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Kaincypher
Apr 24, 2008

Dumbfire Rocketman posted:

I think it's you dragging the game down in those cases.

Meh, I needed to vent. Thank you for your equally worthless opinion.

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Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I wish I could taxi between LZs in Phantom Pain sometimes. Delivery points are fine but sometimes I just wanna get to the next place automatically while checking out the lay of the land.

kazil
Jul 24, 2005

A fancy little mouse🐁!

Lunchmeat Larry posted:

I punched him in the face with my bionic arm and he told me where the guy was. You can ignore Miller most of the time.

I just found intel of where he was.

ArtIsResistance
May 19, 2007

QUEEN OF FRANCE, SAVIOR OF LOWTAX

muscles like this? posted:

I though the MGSV mission "Lingua Franca" was pretty poorly designed. The premise is that you get hired to extract a prisoner but don't know where they're keeping him so you have to follow an interpreter to find out where he is. On the surface it doesn't sound too bad but in practice it becomes a huge time sink as you just kind of sit around watching the guy through your scope waiting for him to slowly walk somewhere. It's made worse by the fact that he doesn't just go straight from objective to objective and instead will just kind of wander around the mission area.

I put him on a balloon, miller yelled at me, and then I ran around the camp shooting and interrogating people until I managed to find the guy. Sounds like you need a lesson on how to metal gear

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


My favorite thing dragging Dino Crisis down is that DC3 tanked the series and there hasn't been a game about dinosaurs as fun as DC2 ever.

Leal
Oct 2, 2009

Len posted:

My favorite thing dragging Dino Crisis down is that DC3 tanked the series and there hasn't been a game about dinosaurs as fun as DC2 ever.

Wasn't 3 the one with dinosaurs in space with jetpacks or some silly thing like that?

Nobunaga's Ambition: There are natives around that you can negotiate with to like you more and if they like you enough they send troops over. For whatever reason you can't just conquer them. What the gently caress, I'm conquering all of Japan but I can't subjugate these chucklefucks? Its like Civ 5 and the city states where you can't raze them and be rid of them for good.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Leal posted:

Wasn't 3 the one with dinosaurs in space with jetpacks or some silly thing like that?

Yes. Yes it was. Which on paper sounds like it should have been amazing. Dino Crisis 2 with jetpacks. But it was just bad. All around bad.

The Moon Monster
Dec 30, 2005

Kaincypher posted:

This might have been mentioned earlier, but MGS: Phantom Pain is pretty much amazing in all aspects, except a few. I hate the lame-rear end checkpoints and no manual saving. I'm not looking to save-scum, but you can lose missions through pretty random poo poo sometimes. Completely finished a mission, just finishing some housecleaning (stealing everything not nailed down and strapping people to balloons). Low and behold, a survivor. No problem, flank him and choke him out. Sadly, did not see the shotgun guy crouched in front of him. Snake gets blasted to bits while I scream at the TV for Snake to stop choking the first stooge and run for it. Or worse yet, the escort missions. Escorted some mission-vital NPCs to an evac chopper. Enemy chopper shows up, I blast i to bits... except that the chopper, which wasn't moving, falls in a spiral bee-line and crashes onto the NPCs. Checkpoints? Either the beginning of the mission or so far back as to be loving pointless. Every first time through a mission I'm a meticulous ghost ninja that takes 30 minutes choking everyone out and patiently waiting for darkness or patrol routes. 2nd time around? gently caress it, shoot everything that moves, don't care. Just give me better checkpoints, is all I'm saying.

Agreed, a lot of the missions have pretty poo poo checkpoints. If you're getting frustrated D Walker lets you clear just about any mission in 10 minutes with 0 difficulty.

Aphrodite
Jun 27, 2006

The checkpoints are so you don't get in a no win scenario.

The smarter solution would have been multiple checkpoints you can back up to though.

SpookyLizard
Feb 17, 2009

Tiberius Thyben posted:

That's a lie, though. I won't say anything more.

I know. You should never trust Ocelot.

Checkpoints mostly trigger on cutscenes and entering new areas, usually around entering/leaving an outpost. Use that knowledge to your advantage.


Also the Lingua Franca mission is a great example of how you can solve things multiple ways. You can silently tail the guy, you can go in guns blazing and look for the dude, explore on your own/with DD, find Intel, interrogate guards, do all kinds of things. It's a great mission, and the bonus objectives really steer you into doing things differently. I like missions like that, where you have a vague time limit and a lot of options to do things, along with a "safe" option, EG, following the terp around till he reveals the target to you.

Also people hinting at, but not revealing the twists is really a metal gear staple more or less, it comes with the territory. I honestly loved the final twist, mostly because it was kind of set up in the earliest trailers for MGSV.

Amorphous Blob
Jun 26, 2009

by Lowtax

(and can't post for 2 years!)

Alright so I'm happy with MGS5 but it's not perfect and here's a few reasons why

Mother base is a pain to navigate. I haven't showered once and I'm not sure if there's anything else to do besides that. If they cut content anywhere, it shows the most here.

Kill x tanks missions don't give you enough ammo.

Most missions are devoid of plot relevant purpose. At first they try to segue it in there with the translators or persons of interest, but after a while it's kinda world of warcrafty.

You can't listen to different cassettes in a row. Most of them only have one or two tracks on them and I don't like switching them out in the field.

I have no idea why Ocelot is here, and having just played Ground Zeroes to see what I missed, most people will have no idea who Kaz is. Peace Walker has hardly been mentioned the whole game, and I'm not sure how much mother base's destruction makes people who weren't invested in it really want revenge.

Here's the big one: the open world makes the game MUCH easier than the older ones. While before each encounter was a single room or field, you can now bypass clusters of guards by scaling cliffs. This makes each mission as simple as crawling past a base and flipping a switch. You almost have to MAKE the game difficult.

The fight against metal gear was lame. It just soaks rockets and isn't much of a threat.

Progress stagnates on weapons construction pretty quickly.

You arbitrarily cannot issue commands to buddies.

I still don't get fast travel.

No David Hayter and silent snake is a bore. Sutherland is good when he speaks at least.


I'm 8 missions from the end and its a worthwhile game, even at full price.

Graphics 10, gameplay 9, level design 4, story 6, overall 8

Aphrodite
Jun 27, 2006

SpookyLizard posted:

Also the Lingua Franca mission is a great example of how you can solve things multiple ways. You can silently tail the guy, you can go in guns blazing and look for the dude, explore on your own/with DD, find Intel, interrogate guards, do all kinds of things. It's a great mission, and the bonus objectives really steer you into doing things differently. I like missions like that, where you have a vague time limit and a lot of options to do things, along with a "safe" option, EG, following the terp around till he reveals the target to you.

Can you actually see bonus objectives before finishing the mission the first time? I didn't notice anywhere.

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k

Aphrodite posted:

Can you actually see bonus objectives before finishing the mission the first time? I didn't notice anywhere.

It will tell you if you incidentally complete a bonus objective, so you don't have to do the mission a second time if you are following a walkthrough or something, but no, you can't learn the bonus objectives until you either complete them or beat the mission.

Mr E
Sep 18, 2007

Terminally Bored posted:

What's really dragging down mgs5 discussions is that lots of people don't even want to talk about any of the negatives instead going "it's insanely good".

The ending twist is weak and it really undermines the game themes. We were told we'll see BB's downfall and it doesn't happen. Also Kojima often talked how 5 will have race as one of the themes and some taboo subjects and none of these really appear in the game. Not even subtly.

Gameplay is still fantastic but the plot comes off as an afterthought.

The more you get into the game the more the plot seems to be just kinda thrown in at the last second. I love the gameplay so it's not huge, just really weird.

My Lovely Horse
Aug 21, 2010

I'm at mission 10 and I kind of wish there was any plot, thrown in or not.

e: it is the best GTA game I've ever played, though, and that counts for something.

My Lovely Horse has a new favorite as of 07:30 on Sep 11, 2015

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Aphrodite posted:

Can you actually see bonus objectives before finishing the mission the first time? I didn't notice anywhere.

Play a few missions and you kinda get an idea what kind of side objectives you might get. If the area of operation occupies three bases and some outposts that look out of the way of the intended path there might be some stuff to do there.

Croccers
Jun 15, 2012
Quiet's ADD is really loving annoying. She's meant to target the guy you're looking at but when you're in a boss fight it's hard to keep focus on just one of them, so she constantly switches targets and just never fires.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Croccers posted:

Quiet's ADD is really loving annoying. She's meant to target the guy you're looking at but when you're in a boss fight it's hard to keep focus on just one of them, so she constantly switches targets and just never fires.

Aren't the only boss fights with multiple non-mech opponents the ones that breaks your save game if you bring Quiet?

MGS 5 really lacks interesting bosses, both in character and battles, the one interesting fight is a remake of The End from MGS3 with pretty much the same gimmicks, the rest are pretty much just grinding down their hp and avoiding their instakill attacks. And most of the bosses lack character since they don't speak or have individual names, they are just The SKULLs which isn't even their real name, it's just what Miller calls them.

Also I really miss infiltrating a base with most equipment being procure on site, I think the series lost something by stepping away from that after MGS3. Having functionally infinite resources instead of scavenging for them ruins the feel a bit.

Hel has a new favorite as of 09:08 on Sep 11, 2015

Alteisen
Jun 4, 2007

by FactsAreUseless

Hel posted:

Aren't the only boss fights with multiple non-mech opponents the ones that breaks your save game if you bring Quiet?

MGS 5 really lacks interesting bosses, both in character and battles, the one interesting fight is a remake of The End from MGS3 with pretty much the same gimmicks, the rest are pretty much just grinding down their hp and avoiding their instakill attacks. And most of the bosses lack character since they don't speak or have individual names, they are just The SKULLs which isn't even their real name, it's just what Miller calls them.

Also I really miss infiltrating a base with most equipment being procure on site, I think the series lost something by stepping away from that after MGS3. Having functionally infinite resources instead of scavenging for them ruins the feel a bit.

Regarding your last statement.

You can unlock certain versions of missions with a rule set called subsistence which is exactly what you want, procure gear on site.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Alteisen posted:

Regarding your last statement.

You can unlock certain versions of missions with a rule set called subsistence which is exactly what you want, procure gear on site.

Yeah, I know but they are too short or not at the interesting missions I really would have liked that to be modifiers for all missions instead of the system they use now, but that would probably require some level redesign.

Esroc
May 31, 2010

Goku would be ashamed of you.
MGSV:PP is too easy. You can call for an air-drop of any gear you need at any time, your buddies can clear entire levels with you only lifting a finger to point them in a direction, and the iDroid tagging people makes sneaking trivial and can't be avoided even if you don't use the binoculars because it'll tag anyone you're looking at if you are close enough to them.

I absolutely love the game, but I find myself ignoring half the features just to facilitate some kind of difficulty.

Nostradingus
Jul 13, 2009

Esroc posted:

MGSV:PP is too easy. You can call for an air-drop of any gear you need at any time, your buddies can clear entire levels with you only lifting a finger to point them in a direction, and the iDroid tagging people makes sneaking trivial and can't be avoided even if you don't use the binoculars because it'll tag anyone you're looking at if you are close enough to them.

I absolutely love the game, but I find myself ignoring half the features just to facilitate some kind of difficulty.

I actually love all of these things because I've learned that I'm terrible at Metal Gear.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔


Don't try to gently caress with me here. I can see the other side!

Leal
Oct 2, 2009
Well it IS the chamber of lies...

MGS5: Really needs a quicksave system. Trying to get a mission out before I head out to work, but when its time to go I can't quicksave and have to redo everything I just did since the last checkpoint.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Simply Simon posted:



Don't try to gently caress with me here. I can see the other side!

What are you expecting from the Chamber of Lies?

e; ^ Why have you done this thing to me :negative:

Perestroika
Apr 8, 2010

Leal posted:

Well it IS the chamber of lies...

MGS5: Really needs a quicksave system. Trying to get a mission out before I head out to work, but when its time to go I can't quicksave and have to redo everything I just did since the last checkpoint.

The checkpoint system really is terribly annoying. I managed to sneak all the way into a huge enemy base, picking up a whole bunch of good soldiers along the way and preparing C4 on a number of generators to cover my eventual exit, only to be spotted some 100 meters away from the final objective. I end up reloading the checkpoint, and it puts me back a full kilometer outside the outer limits of base, probably something like 30 minutes of gameplay ago.

Aphrodite
Jun 27, 2006

Leal posted:

Well it IS the chamber of lies...

MGS5: Really needs a quicksave system. Trying to get a mission out before I head out to work, but when its time to go I can't quicksave and have to redo everything I just did since the last checkpoint.

Both the Xbone and PS4 can do that for you themselves.

PC you're out of luck though.

Croccers
Jun 15, 2012
You can game the checkpoint system. Any time you get the Extracted To Motherbase list that pops up, you've triggered a checkpoint.
Say you're in the middle of looting a base if you run far enough to the outskirts of the base you'll trigger a checkpoint then you can run back in and loot the rest. Not ideal but it's gameable.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


New MGS sounds like a huge hassle. I don't even know how many MGS's i've missed since 4.

I always liked the dumb "why would they do that" nonsense that sounds like a "my uncle who works at nintendo says" urban legend.

Like instead of fighting the 100 year old sniper you can save, come back a week later, and he died of natural causes. Or taking a photo in a certain place in MGS4 and there's a ghost image of a character who died in MGS in the background.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
This is kind of a minor thing to bring up about MGS5, but it uses SSAO instead of HBAO or any of the other ambient occlusion options. SSAO has always had a problem where it will apply itself too much to objects in certain circumstances and instead of just making something stand out more, it will have a huge aura of black fog surrounding it that looks like the graphics engine is suffering from some kind of severe glitch. I've never figured out exactly what causes it, but so far if I turn it on I've seen it happening on soldiers running around the mother base out in the open in broad daylight, as well as a few other cases. For every game that's ever used the feature I've ended up turning it off completely and I'm not sure why they're still using it in MGS5 when newer methods have fixed the problem and generally look better even without considering the glitch.

NoEyedSquareGuy has a new favorite as of 21:38 on Sep 11, 2015

The Moon Monster
Dec 30, 2005

Perestroika posted:

The checkpoint system really is terribly annoying. I managed to sneak all the way into a huge enemy base, picking up a whole bunch of good soldiers along the way and preparing C4 on a number of generators to cover my eventual exit, only to be spotted some 100 meters away from the final objective. I end up reloading the checkpoint, and it puts me back a full kilometer outside the outer limits of base, probably something like 30 minutes of gameplay ago.

The funny thing is that the game seems to value speed above all else when it rates your mission completion, so going by the game's metrics the best way to play is to just deploy with a tank and completely level any enemy bases you come across as quickly as possible.

SpookyLizard
Feb 17, 2009
Time, some bonus objectives, and a few of the other options. Usually the bonus from No Reflex or Perfect Stealth counteracts the penalty for taking more time, but speed running a mission regardless of alert levels or enemies killed or anything is usually a great way to get S Ranks.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

NoEyedSquareGuy posted:

This is kind of a minor thing to bring up about MGS5, but it uses SSAO instead of HBAO or any of the other ambient occlusion options. SSAO has always had a problem where it will apply itself too much to objects in certain circumstances and instead of just making something stand out more, it will have a huge aura of black fog surrounding it that looks like the graphics engine is suffering from some kind of severe glitch. I've never figured out exactly what causes it, but so far if I turn it on I've seen it happening on soldiers running around the mother base out in the open in broad daylight, as well as a few other cases. For every game that's ever used the feature I've ended up turning it off completely and I'm not sure why they're still using it in MGS5 when newer methods have fixed the problem and generally look better even without considering the glitch.

If you're on PC you should be able to force HBAO or HDAO in your control panel, yeah?

Yeah plain jane SSAO looks loving ugly, I'd rather turn it off than use SSAO. But HBAO looks okay.

ArtIsResistance
May 19, 2007

QUEEN OF FRANCE, SAVIOR OF LOWTAX

Perestroika posted:

The checkpoint system really is terribly annoying. I managed to sneak all the way into a huge enemy base, picking up a whole bunch of good soldiers along the way and preparing C4 on a number of generators to cover my eventual exit, only to be spotted some 100 meters away from the final objective. I end up reloading the checkpoint, and it puts me back a full kilometer outside the outer limits of base, probably something like 30 minutes of gameplay ago.

I pretty much beat a mission, cleared the base, took all the goodies and poo poo and then BAM fell off of a deceptively high cliff. Half an hour of progress gone because apparently clearing a whole loving base isn't a good enough act to warrant a save

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I had to repeat the last half of a late teen mission five or six times because the Pequad doesn't defend itself from attack choppers or because said attack chopper fell onto some child soldiers and got me a game over.

I'm not going to save it's okay to kill children. But of they can't be bothered to run away from the crashing chopper it should not be my fault they died.

Alaois
Feb 7, 2012

Len posted:

I had to repeat the last half of a late teen mission five or six times because the Pequad doesn't defend itself from attack choppers or because said attack chopper fell onto some child soldiers and got me a game over.

I'm not going to save it's okay to kill children. But of they can't be bothered to run away from the crashing chopper it should not be my fault they died.

whatever, John Landis

Leal
Oct 2, 2009

Aphrodite posted:

PC you're out of luck though.

That's the case :smith:

I don't see why they couldn't just put in a quicksave system where once you load it the save gets deleted to stop save scumming if that's a thing they're worried about. I got poo poo to do, I just wanted to make some progress during my free time :(

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
F.E.A.R.: The last level is dragged down by the fact that they give you all this Hot poo poo - grenades, remote bombs, ammunition for the nailgun and the repeating cannon (at long last) - but there's barely a dozen soldiers and a handful of those annoying robots to use it on before all that stuff gets taken away in the finale anyway. (Then taken away again.) Contrast this with the previous 3-4 maps where you're rear end-deep in enemies.

My Lovely Horse
Aug 21, 2010

Leal posted:

MGS5: Really needs a quicksave system. Trying to get a mission out before I head out to work, but when its time to go I can't quicksave and have to redo everything I just did since the last checkpoint.
I learned a long time ago that You Do Not Play Just A Quick Round Of Metal Gear. Granted, in the old days it was because you never knew if a two hour cutscene was maybe just around the corner, but the same principle applies.

First boss battle took me two hours last night that I'd planned to do something else with. 2/3 of that was a failed first attempt.

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Away all Goats
Jul 5, 2005

Goose's rebellion

sticklefifer posted:

I've been playing Guacamelee and the thing that annoys me most is the hit detection. Moves that should clearly hit or cliff edges I clearly should be grabbing just randomly miss all the time. Great game otherwise, although some sections cross the line from challenging hard to holy goddamn gently caress annoying hard.

My friend and I enjoyed Guacemelee until it basically stopped being a 2D beat em up and basically turned into a platformer/puzzle game towards the end of the game.

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