mechanics were the best part of the game. Yeah, there's a lot of things wrong with RE6 but not the controls. I'll tell you what those things are when we get to the church/hidden lab/other location further away!
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# ? Aug 4, 2015 13:32 |
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Aw, I kinda liked Carlos. He was incompetent, annoying, panicky, and had a horribly inconsistent accent, but he was kinda goofy-cute in his earnestness. He was a dork, but he never actively got in the way like Helena or Steve. Also, it doesn't hurt that the one time he started getting genuinely angsty, Jill slapped the poo poo out of him, and that was glorious.
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# ? Aug 4, 2015 13:38 |
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I think people say RE 6 controlled badly because the game does a piss poor job of explaining the new controls. When you have to look up a fanmade outside guide to understand how to play the game well because the tutorial is nothing more than a scripted setpiece that doesn't explain poo poo and the manual is one small sheet of paper, there's a problem.
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# ? Aug 4, 2015 13:49 |
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Speedball posted:Straight up. Put some EFFORT into it. Introduce transformative elements, switch puzzle solutions and jumpscares around. Mountain Lightning posted:Maybe have it so killing zombies attracts lickers to the room to feed on the corpses? Could even make it so the police station was connected to a few neighboring buildings, sort of a mini-RE3 city, with each having a different sorta feel and a different story associated with it. (And possibly alternate ways to enter the sewers.) I think something like this could change up what the player expects in a similar fashion to the REmake, but in a way that's grounded in RE2 rather than the original.
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# ? Aug 4, 2015 17:47 |
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Lickers as Crimson Heads for REmake 2 could work since in the silly game lore, Lickers are basically an advanced mutation of Crimson Heads anyway. So gunning down zombies could lead to Crimson Heads 10 minutes later and then Lickers another 10 after that.
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# ? Aug 4, 2015 18:00 |
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Mogomra posted:Yeah, I'm really surprised by how many people are coming out of the woodwork to say RE6's controls sucked. Other than Leon's 1st chapter, the actual movement, melee, and shooting mechanics were the best part of the game. See , I think that says a lot about how bad the game is. I thought the shooting mechanics were the worst in the whole series--I remember it being impossible to loving hit anything, and I never had that problem with any other game in the series. And the melee was terrible too, it was basically all lovely QTEs except they were outside of a cutscene and you didn't necessarily die if you failed. The animations might be fun to watch 2 or 3 times, but they got old real fast. And this is all supposed to be the best part of the game? Hell, the enemy design was poo poo too--whoever designed them took a page out of the Transformers movie CGI manual and just turned everything into a garbled mess that looked like a 2-year-old angrily scribbled on a piece of paper, and they're all unfun bullet sponges on top of that. Ustanak was kind of cool, but by the end of the incessant QTE battles I was so sick of him that I can't remember him with any fondness. And it's kind of a minor problem in a game so lovely, but the music sucked too an was the worst in the series. The only thing I enjoyed about the game was that they clumsily tried to shoehorn in some sort of "deadbeat dad" character trait for Wesker, but I enjoyed it more because it was silly enough to make me laugh when playing Wesker Junior's snooze of a campaign.
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# ? Aug 4, 2015 18:08 |
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Sheen Sheen posted:And the melee was terrible too, it was basically all lovely QTEs except they were outside of a cutscene and you didn't necessarily die if you failed. I... don't think you understood melee combat.
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# ? Aug 4, 2015 18:11 |
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Sheen Sheen posted:See , I think that says a lot about how bad the game is. I thought the shooting mechanics were the worst in the whole series--I remember it being impossible to loving hit anything, and I never had that problem with any other game in the series. And the melee was terrible too, it was basically all lovely QTEs except they were outside of a cutscene and you didn't necessarily die if you failed. The animations might be fun to watch 2 or 3 times, but they got old real fast. And this is all supposed to be the best part of the game? Really? Dude whose arm explodes into a huge monster roid arm, insane ostrich creature, and upside-down bug-man struck you as generic messes? And, I've got no clue what you're talking about with regards to the shooting, because it's the same as it's always been, except you can walk while shooting.
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# ? Aug 4, 2015 18:16 |
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Anonymous Robot posted:Really? Dude whose arm explodes into a huge monster roid arm, insane ostrich creature, and upside-down bug-man struck you as generic messes? And, I've got no clue what you're talking about with regards to the shooting, because it's the same as it's always been, except you can walk while shooting. It doesn't have the laser sight aiming by default but you can turn that on. I found it a bit easier with it on.
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# ? Aug 4, 2015 18:27 |
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Anonymous Robot posted:Really? Dude whose arm explodes into a huge monster roid arm, insane ostrich creature, and upside-down bug-man struck you as generic messes? And, I've got no clue what you're talking about with regards to the shooting, because it's the same as it's always been, except you can walk while shooting. I didn't necessarily say they were generic, I just said they were boring, ugly (not in terms of "they're monsters, gross", I meant it in terms of "these are terribly drawn enemies that look like poo poo"), unfun, and unmemorable. Huge monster roid arm-style of enemy has basically been in almost every RE game since 2. I don't remember that style of enemy specifically in this game, but I'm assuming he became an even more annoying bullet sponge after his arm exploded. I honestly can't recall whatever ostrich thing you're talking about, and upside-down bug man fits every quality I listed above. And I'm glad you enjoyed the shooting, I didn't see what was so great about it to label it the "best in the series" or whatever someone else implied in this thread.
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# ? Aug 4, 2015 18:45 |
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ImpAtom posted:I... don't think you understood melee combat. it's all qtes bro, what's there to get?? god gfycat did nothing to shrink these things at all thanks alot webm, file format of the future!!
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# ? Aug 4, 2015 18:49 |
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Mr. Fortitude posted:Lickers as Crimson Heads for REmake 2 could work since in the silly game lore, Lickers are basically an advanced mutation of Crimson Heads anyway. So gunning down zombies could lead to Crimson Heads 10 minutes later and then Lickers another 10 after that.
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# ? Aug 4, 2015 18:57 |
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ImpAtom posted:I... don't think you understood melee combat. You shoot an enemy in the face, then run up to him and press a QTE button that appears on screen. Wheee, how fun and innovative
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# ? Aug 4, 2015 18:59 |
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# ? Apr 25, 2024 06:42 |
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A Buttery Pastry posted:Could even include a half-way point between Lickers and Crimson Heads, if you wanted to add a new enemy type. That enemy type being a Crimson Head with more 3D mobility, being able to jump you from above or rush up bookcases or other furniture to get at you from below. Also, Brad Lickers secret boss. Didn't one of the Outbreak games have exactly this?
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# ? Aug 4, 2015 19:52 |