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al-azad
May 28, 2009



Ainsley McTree posted:

I might be playing wrong but even with my base full, I still extract everybody I see. The game is real smart about automatically putting new dudes where they're most useful, and firing the humps with no skills. So even though my base is full (1400 people lol) I still extract everybody I can because some of them are gonna be s or a++ ranks who boost my MB levels and let me research cool poo poo like wormhole fultons or the infinite silence tranq pistol. Keep in mind also that as you upgrade your base, you get room for more dudes, and you'll eventually get a free FOB which doubles your capacity; doesn't hurt to have a big waiting room, you're not paying them a salary or anything.

I know the game is all about freedom allegedly but I feel like it really does expect you to be nonlethal and Fulton everybody to progress. I honestly think that if you kill anyone you're making a mistake.

Not that you need high MB teams or cool endgame items to progress but...they are really cool and fun

The nonlethal assault rifle is really effective, don't underestimate it. Even with body armor and helmets it takes dudes down pretty quick. And you can give it sniper rifle scopes to make it super OP. The final upgrade has a silencer but it takes a lot to unlock it. Something like a 57 Intel team.

There's no wrong way to play the game but the higher level stuff requires special skills that only appear during missions. I ended up going half the game without the cybernetics specialist because he's only in Back Up, Back Down in an area you'd never think to look. Guards improve based on your heroism and volunteers improve based on your mission rank so your rank will improve naturally. So I reached a point where new guys show diminishing returns and now I just don't care about who lives or dies.

I say this because some people get burnt out restarting the game for that perfect run or taking 2 hours per mission cleaning areas out then complain about how boring the game is. You don't have to be meticulous or stealthy, the game does not punish you like past Metal Gears. You could probably NEVER fulton anyone and still do well because volunteers are plentiful.

Danger Mahoney posted:

Can someone give me a rundown of how the FOB invasion stuff works in Phantom Pain? Is there a way to have FOBs but not deal with the invasion stuff?

After mission 22 you'll have the option to build a FOB. You have two choices here: exit the tutorial screen and ignore it or build it. Once you build it you cannot go back, your FOB is forever locked in Konami's servers for the world to see.

So the FOB is basically a mirror of Mother Base, it holds some materials and a certain number of soldiers per strut that are drawn from your security team. When you invade an opponent's FOB you choose a strut and try to reach a point located on the map. Reaching that point awards you with some GMP and all the living soldiers on that strut. Materials and weapon placements must be stolen in the field. Anyone can attack you by selecting your base in a list although you only get a selection of a dozen or so available FOBs based on your rank. If you invade someone then you're listed on their retaliation screen and can attack at any time.

I have to stress this: the benefits of the FOB outweigh the negative. The FOB is a second Mother Base. If you hate the bottleneck on fuel then building up the FOB will see that poo poo skyrocket. Every new platform gives you more space to assign people and increase your level. You can send 4 combat deployments instead of 2! The losses to the FOB are not a detriment. You lose a small fraction (maybe 5%) of your current GMP and some of your security team which is probably made up of the castoffs of your combat team anyway. They can take some materials as well but again we're talking about a pretty small number which is instantly outweighed by the fact that you effectively doubled your daily material income. But the best thing is that repelling invaders gives you GMP which faaaaaar eclipses what you would lose.

So you could build a FOB and disconnect from online if you truly don't care. People can still target your FOB even if you're offline so if you ever connect back the game will automatically deduct some stuff.

One thing I will say is maybe lookup nuclear bombs before you develop one. Creating one will make you a true demon.

al-azad fucked around with this message at 18:11 on Sep 20, 2015

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Danger Mahoney
Mar 19, 2007

by FactsAreUseless
I guess what I'm worried about is getting busy with work or going on vacation for a week and coming back to discover all my materials are gone and I have no security staff. So these things don't require constant tending?

Ainsley McTree
Feb 19, 2004


al-azad posted:

There's no wrong way to play the game but the higher level stuff requires special skills that only appear during missions. I ended up going half the game without the cybernetics specialist because he's only in Back Up, Back Down in an area you'd never think to look. Guards improve based on your heroism and volunteers improve based on your mission rank so your rank will improve naturally. So I reached a point where new guys show diminishing returns and now I just don't care about who lives or dies.

I say this because some people get burnt out restarting the game for that perfect run or taking 2 hours per mission cleaning areas out then complain about how boring the game is. You don't have to be meticulous or stealthy, the game does not punish you like past Metal Gears. You could probably NEVER fulton anyone and still do well because volunteers are plentiful.



That's true, yeah. I imagine that you could play through the game never fultoning a soul (save the ones that you need to for missions) and rely purely on volunteers and still be able to get through the game. It's a matter of personal style, and mine views every enemy soldier as a potential treasure chest that needs to be looted.

Danger Mahoney posted:

I guess what I'm worried about is getting busy with work or going on vacation for a week and coming back to discover all my materials are gone and I have no security staff. So these things don't require constant tending?

Definitely not. You want a FOB, the income you pull in just from having it will outweigh the pittance you lose from being attacked.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Danger Mahoney posted:

I guess what I'm worried about is getting busy with work or going on vacation for a week and coming back to discover all my materials are gone and I have no security staff. So these things don't require constant tending?

I'm not absolutely certain, but I'm pretty sure the materials generated by FOB's are stocked separately from your single-player ones so you can't log in to find yourself completely hosed.

Real hurthling!
Sep 11, 2001




Ainsley McTree posted:

I'll say this though; I've had a FOB for a few weeks now and I honestly don't think I've been attacked even once

same. i wont draw firstblood

al-azad
May 28, 2009



Danger Mahoney posted:

I guess what I'm worried about is getting busy with work or going on vacation for a week and coming back to discover all my materials are gone and I have no security staff. So these things don't require constant tending?

So here's the thing, hundreds of thousands of people are playing this game. The chance of someone invading you in a 24 hour period is incredibly small which is why the rewards for a successful defense are so high. And if you never do invasions your rank will never increase so being at the bottom of the list where nobody is doing invasions is safer than being at the top where that's all people are doing. Also you're protected after an invasion for 6-24 hours depending on the damage done. And killed soldiers are usually sent to sickbay, they rarely die outright.

So if you don't do any invasions then rest easy. Maybe you'll get attacked once a week if that.

Ainsley McTree
Feb 19, 2004


al-azad posted:

So here's the thing, hundreds of thousands of people are playing this game. The chance of someone invading you in a 24 hour period is incredibly small which is why the rewards for a successful defense are so high. And if you never do invasions your rank will never increase so being at the bottom of the list where nobody is doing invasions is safer than being at the top where that's all people are doing. Also you're protected after an invasion for 6-24 hours depending on the damage done. And killed soldiers are usually sent to sickbay, they rarely die outright.

So if you don't do any invasions then rest easy. Maybe you'll get attacked once a week if that.

The real money in FOBbing, as far as I can tell, is in supporting random pubbies and defending their bases. You get 600k GMP, and a bunch of good recruits and materials for successfully defending somebody else's base, and it's really easy to do (I shared my grenade launcher tip earlier).

In the "relationships" screen, just move over to the "random" list and support as many people as you can. I think there's a limit on how many you can support; supporting someone above that limit knocks someone else off your list. The game doesn't tell you this outright (or if it did, I missed it) but that's what I've observed, anyway.

When a supported player gets attacked, you'll get an alert and will have the option to deploy and defend them. You won't constantly be drowning in alerts, but they'll pop up here and there.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

al-azad posted:

have to stress this: the benefits of the FOB outweigh the negative. The FOB is a second Mother Base. If you hate the bottleneck on fuel then building up the FOB will see that poo poo skyrocket. Every new platform gives you more space to assign people and increase your level. You can send 4 combat deployments instead of 2! The losses to the FOB are not a detriment. You lose a small fraction (maybe 5%) of your current GMP and some of your security team which is probably made up of the castoffs of your combat team anyway. They can take some materials as well but again we're talking about a pretty small number which is instantly outweighed by the fact that you effectively doubled your daily material income. But the best thing is that repelling invaders gives you GMP which faaaaaar eclipses what you would lose.

Wait, so there is no way of capturing all those S/A++ soldiers that my target has? I only get people from the security team?

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
This officially no longer sounds like a real thing to me. The Calvinball of video games.

My Lovely Horse
Aug 21, 2010

I happened to read some info about Quiet in the later stages of the game that leaves me wanting more info, but no further spoilers.

What I know is that she becomes unavailable after mission 45 or so (but not why) unless you use the butterfly element in your emblem. "Well I'm not gonna get that anyway" I thought, but turns out I underestimated her zeal and I got it, and now I'm wondering whether to go for it. So how does this work - from what I understand, if you use the butterfly, the mission where she disappears never pops up until you remove it, so you can essentially halt game progress, do all the side ops, replays etc. with her you want, and either keep it that way forever or take the butterfly off, lose her and move on. Or is it like a one-time choice between two gameplay paths?

For my money, she's pretty drat great support, but from what I hear she's mostly handy for replaying missions for S ranks, which I don't care about, and easily capturing bases/extracting soldiers, which seems easy enough without her. (Particularly with some of the equipment I've heard about.) And I'd rather not miss whatever story event makes her unavailable. So am I safe to assume that the butterfly trick is for optimizers and I'm better off just moving on normally, taking the hit of her loss, and most importantly, being able to keep SNAKE WHISKEY?

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Once you S rank all the skulls missions you can take off the butterfly bandaid, by then you should have a fully upgraded Walker and D dog.

al-azad
May 28, 2009



Fat Samurai posted:

Wait, so there is no way of capturing all those S/A++ soldiers that my target has? I only get people from the security team?

Your FOB actually fields soldiers from across your entire population, not just the security team. The pool of soldiers is based on the strut so command platform gets access to practically everyone while R&D has maybe a 1/4 of your total soldiers up for grabs. When someone actually invades you there's a hard limit on the number of guards that spawn, something like 6-12, and you can prioritize which ranks appear to defend you. So yes, you can totally capture S/A soldiers if the opponent fielded them.

You can protect soldiers by prioritizing to a lower rank or assigning them under direct contract in the staff management screen which means they still contribute to your team's level but don't participate in defense or combat deployment. The cards are seriously stacked against the attacker, both because they're going in alone but also you have to deal with the enemy AI plus any traps plus possibly the defender and a support. FOBs are great not just for the money but it's the easiest way to farm good soldiers since an opponent's base will always tell you how many resources they have and the rank of soldiers available.

Quarex posted:

This officially no longer sounds like a real thing to me. The Calvinball of video games.

I have to say I'm really impressed with the online features although I wish Konami had a detailed explanation of it because there's loving nothing unless you experiment with this permanent choice and that's scaring a lot of people. Right now it's basically Clash of Clans or any of those online browser games where yes, you can lose poo poo, but the potential to gain poo poo is so much higher.

Another reason to at least check out online is the global PF ranking system. Your base is matched up against other bases to score you victory points. It's useless now but I think the first wave ends on the 26th which generates you points that can be used to purchase super soldiers and other prizes. And Metal Gear Online is a few weeks away and that's going to be an entirely unique class based multiplayer pvp component. Hopefully this stuff survives longer than it has in the past 2 iterations.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Do you need a monster machine to get good performance on PC?

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Gynovore posted:

Do you need a monster machine to get good performance on PC?

It will run surprisingly well on a total piece of poo poo, I have a midrange computer from ~2 years ago and it runs really fast with almost everything at max.

Real hurthling!
Sep 11, 2001




fox engine was built to be optimized for multiplat releases and does its job really well for what will now only be used as a yearly soccer game engine going forward.

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!
Speaking of MGSV, has anyone stumbled on an efficient way to get Fuel that doesn't rely on paying Konami to give you a half dozen extra F.O.B's or editing your save file?

Cirofren
Jun 13, 2005


Pillbug

Alris posted:

Speaking of MGSV, has anyone stumbled on an efficient way to get Fuel that doesn't rely on paying Konami to give you a half dozen extra F.O.B's or editing your save file?

Someone stole 36,000 of it from my fob in one go try that.

PRL412
Sep 11, 2007

... ... MINE

Alris posted:

Speaking of MGSV, has anyone stumbled on an efficient way to get Fuel that doesn't rely on paying Konami to give you a half dozen extra F.O.B's or editing your save file?

Since a lot of people have been asking about fuel, it's worth keeping track of which enemy bases have shipping containers of fuel. Prioritize developing fulton balloons and then you can visit everytime you're in the area. There's at least 2 bases with 2-3 shipping containers of fuel, and each should give around 7500 unrefined units. It's still slow, but it's better than picking up refined fuel at 100 units a pop.

Look out for precious metals as well, since they also come in shipping containers.

edit: I meant 7500, not 750! Larry's right.

PRL412 fucked around with this message at 09:42 on Sep 21, 2015

Lunchmeat Larry
Nov 3, 2012

Alris posted:

Speaking of MGSV, has anyone stumbled on an efficient way to get Fuel that doesn't rely on paying Konami to give you a half dozen extra F.O.B's or editing your save file?

If you’ve reached mission 30 there are two containers of Fuel that give 7500 each just past the… first gate, I think. I believe u can just grab them and return to ACC

Bedurndurn
Dec 4, 2008
In case anybody else took too long to realize this, the red shipping containers are ten times more valuable than the white colored ones. As long as you're willing to wait for all the resources to get processed, all shipping containers are worth at least 15,000 GMP in resources, so grabbing any of them you see is the right decision.

Stelas
Sep 6, 2010

Alris posted:

Speaking of MGSV, has anyone stumbled on an efficient way to get Fuel that doesn't rely on paying Konami to give you a half dozen extra F.O.B's or editing your save file?

- Get the Wormhole Fulton
- Start Huey's mission (Hellbound)
- x
- Head up one gantry
- Wormhole fulton the Metal, Precious Metal, and Fuel 7500 containers
- Head up the other gantry
- Read the intel
- Wait for the save icon to stop
- Restart mission
- Return to the x and repeat

The soldiers in there seem to be good levels, so take them too.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

al-azad posted:

There's no wrong way to play the game but the higher level stuff requires special skills that only appear during missions. I ended up going half the game without the cybernetics specialist because he's only in Back Up, Back Down in an area you'd never think to look. Guards improve based on your heroism and volunteers improve based on your mission rank so your rank will improve naturally. So I reached a point where new guys show diminishing returns and now I just don't care about who lives or dies.

I say this because some people get burnt out restarting the game for that perfect run or taking 2 hours per mission cleaning areas out then complain about how boring the game is. You don't have to be meticulous or stealthy, the game does not punish you like past Metal Gears. You could probably NEVER fulton anyone and still do well because volunteers are plentiful.


After mission 22 you'll have the option to build a FOB. You have two choices here: exit the tutorial screen and ignore it or build it. Once you build it you cannot go back, your FOB is forever locked in Konami's servers for the world to see.

So the FOB is basically a mirror of Mother Base, it holds some materials and a certain number of soldiers per strut that are drawn from your security team. When you invade an opponent's FOB you choose a strut and try to reach a point located on the map. Reaching that point awards you with some GMP and all the living soldiers on that strut. Materials and weapon placements must be stolen in the field. Anyone can attack you by selecting your base in a list although you only get a selection of a dozen or so available FOBs based on your rank. If you invade someone then you're listed on their retaliation screen and can attack at any time.

I have to stress this: the benefits of the FOB outweigh the negative. The FOB is a second Mother Base. If you hate the bottleneck on fuel then building up the FOB will see that poo poo skyrocket. Every new platform gives you more space to assign people and increase your level. You can send 4 combat deployments instead of 2! The losses to the FOB are not a detriment. You lose a small fraction (maybe 5%) of your current GMP and some of your security team which is probably made up of the castoffs of your combat team anyway. They can take some materials as well but again we're talking about a pretty small number which is instantly outweighed by the fact that you effectively doubled your daily material income. But the best thing is that repelling invaders gives you GMP which faaaaaar eclipses what you would lose.

So you could build a FOB and disconnect from online if you truly don't care. People can still target your FOB even if you're offline so if you ever connect back the game will automatically deduct some stuff.

One thing I will say is maybe lookup nuclear bombs before you develop one. Creating one will make you a true demon.

Could you tell me, without spoilers if possible, how to develop nukes? I feel like I'm really close to the end and I still haven't figured out how. I have finished both Huey's and Quiet's storylines and have unlocked every mission up to 50. I have completed 90% of the "story" deployment missions.

BTW I've played TPP for over 80 hours, have 52% completion, and have enjoyed pretty much every minute of it, even the dumb story and overwrought dialog. Then again, I still get giddy every time I've knocked out every single soldier in a base with my best buds Quiet and DD, because that means I get to fulton ALL OF THEM. I'd imagine it would feel weird to play it if you skipped Peace Walker though. So my recommendation is to play PW first then enjoy TPP, the far superior game.

Renoistic fucked around with this message at 06:25 on Sep 22, 2015

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Renoistic posted:

Could you tell me, without spoilers if possible, how to develop nukes? I feel like I'm really close to the end and I still haven't figured out how. I have finished both Huey's and Quiet's storylines and have unlocked every mission up to 50. I have completed 90% of the "story" deployment missions.

BTW I've played TPP for over 80 hours, have 52% completion, and have enjoyed pretty much every minute of it, even the dumb story and overwrought dialog. Then again, I still get giddy every time I've knocked out every single soldier in a base with my best buds Quiet and DD, because that means I get to fulton ALL OF THEM. I'd imagine it would feel weird to play it if you skipped Peace Walker though. So my recommendation is to play PW first then enjoy TPP, the far superior game.

Resources tab.


Anyway what do i need to know for Drakensang: River of Time

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

The Iron Rose posted:


Anyway what do i need to know for Drakensang: River of Time

Ok, I can help you with this one!

One thing you want to remember is that, unlike most Western crpgs, it's not D&D derived -- instead, all the mechanics come from The Dark Eye, which has its own assumptions about how you should develop characters. So, for example, magic in Drakensang tends to be more about buffs and debuffs than about outright damage. There are straight damage spells, but they're usually not as effective as they are in other roleplaying settings, so don't neglect improving your support spells. And even though there's a spell to cure wounds, it's still a good idea to have someone in your party who's good at Treat Wounds and a good supply of bandages. Healing items add a bonus directly to the user's skill level, which means that it's easy to keep them effective at healing.

It's not made clear in-game, but you can make characters use items (bandages, curatives, etc) on each-other only if you put them in the quick-slot bar. Using them directly from the inventory doesn't allow this.

The party is pretty small, but includes someone for pretty much every major character class, so you can make your hero anything you want and not miss out. Characters recruitment is not miss-able. However, there is a point early on in which you will have to choose which of two characters you need to rescue. Who you help first determines which of the two will permanently join your party, so choose whichever you think seems more useful.

Crafting can make you a lot of money, and using skills gets you AP, so don't neglect the utility skills -- they can come in handy. Pickpocketing is also very profitable, and there's no real downside to getting caught, but you'll want to have thief tools handy or you'll be failing most of your skill checks.

Oh, and the fast travel system is weird. You can only travel between fast travel spots, and unlocking them can sometimes be annoyingly specific. So if it seems like there should be one where you are, wander around a bit to try and find it. For example, there's a fast travel node near the dockyards where you first enter Nadoret, but it's easy to miss it and thus be forced to run back there again when you have to return.



The DLC is terrible and borderline unfinished, don't bother with it. They went bankrupt during development, and it really shows.

Geektox
Aug 1, 2012

Good people don't rip other people's arms off.
What do the extra objectives in MGSV actually get you? One that I still haven't been able to get after numerous tries in the Don't let the Man on Fire attack in the prologue and I can't figure it out. I wish there was a way to check on the objective without completing the mission so I know if I should load a checkpoint.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Geektox posted:

What do the extra objectives in MGSV actually get you? One that I still haven't been able to get after numerous tries in the Don't let the Man on Fire attack in the prologue and I can't figure it out. I wish there was a way to check on the objective without completing the mission so I know if I should load a checkpoint.

Some of them can't actually be done without gear acquired later in the game, so it's a moot point. And you don't get anything extra.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Extra points for mission rank. I've found that unless there are in your way, you're better off ignoring them and finishing faster.

Bedurndurn
Dec 4, 2008

Geektox posted:

What do the extra objectives in MGSV actually get you? One that I still haven't been able to get after numerous tries in the Don't let the Man on Fire attack in the prologue and I can't figure it out. I wish there was a way to check on the objective without completing the mission so I know if I should load a checkpoint.

There's an achievement/trophy for having accomplished all the objectives on every mission. I think there might be a cosmetic or bonus item unlock associated with that (I know there is one for S ranking all the missions), but I'm not 100% on that.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Geektox posted:

What do the extra objectives in MGSV actually get you? One that I still haven't been able to get after numerous tries in the Don't let the Man on Fire attack in the prologue and I can't figure it out. I wish there was a way to check on the objective without completing the mission so I know if I should load a checkpoint.

You get that one by just shooting him while you are on the back of the horse to prevent him from hitting you. I would hate to have to do that again, I hate the prologue.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Shooting the horse will slow him up a bit. I shot his horse every time he got sorta close then when he rode up next to me, I unloaded at him and got the objective. I'm not sure exactly how that's supposed to work but it worked for me.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

The Iron Rose posted:

Resources tab.


Anyway what do i need to know for Drakensang: River of Time

Thanks for making me pay attention to the resources tab. I had so much precious metal I'll never have to worry about GMP again. Too bad you can't buy fuel...

Random Hajile
Aug 25, 2003

Renoistic posted:

Thanks for making me pay attention to the resources tab. I had so much precious metal I'll never have to worry about GMP again. Too bad you can't buy fuel...

You can for PM points. But since I haven't bothered with the invasion stuff, hell if I know how many it takes.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

Random Hajile posted:

You can for PM points. But since I haven't bothered with the invasion stuff, hell if I know how many it takes.

Where do you do that?

Random Hajile
Aug 25, 2003

Renoistic posted:

Where do you do that?
I think it's an option when you dig around in the PM ranking stuff. I'm at work now, but can confirm exactly where the option is once I get home.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

Random Hajile posted:

I think it's an option when you dig around in the PM ranking stuff. I'm at work now, but can confirm exactly where the option is once I get home.

I found it thanks! 80 hours in and I didn't have a clue. You go to the PF Grade tab and press a button (RT for me) to get to the points exchange.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Anything for Civilization Beyond Earth?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

limp_cheese posted:

Anything for Civilization Beyond Earth?

If you haven't bought it yet, don't. It's really not that great.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Gynovore posted:

If you haven't bought it yet, don't. It's really not that great.

Let's assume I'm asking because I bought it and decided to give it a try.

Queen_Combat
Jan 15, 2011

limp_cheese posted:

Let's assume I'm asking because I bought it and decided to give it a try.

Get a refund?

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limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Geirskogul posted:

Get a refund?

Any serious answers or is it just going to be people being assholes?

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