|
Sandweed posted:Red Alert 2 with Expansions are free on Origin right now btw. this is the updated one where they took out the custom quotes for the Hollywood characters isn't it
|
# ? Sep 17, 2015 18:52 |
|
|
# ? May 10, 2024 12:41 |
|
Sandweed posted:Red Alert 2 with Expansions are free on Origin right now btw. Own a copy and used to play online but they changed to some 3rd party server and I couldn't get it working
|
# ? Sep 17, 2015 19:08 |
|
Aces High posted:this is the updated one where they took out the custom quotes for the Hollywood characters isn't it Probably, the First Decade did that too. RA2's still one of my favorite RTS out there, even if Yuri's Revenge MP was... a mess.
|
# ? Sep 17, 2015 21:31 |
|
Battlefront backpedals on no dedicated servers http://www.playstationlifestyle.net/2015/09/18/star-wars-battlefront-dedicated-servers-are-in-dice-confirms/#/slide/1 Although that could just be a mealy-mouthed way of saying that the game has actual servers and isn't peer to peer, because it still doesn't seem to have community servers. . . Bohemian Nights fucked around with this message at 14:43 on Sep 19, 2015 |
# ? Sep 19, 2015 14:40 |
|
Bohemian Nights posted:Battlefront backpedals on no dedicated servers Yeah, from the looks of it that only means that the actual game rounds will be hosted on a dedicated server somewhere, but not that you can actually browse, choose, or customise them. So you'd still be stuck with the "skill-based" matchmaking.
|
# ? Sep 19, 2015 14:45 |
Bohemian Nights posted:Battlefront backpedals on no dedicated servers They had to have something, you can't host that many people on a P2P connection without absolutely devastating the ping
|
|
# ? Sep 19, 2015 15:45 |
|
Dedicated servers were always in. Dumb people can't tell the difference between a game not having a server browser and a game not having dedicated servers.
|
# ? Sep 19, 2015 15:47 |
|
I'm actually surprised that they do not go for server rentals in Battlefront, as I was under the assumption that that solution was preferable to EA from a commercial perspective. But maybe it's not worth it to them anymore or the Star Wars license has some provisions that would make them unable to have Battlefield's rental model.
|
# ? Sep 19, 2015 15:55 |
|
DoctorStrangelove posted:Dedicated servers were always in. Dumb people can't tell the difference between a game not having a server browser and a game not having dedicated servers. Dumb people are the game's target audience, so
|
# ? Sep 19, 2015 16:12 |
|
Is there a BF4 platoon? I realized that I never applied to LLJK but I don't know if that's even still active/full? If it ain't, I'm CascadeBeta.
|
# ? Sep 19, 2015 16:56 |
Randler posted:I'm actually surprised that they do not go for server rentals in Battlefront, as I was under the assumption that that solution was preferable to EA from a commercial perspective. But maybe it's not worth it to them anymore or the Star Wars license has some provisions that would make them unable to have Battlefield's rental model. I do hope that they will take this model eventually, after they get tired of having their own severs and want to sell them off to randoms that are greedy for power and control
|
|
# ? Sep 19, 2015 17:07 |
|
LOL Dice is bringing back below radar. But making it not affect stingers.
|
# ? Sep 19, 2015 18:52 |
|
I can't find any classic servers. Is it dead?
|
# ? Sep 19, 2015 20:20 |
|
In the EU at least there's 4-6 every night, mosly 48 but with usually atleast 1 64. In the day time even there's normally at least one of the 48s populated. I play pretty much nothing else, unless there's a goon who's too much of a bitch to handle classic I'm playing with. No idea about the US.
|
# ? Sep 19, 2015 21:01 |
|
Sandweed posted:LOL Dice is bringing back below radar. But making it not affect stingers.
|
# ? Sep 19, 2015 21:31 |
|
In BEEF3, a competent helicopter pilot could fly within a certain range of the ground and become completely unlockable to any and all lock on weapons. This meant you had to either shoot down a lil'birb and its repair crew with a mounted machine, a tank or pray they're dumb/you're amazing with an RPG and score a kill. This also allowed gunships to just strafe everything and murder entire teams. 'Course, my experience with BF3 is from the console so it may not be as bad as I remember.
|
# ? Sep 19, 2015 22:37 |
|
Tasoth posted:In BEEF3, a competent helicopter pilot could fly within a certain range of the ground and become completely unlockable to any and all lock on weapons. This meant you had to either shoot down a lil'birb and its repair crew with a mounted machine, a tank or pray they're dumb/you're amazing with an RPG and score a kill. This also allowed gunships to just strafe everything and murder entire teams. Pretty much, and compounded by BF3 vehicles not having to recharge ammunition (essentially infinite reloads). I am a terrible pilot, but one game on Wake Island, my attack heli gunner racked up something like 107 kills by the time the round ended.
|
# ? Sep 19, 2015 23:09 |
|
y;all nerds still gonna be on later?
|
# ? Sep 20, 2015 01:29 |
|
TubeStank posted:y;all nerds still gonna be on later? I have to get up early tomorrow for a brunch thing, so I'll sadly miss the BF4 reunion. People should play BF4 more in general, that would make me play MGSV less.
|
# ? Sep 20, 2015 01:58 |
|
Pharnakes posted:In the EU at least there's 4-6 every night, mosly 48 but with usually atleast 1 64. In the day time even there's normally at least one of the 48s populated. I play pretty much nothing else, unless there's a goon who's too much of a bitch to handle classic I'm playing with. No idea about the US. That poo poo stings man.
|
# ? Sep 20, 2015 02:15 |
|
Tasoth posted:In BEEF3, a competent helicopter pilot could fly within a certain range of the ground and become completely unlockable to any and all lock on weapons. This meant you had to either shoot down a lil'birb and its repair crew with a mounted machine, a tank or pray they're dumb/you're amazing with an RPG and score a kill. This also allowed gunships to just strafe everything and murder entire teams. No, it was absolutely as bad as you remember. Caspian Border was particularly bad; if the enemy had the better pilots, then you lost, period. Of course, both jets and gunships were a lot stronger then...
|
# ? Sep 20, 2015 02:36 |
|
Backhand posted:No, it was absolutely as bad as you remember. Caspian Border was particularly bad; if the enemy had the better pilots, then you lost, period. Of course, both jets and gunships were a lot stronger then... Below Radar was a decent tradeoff, though. By forcing helis to fly low to avoid locks they risked a tank shell or RPG, but they not only couldn't get locked, but they could more reliably hit ground targets on strafing runs. The problem in BF3 was more that the little bird's guns fired so fast and accurately and could kill tanks by default, causing the 2011 Little Bird Sperg epidemic. I'm all for bringing back Below Radar if it also stops stinger/igla locks because it will do wonders for my tank-to-chopper kill habit. Also worth noting that 360 goons in BF3 had two insane pilot/vehicle people who make chrono and his AA look like a child trying to put a square block through a round hole.
|
# ? Sep 20, 2015 02:51 |
|
What carbines are good?
|
# ? Sep 20, 2015 16:00 |
|
A Saucy Bratwurst posted:What carbines are good? AK5C, AK12U, uh... If you can find one that fits your playstyle, it'll work out for you.
|
# ? Sep 20, 2015 16:09 |
|
BF4 worth buying now? Seems you guys are enjoying it, and I always like Battlefield over CoD. The only thing that kept me from buying it was the poo poo launch, and that's well and over with.
|
# ? Sep 20, 2015 16:24 |
|
A Saucy Bratwurst posted:What carbines are good? Recently PDWs were buffed and carbines were nerfed. They're still okay, but a lot of the time you'll be surprisingly better off with an SMG nowadays. I'd recommend the MX4 if you want high ROF, and the UMP-9 if you want longer range. That being said, if carbines are really truly the way you want to go, nothing beats the handling on the AK5C, and nothing beats the ROF and hipfire of the MTAR. Backhand fucked around with this message at 17:38 on Sep 20, 2015 |
# ? Sep 20, 2015 16:41 |
|
Anyone know if there is still a decent server population on PS4? I've got that ineradicable itch.
|
# ? Sep 20, 2015 16:43 |
|
Fuligin posted:Anyone know if there is still a decent server population on PS4? I've got that ineradicable itch. If you have a gander at http://bf4stats.com/ you'll find that not only are people still playing it on PS4, it's actually the most popular platform, so I would say yes
|
# ? Sep 20, 2015 17:11 |
|
Backhand posted:nothing beats the handling on the AK5C, and nothing beats the ROF and hipfire of the MTAR.
|
# ? Sep 20, 2015 20:21 |
|
Great rounds this weekend good to see some of the BF3 and Bf4 guys in there. So yeah still worth the buy and get your asses in mumble and play more. Hell we even had enough on to get a few good(no really I mean it) games of hardline.
|
# ? Sep 21, 2015 15:08 |
|
Tasoth posted:AK5C, AK12U, uh... If you can find one that fits your playstyle, it'll work out for you. MTAR
|
# ? Sep 21, 2015 17:05 |
|
A Saucy Bratwurst posted:What carbines are good? SG553 and A91 are both solid, just tool around with them on the range and find one that shoots how you like it.
|
# ? Sep 21, 2015 18:42 |
|
sbaldrick posted:MTAR Yeah, it is a good gun, but it's not as good as launch. But if you can handle the recoil (I 5 starred it before the nerf), it's a pretty good gun.
|
# ? Sep 21, 2015 21:14 |
|
Kibayasu posted:I don't remember if I'm thinking of BF3 or BF4 but as I recall mines and SLAMs can indeed be stuck on friendly vehicles (with mines you need to put them on the hood of a jeep or something) but they will explode the instant you get out of the vehicle, or if you pass close to an enemy vehicle. I'd just place AT mines on the front of the jeep and then drive into tanks as fast as I could. Sometimes I'd bounce off and detonate, or detonate early, but most of the time it'd destroy us both. I didn't try bailing out of the jeep much but it seemed extremely unreliable when I did. I wish I'd played when SLAMs were good, I can never find much of a reason to go for them over AT mines nowadays. Fuligin posted:Anyone know if there is still a decent server population on PS4? I've got that ineradicable itch. I jumped on a few days ago and it was still fairly active, even if a lot of them are 24/7 Shanghai
|
# ? Sep 21, 2015 22:29 |
|
PTizzle posted:I'd just place AT mines on the front of the jeep and then drive into tanks as fast as I could. Sometimes I'd bounce off and detonate, or detonate early, but most of the time it'd destroy us both. I didn't try bailing out of the jeep much but it seemed extremely unreliable when I did. Better against light vehicles, dicking around antics and the don't blink at night.
|
# ? Sep 22, 2015 02:11 |
|
Really great games tonight, we had a pile of guys on and it was good times despite a couple rounds with two really sketchy players. Remember to get in mumble; the night started with three guys who were all in the same server but not on voice.
|
# ? Sep 22, 2015 06:41 |
|
I recently picked this up again cause bordem. Any Aus Goons still playing?
|
# ? Sep 22, 2015 06:44 |
DocImpossible posted:BF4 worth buying now? Seems you guys are enjoying it, and I always like Battlefield over CoD. The only thing that kept me from buying it was the poo poo launch, and that's well and over with. Yea dude it's fun as hell, especially with a squad full of your bros on VOIP
|
|
# ? Sep 22, 2015 09:21 |
|
With more of us playing again and a few new people I figure it is time for a small(ish) sperg post about attachments to clear up some confusion and help new players. Accuracy is a combination of initial spread, spread per shot and horizontal recoil, vertical recoil is almost 100% controllable with practice and does not factor into this. Recoil works like this for horizontal recoil it is a randomly determined value between the left and right this makes it impossible to counter. Vertical recoil is a fixed max with a variation of up to -10%(averaging to 95%ish of the max). Initial spread and spread per shot are fixed values that are only modified by attachments, time to spread decrease is a fixed value only modified by attachments. All grip attachments have a minor 1-2 frames at 60FPS increase to the spread reset time. The angled is all but useless on non DMR's because it only decreases vertical recoil. Stubby reduces max ads spread(very minor decrease) and spread increase per shot. The ergo provides a sizable decrease(50%) to MOVING ads and hip fire spread but has no effect on standing/crouch/prone fire. Barrel attachments are more interesting. The flash hider has ZERO positives save removing muzzle flash but does increase spread per shot. The muzzle brake unsurprisingly lowers vertical recoil by 10% and increases spread per shot. These two are effectively useless and should really never be used. The suppressors remove muzzle flash, removes showing up on the minimap while shooting, reduces muzzle velocity(to about 300m/s) and increases Nonmoving hip fire initial spread(does not change moving hip fire or any ads spread). Heavy barrel less initial spread, less spread increase per shot, less moving spread(minor) increases vertical recoil. The Compensator gives less horizontal recoil with a increase to spread per shot. lasers give hipfire bonuses no downsides besides being viable to the everyone. Bipods are a 75+ % bonus to pretty much everything but you can't move(LMG's get the most out of this). These attachments have no negatives and will only positively change the guns performance. Ok basics being out of the way, some minor "rule of thumb" type things. On 800+rpm weapons and most PDW's a compinsator will actually provide better results on the first 6 shots or so making it a better choice than a heavy barrel. On sub 700 rpm guns the heavy barrel will out perform the compensator. Between these RPM ranges it will depend on the horizontal recoil to determine what is going to work the best(usually the Hbar wins). Grips depend on playstyle, run and gun = ergo, stop and pop = stubby. Guns that break the rules, M4, M16A4 and the AN-94 due to the first shot recoil modifier only being applied to the last shot of the burst these weapons will perform better with the angled grip and the muzzle brake causing the shot patterns to be more focused and allowing for easier hits with the full burst at longer ranges. With the low number of shots in the burst plus the rapid spread decrease these are very accurate when set up like this. At no point and on ZERO guns is running a "naked" gun better no matter what any youtubers say. The 1-2 frame hit on barrels is not going to get you killed in any situation that you would not have died in anyhow. So if you took you attachments off after the summer patch put them the gently caress back on, your only hurting your performance by running the naked guns.
|
# ? Sep 23, 2015 16:38 |
|
|
# ? May 10, 2024 12:41 |
|
I would argue that some of those things are statistically verifiable but have upsides or downsides outside of combat. Lasers have no downside whatsoever EXCEPT for the fact that they increase player visibility, and can sometimes give you away if you are attempting to stay still and keep a low profile; it's not something that can be easily quantified, and it may or may not matter in any individual case, but it is there. It's also worth noting that laser lights is scattered and defused by smoke, massively increasing its visibility. Running through a smoke grenade with a laser sight on waves a giant 'shoot here' sign to any enemies watching it. I would also argue that decreasing vertical recoil is not entirely useless. A player can endlessly compensate for vertical recoil by means of skill in theory - but in practice this isn't always the case. A good example would be the desert eagle, which suffers from extreme recoil that makes followup shots very problematic. Even if you're compensating for it, it's heavy enough that it's going to give you trouble.
|
# ? Sep 23, 2015 17:57 |