Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
starry skies above
Aug 23, 2015

by zen death robot
You guys are all going to be embarrassed when Star Citizen comes out in 8 months and is the greatest PC game of this generation

Adbot
ADBOT LOVES YOU

Karl_Ramseier
Aug 21, 2015

I don't have to work very hard at being an asshole. It comes naturally.

No practice needed.

Since Goons ruin everything, I'm pretending to be a Goon for Halloween!

RuckusRouser posted:

So my choices are:

Buy a $900 starship complete with medical bays to save the lives of Star Citizens throughout the galaxy

OR

Provide 2 families clean drinking water for the next 30 years, possibly saving their lives. However, these people are not Citizens of the Stars
https://giftcatalog.feedthechildren.org/categories/water-prification-tablets-2-families-1-year.html

OR

I can buy 9 goats and 18 chickens for a small village. Again, saving the lives of non-Citizens
https://giftcatalog.feedthechildren.org/categories/livestock/1-goat-2-chickens.html



Please help, what do I do?

2 and 3 and provide evidence.

Justin Tyme
Feb 22, 2011


Some of you still seem to think this game will come out. You are mistaken. Everything created to this point has been demo or presentation material, and everything currently being worked on is just demo material for the future. There is no cohesive game being made. They have no tech for creating celestial bodies, nothing in the way of actually making space in this space game. They have zero idea how trading or mining, two fundamental space game things, will work nor have they even made any prototypes after 3 years in development. They have over 100 systems to create all equally as detailed as the social "module" cryengine map. Many of the ships are so massive that they could be host to entire separate games taking place inside them, which will take months if not years to fully realize the interiors in a fun playable layout that works for FPS boarding (which they have conveniently ignored during the whole design process).

the. game. is. not. coming. out. it's only a matter of time until they are so behind schedule and so strapped for cash that serious compromises need to be made and publishers/outside investors brought on board, and by that time it'll be 2017 and Elite Dangerous will already be everything SC was originally promising and SC will be rendered obsolete.

How in the loving hell does CIG plan on competing with E:D when E:D, at some point in the relatively near future, will have a majority of the features SC supporters want anyway? As far as I'm concerned, once E:D has CQC and customizable avatars, it's kinda hard to really see how SC is worth waiting for unless you REALLY dig the idea of being a space stewardess.

Justin Tyme fucked around with this message at 07:40 on Sep 30, 2015

NecroMonster
Jan 4, 2009

Chocobo posted:

The first gameplay video they put out spells out exactly what the game was SUPPOSED to be, but the scope has changed so much that it's hardly recognizable:
https://www.youtube.com/watch?v=_-Gsxg-Uc9k

that's a goat strapped between a pair of rockets

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

NecroMonster posted:

that's a goat strapped between a pair of rockets

a rude description of lesnik on around the verse

CLAM DOWN
Feb 13, 2007




forgot about this one star citizen employee too

Parias
Jul 17, 2000

My Generosity is again
LEGENDARY!


Can confirm, Arkimedes is loving awesome. He's also helping my latest effort to make the game look more fun than it is right now by contributing his sexy spaceman voice while I mod the poo poo out of it (which CIG doesn't allow in the current build and is only possible using the old-rear end leaked version): https://www.youtube.com/watch?v=icytEIUiquY

Maldoror
Oct 5, 2003

by R. Guyovich
Nap Ghost

Dante80 posted:

A question. Could the fact that CIG has been seeking corporate investors since 2013 mean they are not really in danger financially due to (private) investor deals made these last 2 years?

There likely are no investors.

To an investor, this is a highly speculative investment, with no balance sheets or annual reports being published, and no way to analyze the company using traditional financial methods. In other words, not just a junk stock or bond, but what they call toxic waste.

Maldoror
Oct 5, 2003

by R. Guyovich
Nap Ghost
Doesn't the post release language in the descriptions of the ships they are selling constitute fraud, since there is no post release game?

Section 31
Mar 4, 2012

Justin Tyme posted:

Some of you still seem to think this game will come out. You are mistaken. Everything created to this point has been demo or presentation material, and everything currently being worked on is just demo material for the future. There is no cohesive game being made. They have no tech for creating celestial bodies, nothing in the way of actually making space in this space game. They have zero idea how trading or mining, two fundamental space game things, will work nor have they even made any prototypes after 3 years in development. They have over 100 systems to create all equally as detailed as the social "module" cryengine map. Many of the ships are so massive that they could be host to entire separate games taking place inside them, which will take months if not years to fully realize the interiors in a fun playable layout that works for FPS boarding (which they have conveniently ignored during the whole design process).

the. game. is. not. coming. out. it's only a matter of time until they are so behind schedule and so strapped for cash that serious compromises need to be made and publishers/outside investors brought on board, and by that time it'll be 2017 and Elite Dangerous will already be everything SC was originally promising and SC will be rendered obsolete.

How in the loving hell does CIG plan on competing with E:D when E:D, at some point in the relatively near future, will have a majority of the features SC supporters want anyway? As far as I'm concerned, once E:D has CQC and customizable avatars, it's kinda hard to really see how SC is worth waiting for unless you REALLY dig the idea of being a space stewardess.
:golfclap:

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
Why I'm Leaving CIG

Based on the quality bar that has been set for this project, a Star Citizen character takes me anywhere from 3-6 weeks to get in game. I have been working at CIG for 17 months. In that time I have completed exactly 5 characters. That's 24 weeks at most.

So why is this?

Ingredients for Success

There are three main ingredients that are needed to produce quality characters for a project. These are concept, budget, and time.

To say it simply, a character is usually only as good as its concept, since it is the concept that defines the parameters of the execution of the character. There can certainly be bad models created from good concepts, but rarely do bad concepts produce good models. Since the concept is the biggest influence of the model, then it is of utmost importance that the concept doesn't change once the model has been started. Rob and Megan are two very talented artists that have produced great concepts for us since I have been here. It's when either these concepts are changed during model creation, or after model completion, that causes problems. This is when direction wants changes to the design of the character rather than the implementation of the concept.

There is an important distinction to be made about asset feedback. Different stages in the process require different types of feedback. If a concept gets approved, then the only feedback for the completed model should be about how well the concept was realized and the quality of the model (sculpt, textures). When the feedback on the model is about the design ("I don't like the leg straps") then the problem is with the concept, not the model. I have been doing this long enough to know that sometimes problems don't come to the surface until after the model is created, sometimes things just don't translate to 3D the way you expected. But this should be the exception, not the rule. This was a perpetual problem in my time here, a concept gets approved, and then unapproved after the model is created- concept level feedback on models.

In looking over the models of the FPS Marines and Pirates, it should be clear that some are better than others. The difference in quality? Concept. The Heavy Marine and Heavy Pirate had completed concepts that did not change through the building of the model. They are a balanced and polished piece of art as intended by the concept artist. The others? Their concepts changed repeatedly during the model building. They crawled to the finish line as Frankenstein assets, cobbled together by different artists. The next important factor is budget. Anyone who has worked in game art knows that quality is not measured in a vacuum. Quality only exists relative to the available budget- tris and pixels. You plan and build your character based on the budget you expect to have. When I started here, I was astounded to learn that no one was able to tell me the budget for character assets. People seemed to be operating under the mantra "It's CryEngine, the budget is irrelevant" This attitude for game art production is suicide in a bottle. This apparently is still a difficult question to answer. In the absence of budget, Roberts judges all game assets against his own imagination or an asset in another game.

Time is the last ingredient. When an artist is moved off and on an asset, the asset suffers. Staying in the"zone" on a character keeps the motivation high, the excitement stays constant and keeps the momentum constant for moving through the difficulties encountered. Your energy tends not to stall when you can go at an asset full bore through the life of the process. Very rarely did anything I worked on enjoy unbroken attention from me. I know there are always times when the project demands you to hop on something, put out a fire, but this has been a chronic problem during my time here.

The Sataball Suit, the last asset we made, was met with satisfaction and praise. What was different? We started with a clear, approved concept, a clear budget, and were given the time to build the model. The methods for creating this model were completely traditional, no new pipeline. The pipeline was never the problem. The problem was not getting the three required ingredients. When we get what we need, we can shine.

Completion and Unapproval

The simple feeling of completing a task is something that we all take for granted. Whether it's graduating with a degree or emptying the sink of dirty dishes, the feeling that you have actually done something (especially if it is difficult) gives your day, your week, or your life a sense of progression. You are moving forward and hopefully bettering your situation. We all thrive on the satisfaction of completing a task.

This is why redoing a task over and over again is so draining to the psyche. Now, to be clear- I expect to have to redo things at times. Sometimes the circumstances change, the asset becomes problematic, or the bar has been greatly raised by adjacent assets within the context of the game.

Redoing something more than once? Repeatedly? Every asset? Repeatedly? It is clearly not about the asset or the artist. Several times since I have been here, I have had an asset approved by CR only to learn weeks or months later that he had decided that it wasn't good enough.

One production phenomenon that has become familiar to anyone working under Roberts is 'Unapproval.' That is, when something that was previously approved becomes unacceptable later on in production for reasons known to Roberts only. It is usually based on whim or a nebulous quality bar that has shifted.

When you get approval only to have it revoked later on, repeatedly, approval becomes meaningless. It is no longer a metric of progression. It does not energize or motivate you. It is met with apathy or cynicism.

Redoing the same asset over and over again kills the spirit, and I suspect this was largely the reason the UK character team collapsed.

Ownership

It is essential that artists take ownership of their assets. It is what drives an artist, draws forth the best of their abilities, and makes them stick through the difficult points in the process of creation. There is nothing more satisfying for an artist than to look at a completed work and saying "I made that". Ownership also makes it easy to know who is accountable for problems with the asset and forces artists to work in a clean and efficient manner that minimizes future problems because they know that they alone will be held responsible if their asset breaks something or looks bad. When assets are perpetually passed from artist to artist, especially if they are "ducktaping" work done by other artists, there is zero sense of ownership. You are the clean-up crew instead of the creator and this very quickly saps your motivation to do your best. Why? Well because you can't really claim ownership. It wasn't your asset.

Authority and Responsibility

When someone is hired for a position there is a direct ratio of the authority that they can expect to have, and the amount of responsibility that they will be expected to have. A junior level artist doesn't expect to be able to make any real decisions on how things are done, but no one would hold them responsible if the pipeline or character art as a whole is sub-par. Conversely, a Lead should expect to have most of the control on pipeline and asset review, and for that privilege and trust they trade accountability for the pipeline efficiency and asset quality as a whole. Because they make larger scale decisions on the system, they a held accountable for what that system produces.

It became clear within a matter of weeks of working at CIG, that all the decisions for the character pipeline and approach had been made- by Roberts. It became clear that this was a company-wide pattern- CR dictates all. Instead of articulating the standard for approval and allowing the team to develop the best methods to meet this bar, Roberts dictates what the method is, usually with a fraction of the knowledge that the employee has over their particular field. Then, when the plan or method fails to produce the results CR wants, the employee inevitable takes the blame, after all they are responsible for their corner of the game.

The Bus

When you have someone at the top who wants to make every decision but is accountable for no decisions he makes and is keen on publicly blaming those beneath him for those bad decisions, it creates an environment of people desperate to avoid that blame. Since no one can hold CR accountable, and they certainly don't want to be made out at fault, they point fingers at anyone else. This breeds distrust and resentment among coworkers. I have been a victim of undue blame at times and am sure that I have thrown others under the bus as well.

Forrest

Forrest became involved in the character pipeline when it was decided to redo the FPS characters. I like Forrest on a personal level. I think he is a good guy at heart and is doing the best job he can with the experience and personality he has. His mandate from CR was to improve the look of the characters. So what is the problem? Experience and attitude. Forrest came into the character pipeline full force. He had already decided what was lacking for characters. Namely- the ship art pipeline and techniques. He was not concerned with budget and memory. He was not concerned with time. He wanted what CR wanted- great looking screenshots. He dismissed my concerns about the time it will take to do characters like ships, tri count, and memory. He told me that I didn't know how to model characters (after eight years of doing this). Forrest is very green, but more importantly it is obvious that he does not know how to deal with conflict or even disagreement. Putting someone with so little experience in games and no experience with characters in charge of the character team was frankly insulting. Billy and I spent a month undoing many of the ship techniques that Forrest had insisted on- mostly multiple materials and how the UVs were laid out. I wouldn't expect someone at Forrest's experience level to know what is common sense to anyone who has shipped a title. That is-plan for the game, not for screenshots and know that you will have less memory than you think. Forrest made every rookie mistake in the book in his charge, but what was worse is that he mowed down anyone who challenged his naive assumptions with insults and dismissal. With CR at his back, he stomped around like a child wearing his Father's boots. Convincing Forrest that he might be wrong about something is a campaign in itself. Forrest might have value from his contributions to other areas of the art, but his involvement with characters was wasteful in time and effort, and absolutely corrosive to moral. He is simply the wrong man for the job and is one of my biggest reasons for leaving.

The Elephant in the room

Visions are cheap. Ideas are cheap. A good leader is not simply someone with a vision or a great idea. A good leader not only has the vision, but they can communicate that vision to the team, and more importantly they inspire and energize the team members with that vision. Chris Roberts might have a vision but he can't communicate it. And therefore, no one on the team knows what it is. This is known to every team member, certainly of the art team. Roberts is not an artist and it is clear he is not a visual communicator. The basic understanding of macro vs micro, what is essential to the piece and what is not, completely escapes him. Everything is of equal importance- the laces on the boot are just as important as the overall value pallet and silhouette, in many cases more. This is indicative of Robert's extreme lack of understanding of the most basic of artistic principals. That level of ignorance and lack of visual depth for an artist would be problematic, but for someone at a director level, it is absolutely crippling to a project.

Robert's deficit wouldn't be much of a problem if he trusted the vision of the art directors, people who are actually artist and have directed other artists. But he doesn't, insisting that he is the only one who can direct the artists. I suspect this is an issue of ego, a man intent on appearing like a visionary. But regardless, the results so far have been disastrous, rife with perpetual rework, wasted time, and mass frustration. No one can buy into CR's artistic vision because no one, including CR, seems to know what it is.

So the one thing that no one discusses is the biggest problem. Roberts is someone who on a companywide level is always feared, but never respected. His direction is met with nervous compliance to his face, and rolled-eyed resentment behind his back. When his orders are articulated later to the rest of the team, and basic questions of logic and practicality are inevitable asked, they are met not with an explanation of why CR's idea is a good one, but the importance of his happiness. The explanation is always the same- "I know it makes no sense, but that's what CR wants".

This team is filled with people who have experience publishing other titles. Lots. We all know how it is "supposed" to be done. But everyone is faced with the same repeated dilemma, a choice- make CR happy or do what works for the game? Short term survival vs long term wins. And unfortunately it's the survival option that wins out, mainly because turning away from a directive of CR is a recipe for unemployment.

I am only speaking from one corner of this project, but I know that the micro managerial frustration experience is an epidemic at CIG. Everyone seems to be unhappy for the exact same reason. I don't foresee anything changing at CIG if Roberts doesn't change himself. And this is a shame because the company has all the ingredients to do something truly great, if only they would be allowed to do it.

quote:

Reposting for all the new people

Karl_Ramseier
Aug 21, 2015

I don't have to work very hard at being an asshole. It comes naturally.

No practice needed.

Since Goons ruin everything, I'm pretending to be a Goon for Halloween!

Justin Tyme posted:

Some of you still seem to think this game will come out. You are mistaken. Everything created to this point has been demo or presentation material, and everything currently being worked on is just demo material for the future. There is no cohesive game being made. They have no tech for creating celestial bodies, nothing in the way of actually making space in this space game. They have zero idea how trading or mining, two fundamental space game things, will work nor have they even made any prototypes after 3 years in development. They have over 100 systems to create all equally as detailed as the social "module" cryengine map. Many of the ships are so massive that they could be host to entire separate games taking place inside them, which will take months if not years to fully realize the interiors in a fun playable layout that works for FPS boarding (which they have conveniently ignored during the whole design process).

the. game. is. not. coming. out. it's only a matter of time until they are so behind schedule and so strapped for cash that serious compromises need to be made and publishers/outside investors brought on board, and by that time it'll be 2017 and Elite Dangerous will already be everything SC was originally promising and SC will be rendered obsolete.

How in the loving hell does CIG plan on competing with E:D when E:D, at some point in the relatively near future, will have a majority of the features SC supporters want anyway? As far as I'm concerned, once E:D has CQC and customizable avatars, it's kinda hard to really see how SC is worth waiting for unless you REALLY dig the idea of being a space stewardess.

I don't know, perhaps playing ED falling asleep because of the boredom grind this game is, hitting the keyboard Alt f4 and then accidentally clicking on the SC icon just to wake up hearing Derek Smart screaming will be enough for people paying money?

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game
Can i be a space farmer. It has always be my space dream

I still don't get why everyone is freaking out now. If you threw in 30$ it's not a big deal for the refund, you can probably still bet until the end. If you threw in 200+$ than poor you son

Jethro_E7
Dec 11, 2014
It's become too high risk for me. I'm out of serious investment.
I'm keeping two packages with a nice collectors box (it will be part of history either way - assuming it will get sent) and if it does come out, I'll just calculate the amount that I am earning per hour compared to my initial purchase and will pay myself out of my mostly liquidated account. Probably in beer.

motorocker
Dec 23, 2013

Soiled Meat

Karl_Ramseier posted:

I don't know, perhaps playing ED falling asleep because of the boredom grind this game is, hitting the keyboard Alt f4 and then accidentally clicking on the SC icon just to wake up hearing Derek Smart screaming will be enough for people paying money?

But...can you out-shitpost the Greats?

Ran Mad Dog
Aug 15, 2006
Algeapea and noodles - I will take your udon!
What the gently caress. Bernie Madoff must be rolling around on his prison cot that he didn't scam a bunch of idiot nerds using fake spaceships instead of scamming rich investors.

no_recall
Aug 17, 2015

Lipstick Apathy

Karl_Ramseier posted:

I don't know, perhaps playing ED falling asleep because of the boredom grind this game is, hitting the keyboard Alt f4 and then accidentally clicking on the SC icon just to wake up hearing Derek Smart screaming will be enough for people paying money?

Elite : Dangerous is a good game.

Star Citizen has better plot.

No competition whatsoever.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer


Early days.

sorla78
Oct 11, 2012

EAT THE PAIN AWAY!
Yep that settles it - these numbers are awful - Derek Smart was a costly affair and silencing out was as bad a strategy as scheduling a ship sale on the same day and month battletech and divinity 2 came along - I expect them to change their communication approach shortly, ensuring everyone everywhere everything is fine. Maybe we will get a financial statement after all. If the reported cash burn is true - this might be their wake-up call, ship sales aren't going to cut it anymore and you better have some great gameplay content ready. And it all started/escalated because of wulf knight was a dick.

sorla78 fucked around with this message at 09:47 on Sep 30, 2015

Jethro_E7
Dec 11, 2014
"We never expected these to sell - they are specialised ships and will serve to flesh out the amazing Universe that we are building. We can also confirm that 72 of these have sold (12 of them to one backer) and are excited for these backers who are in for a treat!"

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
It depends how bad the drop off rate is, maybe ~ 200k from the first day. They delayed the launch till after the daily counter reset so first day will look larger than normal, generally a sale arrives some hours before the end of a day, not at the start (timer appears to be close to GMT). This sale is going to have three FAQ's instead of two, so they've definitely calculated that they see a bump in sales from the vague answers given each time.

The worst thing is that desperate isn't a good look, they had people expecting a top price of $450, which is crazy enough for something that most likely will never actually reach the hangar. But they saw the somewhat positive reaction to the price and couldn't resist adding poo poo on top to create a smug package so now to be all smug with "I got the best package", it's $900 instead of $450.

This poo poo doesn't cost them anything apart from a concept artist fee, so I'd figure the extra cash from the $900 sales are just not worth the lost $450 sales from people looking at the top price and just going "lol nope".

Jethro_E7 posted:

"We never expected these to sell - they are specialised ships and will serve to flesh out the amazing Universe that we are building. We can also confirm that 72 of these have sold (12 of them to one backer) and are excited for these backers who are in for a treat!"

The terrible Space Bus sale exceeded their expectations by several times. I expect similar comments if it does badly, as it's a comment that means nothing and makes no sense apart from, "are you really that bad at judging this poo poo after all these sales?".

AP fucked around with this message at 09:55 on Sep 30, 2015

Raskolnikov
Nov 25, 2003

I remembered that I had a shared imgur with my friend and well, guess what is on it? Some pics!



edit: I will post more in two weeks

Raskolnikov fucked around with this message at 10:01 on Sep 30, 2015

EminusSleepus
Sep 28, 2015

Raskolnikov posted:

I remembered that I had a shared imgur with my friend and well, guess what is on it? Some pics!



edit: I will post more in two weeks

Prawned
Oct 25, 2010

FelixReynolds posted:

burgers are like steaks - either salt your meat well in advance of cooking or just before you cook.

What the gently caress is wrong with you, steak cooking 101 is don't salt before cooking.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
original art do not steal

Orabilis
May 6, 2014

Beer4TheBeerGod posted:

Procedure To Obtain a Refund
1. Consider selling your ships instead, you'll likely get more money.

Where do people go to buy internet spaceships?

EminusSleepus
Sep 28, 2015

Orabilis posted:

Where do people go to buy internet spaceships?

https://www.reddit.com/r/starcitizen_trades

Chalks
Sep 30, 2009


I sure do love image macros oh boy.

Amun Khonsu
Sep 15, 2012

wtf did he just say?
Grimey Drawer

You know when you go to the car dealership to buy this to travel to and from the shopping mall...



and you get sold this instead?

neonbregna
Aug 20, 2007
So judging from all these new posts star citizen has been released and nerds have been inserting feeding tubes in order to play he greatest simulator ever to be released or Christ Roberts has gotten dsmarted. Can someone please summarize?

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://www.kickstarter.com/projects/webeharebrained/battletech

quote:

$835,228
pledged of $250,000 goal

The media hopefully have a new crowdfunded darling to lavish attention on.

Does anyone know if :pgi: are in any way going to benefit from the funds raised for Battletech?


neonbregna posted:

So judging from all these new posts star citizen has been released and nerds have been inserting feeding tubes in order to play he greatest simulator ever to be released or Christ Roberts has gotten dsmarted. Can someone please summarize?

http://www.twitlonger.com/show/n_1sni6td
https://robertsspaceindustries.com/comm-link/transmission/14972-Research-Unbound-The-MISC-Endeavor

AP fucked around with this message at 10:54 on Sep 30, 2015

it dont matter
Aug 29, 2008

Peroxide Cowboy posted:

Just going back over some of these funding goals before Croberts decided he got sick of writing new letters. :catstare:

$14 Million
Hibernation Mode: for the explorers out there, we will add the ability to save and resume while you are out in space. When not in combat, power your ship down, hit the bunk, and exit the game safely until you can resume your journey. Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film.

$24 Million
Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system.


Saving and fast travel. Yes those definitely require extra millions. That's some Transverse level stretch goals.

A Neurotic Jew posted:

His handjob game looks pretty on point imo.



A message from Chris to all you backers out there.

quite stretched out
Feb 17, 2011

the chillest
what is the wulf knight and why is it a dick

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
You guys thought I was joking about the Scientology thing, it's starting to come out.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

willus posted:

what is the wulf knight and why is it a dick

He's a Star Citizen guy who spent $25k+ on Space Ship pictures while being off work for 7 months.



He bought the above beauty about 8 hours ago.

Hobbies also include gardening, sending pizza to hungry people and gifting females pictures of his winkle.

quite stretched out
Feb 17, 2011

the chillest

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
I guess 900$ or rather >1000$ if you have to pay taxes just doesn't fly anymore, even with the uber cultists.

Even the biggest idiot would by now realize he is getting milked.
1000$ buys you:
all 3 current gen consoles (including the wiiu because I am generous)
or
cheetos and mountain dew supplies for 2 years (assuming a highly conservative intake of 1 can per day + one 17.5 ounce pack per week)?
or
a 2 week vacation in an exotic country (not that nerds who never leave the house would be interested in that, though Seraph might be if it was Thailand...)


Excellent recreation of SC headbobbing

Maldoror
Oct 5, 2003

by R. Guyovich
Nap Ghost
hullo girls, i am off work and own 25 grand in internet spaceships in a cool kickass game (it's not made yet but it's still kickass)

*sends pic of winkie*

Adbot
ADBOT LOVES YOU

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

He appears to be friends with the guy using science to decode an ancient alien space rock from the far future.



The same guy also wrote a theme tune for the picture Wulf just bought.

https://www.youtube.com/watch?v=k8Cm8_-3378

  • Locked thread