Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
3
Aug 26, 2006

The Magic Number


College Slice

https://www.youtube.com/watch?v=lAD6Obi7Cag

~i want star citizeeeeeeeeeen~

Adbot
ADBOT LOVES YOU

Kakarot
Jul 20, 2013

by zen death robot
Buglord

$1089 with VAT

But its $100 cheaper than buying them separately! You'd have to be stupid not to!

Paladinus
Jan 11, 2014

heyHEYYYY!!!
Hello.

EminusSleepus
Sep 28, 2015


Plebs




Spergs

Adventure Pigeon
Nov 8, 2005

I am a master storyteller.

Kalenn Istarion posted:

I know it's cool to hate and stuff, but it makes me sad that it's come to this point.

All I ever wanted was MMO privateer and if they added more stuff to that foundation later on after the initial game was out hey, that'd be cool. It's all just gotten kinda weird and crazy now and yeah, a little bit sad.


But also really, really funny

peter gabriel
Nov 8, 2011

Hello Commandos

Yo

Lugnut Seatcushion
May 4, 2013
Lipstick Apathy

EminusSleepus posted:

Plebs




Spergs



Cool contribution to the thread, star citizen

EminusSleepus
Sep 28, 2015

Zeike posted:

$1089 with VAT

But its $100 cheaper than buying them separately! You'd have to be stupid not to!

better to be stupid than to be a oval office and buy even the module.

BadOptics
Sep 11, 2012


:catdrugs:https://www.youtube.com/watch?v=-W6as8oVcuM:catdrugs:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Wait they are selling lifetime insurance again? They said that poo poo was over however many years ago what the hell

A Neurotic Jew
Feb 17, 2012

by exmarx

Unironically buying this.

Kakarot
Jul 20, 2013

by zen death robot
Buglord

EminusSleepus posted:

better to be stupid than to be a oval office and buy even the module.

:prepop:

A Neurotic Jew
Feb 17, 2012

by exmarx
but I mean that ironically :smug:

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer

EminusSleepus posted:

better to be stupid than to be a oval office and buy even the module.

Welcome, redditor. We thank you for your :10bux:

EminusSleepus
Sep 28, 2015

KakerMix posted:

Wait they are selling lifetime insurance again? They said that poo poo was over however many years ago what the hell

they found a loophole wherein they can "justifiably" say LTI is back!

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


drat it I was going to buy a new refrigerator this month since mine broke but I gotta have every ship, oh well!

EminusSleepus
Sep 28, 2015

Skoll posted:

Welcome, redditor. We thank you for your :10bux:

thanks for the welcome, I would always pay for a good read in the morning

BadOptics
Sep 11, 2012


I think at this rate Star Citizen is "expanding" faster than the visible universe is. Hopefully it will be a "completed game" (it will not) before heat death sets in.

No Mods No Masters
Oct 3, 2004

I like the OP. Good job Beer Orc Man

peter gabriel
Nov 8, 2011

Hello Commandos

EminusSleepus posted:

thanks for the welcome, I would always pay for a good read in the morning

Right on brother

Klyith
Aug 3, 2007

GBS Pledge Week

So is there a terrible mockup of the UI for doing SCIENCE! with your $900 science ship?


'Cause, ya know, I don't want to put that kind of money down without seeing that I'm gonna get some engaging gameplay out of it. Can I suggest a pipe dream minigame?

Madcosby
Mar 4, 2003

by FactsAreUseless
did that soda dispenser ever get put into the game, or whatever part of hte game exists

peter gabriel
Nov 8, 2011

Hello Commandos
Derek Smarts Coke vending machine commander bonanza

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
I saw that image and I assumed it was a joke, but no, that is actually a thing they are selling now.

Remember when Star Citizen was being sold as a next gen Freelancer/Wing Commander? I was pretty excited about it then.

NecroMonster
Jan 4, 2009

lmao they are still selling "things"

Potato Salad
Oct 23, 2014

nobody cares


We need a set of refund stretch goals. Community asks for $100,000 back? We'll buy a new desk and space for Around the Verse. Community refunds $500,000 total? We'll increase the price and size of the science ship.

Community wants $1,000,000 back or more? We'll initiate a dissenter witch hunt, completely completely clam up on anything happening behind the scenes with development despite our pledge in the Kickstarter to be transparent, and start dismissing people left and right while "restructuring" our organization.

RUM HAM
Sep 25, 2009

I kept calling this space Darkfall. What should I call it now that it's pretty much officially never going to be released?

NecroMonster
Jan 4, 2009

Monohydrate posted:

I kept calling this space Darkfall. What should I call it now that it's pretty much officially never going to be released?

moneyhole

scamspace

no_recall
Aug 17, 2015

Lipstick Apathy
Unfortunately I can't seem tell if they just smashed 2 concepts together to form this "Science SpergBoat", and the texturing work (for a concept) seems a fair bit lazy. Looks like a Hull series had a baby with the Carrack.

See this vimeo reel?
https://vimeo.com/140858786

Everyone's gonna find themselves a comet!

peter gabriel
Nov 8, 2011

Hello Commandos

Monohydrate posted:

I kept calling this space Darkfall. What should I call it now that it's pretty much officially never going to be released?

Shite

A Neurotic Jew
Feb 17, 2012

by exmarx

Monohydrate posted:

I kept calling this space Darkfall. What should I call it now that it's pretty much officially never going to be released?

deez nuts

peter gabriel
Nov 8, 2011

Hello Commandos

https://forums.robertsspaceindustries.com/discussion/286855/bravo-cig-endeavor-is-a-homerun

peter gabriel fucked around with this message at 03:02 on Sep 30, 2015

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
They're taking time out of the development of their loving MMOFPS/Space Sim/whatever to build an in-depth farming system.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Klyith posted:

So is there a terrible mockup of the UI for doing SCIENCE! with your $900 science ship?


'Cause, ya know, I don't want to put that kind of money down without seeing that I'm gonna get some engaging gameplay out of it. Can I suggest a pipe dream minigame?

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
You forgot the [Finish Now] button that instantly completes research but can only be done with credits from the cash shop.

Fucking Moron
Jan 9, 2009

Wulfling posted:

Still waiting for my STO lifetime sub to pay off.

:respek:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Chocobo posted:

You forgot the [Finish Now] button that instantly completes research but can only be done with credits from the cash shop.

ok but I need you to PLEDGE NOW

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor

ALL THE SPERG. ALL OF IT!

quote:

The Medical Module

The Medical Module outfits an Endeavor with all of the equipment necessary to heal any injury or cure any illness that one might encounter while traveling from world to world. That alone guarantees that an enterprising player maintaining a presence in a popular area of space ignored by other Endeavors will see a brisk demand for their services. Medical Modules, however, fulfill an even more fundamental role within the service ecosystem – they act as remote spawn points for both players and some smaller ships.

When a player dies, they have the option of respawning at any landing zone equipped with a hospital for a minimal charge. Alternatively, one may inspect the prices being offered by all nearby Endeavors equipped with a Medical Module that have activated their ID Beacons to determine whether a remote spawn into that ship – a concept that will often allow you to get back into the action a lot faster – is warranted. After a player has respawned into the hospital section of an Endeavor, they are granted access to a waiting room where they’re able to order any of several smaller ships that will fit within the Medical Module’s Hangar Bay. The Endeavor’s owner has to pay a premium for the rapid and remote delivery of such ships, and in turn is able to dictate the amount of profit that they require. Upon arrival of the ship, the respawned player – and any of their party members that are also residing within the waiting room – may enter the Hangar Bay, board the new ship, and continue on their way.

Most organizations will want at least one Endeavor in their armada, and will want to keep it nearby – but at a safe distance – when combat looms.

I'm pretty sure they just threw away the whole idea of ship replacements having to be fabricated and then physically flown to the destination.

quote:

The Organics Module

The Organics Module allows for various forms of plant life to be grown in a tightly controlled environment and harvested for profit. The basic requirements for farming are soil, fertilizer, seeds, and water, all of which can be purchased at garden supply stores that will be located in most major landing zones or, in some cases, mined or otherwise extracted from the environment.

Farming is a labor intensive process that requires a fairly meticulous attention to detail. There are two parts to the basic puzzle: ascertaining exactly what a particular plant species requires in order to thrive, and giving that to them at the appropriate time. The variables include the quality of the soil, the type of fertilizer, the temperature, the amount of water, and the type and quantity of radiation.

An Organics Module consists of two Biodomes, each of which consists of multiple discrete sections – gardening beds – where different species can be planted. Each section has growth lights above it, and a command console that allows the type and quantity of radiation to be specified and the application therefore automated. The temperature of a Biodome – but not the individual sections – can be specified, so if multiple species are grown alongside one another it’s best to ensure that they have similar tolerances with regard to temperature. The application of water, fertilizer, and the harvesting of the plants is done manually.

Many of the sturdier plant species will grow and prosper in standard, run-of-the-mill soil with a basic nitrogen/phosphorus/potassium fertilizer, a temperate climate, a moderate amount of water, and 8-10 hours per day of standard radiation from the growth lights. In order to reach their full potential, more exotic – and lucrative – species may require a higher quality soil, a specialized type of fertilizer, warmer or cooler temperatures, more or less water, and a particular type and quantity of radiation.

Each species of plant is effectively a puzzle, and the job of a farmer is to figure out the optimal solution in order to produce the highest quality plants at the lowest price. Most plants are valued for their end result – the fruit or vegetables that they produce, their use as an herb or spice, their fragrance, or a medical compound that can be extracted. Some, however, are valued simply for their appearance. While some of these outputs can be preserved for extended durations, others have a very short shelf life, and must be delivered to their destination soon after having been extracted or else their value will diminish appreciably.

A productive farmer that focuses on the basics will often be able to earn a solid living, but the most profitable opportunities in this field will revolve around figuring out how to grow more exotic species that are notoriously difficult to reproduce, but for which there is high demand and very limited supply. Attaining such mastery will not come easily or cheaply, as short of procuring the elusive and expensive seeds oneself the repeated trial-and-error sessions that will be necessary will cost a small fortune.

Features inevitably evolve over the course of development, and one of the more interesting ones currently under consideration is whether or not some sources of radiation – critical for the development of some of the more valuable types of plant life – might be cost prohibitive to artificially generate, and thus players might have to seek out natural sources within a given solar system. Some species might respond favorably to being bathed in a star’s corona, which would tax the shielding of a ship to its limit, and others to the soft glow of a nebula, which would likely attract others that would seek to control such a valuable piece of real estate.

It's loving Farmville in Space.

quote:

The Discovery Module

The Discovery Module is geared towards the aspiring astronomer. It contains a powerful 16-meter telescope mounted on a rotatable base that is capable of scanning the Heavens in the infrared, visible, and gamma spectra as well as dual ejection ports for an array of long-range probes. Wayward comets, asteroids fields rich in valuable ore, derelict ships worth a fortune to a salvager, and primordial black holes that are the Holy Grail of scientific research are just a few of the things that a patient observer might eventually discover.

Detection of something of interest typically consists of selecting an area of the sky and slowly searching for anomalies. An object that appears to be nothing more than another in a dense sea of stars might eventually reveal itself to be something different via its ever-so-gradual motion against the static backdrop. Alternatively, an object might emit a radiation signature that suggests something out of the ordinary, or in the case of a large field of asteroids its most detectable aspect might be the fact that it blocks a portion of a background star’s radiation, which might be noticed by the slight twinkling it imparts upon the light from that particular star.

Increasing the magnification of the telescope can often help ascertain what an object might be if not always what it definitively is. Such adjustments, however, take several seconds to perform and, additionally, any increase in magnification implies a commensurate decrease in the field of view, which means that scanning the entirety of the sky at a high magnification isn’t particularly feasible within a reasonable period of time. Thus, the ability to discern subtle clues at a higher level of magnification that indicate a fair probability of finding something of interest if one were to probe deeper into the cosmic tapestry with the Endeavor’s telescope is one of the most valuable abilities a Discoverer can learn. When coupled with a methodical approach to analyzing a volume of space, a regular stream of discoveries – and a steady source of income – is all but assured.

While some objects – comets in particular, with their long and wispy tails – can be definitively identified if viewed at sufficient magnification, others will require a long-range probe to be dispatched in order to attain such certainty. Once a positive identification has been made, a Point of Interest representing the discovery will appear on the player’s navigational map of the solar system. At that point, the information can be shared with other players or sold to an information broker.

So exploration is basically sitting in space with a telescope, looking for anomalies, zooming in on said anomalies, and then either sending a probe or going yourself. That sounds super fun.

quote:

Additional Modules and the Future

Several other modules are on the conceptual drawing board, including a Crew Module that would allow for additional living space and amenities to be outfitted within the ship, and a Fuel Module that would allow the travel range of the vessel to be extended considerably. A ring-shaped Supercollider Module would enable incredibly precise adjustments to be made to the core components of various weapons and thrusters, thus allowing players to enhance the default capabilities of some items. This could enable a competitive edge versus others outfitted with off-the-shelf equipment, or simply serve as another form of income generation, as some store owners would be extremely interested in procuring custom items that perform better than their retail counterparts.

Other modules are under consideration for potential future development, including a Defense Module that would provide an Endeavor with a diverse array of defensively-oriented weaponry that would greatly improve its chances of escaping a dangerous confrontation with minimal damage. In conjunction with a Medical Module this would allow Endeavors to traverse deeper into dangerous areas, providing other players with valuable respawn points and the owner with an exceptionally lucrative stream of income.

Of course the loving Mary Sue Swiss Army Starship gets a loving turret module. Every ship gets one. What a surprise given that, once again, we see a ship with "unparalleled modularity" like every other new sale.

Michael Bayleaf
Jun 4, 2006

Tortured By Flan
Alas, I never gave them money and so cannot get a refund.

Adbot
ADBOT LOVES YOU

A Neurotic Jew
Feb 17, 2012

by exmarx

5

  • Locked thread