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Someone was talking about it in another thread somewhere, they figured the power armor would be more situational. You wear the normal types for just wandering around, you pull out the power armor for assaulting raider bases and other major threats.
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# ? Sep 30, 2015 21:52 |
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# ? Apr 28, 2024 19:07 |
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Moridin920 posted:I will be extremely disappointed if the power armor is some super situational use only or 'on rails' only thing. Yeah I'd be loving pissed if they made this extremely sick power armour really limited in use because that would be a complete waste. First thing I'm doing is modding out whatever dumbass resource cost they put in so I can stomp around in my hell fucker death man suit all day.
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# ? Sep 30, 2015 21:59 |
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For my money, the ideal awesome power armor system would be free-form in use but restrained by three interlocking systems: a.) It's slow and a little awkward to use in between combat encounters (doesn't even have to be that much, just enough that stomping along to the next vaguely threatening ruin I might think, "gently caress this, I'm just gonna go in regular gear") b.) Damage to the suit that takes a significant amount of resources to repair, such that using it constantly requires some specialized source of income or behavior to keep it up. c.) A fuel system that requires you to collect the fuel (finding it, buying it from merchants, setting up a refinery in your town, etc) and limits continuous sortie length (if you carry a bunch extra with you then you can keep going but you'll have to periodically hop out and change the batteries, which could also necessitate some tense combat moments and upgrade paths for the suit). How severe each was can vary considerably. Mostly I just want enough annoyance to it that a valid response is to just not use it except in special situations and get by with regular gear.
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# ? Sep 30, 2015 22:03 |
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Heh heh, if I were in charge of silly Fallout quest stories... I'd have one be the quest for the first color television screen. Punchline: All broadcasts are still in black and white so it's no good.
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# ? Sep 30, 2015 22:17 |
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LornMarkus posted:For my money, the ideal awesome power armor system would be free-form in use but restrained by three interlocking systems: A while back someone floated the idea that the particular model we have seen is the only one that operates like that and maybe the standard t-45d and t-51 variants are still around. More of a light armor guy myself anyway, so I won't be too upset either way. Only thing that would really piss me off is that you can only use it during the main quest or something.
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# ? Sep 30, 2015 22:19 |
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sector_corrector posted:Wait, this video features a bunch of ugly, dumpy primitives sitting in a dark, depressing dive. I thought this game was set in an alternate future, and not present day Boston? It is! Nobody is wearing a cap or jersey, no one is complaining about the traffic, and the inhabitants seem considerably happier.
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# ? Sep 30, 2015 22:26 |
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Meridian posted:A while back someone floated the idea that the particular model we have seen is the only one that operates like that and maybe the standard t-45d and t-51 variants are still around. The customization video shows him switching pieces of power armor out on it. I remember seeing the old-school enclave helmet, and reading 41d, as well as others. Though there was also a Raider leader in what looked like non-powered power armor, or maybe he just was missing a helmet. Personally I like that it's there. Bethesda has always had a problem where non-combat focused characters get boned in their main stories because they like setting up large/"epic" battles. Companions helped a little bit, but their so variable in competence. So having a combat suit for that is great. Speaking of companions, I'm pumped you'll get access to a robot buddy so early in Codsworth. Being evil is more fun if you have a cheery robot buddy with you. I just wish there was some female representation, I want to hear her VA.
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# ? Sep 30, 2015 22:54 |
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I think they stated that the new kind of power armor is a different model, so the old ones should presumably be in existence still.
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# ? Sep 30, 2015 23:01 |
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Nasgate posted:I just wish there was some female representation, I want to hear her VA.
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# ? Sep 30, 2015 23:58 |
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Even without some kind of crazy resource management I imagine the big disincentive with power armor will be inability to sneak, and considering sneaky sniper crit-guy is the most overpowered playstyle in Bethesda's last two games by an extremely wide margin I can't see it being any different this time.
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# ? Oct 1, 2015 00:41 |
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Wolfsheim posted:Even without some kind of crazy resource management I imagine the big disincentive with power armor will be inability to sneak, and considering sneaky sniper crit-guy is the most overpowered playstyle in Bethesda's last two games by an extremely wide margin I can't see it being any different this time. Yeah, but I'd really like to imagine they'll tear into that too cause it definitely needs an overhaul.
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# ? Oct 1, 2015 00:53 |
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Valatar posted:There are power armor upgrade mods for NV that involve alternate vision modes in the helmet, power sources, upgrades, and a general increase in tankiness. They do the best they can with the scripting system, but they're just hacky addons, they don't make the suit into a world object that you walk up to and Tony Stark into like the FO4 video showed. I wasn't holding my breath, but thanks! Ninja edit: I have that mod!
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# ? Oct 1, 2015 03:14 |
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Lore-wise some of the later models of power armor are supposed to have microfusion reactors on board; those shouldn't require charging unless they're tossing that lore out the window. It's not the end of the world for me if they do, I'm okay with having to refuel the power armor so long as it doesn't have a stupidly short runtime on a charge, though I'd rather be able to eventually upgrade it to a self-powered model. But yeah, there should be no possibility of sneaking even a little when stomping around in power armor, it's a more than fair drawback for it. I'd say that the AI should either gang up on you or haul rear end away when they see you coming, but we all know that Bethesda AI is far too retarded to have a nuanced reaction like that.
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# ? Oct 1, 2015 03:54 |
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Valatar posted:Lore-wise some of the later models of power armor are supposed to have microfusion reactors on board; those shouldn't require charging unless they're tossing that lore out the window. It's not the end of the world for me if they do, I'm okay with having to refuel the power armor so long as it doesn't have a stupidly short runtime on a charge, though I'd rather be able to eventually upgrade it to a self-powered model. But yeah, there should be no possibility of sneaking even a little when stomping around in power armor, it's a more than fair drawback for it. I'd say that the AI should either gang up on you or haul rear end away when they see you coming, but we all know that Bethesda AI is far too retarded to have a nuanced reaction like that. I'd really like to see Power Armor live up to its role as a death machine by giving it lockdown clamps and letting it wield small artillery pieces designed for vehicle mounting
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# ? Oct 1, 2015 04:18 |
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Just make sure some normal enemies have some sort of advantage against a person in power armor and make power armor basically required to fight other dudes in power armor and you don't have to put some sort of dumb loving time limit on it's use there you go Bethesda I did your game design for you pay me.
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# ? Oct 1, 2015 04:24 |
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Why do that when they know modders will do it for free
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# ? Oct 1, 2015 04:25 |
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frajaq posted:Why do that when they know modders will do it for free modders are less likely to properly balance the gameplay elements than they are to introduce power armor with huge tits that can gently caress other power armor tho
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# ? Oct 1, 2015 04:32 |
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NecroMonster posted:modders are less likely to properly balance the gameplay elements than they are to introduce power armor with huge tits that can gently caress other power armor tho I don't understand this post started off against modders and then took a hard turn for pro-modding
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# ? Oct 1, 2015 04:57 |
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Jonesy posted:I don't understand this post started off against modders and then took a hard turn for pro-modding CLANG CLANG CLANG CLANG CLANG
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# ? Oct 1, 2015 05:00 |
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Magmarashi posted:I'd really like to see Power Armor live up to its role as a death machine by giving it lockdown clamps and letting it wield small artillery pieces designed for vehicle mounting I know it's not a cannon, but in the gameplay vids, it takes a mounted machine-gun off a crashed vertabird and goes to town on raiders.
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# ? Oct 1, 2015 05:11 |
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LornMarkus posted:Yeah, but I'd really like to imagine they'll tear into that too cause it definitely needs an overhaul. I wouldn't hold your breath, considering the last time they streamlined their system (Skyrim) it just made sneaking around that much more overpowered. If anything they need to make power armor actually useful to even be comparable since it was garbage in F3/NV. Having said that, I haven't kept up on the new perk system so maybe headshotting everything from a hundred yards away is no longer as viable when you can't just boost sneak/guns to ridiculous heights early on.
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# ? Oct 1, 2015 10:11 |
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If Jx Fallout can't get a suit that doubles sneak and sings the sneaky song I'm going to be dissatisfied.
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# ? Oct 1, 2015 10:58 |
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As annoying as the Stealth Suit MK 2 could get after you've heard all of her lines 100 times, I did like doing challenges to unlock upgrades for it. Hopefully with a slightly better push towards voice acting, maybe The Lone Survivor can actually talk back to their robot suit's blurts every once in a while. Or at least, there could be Old World Blues like challenges within The Institute to unlock crafting ideas.
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# ? Oct 1, 2015 12:27 |
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Wolfsheim posted:I wouldn't hold your breath, considering the last time they streamlined their system (Skyrim) it just made sneaking around that much more overpowered. If anything they need to make power armor actually useful to even be comparable since it was garbage in F3/NV. Also I'm pretty sure they're gonna try the faction thing again with the Brotherhood and Institute, the player in the demos is just hostile to them due to siding with the Institute or something. Honestly though I think that conflict would be more interesting if it were the East Coast BOS vs the Institute, because the reasons for the conflict will be at a bare minimum more interesting than "who gets all the cool toys" Anime Schoolgirl fucked around with this message at 12:36 on Oct 1, 2015 |
# ? Oct 1, 2015 12:33 |
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I don't think sneaking is overpowered, being able to 1-shot people from stealth is a necessary component of sneaking being a viable playstyle.
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# ? Oct 1, 2015 12:44 |
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Alchenar posted:I don't think sneaking is overpowered, being able to 1-shot people from stealth is a necessary component of sneaking being a viable playstyle. https://www.youtube.com/watch?v=UcTdbkF-Jys
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# ? Oct 1, 2015 12:46 |
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Anime Schoolgirl posted:Agreed, but it should have a limit so that things like this don't happen Somewhat yes, but one of the charms of Bethesda's games has always been the fact that it's possible to have a lategame character so powerful it breaks the system.
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# ? Oct 1, 2015 13:07 |
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Anime Schoolgirl posted:Agreed, but it should have a limit so that things like this don't happen No. If a thing has hp you should be able to one shot it. Those Skyrim videos of someone sneaking up on a dragon and stabbing it to death are the best thing. Dealing 32x damage twice is amazingly fun. If you don't want Jx Fallout to be one of the greatest assassins that has ever lived, you can roleplay xer to be terrible. I want destructible terrain that takes extra damage if I sneak up on it before kool-aid manning my way into some jamokes refurbished gas station.
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# ? Oct 1, 2015 13:17 |
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The Charisma S.P.E.C.I.A.L. spotlight video came out the other day, did we talk about this one yet? https://www.youtube.com/watch?v=X95lZ56ddj4
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# ? Oct 1, 2015 16:43 |
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Some steps against the absurd power of sneak attack shotguns were taken in the transition from Fallout 3 to New Vegas. The reason shotguns are so powerful as sneak attack weapons is because you automatically get something like double the critical hit damage applied when you sneak attack. This is applied once for weapons that fire a single projectile or in VATS, but when you free aim something with multiple projectiles, you get the full sneak attack damage per pellet. And the weapon used there, The Terrible Shotgun, has 9 pellets, each of which is working with 40 critical damage, so that's 360 even before you start dealing with sneak attack multipliers. The way New Vegas fixed this was drastically cutting down on the critical damage of shotguns, so blasting someone with one while hidden still hurts, but it's no longer an instagib.
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# ? Oct 1, 2015 17:17 |
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It is absurdly hard to balance sneaking to be fair. If it is too weak then it's worthless because it only has to screw up once to ruin your day. If it's too strong then it's effectively invincibility. You really need more complex sneaking mechanics than Fallout is likely to have to make it 'balanced.'
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# ? Oct 1, 2015 17:19 |
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When they announced in Oblivion that they were getting a guy from the Thief team to handle the stealth system I remember being so excited. Hahaha.. ahhh... ah.
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# ? Oct 1, 2015 18:01 |
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sector_corrector posted:When they announced in Oblivion that they were getting a guy from the Thief team to handle the stealth system I remember being so excited. Hahaha.. ahhh... ah. What they didn't tell us is that it was the intern who did nothing but get their coffee
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# ? Oct 1, 2015 18:08 |
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Playing armchair game designer is useless, but I think one way to balance sneak would be to have a massive debuff applied to for a second or two after you're discovered, and set up enemy AI to punish you when you're in that state. That would mean that you better be good at sneaking if you're going to try it.
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# ? Oct 1, 2015 18:43 |
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I liked that in NV, almost all the weapons that were silenced were low damage, so you needed to land a sneak headshot for them to be worthwhile. Alternatively, sneak attack landmines also require sneak dedication and are the most satisfying thing.
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# ? Oct 1, 2015 19:01 |
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Alchenar posted:Somewhat yes, but one of the charms of Bethesda's games has always been the fact that it's possible to have a lategame character so powerful it breaks the system.
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# ? Oct 1, 2015 19:17 |
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sector_corrector posted:Playing armchair game designer is useless, but I think one way to balance sneak would be to have a massive debuff applied to for a second or two after you're discovered, and set up enemy AI to punish you when you're in that state. That would mean that you better be good at sneaking if you're going to try it. That basically means most players will never bother with stealth.
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# ? Oct 1, 2015 19:24 |
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After MGS5, I'm not too keen on playing stealth when I can't distract enemies with a knock or decoy. Using stealth to control my environment is more satisfying than waiting for my environment to give me an opportunity to act. Does that make sense? I don't think that makes sense... oh.....
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# ? Oct 1, 2015 19:36 |
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One of the weird design flaws of stealth in Bethesda games is the gulf in character skill at the start of your character's life. Late game you can ignore encounters outright but early on you're not sneaking so much as you are trying to sneak and failing. At least in fallout you don't have to fail with the intention of grinding up your skill.
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# ? Oct 1, 2015 19:42 |
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# ? Apr 28, 2024 19:07 |
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Why do you have to punish some players for what is an enjoyable playstyle? This is reinventing the wheel when there are even old games like Thief (1998 and onward) that were able to offer some clever solutions, like different noise levels of floors (metal, carpet, wood) or cones of detection (stay out of the line of sight) or a detection gem or other metric to measure detection levels. Implementing completely artificial penalties for stealth is a poo poo idea and poo poo design. Copy and steal from the large number of existing good ideas if you can't invent your own. Stealth play should be satisfying as an alternative to commando style slow walking armored murder. And of course stealth sucked in New Vegas and Fallout 3, because you were only going to attract perhaps four or five enemies max if you were spotted. Hardly a dramatic struggle when you get caught.
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# ? Oct 1, 2015 20:07 |