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Sard
May 11, 2012

Certified Poster of Culture.

Stanley Goodspeed posted:

I feel like back then no one knew how HEAT worked (or it just didn't),

It was both that HEAT B wasn't as effective, and HEAT C wasn't implemented at all. When HlGr38C got added it was great, but it still hasn't caught on among players even though it can turn these low BR tanks into fireworks shows.

Feindfeuer posted:

This, because the T-50 was called the most OP vehicle for the first months of Ground Forces

Wasn't the biggest issue the damage model? They'd get penetrated just fine, but usually for no lethal effect because the interior was a vast empty non-Euclidean space.

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Warbadger
Jun 17, 2006


A T-62 sporting steel rounds would actually be pretty historically accurate. The reasons for picking the bigass 115mm gun over the improved 100mm rifled gun were:

1) NATO tanks got 105mm guns with the L7, the commander of Soviet Land Forces of the time (Marshal Chuikov) wanted a larger gun and was willing to thrown a literal screaming tantrum over it.
2) Khrushchev loving loved the idea of tanks that shot missiles. Pressure from above said "smoothbore gun"!
3) It performed better or at least comparable to the 100mm alternative with steel projectiles. This was actually important because even in the early 60's the Soviets still didn't make or issue much Tungsten ammo. This advantage and the ability to fling better HEAT ammo were the silver lining to the idiots in charge cramming the gun on there for entirely unrelated reasons.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I revise my opinion. In sim IS-2 is passable as a peekaboo tank but in realistic jesus gently caress I cannot spade this thing fast enough. Shot direction indicators mean you can't peekaboo for long and the reload and terrible armour mean it flatly can't duke it out with it's peers.

EDIT: Yeah I think I'll just use this in sim for now, jesus christ how is this higher tier than the tiger?

spectralent fucked around with this message at 16:35 on Sep 12, 2015

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Feindfeuer posted:

This, because the T-50 was called the most OP vehicle for the first months of Ground Forces and it was also probably the most played during that time. Beeing lightning fast with almost a T-34 level of protection while beeing matched mostly against the lowest ranks with the exception of reserve tanks. And it's still a solid tank, especially if you're looking for something fast. It's just that the T-34 has now taken its place as a seal clubber after its BR got adjusted.

Well, I didn't play during those days so I didn't know about the T-50's history.

Right now though it's still a beast due to how sloped armor works and people don't seem to know how to deal with it. My biggest threats are actual T-34s (AB, both side has them) and Pz. IV F2s. I actually had a moment where I had two StuGs firing at me at about 100m and their shots kept skipping off as I switched to APCR and mailslotted both before switching to APHE again and one-shotting some poor M3's ammo as he came around the corner. I must have been hit by 4-5 shots from the pair and the worst I took was a bit of damage to my treads.

TheNBucket
Oct 29, 2012

spectralent posted:

Shot direction indicators

Is rotating your cam around your tank to find the hole of penetration a viable tac in sim?

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

TheNBucket posted:

Is rotating your cam around your tank to find the hole of penetration a viable tac in sim?

You can but it's trickier; you're locked in commander view so you might not be able to see the hole from where you are. But it's still slower than a red bar pointing where the dust will be that's right next to the thing that shot you/their hiding spot.

EDIT:

:ussr:

EDIT2: Hahaha jesus christ these queue times.

EDIT3: And first match in teamkilled by a russian pubbie. Could there be a better intro to Tier V?

spectralent fucked around with this message at 17:07 on Sep 12, 2015

Sard
May 11, 2012

Certified Poster of Culture.

Make sure to outfit it appropriately: http://live.warthunder.com/post/158347/en/

e: live.warthunder.com is the gift that keeps on giving

Sard fucked around with this message at 17:03 on Sep 12, 2015

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Okay, so it's currently a shitbox with no super ammo and no parts, but I'm pleased with the T-54. It's a T-44 with a gun that can kill things. I'm in love. Only thing giving me trouble is M60s and the T105 or whatever it's called.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Coming back to this after a couple weeks off, the Hawks are a ton of fun to fly and the Hurricane MkIV is like the only derpgun I'm genuinely good with. God, I love when you nail someone at convergence in the centerline with those 40mms and the entire plane just explodes.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


So ammo question. For planes, is it just better to stick to Stealth belts because it has more effective ammo? Or would Omni be fine?

And for tanks, what the gently caress do I even use with the first few German tanks and what're their uses?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It depends on if you think you can still hit with stealth ammo. If tracers help you, use tracers, if you don't need them, stealth ammo does best. I have to adjust into targets a lot so it helps me a lot to have tracers, and I still do just fine. It's a pilot preference thing.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


All I do is just aim for the circle in front of the target. Still manage to get a few kills in either way.

But what about tanks? I can't get a kill in for the life of me.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

widespread posted:

All I do is just aim for the circle in front of the target. Still manage to get a few kills in either way.

But what about tanks? I can't get a kill in for the life of me.

Ah, yeah, people are probably talking RB. Use stealth in AB, there's no reason not to until you get cannons with air target belts which tend to be amazeballs. Tanks in AB give you hit and penetration markers. In RB you have to range by eye.

Stanley Goodspeed
Dec 26, 2005
What, the feet thing?



You can also range by measurement and math, by memorization (either of tank sizes at distance or distance between map locations) and by machine gun (on tanks that have independent guns).

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Stanley Goodspeed posted:

You can also range by measurement and math, by memorization (either of tank sizes at distance or distance between map locations) and by machine gun (on tanks that have independent guns).

I always felt like independent MGs over about 1km report inaccurate ranges for some reason.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


spectralent posted:

Ah, yeah, people are probably talking RB. Use stealth in AB, there's no reason not to until you get cannons with air target belts which tend to be amazeballs. Tanks in AB give you hit and penetration markers. In RB you have to range by eye.

So Stealth MGs, Air Target Cannons. I can get behind that.

As for the tanks, I'm guessing the researched shells fare better than the baseline counterparts. Also, for some reason, I've trouble pegging tanks at range of about 500m or more, due to not seeing them that well or something. That natural?

EmpyreanFlux
Mar 1, 2013

The AUDACITY! The IMPUDENCE! The unabated NERVE!

widespread posted:

So Stealth MGs, Air Target Cannons. I can get behind that.

As for the tanks, I'm guessing the researched shells fare better than the baseline counterparts. Also, for some reason, I've trouble pegging tanks at range of about 500m or more, due to not seeing them that well or something. That natural?

Yes and no. Basic APHE rounds for most era 2-4 tanks is actually the better choice with all other rounds being more situational or just useless. Era 1 Germans lean on unlocked HEAT, and Era 5 is all about HEAT because it's crazy good then.

Artless Meat
Apr 7, 2008



Sard posted:


Wasn't the biggest issue the damage model? They'd get penetrated just fine, but usually for no lethal effect because the interior was a vast empty non-Euclidean space.

I remember just bum rushing the enemy spawn and bouncing everything pretty much.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

widespread posted:

So Stealth MGs, Air Target Cannons. I can get behind that.

As for the tanks, I'm guessing the researched shells fare better than the baseline counterparts. Also, for some reason, I've trouble pegging tanks at range of about 500m or more, due to not seeing them that well or something. That natural?

So, there's multiple types of ammo in this game. I'm going to ignore the crazy postwar stuff because you're probably miles off, so we have basically five kinds of round and two metrics to measure them with: How explodey are they, and how punchy are they.

The plainest form of ammo is AP of some sort. This is just a really big bullet that's going to put a lot of kinetic energy on a small area and try and break through. These aren't great because they form a straight line of death, requiring good aim. Notably many tanks get "APCR", a solid core of something like tungsten surrounded by a soft metal to put a lot of force on a small effective area; these fly very fast and have high penetration but lose power at long range (most combat in WT doesn't take place at long range though so who cares). These look juicy but are not your go-to round; they're for fighting things with silly-thick (and flat, gaijin's bounce mechanics make them unreliable on slopes. Better than nothing, but still) armour that you can't otherwise pen. One of the few big differences in AP rounds is wether or not they're round or pointed nose; you can usually see from the picture. The rounded ones usually keep pen better at range and handle slopes better, but have less up-front oomph. The difference is usually pretty immaterial in practise so you don't really need to worry about it. If you see things like "ballistic cap" or whatever these are things like soft metal wind-shields to keep the speed or something and also not a thing you need to worry about unless it's an explosive cap in which case proceed to below and :getin:

Most of the time you want an APHE round; armour-piercing-high-explosive, or an equivalent. These are shells with a grey case and a yellow/orange explodey bit. These are armour-piercing rounds with grenades in them, basically. These are the best rounds in game, because unlike IRL where penetrating a tank meant bad things, crews in WT are completely fearless and may also be able to take .50 cals to the face, so you're going to have to kill them all or make the tank burn/explode, things which are easier when there are grenades in their tanks.

Then there is plain HE. HE is just high explosive; this is for potato trucks, NPC artillery positions, taking pot-shots at planes when the round's basically over and there's one bastard plane waiting for the timer to go down, whatever. It will make a big boom, and almost certainly kill infantry it hits, but has the penetrative ability of damp dishcloth and usually won't get through armour, though it might gently caress up a track or something. The exception is big shells; the Sherman 105, KV-2s, the SU-122, etc. These shells are just fuckoff huge and have enough HE in to, and here is the key bit, get through roof armour. Roof armour's usually very thin and the shrapnel will go in a big sphere, so if any part of the vehicle that's soft (roofs, but also undersides and some sloped areas) is exposed to the circle it'll do some damage. Of course the KV-2's APHE-grenade is also appropriately huge (it says "anti concrete" because it was for taking out bunkers).

Similar to HE and found only a couple of Russian tanks is shrapnel. Shrapnel is like HE with penetration, if you're within vodka-spitting distance. These do hilarious things to the flanks and rears of german tanks and anything with exposed crew, but will do little to nothing against anything with reliable armour, or at range. Fun as hell though.

Last category you can find in ranges you'll play is HEAT, high explosive anti tank. Unlike HE, HEAT is a shaped charge weapon; the force of the blast is directed forwards around a jet of copper, which pressure turns molten, focusing it on a point like the mother of all pressure washers (contrary to popular believe it's pressure-deformed rather than superheated though the difference is probably pretty immaterial if you're getting hit with it :eng101:). Or at least, that's the idea; early war HEAT kind of goes a bit all over the place. Ironically, this is actually a good side; it kicks up a ton of shrapnel and can usually kill a lot of stuff. Later, HEAT gets better, and in-game this means it behaves more like AP shots (i.e. line of death). HEAT has the advantage of always penetrating as well at all ranges, so a shot at 200m or 2km will have the same penetration power, but has the weakness that the muzzle velocity of HEAT is pretty bad (fuse issues required slower velocities to stop premature/non detonation IIRC) and thus actually hitting anything 2km away is a crapshoot. Early war german tanks love their heat, which is ironic because IRL they needed it bad to stop everything getting eaten by T-34s and weren't allowed to have any. HEAT also works moderately well against trucks and poo poo, but you can't just fire around them and clip exposed crew like you can with a decent HE round.

:goonsay:


In short: Punchy, AP, APCR, HEAT (ish), explodey: HE, Shrapnel (ish), both: APHE.

Stanley Goodspeed
Dec 26, 2005
What, the feet thing?



Probably more important is where you're aiming and how you're approaching targets.

Stay behind cover, preferably in a small depression, front toward enemy (generally at a partial angle), and relocate if someone has you zeroed in and you're still trying to line up a shot at them or figure out where its coming from.

When attacking, do your best to stick to the edges of the map as it limits the areas you can be engaged from and allows you good flanking approaches to shoot rounds in tank sides. If someone is going the same way as you and won't slow you down too much, stick with them, preferably a little bit behind so they can suck the first AP round instead of you. Avoid hanging out too close to the enemy spawn because you can be quickly overwhelmed by people respawning with the intent to kill specifically you.

When targeting enemy tanks from the front, their driver will always be low and to your right, gunner in the turret on the right, and loader next to him on the turret left (gunner and loader may swap positions in American tanks). Depending on the situation you may want to kill the driver to prevent escape or the gunner if their turret is swinging toward you. Following that you can then dismantle the tank crew, remembering that fresh crewmen will fill in those seats after nine seconds.

Ideally however you'll be firing on tanks from the side - aim under the turret approximately center mass for a good chance of ammunition or fuel cookoff, a little higher to smoke the turret crew, a little forward to get the driver / assistant driver, and a little rearward to kill the engine and set things on fire. Avoid hitting all the road wheels and tracks when you engage as those can sometimes act as ballistic black holes, but otherwise side angle shots are pretty much the best thing you could ask for.

Finally, avoid firing on excessively angled surfaces if possible - if you have the choice between firing at thick frontal armor angled 15 degrees or thin sides at 75, the ~effective armor~ of shooting at a slant is going to make those thin sides bulletproof, even if they don't manage to bounce the shot.

If you have problems using / fighting certain tanks, make sure to use the armor and X-ray viewers to figure out weak spots and good targets, and ask here about other specifics.

EmpyreanFlux
Mar 1, 2013

The AUDACITY! The IMPUDENCE! The unabated NERVE!
Just got nearly teamkilled by randoms on a German team in a Fw200. I drop bombs, amd smoking like crazy, and then the Red Team decides to escort me all the way back to my airfield and let me J out because my team was just that awful. Occasionally, something nice happens in this game. Also, one of the attempted teamkillers ate the TK when I j'ed out.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.



Unfortunately, I really could use those APHE or HEAT rounds since the Tier 1s I got don't have any.. Should be fine with the unlocked AP, right?

Aim for the sides at an angle that cannot get a ricochet/undamaged. Got it. Helps I just picked up how to enter Sniper mode. :getin:

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Stanley Goodspeed posted:

Avoid hanging out too close to the enemy spawn because you can be quickly overwhelmed by people respawning with the intent to kill specifically you.

This also easily leads to spawn camping, which as we all know is Objectively Terrible. Otherwise this is good advice. WT is actually a PvP stealth game and should generally be played like that. The best fight is always over before the other person realises it's started.


widespread posted:

Unfortunately, I really could use those APHE or HEAT rounds since the Tier 1s I got don't have any.. Should be fine with the unlocked AP, right?

Are you tier I US or are you still on the German autocannons? The autocannons are kind of terrible if it's those but basically every other german tank has good ammo. The US has to wait until it's earnt it :smith:

quote:

Aim for the sides at an angle that cannot get a ricochet/undamaged. Got it. Helps I just picked up how to enter Sniper mode. :getin:

If you're at BR 1 still, absolutely everything is going to penetrate if it hits. Tanks at that tier have gently caress all for armour even at the front. Your best matchup for shot deflection is going to be the M3 stuart vs a Pz II, and even then.

Important note if you're so new you're discovering sights: Bind your commander binocs. They're a high magnification view that's not restrained by turret speed, and tapping the fire button will order the gunner to aim at the view point. Also BR, tiers don't matter (much?) for matchmaking, you want to pay attention to the battle rating/BR of a vehicle. All your tier I default shitboxes will be BR 1.0, so you'll know when you see it. This is important, because you can accidentally pick vehicles that're way too high BR very easily at the start of trees, like trying to bring the US M3 (half track), which is a BR 2.3 vehicle and will put your poor Stuarts up against T-34s if you're unlucky.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


spectralent posted:

Are you tier I US or are you still on the German autocannons? The autocannons are kind of terrible if it's those but basically every other german tank has good ammo. The US has to wait until it's earnt it :smith:
Tier 1 Germans. Got half-and-half autocannon and actual cannon at the moment. I'm actually going for a FlakPanzer because why not.

spectralent posted:

Important note if you're so new you're discovering sights: Bind your commander binocs. They're a high magnification view that's not restrained by turret speed, and tapping the fire button will order the gunner to aim at the view point. Also BR, tiers don't matter (much?) for matchmaking, you want to pay attention to the battle rating/BR of a vehicle. All your tier I default shitboxes will be BR 1.0, so you'll know when you see it. This is important, because you can accidentally pick vehicles that're way too high BR very easily at the start of trees, like trying to bring the US M3 (half track), which is a BR 2.3 vehicle and will put your poor Stuarts up against T-34s if you're unlucky.

Wait, commander binocs are separate from sniper mode? Holy poo poo. I oughta bind that then.

Vadoc
Dec 31, 2007

Guess who made waffles...


widespread posted:

Tier 1 Germans. Got half-and-half autocannon and actual cannon at the moment. I'm actually going for a FlakPanzer because why not.


Wait, commander binocs are separate from sniper mode? Holy poo poo. I oughta bind that then.

It also lets you peek higher over obstacles and at times might even let you shoot over a hill to hit someone without making yourself visible if they're far enough. You just position it a little with the binos, have the turret aimed where they are, maybe raise it a touch, fire, and then switch back to binoculars to see where the round landed and adjust as required.

Or if they're closer, to see if they're looking at you so you know whether it's safe to peek out to shoot them, or if they're going to shoot you first.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Flakpanzer is legitimately hilarious at low tiers because it has enough penetration to completely gently caress poo poo up combined with a hilarious rate of fire. You die to MGs though, so the US tanks will be terrible. German autocannons... are pretty rough and I can't really help, sorry. They get an APCR belt but it's still lines of death and the reload's awful. The Czech tanks are pretty rad (weird looking things covered in rivets with a (t) at the end of the name), especially the BR 1.3 one that has an APHE shell, and of course the Pz IV C is a loving killing machine that will murder everything. Takes a bit of time to get your eye in on the slow shells (they'll follow a very arcing trajectory, a bit catapult-y. All shells will but the C has a very slow gun this is pretty notable on) but when you can hit things with it a 75mm APHE shell will end anything you will fight. Or just drive up within 200m and shoot things point blank where you can't miss :v: (note do not actually do this it's just as squishy as the other early-war german tanks). The long-barrel 50s will do fine early-game but they'll stop being able to cut it around BR 3, even though you still have loads of them. In general BR 3 is sad times for germany, but that's due to change pretty soon with the upcoming BR adjustments that'll mean you get more than half a second of life against a russian T-34 team. I also personally love StuGs and the A is an adorable little death catapult with it's early-war HEAT.

Germany really takes off at exactly BR 5.7, though, when you can make a lineup including Tigers and Panthers. The Tiger shits all over comparable ISes, and the Panther is a competent heavy tank that's labelled as a medium and gets to be as cheap as one in RB, artillery support, and two spawns in sim. Germany also has a really good SPAA lineup that remains good basically all game with no long stretches of wilderness, and most are serviceable AT guns as well. The BR 2.3 Sdfkz 6/2 (potato truck with a 37mm on the back) is a wonderful TD, though you'll have to get used to spinning it around quickly to aim, since the gun can't depress when facing forwards.

Vadoc posted:

It also lets you peek higher over obstacles and at times might even let you shoot over a hill to hit someone without making yourself visible if they're far enough. You just position it a little with the binos, have the turret aimed where they are, maybe raise it a touch, fire, and then switch back to binoculars to see where the round landed and adjust as required.

This is the best trick with the Sherman 105, incidentally. Play on-field artillery.

EDIT: Or the T-26-4

Dr. Tough
Oct 22, 2007

spectralent posted:

Also BR, tiers don't matter (much?) for matchmaking, you want to pay attention to the battle rating/BR of a vehicle. All your tier I default shitboxes will be BR 1.0, so you'll know when you see it. This is important, because you can accidentally pick vehicles that're way too high BR very easily at the start of trees, like trying to bring the US M3 (half track), which is a BR 2.3 vehicle and will put your poor Stuarts up against T-34s if you're unlucky.

:negative:

This is me right now

Although I got my sweet revenge on those goddamn things today. I hid an M5 Stuart behind a rock that looked at a slope that led to the cap point in Jungle. I hid behind that same rock for literally the entire game and killed six of the fuckers as they went up the slope. They never caught on. It was a nice change from my usual two deaths and two kills and then I just use an M16 MGMC to shoot at planes for the rest of the match.

Fauxtool
Oct 21, 2008

by Jeffrey of YOSPOS
any goons wanna go in on a T55 Vampire with me?
Only US$ 110,000 - 140,000
http://www.bonhams.com/auctions/22725/lot/389/

close to the same price as a mig 15 and so much nicer.

Fauxtool fucked around with this message at 02:24 on Sep 13, 2015

Asehujiko
Apr 6, 2011
I haven't been keeping up with this game for a while, has there been any news on Gaijin's version of boat combat?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Dr. Tough posted:

:negative:

This is me right now

Although I got my sweet revenge on those goddamn things today. I hid an M5 Stuart behind a rock that looked at a slope that led to the cap point in Jungle. I hid behind that same rock for literally the entire game and killed six of the fuckers as they went up the slope. They never caught on. It was a nice change from my usual two deaths and two kills and then I just use an M16 MGMC to shoot at planes for the rest of the match.

Yeah, T-34s are why I'll never play RB below about 4.0. Having the light tanks move like they've been supercharged is too much fun, and on AB the T-34s are spread out to both teams so you get a couple monsters here and there but your team has monsters of its own to push back.

widespread posted:

Tier 1 Germans. Got half-and-half autocannon and actual cannon at the moment. I'm actually going for a FlakPanzer because why not.

You're gonna love the Flakpanzer because that thing's a beast, the 20mm on that thing is bonkers at that tier. The biggest problem is that it simply lacks ammo, oh and the gunner is hilarious exposed but with an autocannon you can shoot and scoot at the same time while everyone else has to stop to aim. Also pubbies can be immensely dense and never figure out that a single shell right through the gunner's blast shield will instantly kill the gunner and therefore kill the vehicle.

The Gepard's even better. Exact same gun (and exposed gunner) but the chassis is faster, more stable, driver's better protected and it stores enough ammo you don't have to keep running back to the point to resupply.

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.
So the n1kJ seems like a powerhouse. Anything special you need to keep out for when flying it or is it just zero +1

Vadoc
Dec 31, 2007

Guess who made waffles...


Asehujiko posted:

I haven't been keeping up with this game for a while, has there been any news on Gaijin's version of boat combat?

Not much really, it's possible they might announce something at the end of the year though once they've released the British tanks.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Alkydere posted:

The Gepard's even better. Exact same gun (and exposed gunner) but the chassis is faster, more stable, driver's better protected and it stores enough ammo you don't have to keep running back to the point to resupply.

Eheheheh, funny thing. I never go back to resupply. Always get KIA'd before I even touch it.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.





They'll never see me behind my smoke screen!

widespread posted:

Eheheheh, funny thing. I never go back to resupply. Always get KIA'd before I even touch it.

You'll get better. Gotta learn them hit-and-fade tactics. Or the flank-and-murder-everything tactics where fading becomes unnecessary due to everyone dying from an overdose of 20mm.

Admittedly hit and run becomes easier in the Gepard due to it being faster than the Flackpanzer. It's also ironically easier in some ways in AB because not only do you get a crazy horsepower boost but people are also less likely to take a snap shot and more likely to take their time looking for that green crosshatch because they don't learn the tanks/weakpoints/crew positions.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The cannon chaika is a fickle and strange beast. Whenever I fly it, the wings snap off in a dive extremely easily and hard maneuvers kill it quick.

Artless Meat
Apr 7, 2008



Asehujiko posted:

I haven't been keeping up with this game for a while, has there been any news on Gaijin's version of boat combat?

Last Q&A with their CEO said they'll maybe think about boats again after Brit tanks.

BBJoey
Oct 31, 2012

Artless Meat posted:

Last Q&A with their CEO said they'll maybe think about boats again after Brit tanks.

And the Italian tree, presumably.

haha

Fender Anarchist
May 20, 2009

Fender Anarchist

man i love when you're in a proper duel from 7k to the deck, then suddenly the other guy has 6 teammates swoop in and kill you because the rest of your team was useless and died in the meantime

ClassicFascist
Jul 8, 2011
I made this video a few weeks ago, it's not good, and might cause motion sickness... enjoy!

https://www.youtube.com/watch?v=58TCWnqjSL8

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Azran
Sep 3, 2012

And what should one do to be remembered?

BBJoey posted:

And the Italian tree, presumably.

haha

I will be so mad if we get boats before italians.

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