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drizzle posted:Just started playing the game and can't believe how much they hosed up the battlefield 3 maps. Metro blows forever, caspian has a giant wall in the center that funnels everyone into two chokepoints, and oman has a giant annoying sandstorm that has everyone shooting at triangles. Firestorm is ok I guess at least. Heads up: Metro always sucked and will continue to suck forever and ever.
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# ? Aug 20, 2015 01:24 |
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# ? Apr 28, 2024 14:37 |
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I'll go one further and say that the vanilla BF3 maps were mostly bad to mediocre.
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# ? Aug 20, 2015 02:13 |
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I actually really liked Kharg Island Conquest.
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# ? Aug 20, 2015 02:17 |
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Most of the maps were bad with 64 players. I did find some to be fun with 30-40 people though.
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# ? Aug 20, 2015 02:21 |
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Yeah there were def some good ones like Damavand Rush and Bazaar, I just didn't start liking the majority of maps until the expansions dropped
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# ? Aug 20, 2015 02:27 |
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Locker is at least 10 times better than Metro, and Locker is a pretty crappy map but at least it literally isn't a straight hallway with a corridor to two leading into a chokepoint. Are there any maps/modes that are similar to close quarters maps/CQ conquest from BF3? I loved that pace. Or am I just stuck rolling TDM?
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# ? Aug 20, 2015 05:00 |
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drizzle posted:Just started playing the game and can't believe how much they hosed up the battlefield 3 maps. Metro blows forever, caspian has a giant wall in the center that funnels everyone into two chokepoints, and oman has a giant annoying sandstorm that has everyone shooting at triangles. Firestorm is ok I guess at least.
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# ? Aug 20, 2015 05:06 |
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Kibayasu posted:I actually really liked Kharg Island Conquest. Kharg gets a bad rap, but that map was some good mobile AA territory. Which inherently makes it a Good Map in Battlefield 3 because jets were king.
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# ? Aug 20, 2015 06:39 |
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Aleksei Vasiliev posted:you can blow the wall pieces up in caspian, i think You can destroy most of the wall and shock the gently caress out of pubbies with a new tactic called "flanking". poo poo's amazing.
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# ? Aug 20, 2015 06:49 |
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Aleksei Vasiliev posted:you can blow the wall pieces up in caspian, i think It takes more than one shot so pubbies never do it.
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# ? Aug 20, 2015 09:50 |
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It takes six c4 charges to make a hole for infantry which isn't fast either.
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# ? Aug 20, 2015 10:59 |
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But only like 3 tank shots, which is usually who you see doing it. Part of me had a soft spot for Seine Crossing even though it's bananas with 64 players. If only they'd given us a map that was the outside fieldy part of Metro, combined with the town portion of the map, it might have been good, like a more urban Golmud. Overall the stock BF3 maps were pretty terrible.
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# ? Aug 21, 2015 21:45 |
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operation firestorm was the best bf3 map, and its one of the worst bf4 maps
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# ? Aug 21, 2015 22:16 |
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What's so bad about it in BF4?
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# ? Aug 21, 2015 22:37 |
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Pretty much nothing as far as I can see. If anything its better than it was in BF3 because jets aren't BF3 jets any more. It's also better than a whole lot of other BF4 maps, vanilla or DLC, because it has the terrain that allows everyone to have fun nearly anywhere on it rather than having small sections for infantry at capture points surrounded by hundreds of square meters of nothingness.
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# ? Aug 21, 2015 23:46 |
i do think the vehicle play is unbalanced as gently caress and is only fun if you have the right stuff unlocked whereas infantry combat is fun from the start
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# ? Aug 21, 2015 23:49 |
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Friar Zucchini posted:What's so bad about it in BF4? For the most part it's good. Last patch though took away the ability for players to turn smoothing off, so there are more people complaining about 'lag'. Which is really them shooting at players that aren't where their computer says they are. And that's my biggest gripe with the game right now.
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# ? Aug 22, 2015 00:01 |
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The biggest problem is that they didn't get all the big netcode fixes into the last patch IIRC. Also the movement system and the hitboxes are completely garbage because they haven't gotten rid of the acceleration changes from when the engine was running 10hz.
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# ? Aug 22, 2015 00:15 |
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drizzle posted:Just started playing the game and can't believe how much they hosed up the battlefield 3 maps. Metro blows forever, drizzle posted:caspian has a giant wall in the center that funnels everyone into two chokepoints quote:oman has a giant annoying sandstorm that has everyone shooting at triangles. Seraph84 fucked around with this message at 06:40 on Aug 22, 2015 |
# ? Aug 22, 2015 06:36 |
Randomly, Origin has decided to irreparably break on me again without any changes having been made since it last worked. Multiple uninstalls/reinstalls later and it still crashes out after downloading the update, with the added bonus that my previous fix (copying the contents of %ProgramData%\Application Data\Origin\SelfUpdate\StagedUpdate) over the existing install no longer works.
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# ? Aug 22, 2015 08:12 |
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Hexenritter posted:Origin working as intended. Have you disabled the overlay mode, or in-game or whatever they call it? That always causes issues for me if left enabled.
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# ? Aug 22, 2015 08:18 |
Mariguana posted:Have you disabled the overlay mode, or in-game or whatever they call it? That always causes issues for me if left enabled. It doesn't even get that far. It downloads the update, then crashes upon attempting to apply it. I got it working again after the aforementioned copy/paste and by renaming origin.exe to origin1.exe, and origintmp.exe to origin.exe. Then when I launch it, it loads fine (that is, until the next Origin patch. At least I got it working again but I gave up on ever actually finding out whatever's causing it 3 months ago after my last attempt with EA support.
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# ? Aug 22, 2015 09:41 |
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New Concept Hole posted:The biggest problem is that they didn't get all the big netcode fixes into the last patch IIRC. Also the movement system and the hitboxes are completely garbage because they haven't gotten rid of the acceleration changes from when the engine was running 10hz.
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# ? Aug 22, 2015 11:39 |
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New Concept Hole posted:The biggest problem is that they didn't get all the big netcode fixes into the last patch IIRC. Also the movement system and the hitboxes are completely garbage because they haven't gotten rid of the acceleration changes from when the engine was running 10hz. That was 10 down and 30 up same as bf3. Also there is no hitbox acceleration. Tasoth had it right it is network smoothing and a combination of network interpolation. These two things were really only used to make the manteling look better. The interpolation factor is only used in predicted movement and bf4 maxes at 0.1m of predicted movement. The people having "lag" deaths and kills are like me and tasoth getting large amounts of packet loss for some reason. If you have your ports open and are not getting packet loss none of the above ever affected you and any performance differences are in your head. ^^^^^ if you think the hit detection was better in bf3 just Lol. Rose colored wielding visor I assume can only be the answer.
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# ? Aug 22, 2015 13:34 |
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xyigx posted:^^^^^ if you think the hit detection was better in bf3 just Lol. Rose colored wielding visor I assume can only be the answer. 99% sure that TheRationalRedditor would know that better than you since he actually hits his shots and as such has a baseline for telling the difference between bad netcode and being a bad player
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# ? Aug 22, 2015 13:40 |
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Let's go back to BC2 netcode where for some bizarre reason you had to trail rather than lead moving targets
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# ? Aug 22, 2015 13:41 |
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Bohemian Nights posted:99% sure that TheRationalRedditor would know that better than you since he actually hits his shots and as such has a baseline for telling the difference between bad netcode and being a bad player Still salty about that Screeching Airsperg comment I see. You might not want to hold things like that in. It's bad for your autism and stress levels.
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# ? Aug 22, 2015 13:49 |
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xyigx posted:Still salty about that Screeching Airsperg comment I see. You might not want to hold things like that in. It's bad for your autism and stress levels. I've never had a need to screech since I've never had any real challenge except from other airspergs, so I think you must have misread that post!
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# ? Aug 22, 2015 13:54 |
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New Concept Hole posted:the hitboxes are completely garbage
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# ? Aug 22, 2015 14:11 |
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I'm not talking about hitbox acceleration. Back when BF4 came out, movement like sprinting had acceleration phases where you slowly built up to full speed. This was changed because people thought it felt too slow, but after they improved the netcode and tick rate in general, now hitting people is unnecessarily hard because they're reaching max speed faster in whatever direction they go. And it only gets harder as you increase the tick rate, something which DICE LA is already testing.
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# ? Aug 22, 2015 21:37 |
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Looks like I got booted from LLJK after a long hiatus. Can someone readd me? Origin ID: OBAMACARE_FAN
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# ? Aug 23, 2015 02:15 |
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Bohemian Nights posted:99% sure that TheRationalRedditor would know that better than you since he actually hits his shots and as such has a baseline for telling the difference between bad netcode and being a bad player Who could really determine such intricate differences between two games played extensively at the same pings, configs and conditions? What hubris!
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# ? Aug 23, 2015 11:08 |
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this is a pretty fun game, in my opinion
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# ? Aug 23, 2015 15:41 |
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Did they nerf 30mm vs helicopters?
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# ? Aug 23, 2015 17:11 |
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I just started playing again cuz I heard about the forthcoming night maps. For some reason, my loadouts aren't persisting through map changes/even when I set them in the Battlelog loadout section. I have to reconfigure my loadouts and vehicle setups every map. Is this a lovely new bug or what?
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# ? Aug 24, 2015 02:25 |
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I haven't really played since the spring patch. Did the good guns change, or are the good guns still the good guns? Why did they change the zero on the snipers? Why did they remove all the ladders in TDM? Playing king of the hill in TDM over the roofs was one of the best things in the game. I wish more people would play Hardline with me.
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# ? Aug 24, 2015 03:08 |
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A Saucy Bratwurst posted:Did they nerf 30mm vs helicopters? They did give the 30mm (and probably the 20mm) a nerf to accuracy. Every bullet no longer hits dead-centre and there's an inherent scatter.
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# ? Aug 24, 2015 03:33 |
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frunksock posted:I haven't really played since the spring patch. Did the good guns change, or are the good guns still the good guns? Why did they change the zero on the snipers? Why did they remove all the ladders in TDM? Playing king of the hill in TDM over the roofs was one of the best things in the game. I wish more people would play Hardline with me. They changed the zero on the snipers because of the way the bullets came out of the gun. At 0 meters you could do the headglitch because your bullet fired from your soldier's eyes rather than the gun for all guns, so they changed the zeroing to 100 meters. This makes the bullet come out lower on the hitbox of the soldier, from the gun's actual muzzle. It hasn't changed sniping at all, but it has removed headglitching from behind crates where you could see an enemy and shoot at them, but your enemy couldn't shoot back at you. Ladders were removed in TDM because DICE can't do rooftop fighting properly given so few ladders leading up to the rooftops. It's a good change, even if I did enjoy sniping from up there. Hardline sucks and we're all just waiting for Battlefront now. Olive Branch fucked around with this message at 04:25 on Aug 24, 2015 |
# ? Aug 24, 2015 04:21 |
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Olive Branch posted:Good guns are still pretty much the same, so if you loved your AK5C and M416 and SRR-61s and whatever you'll do just fine. quote:They changed the zero on the snipers because of the way the bullets came out of the gun. At 0 meters you could do the headglitch because your bullet fired from your soldier's eyes rather than the gun for all guns, so they changed the zeroing to 100 meters. This makes the bullet come out lower on the hitbox of the soldier, from the gun's actual muzzle. It hasn't changed sniping at all, but it has removed headglitching from behind crates where you could see an enemy and shoot at them, but your enemy couldn't shoot back at you. quote:Ladders were removed in TDM because DICE can't do rooftop fighting properly given so few ladders leading up to the rooftops. It's a good change, even if I did enjoy sniping from up there. quote:Hardline sucks and we're all just waiting for Battlefront now.
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# ? Aug 24, 2015 07:29 |
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# ? Apr 28, 2024 14:37 |
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I bought this game 3 weeks ago and I have 70 hours put into it already. I think I like it. I hope Final Stand is a preview for Battlefield 2143. And I hope Battlefront doesn't siphon off the game's population because I have literally 0 interest in it. Shimrra Jamaane fucked around with this message at 08:05 on Aug 24, 2015 |
# ? Aug 24, 2015 08:02 |