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oddium
Feb 21, 2006

end of the 4.5 tatami age

hey are you ever going to do dual strike. i read through this lp again and then i read through the aw2 lp again and now i feel a burning urge to read a Paul Power Dual Strike lp

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Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


oddium posted:

hey are you ever going to do dual strike. i read through this lp again and then i read through the aw2 lp again and now i feel a burning urge to read a Paul Power Dual Strike lp

Seraphroy did a great LP of the campaign awhile back. Don't think it was really decided there if Anti-tank guns were OP or not.

djw175
Apr 23, 2012

by zen death robot

Triskelli posted:

Seraphroy did a great LP of the campaign awhile back. Don't think it was really decided there if Anti-tank guns were OP or not.

Dual Strike was done by Alkydere not Seraphroy.

Stephen9001
Oct 28, 2013

Triskelli posted:

Seraphroy did a great LP of the campaign awhile back. Don't think it was really decided there if Anti-tank guns were OP or not.

Days of Ruin is not Dual Strike. Good job on remembering that one though!

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Advance Campaign Mission S9: The Final Battle! Part 2! AC (or "Bill Bombers" or "Tragedy" or "How to plan a banana.")



Youtube
(38m26s)

Joining Sockerbagarn for this one are, again, Slur and myself - and, of course, Blue Moon's little-known head of Strategic Air Command. I'll let Socker take it from here:

"Whew! This took quite a bit longer to arrive than it should have but it's finally here, my last video for the thread. So far we've already seen some great progress being made into beating Sturm in part 1 but now comes the tricky part — if you're hunting that S-rank.

"Sturm has not been forced back beyond the river yet but his offensive is all but defeated. As soon as Max comes swinging in from the flank Sturm will no longer be able to reinforce his assault and his units will be easy pickings as they are cut off. It won't take long before we have pushed the fighting to his side of the map, but that's where it gets easy to mess up. Allowing yourself to be bogged down in the choke point is not an option, if you get hit by a meteor there it'll set you back an awful lot. The key is of course to sacrifice units elsewhere, and to keep up the aggression.

"Max is definitely the best god drat CO ever for smashing the front, with his direct combat bonus you'll be able to overrun the choke point with fewer units than if you were using a lesser commander. As a bonus, since you're bringing fewer units to the choke it'll also make it cheaper for you to distract Sturm's meteors, just a few of Eagle's remaining aircraft should do it. Sturm will probably have too much anti-air in his base for them to be any useful at the moment anyway.

"When you've breached the choke the clean-up step begins and the game almost turns into some kind of mix between a jigsaw- and a box sliding puzzle. You need to figure out which units to attack with where to maximize the amount of killing blows you can deliver, any little tiny mistake can set you back an entire day. Hope you brought a well balanced force that can deal both with his ground units and any planes he might build!

"Still, I don't felt like the time limit for an S-rank was very strict on this mission, but I have to admit that the COs I brought to this mission made my job all that much easier. Without Max and Eagle it's quite possible that this would've been a much tougher fight.

"Sit back, relax and get ready for some riveting commentary as we kick Sturm's rear end for the final time. There's only one question that remains, how perfect is that S-rank going to be?"

And there we have it! The good news is, although it's been a long wait for this update, the second half of Rivals! should be just around the corner - all I need to do is upload the video to YouTube, which I can probably do overnight. We're nearly there, guys!

Paul.Power fucked around with this message at 19:47 on Sep 23, 2015

Slur
Mar 6, 2013

It's the Final Countdown.

Triskelli posted:

Seraphroy did a great LP of the campaign awhile back. Don't think it was really decided there if Anti-tank guns were OP or not.

So? Can't there be more than one person doing a game in the LP archive?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Slur posted:

So? Can't there be more than one person doing a game in the LP archive?

Correct; Treaty of Versailles, Article VI, Paragraph 3, Subsection b

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

I'll consider doing Dual Strike's Hard Campaign, although at this point I don't really want to think about Advance Wars for a while (well, unless Nintendo suddenly announce AW:3DS, at which point it'll be hard to think about much else). I would kind of like to LP something from a different series first, as I've mentioned before, but we'll see how it goes. Slur mentioned he was thinking about it if I didn't do it, although he might have changed his mind since then.

Final update to follow shortly.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Advance Campaign Mission 18: Rivals! AC (or "No plan survives contact with the anime") - Part 2



Youtube
(54m11s)

Right then. Here goes. Joining me for THE LAST VIDEO are Sockerbagarn, Slur, and Fredrik1/Irregular programming.

Day 23



Here's where we left off - northern flank forever secured by a mech, centre held by a pair of missile launchers blanketed in infantry, and the southern flank finally starting to gain ground as Eagle's initial assault runs dry. No real progress got made last time, but we held the line - now it's time for the counterattack. As my ground troops push across the southern bridges, grabbing property and gradually siphoning funds away from Eagle, I'll be looking to build some fighters and establish air superiority. After that, it's a race (of sorts :v: ) to the HQ between the army and the air force.



Nothing to shoot this turn, so just a case of moving everything up.

Day 24



Eagle brings up a pair of B copters to hassle my infantry meatshield.



No real surprise what happens to them.



Joining the damaged infantry, and finally getting a fighter on the board, along with a T copter to distract Eagle from first-striking my shiny new fighter. I also capture a city, finally bringing me up to the total amount of territory I started this mission with.



The infantry conga line goes ahead to see what it can see.



Unfortunately, my tank is just out of range of that AA.



Oh well. Sorry guys, hope you like being ablative armour.

Day 25



It's been a while since the last Eagle bomber. Naturally, it targets the APC. I wasn't even intending that one .



Still, let's patch up a few dings.



Although in hindsight, maybe I should have saved the Hyper Repair for after I attacked the bomber with the AA. A rehealed AA would probably be worth more than 10% extra damage. In extra hindsight, maybe I should have just attacked with the fighter first.



But nope, that fighter's going to be a huge coward. I'm probably being far too risk-averse here, I have plenty of T copters to cover that fighter's backside, but Rivals! does that to you. I've poured over two days' worth of funds into that fighter, I'm not letting it get blown up willy-nilly.



And speaking of things getting blown up willy-nilly... looks like one of Eagle's planes got fed up with existing. Given Eagle's lower fuel consumption on his air units, that's weirdly impressive (hang on... 25 days, 3 fuel per day... that's only 75 fuel. Did that plane move around back there as well? It would make sense if it was 4 fuel per day, but I could swear that Eagle uses 2 less fuel than usual...).

Day 26



A sort of half-tile screenshot to try and fit both the bomber and the B copter on my field of vision.



Tank and AA clear up the southern units.



Eagle's latest B copter goes down to another set of missiles, and I send some infantry into the middle.



Building a B copter to help deal with that island infantry, and moving the conga line up.

Day 27



Although it turns out the B copter gets a big chunk of it taken it out already (what was that about not wasting funds? :doh: ). Eagle brings a bunch more stuff to the party - two fighters, two B Copters and an AA. Those fighters are out of missile range, and there's no way I'm sending out one Andy fighter against two Eagle ones. Hmm.



At least one thing's in AA range, though - the B copter that attacked my B copter goes down. And the southern tank and AA do nice damage to Eagle's new AA (although I attacked with the tank from the road rather than the city... I can just see Sockerbagarn shaking his head...)



Operation Infantry Conga Line continues to do its thing.



Pulling the B copter back behind the infantry wall, and sending out more T Copters as bait. Gotta get them fighters into missile range.

Day 28



So somehow Eagle fails to attack the capturing infantry with his B Copter and bomber. Y'know, I was sure the AI would prioritise capturing infantry, but... maybe not.



Eagle's 2HP AA retreated to a city, but an infantry unit managed to spot it, letting the tank finish it off.



It's Day 28 and we finally have more properties than we started with! :toot:. My fighter finally sees some action (with the two fighters Eagle just sent to me reduced to 1HP, this is about as safe an opportunity as I'm going to get), although Eagle's defence bonus is still proving irritating.



At least B copters can still get one-shotted. Moving down one artillery to the south, and building another (you may be wondering why I left those artillery hanging there for so long in the first place. Well, after previous attempts at this mission, I was paranoid about bombers and/or rocket launchers taking out my mech in the north - the artillery were a second line of defence. By this point though, I realised that Eagle was never going to actually break through in the north).



Eagle moves up another bomber, and oh gosh is it Lightning Strike time?



It's Lightning Strike time.

Day 29



And uh... huh. The bomber stays put. As does the 2HP fighter that he made by joining together the two 1HP fighters on the first of his two turns. Um. Eagle?



I guess you're okay with me attacking your lowered defence units then?



And using the power meter buildup to use another Hyper Repair?



Seriously, I appreciate that footsoldiers only get to attack once, but I thought you might have attacked my AA with that mech. Oh well.



Spotting a tank. Even with the lowered defence from Lightning Strike, I'm not comfortable attacking a full health tank with a 7HP one. It stays behind the infantry wall for now.



More T copters for city-capturing purposes.

Day 30



Eagle's thought processes seem more coherent when he's not Lightning Striking. At least he attacked stuff.



This calls for a further turn of consolidation in the south, as I join my damaged infantry together and retreat the tank for repairs and supplies. At least another city has come under Orange Star control.



Taking down the B copter, landing more infantry on the island and going in to attack the 2HP infantry. Oh hang on... see that mech?



Well, now you don't. Whoops :v:.



Oh well, not the end of the world. I can re-spot it with the fighter (attacking the T copter into the bargain), and then attack the mech with my 7HP B copter.



Continuing to move up infantry and artillery (building a nice little screen around one of the arties) while building another APC. These APCs are experiencing all three stages of their life cycle - supplying the missile launcher on the road with ever more missiles, transporting infantry forward, and then getting killed via somewhere along the line.

Day 31



Eagle drills away at the infantry wall, but can't break through to the vehicles.



My name is Paul, and I have a problem: I keep attacking from roads when better defensive cover is available. I wonder how much time gets lost this mission due to having to fix that tank up?



Probably about as much as not attacking this T copter with my infantry when I have the chance. I mean, yeah, it's not a threat. Maybe I'm trying not to think like an AI or something. But a bit of extra damage would have been handy here.



And continuing the theme of "minor but irritating mistakes that I notice during editing", if I'd dropped the infantry here east rather than north, I'd've made a nice little safe spot for the fighter to hide in. It's not a huge deal, but...



... ah well. The engine of war keeps on ticking over.

Day 32



Not pictured: the fighter that destroyed the front T copter, which I lost vision on after the T copter died.



The good news is, we finally have some serious firepower on the southern front: the artillery has arrived.



And here's why not getting that attack in on the T copter was irritating: it could be dead by now. All right, far more likely it'd be sitting there on 1HP, especially with Eagle's defence boost. But still.



Knowing that Eagle has a fighter out there, I once again retreat my own fighter. Even though I could probably take Eagle's fighter on with a first strike. I just really want to make sure I have good and proper air superiority before I take him on, and if that means just sitting around not engaging Eagle's fighters until I have a lot of fighters of my own, then so be it. However, cowardice is one thing: stupidity is another. Like deciding to attack Eagle's B copter with my damaged one before using my healthy one. Yeah, not really sure what Past Paul was up to there.

Day 33



I mean, if I was relying on the AI to be silly and attack the 3HP B copter instead of the full health one (hey, it worked with those bombers attacking my infantry!), then that plan Did Not Work.



Whittling away at Eagle's forces in the south - that T copter brought in a mech, nothing serious but it's still pretty "ugh".



Now I have a 2 to 1 advantage, I'm finally manning up and using my fighters for something. Notice how I've been putting it off for so long that one of the fighters has fuel issues.



Dammit, that T copter should be dead (or at least, running away) by now! Also, with the skies vaguely safe, it's time for another round of T copters. Let's see if I can grab that airport. Actually, first thing's first. Let's see if I can see that aiport...



Sending in a sacrificial B copter and hmm, yeah, those missiles could be problematic...

Day 34



... as could the bomber, and the two B copters. And maybe kinda the mech if it gets first strike on my tank or AA?



Can't do much about the second B copter, but the first is easy enough. Sending in infantry is probably a better option for dealing with that mech than using my damaged tank.



The convoy continues to move up, with yet more repairs for the tank.



Repairs and refuelling for the damaged fighter here, too. The other one gets stuck into the bomber.



And you know what, let's have a third fighter.



Eagle brings a bunch of new toys out of the cupboard, as well as a Lightning Strike to use them with.

Day 35



They mostly go for the option, but still, it's a good job I built that third fighter to help crowd-control these buggers.



It's also some nice timing on Hyper Repair. I've had a few of them straight after a Lightning Strike this mission, it certainly helps.



Eagle's LS-weakened bomber gets splatted by AA, while my artillery clears out the chokepoint. This finally lets me scout out that base.



And hey, let's inflict some damage on that mech while we're here.



The fighter war goes about as smoothly as could be hoped, aided by Eagle's lowered defence. The full-health fighter here took out an 8HP unit on a 70% shot, a nice result - I guess maybe the fighter I killed was really on something like 76HP out of 100?



Eh, I can cope with a few more T copters on my conscience. At least one of them's in the range shadow!

Day 36



All right, let's see about securing these production facilities.



Tank and 4HP infantry finish off the blocking mech, and I install my own infantry in its place, as my AA continues to get to grips with the B copter problem.



7HP fighter dives right in and gets that T copter out of the way. It's in missile range now, but a bit of insurance should take care of that.



The other fighters pile into the missile launcher's range shadow, while a new set of T copters flutters towards the front.

Day 37



Other than the expected attack on that T copter, it was a quiet turn for Eagle.



Scouting reveals some potential problems, though.



I can use artillery to clear a path for my tank to hit Eagle's tank, but what about that B copter? My AA is too far away...



... oh wait, duh. I'm too used to treating this fight as two separate fronts :v:.



More range shadow shuffling!

Day 38



Hmm, I don't have enough stuff in position to take care of both the tank and the AA. What to do, what to do...



I decide on targeting the AA with my tank, since it won't just heal up most of the damage I do to it, and set up to rain artillery shells down on Eagle's tank. Meanwhile, AA kills copter and I continue to whittle away that missile launcher's health with infantry.



And finishing the missile launcher off, together with finding and neutralising a bomber. Handy that, it could have done a number on my AA or arty if I hadn't spotted it.



Dum-de-dum-de... hahaha whoops. It figures that as soon as I wrest that base and airport from Eagle's grasp, I hit the unit cap. I mean, I could delete some infantry or something... but, as stupid as it sounds and as happy as I've been to send them to their deaths, I just don't want to pull that trigger myself. Oh well, unit cap or no unit cap, I'm pretty sure I've got this. And in its own weird way, reaching the unit cap on Rivals! AC feels like something of an achievement in itself.

Day 39



I managed to get a fourth fighter built before the unit cap, though. Overkill perhaps, but let's see what we can do with it.



Well, it can help remove a B copter, as my T copters start prepping for an HQ assault.



Lots of T copters and lots of prepping.



Artillery defeat tank, tank defeats AA, while in the air I finish off that 2HP bomber.



And finishing the turn with some general-purpose scouting.

Day 40



Eagle brings out a B copter and that's kind of it.



Down goes the B copter, revealing a T copter. I also spot a mech that I can't shoot this turn, which will probably end badly for someone.



Everything seems to be under control, with Eagle's HQ is now tantalisingly close (although... why didn't I finish off that T copter with my 9HP fighter? Mysteries, mysteries...).

Day 41



Dammit Eagle, I was going to use that infantry. At least his mech decided not to attack, for reasons known only to itself.



Avenging the stricken infantry, and clearing out the mech.



Operation Finally Finish This Thing is a-go.



No, I don't know why I didn't block a base with that fighter when I attacked the B copter. Quite frankly, anyone expecting coherent thought processes at this point in time is wildly off target. Speaking of which, hey, let's use the fact that one of my infantry died to build a bomber! It won't see any combat, but hey, it's a bomber!



Eagle fires off another Lightning Strike, but all the action happens off screen. Perhaps he's realised the threat to his HQ?

Day 42



He's certainly built plenty of AA in the area. Hmm.



Well, let's try and baseblock this as much as humanly possible.

Day 43



YES.



gently caress YES.



HELL loving YES.



Ahem. So, Rivals! AC! 43 days is still good enough for an A-Rank, especially with Power and Technique maxed out by default (imagine if they weren't... I think you'd have to invent a whole new alphabet for the grade I'd get here...). It is A Thing. But I hope I've shown that, with a little luck and a lot of AI exploiting and a huge amount of relentless infantry grinding, it's doable. And doable without a move-perfect strategy, either. I made plenty of mistakes, but in the end it didn't matter: I won. The monster has been slain.



A little slideshow of Socker's victories in his branch of Advance Campaign (hmm, looks like he carried on from the wrong save with Divide & Conquer!), capped off with my Rivals! A-Rank.



His string of S-Ranks wasn't enough to drag this to an S-Rank overall for Advance Campaign, but it was enough to get me from my original B to an A. So it's still something he deserves kudos for :).



And I guess that's it! I didn't expect Advance Campaign to take three years to finish, but hey, no plan survives contact with the anime. Heck, I didn't even plan to finish Advance Campaign when I first started out on it, I just assumed I'd come unstuck somewhere along the way. But now, thanks to Socker getting me there, not only have I finished AC but I even have Rivals! AC under my belt! Sometimes bad things happen when plans fail, but sometimes good things can as well. I hope that this run of Advance Campaign has shown that as hard as it is, it's still beatable even when the plan goes out of the window. All of my silly mistakes have shown that you don't need to be a machine to beat Advance Campaign - and as Socker has shown, even S-Ranking missions can be done on the fly without tons of preparation.

Thank you all once more for all of your posts, votes, contributions, and especially for your patience for the ridiculous long haul that has been Advance Campaign. Since he joined the commentary crew after I did the credits roll, thanks to Slur for stepping in as a guest commentator over the last few missions. And thanks to Socker for all of his supplemental videos once the going got tough. And hey, thanks to Fredrik1 for coming in to help with the last video.

As for the final word? Well, I'll just leave that to the dictionary...

airport /'er,pôrt/ (n) A complex of runways and buildings for the take-off, landing, and maintenance of civil aircraft, with facilities for passengers.

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.
Bravo! :golfclap:

Congratulations on finishing all the goals you set out with, a year or three in between notwithstanding. It's been quite a ride.

Darth TNT
Sep 20, 2013
:golfclap: You have gone far beyond what you set out to do. A marvelous display of LPing. Thank you.

Old Greg
Jun 16, 2008

Darth TNT posted:

:golfclap: You have gone far beyond what you set out to do. A marvelous display of LPing. Thank you.

Basically this. It's been an LP worth waiting years for! :D

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Paul.Power posted:

airport /'er,pôrt/ (n) A complex of runways and buildings for the take-off, landing, and maintenance of civil aircraft, with facilities for passengers.

In this conclusion to the epic LP of Advance Wars, Paul.Power expertly points out that when Andy asked "What's an airport, again?" he was in fact subtly pointing out that an airport is a civil facility - the correct terminology for a military facility that launches and maintains planes is an air base. With this context in place, it becomes clear that all of Andy's idiosyncrasies and seemingly ignorant or stupid comments were subtle jabs at the other characters in this farce; Andy is the only one who sees Wars World as the silly place we in the audience also see. A place where soldiers' lives are lost simply so commanders can test each others' abilities, where the conflict between enlisted and officers is so bitter that anyone manning a tank, bomber, or merely a rifle will make it a priority above all else to kill any personell transport they can see... in case it carries a commanding officer.
Haha no Andy's just that dumb.

Slur
Mar 6, 2013

It's the Final Countdown.
Quick! Do the war room missions now!

fade5
May 31, 2012

by exmarx
Nice job finishing Advance Campaign Paul.:golfclap:

Thanks a lot for doing this, and I look forward to whatever you do next.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I wasn't yelling to delete a unit at my screen, but I was yelling to merge that 7hp infantry.

SlothfulCobra
Mar 27, 2011

Maybe these matches where people are playfully sending men to their deaths are actually just big ol' fancy wargames, where all the soldiers are equipped with squibs.

Hoss Corncave
Feb 13, 2012

SlothfulCobra posted:

Maybe these matches where people are playfully sending men to their deaths are actually just big ol' fancy wargames, where all the soldiers are equipped with squibs.

It's not like that and you know it. Also, think of the poor APCs!

Looper
Mar 1, 2012
:patriot:

Dr Pepper
Feb 4, 2012

Don't like it? well...

Congratulations.

It's been 3 years, but it's finally done. :patriot:

Goldmine.

Keiya
Aug 22, 2009

Come with me if you want to not die.
Anyone feeling bored enough to count up the total?

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Stick a fork in it, it's done!

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Thanks everyone :).

Just e-mailled Baldurk about archiving the LP, will probably be a while before it arrives there but hey, he's a busy guy. At least this time half the images haven't been eaten by waffleimages, so it won't need the major plastic surgery job I had to perform on the AW2 LP. Feel free to keep chatting about whatever, though.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
I don't know if that was ever asked, but what is the highest rank you can get via these coins? You know, instead of "Gold Dog" or whatever.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Nuramor posted:

I don't know if that was ever asked, but what is the highest rank you can get via these coins? You know, instead of "Gold Dog" or whatever.
From the look of it, the ranks go Rat, Hen, Hare, Cat, Dog, Ape, Ram, Topi, Steed, Wolf, Bull, Puma, Bear, Tiger, Lion, Dragon, and within each of those goes Grey, Opal, Jade, Ebon, Rose, Gold. So I guess the highest possible ranking is Gold Dragon. Goodness only knows how much you'd have to play War Room to achieve that.

Kangra
May 7, 2012

In memory of all the .

https://www.youtube.com/watch?v=vGTOXtJt_2E

SuperSonic4
Mar 24, 2014

Paul.Power posted:

From the look of it, the ranks go Rat, Hen, Hare, Cat, Dog, Ape, Ram, Topi, Steed, Wolf, Bull, Puma, Bear, Tiger, Lion, Dragon, and within each of those goes Grey, Opal, Jade, Ebon, Rose, Gold. So I guess the highest possible ranking is Gold Dragon. Goodness only knows how much you'd have to play War Room to achieve that.

A lot. I bought this game about a year before AW2 came out (2002?) and only a couple of months ago did I reach Gold Dragon. The easiest way to grind ranks is to play Advance Campaign and, where possible, get S-Ranks but as you know that's easier said than done!

I also want to say congratulations on clearing not only the campaign but the Advance Campaign and AC Rivals to boot. Good things come to those who wait certainly rang true here.

Your LPs are very informative and easy to follow too :)

Zulily Zoetrope
Jun 1, 2011

Muldoon
Ace job, p.p. I really enjoy the way you showcase your strategy in these games. It's easier to follow than anything else I've seen.

pun pundit posted:

In this conclusion to the epic LP of Advance Wars, Paul.Power expertly points out that when Andy asked "What's an airport, again?" he was in fact subtly pointing out that an airport is a civil facility - the correct terminology for a military facility that launches and maintains planes is an air base. With this context in place, it becomes clear that all of Andy's idiosyncrasies and seemingly ignorant or stupid comments were subtle jabs at the other characters in this farce; Andy is the only one who sees Wars World as the silly place we in the audience also see. A place where soldiers' lives are lost simply so commanders can test each others' abilities, where the conflict between enlisted and officers is so bitter that anyone manning a tank, bomber, or merely a rifle will make it a priority above all else to kill any personell transport they can see... in case it carries a commanding officer.
Haha no Andy's just that dumb.

...Really? Continents?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Yeah, this needs to be archived. Overall you've done an amazing job illustrating strategy and also giving us crying APCs, and it was always a joy to catch up with this.

i81icu812
Dec 5, 2006
Good work!

Now go finish the war room!

You're not done till ever word on the select mode screen is gold colored!

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Aaand archived. Cheers, baldurk!

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Thanks for a great LP Paul! I so don't deserve co-credit but it's too late now ha ha!

I'm just a bit concerned about your speed score, this is day 1363 of the LP and you only just won by archives capture. Despite your good marks for power and technique I'm not sure if that's good enough for an S-rank.

But you know what, I don't care! You deserve that S-rank anyway. :toot:

Hogama
Sep 3, 2011
It's been an incredible odyssey. Great LP, thanks for the good years!

Adbot
ADBOT LOVES YOU

IBlameRoadSuess
Feb 20, 2012

Fucking technology...

At least I HAVE THIS!

Sockerbagarn posted:

Thanks for a great LP Paul! I so don't deserve co-credit but it's too late now ha ha!

I'm just a bit concerned about your speed score, this is day 1363 of the LP and you only just won by archives capture. Despite your good marks for power and technique I'm not sure if that's good enough for an S-rank.

But you know what, I don't care! You deserve that S-rank anyway. :toot:

When completing the LP with both Advance Campaign, and Rivals! AC, the speed score is always maxed out, as far as technique and power go, it's Advance Campaign, so they don't matter. S ranks for everyone! :toot: :sugartits: :toot:

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