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The NC-17 charge rifle is pretty great and you can learn how to craft it with minimal materials. At charge levels above 4 it fires a fireball. At 7 it explodes twice. At 8 it blows up in your face so dont do that.
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# ? Aug 21, 2015 01:33 |
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# ? Apr 25, 2024 13:24 |
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SynthOrange posted:The NC-17 charge rifle is pretty great and you can learn how to craft it with minimal materials. At charge levels above 4 it fires a fireball. At 7 it explodes twice. But it could also just fire in a random direction! Which is better than blowing up in your face. But a random direction could also be straight down at your feet. So yeah don't do that.
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# ? Aug 21, 2015 01:44 |
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I never see anyone talking about Tremors anymore either, even though they were one of the most awesome enemies. Was that another one of the enemy types that got accidentally shunted off the spawn tables?
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# ? Aug 21, 2015 01:50 |
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No but all I ever see of them are when my car runs over them and I get free meat.
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# ? Aug 21, 2015 02:23 |
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Graboids proper must be exceedingly rare; I have seen several giant worms, but they seem to be a bit more like the Nethack variety than Tremors.
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# ? Aug 21, 2015 03:51 |
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I saw a graboid and didn't realize it wasn't a giant worm until I had already killed it. They don't seem particularly durable.
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# ? Aug 21, 2015 08:40 |
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Giant worms are amazing. They can plough a giant field in under an hour of running around, and it's a drat shame that no one has implemented livestock or taming yet.
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# ? Aug 21, 2015 11:47 |
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Anticheese posted:Giant worms are amazing. They can plough a giant field in under an hour of running around, and it's a drat shame that no one has implemented livestock or taming yet. It's possible to lock them behind doors they can't move through though, right? I forget off hand if the player has much in the way of ground altering ability, but it would be pretty funny to make a dirt path to a garage or some other building with a that slides closed and just keep it in there when you're not plowing the fields.
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# ? Aug 21, 2015 13:26 |
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Anticheese posted:Giant worms are amazing. They can plough a giant field in under an hour of running around, and it's a drat shame that no one has implemented livestock or taming yet. To be fair, applying a hoe tills a field square in under a minute. Tilling the same square with a shovel requires a half hour. Cataclysm is a bit silly sometimes.
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# ? Aug 21, 2015 14:13 |
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GlyphGryph posted:It's possible to lock them behind doors they can't move through though, right? I forget off hand if the player has much in the way of ground altering ability, but it would be pretty funny to make a dirt path to a garage or some other building with a that slides closed and just keep it in there when you're not plowing the fields. Get in a throwaway car and ram bushes at high speed until it destroys the front wheels for a (temporary) turbo-plow.
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# ? Aug 21, 2015 16:33 |
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The house across the street from my starting location makes a pretty good home base. Enjoy using your battery-hungry hotplates and dangerous campfires, nerds. I'm cooking all-natural
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# ? Aug 21, 2015 19:45 |
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Angry Diplomat posted:The house across the street from my starting location makes a pretty good home base. Yeah, but you gotta be outside for that.
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# ? Aug 21, 2015 19:55 |
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Nope! Just have to pop open the window and stand next to it. That's close enough for the game to consider the fissure when looking for craftables nearby. e: Apparently my diet of homemade fruit juice and lava-cooked gourmet dinners constitutes "healthy living" and I feel good now. Angry Diplomat fucked around with this message at 20:58 on Aug 21, 2015 |
# ? Aug 21, 2015 20:56 |
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Now that's cooking or-chasmically!
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# ? Aug 21, 2015 21:06 |
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I cannot stress enough how ridiculously convenient this lava is. The reprieve from keeping fires fed, keeping fires contained, and finding light to read/craft by is making the early "hole up in a shack and read books" game so much faster and smoother. It's really making me realize how much of the early game is usually devoted to loving about with menus and micromanaging cooking/reading/et cetera.Sage Grimm posted:Now that's cooking or-chasmically! e: I somehow played my harmonica in my sleep all night and successfully slept through the noise of that combined with the thunderstorm outside Angry Diplomat fucked around with this message at 22:10 on Aug 21, 2015 |
# ? Aug 21, 2015 21:51 |
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Angry Diplomat posted:I cannot stress enough how ridiculously convenient this lava is. The reprieve from keeping fires fed, keeping fires contained, and finding light to read/craft by is making the early "hole up in a shack and read books" game so much faster and smoother. It's really making me realize how much of the early game is usually devoted to loving about with menus and micromanaging cooking/reading/et cetera. Is keeping fires contained normally that difficult? I normally just smash up some wood object and throw a few flammable splinters/skewers/whatever on the ground outside. If it's raining it's a great way to eat through tons of skewers and lighter charges, since you have to light a new fire for every new item/batch you craft. But neither of those resources are very scarce.
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# ? Aug 22, 2015 06:04 |
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RPATDO_LAMD posted:Is keeping fires contained normally that difficult? I normally just smash up some wood object and throw a few flammable splinters/skewers/whatever on the ground outside. If it's raining it's a great way to eat through tons of skewers and lighter charges, since you have to light a new fire for every new item/batch you craft. But neither of those resources are very scarce. No, it's not. It's really easy. Although my personal favorite way to deal with needing a heat source to craft is to use an oil mess kit. Kerosene is super charge-effiecient compared to hotplates. And those jugs of cooking oil aren't massively useful for much else.
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# ? Aug 22, 2015 06:12 |
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To follow up on wormchat, I really want to hitch a wooden wagon to some worms and go off on a wild adventure, like Oregon Trail meets Dune. Or have a herd of blobs towing the wreck of a car to base.
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# ? Aug 22, 2015 06:13 |
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I like to use cooking oil to make johnnycakes, particularly if you find cottonseed or have a triffid grove a mile away. Cottonseed and wheat/oats/barley basically means after one harvest you never worry about food again. Without yeast or salt it's actually kind of a pain to make food out of just flour.
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# ? Aug 22, 2015 09:43 |
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Acorns foraged in autumn for flour, and fish or meat is one way to make a lot of really filling pie. God only knows how it would taste.
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# ? Aug 22, 2015 09:45 |
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Swampwater and dead spiders for jerky.
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# ? Aug 22, 2015 10:08 |
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is this game still broken and poo poo or is it getting better
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# ? Aug 22, 2015 10:19 |
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Deluxe oatmeal with anything sweet and deluxe rice and beans (yeah, usually with dehydrated spider). Simple and you can whip up huge batches since they take days and days to spoil.
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# ? Aug 22, 2015 10:19 |
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Anticheese posted:Acorns foraged in autumn for flour, and fish or meat is one way to make a lot of really filling pie. I've had acorn flour pancakes at some Native American festival. It's pretty good actually.
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# ? Aug 22, 2015 11:25 |
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LotsBread posted:is this game still broken and poo poo or is it getting better Yes and yes, actually. Apparently lighting was noticeably improved in one of the recent-ish experimental builds, and there's a few interesting mods in development. It's still glitchy, weird, and incomplete, obviously, but there does seem to be at least some small forward progress, in spite of ridiculous commits like 'removed gunpowder recipe because it wasn't realistic/was too overpowered'. It's annoying enough to go through hand-loading already when you can usually just pick up a laser rifle by the time you'd naturally run out of good ammo otherwise. And of course, it's dead simple to just add the recipe back with a mod, in that case.
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# ? Aug 22, 2015 12:11 |
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I got woken up in the middle of the night by noises and went to investigate. A moose came into the evac shelter and started kicking the poo poo out of me, so I lured it into the basement and locked it in there. Is there anything fun I can do with a basement moose?
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# ? Aug 22, 2015 13:20 |
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Teddles posted:I got woken up in the middle of the night by noises and went to investigate. A moose came into the evac shelter and started kicking the poo poo out of me, so I lured it into the basement and locked it in there. You've got like 3 days of dehydrated moose jerky wandering around in your basement. Please do the needful.
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# ? Aug 22, 2015 14:37 |
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You COULD, theoretically, organize a fight club in your shelter basement, but trust me when I say while that sounds cool that's almost certainly WAY more trouble than it's worth. Definitely just consider that your moose-larder and butcher him when you're able.
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# ? Aug 22, 2015 14:57 |
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RPATDO_LAMD posted:Is keeping fires contained normally that difficult? I normally just smash up some wood object and throw a few flammable splinters/skewers/whatever on the ground outside. If it's raining it's a great way to eat through tons of skewers and lighter charges, since you have to light a new fire for every new item/batch you craft. But neither of those resources are very scarce. It's not really, it's just a ton of extra busywork and loving around when you're using fires all the time. With the lava vent I just stand by the window to do everything and throw all my garbage into the magma. No fuss, no muss.
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# ? Aug 22, 2015 15:51 |
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Teddles posted:I got woken up in the middle of the night by noises and went to investigate. A moose came into the evac shelter and started kicking the poo poo out of me, so I lured it into the basement and locked it in there. Don't feed it walnuts! https://www.youtube.com/watch?v=5wtABke6Shs
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# ? Aug 22, 2015 16:08 |
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I got cocky with a good character and went into a Black Widow basement. There were more than I though
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# ? Aug 22, 2015 18:19 |
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How do electric cars work anyway? I've found one with two batteries and three solar panels but after driving it home and going to sleep, it's run out of power and doesn't seem to be recharging.
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# ? Aug 23, 2015 21:20 |
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Teddles posted:How do electric cars work anyway? I've found one with two batteries and three solar panels but after driving it home and going to sleep, it's run out of power and doesn't seem to be recharging. You're gonna need more than just three batteries. ...it does have an electric engine right?
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# ? Aug 23, 2015 21:23 |
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Teddles posted:How do electric cars work anyway? I've found one with two batteries and three solar panels but after driving it home and going to sleep, it's run out of power and doesn't seem to be recharging. Are the batteries damaged? Yellow or worse damage will drain constantly, even if the engine's off. I think it won't charge if it's out of the reality bubble too, so you'll need to stay close to it to charge it up.
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# ? Aug 23, 2015 21:26 |
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Artificer posted:You're gonna need more than just three batteries. ro5s posted:Are the batteries damaged? Yellow or worse damage will drain constantly, even if the engine's off. I think it won't charge if it's out of the reality bubble too, so you'll need to stay close to it to charge it up. Two swappable storage batteries (one yellow, one green), three solar panels (yellow) and one large electric motor (green) seem to be it as far as electrical power goes. Is this not enough?
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# ? Aug 23, 2015 22:09 |
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Teddles posted:Two swappable storage batteries (one yellow, one green), three solar panels (yellow) and one large electric motor (green) seem to be it as far as electrical power goes. Is this not enough? Hmm. You may wish to repair the yellow battery at least, and the solar panels as well if you can. If you can find some other solar panels and slap it on, particularly the reinforced upgraded ones, that will help.
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# ? Aug 23, 2015 22:14 |
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Oh man the Abandoned challenge start now lets you pick Broken Cyborg. That start is looking very tempting now.
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# ? Aug 24, 2015 04:05 |
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Goffer posted:So I have a few funguses that I let grow and now I have a few too many: Fungi always seemed kind of weird to me. I think the idea is that they have to rely on a spire/tower/blooms nearby or they fade out quickly, but even without them they reproduce so fast that leaving one fungal spore floating around means infinite fungi if you hang around for a bit. It's not as bad as the earlier versions but it's still way easier just not having anything to do with fungi ever.
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# ? Aug 24, 2015 04:27 |
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Inadequately posted:Fungi always seemed kind of weird to me. I think the idea is that they have to rely on a spire/tower/blooms nearby or they fade out quickly, but even without them they reproduce so fast that leaving one fungal spore floating around means infinite fungi if you hang around for a bit. It's not as bad as the earlier versions but it's still way easier just not having anything to do with fungi ever. Triffids also grow ridiculously, insanely fast. I think the both of the spawning enemy types really need to get toned down. In fact every special ability enemy in general seems to spam it like mad and it's pretty annoying.
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# ? Aug 24, 2015 07:12 |
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# ? Apr 25, 2024 13:24 |
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I fought a bunch of triffids and went deaf from all the crunching.
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# ? Aug 24, 2015 07:16 |