i watched the weird gary oldman cutscene his dialogue was trash but the whole thing had this weird sci-fi fascism to it, like starship troopers but without the satire
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# ? Oct 11, 2015 12:47 |
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# ? Apr 20, 2024 02:02 |
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Raged posted:Beer I looked into it, and my account is such a mess with gifted packages and subscriber fees that I wouldn't get anything. So instead I'm selling my poo poo. Already made $300. Google Butt posted:Why did Beer get banned? Conveniently enough CIG is quote:You have been put on probation until 2025-10-09 02:28. You can no longer post on the community forums and public chat channels. Apparently I have been a very naughty boy. So naughty that I got permabanned as my second strike. Tias posted:So a friend of mine is getting into this, and I was wondering what it was, but both the OP and first 2-3 pages were so dense with incrowd bullshit that I couldn't understand anything. Get out. Seriously. Star Citizen's red flags are countless. There is no game. There is only a lovely tech demo featuring poorly balanced and utterly preliminary gameplay and a giant map you can walk around while chatting. There is no evidence whatsoever that Chris Roberts is capable or willing to make a finished product. They just spent three hours rigging up a referral scheme for a game that doesn't exist and spending more time talking about the movie of Squadron 42 than anything else. The total FPS portion of the entire presentation lasted forty seconds and featured not a single person visibly being hit or killed. Everything about CitCon, from Sandi's insane speech in the beginning to the "Tier 0" cast being wasted on lovely cut scenes to the slobbered cake at the end, screams of an outright scam where the creators have no intention whatsoever on delivering anything close to what was promised and have no respect whatsoever for the people who continue to send them hundreds of thousands of dollars every week. If you send one dollar to Cloud Imperium Games at this point all you are doing is prolonging the period of time in which they can con well meaning and trusting backers into sending them more money. RattiRatto posted:Did they say any hypothetical release date for the stuff other than squadron 42? No. In fact Chris flat out refused to give a release date and they cheered him for it.
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# ? Oct 11, 2015 12:49 |
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November sale options, individual Idris P, Javelin, 890 Jump, Phoenix, a new alien ship, F8 lightning. Still might not beat the above.
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# ? Oct 11, 2015 12:50 |
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Capntastic posted:Since then, any thread about "how come there's no women, or black people, in Star Citizen?" or anything at all from a viewpoint that is not 100% Good Old Scifi Boy, is shot the gently caress off the forums immediately. Okay look...by this point it physically PAINS me to defend anything at all about CIG's community handling (doubly so after Beer's banning and hell, myself being probated over complete bullshit once), but I have to give them credit on this that they actually did better with the second LGBT thread (which shankerz relentlessly tried to shut down, until I tricked him into his path towards a permaban over there). Granted, it took like an entire month of screaming and back and forth and the moderators being completely lazy shits (including Ben), but when Toast finally posted in it decisively that they should have this 1 thread at least, or hell, maybe more than 1 - after that any lovely post in that 2nd LGBT thread (that went on for over a year without any serious problem after that) was quickly handled and folks probated over it. But...to me that honestly felt like it was the single little triumph in a brown sea of horrible, to have that one thread where LGBT folks could legit post and where I had a lot of good convos with them about all sorts of crap. To me, it just seems as if has absolutely no control over his moderators and that, in the end, the 1 or 2 decent mods on the team simply can't outweigh the dozen or so other mods, who all tend towards the horrible or the lazy. EDIT: To not even say of actually encouraging the horrible and the lazy, because he happens to be both of those when it comes to community handling of any sort. CrazyLoon fucked around with this message at 13:00 on Oct 11, 2015 |
# ? Oct 11, 2015 12:52 |
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RattiRatto posted:Did they say any hypothetical release date for the stuff other than squadron 42?
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# ? Oct 11, 2015 12:52 |
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AP posted:
It was on around 100k for the day when I looked in the middle of CitCon. Cgi Gary Oldman made them a lot of money.
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# ? Oct 11, 2015 12:52 |
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Beer4TheBeerGod posted:
What in the living gently caress. How can people be so utterly loving retarded?
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# ? Oct 11, 2015 12:53 |
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RattiRatto posted:Did they say any hypothetical release date for the stuff other than squadron 42? They don't give release dates anymore as nobody believes them and they make the refund process easier.
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# ? Oct 11, 2015 12:54 |
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Beer4TheBeerGod posted:No. In fact Chris flat out refused to give a release date and they cheered him for it. This was the point where my jaw actually fell to the floor. He straight up said "nope, I ain't even gonna give you a rough estimate of a date", and the crowd erupted in wild hooting and cheering. Can you imagine any other developer doing this at E3 or Gamescom or any other major tradeshow? Show a jittery, cut-together, shambling corpse of a tech-demo, and then announce that they can't even begin to guess when it'll be ready? They would be lynched on stage, both by the fans and the press!
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# ? Oct 11, 2015 12:55 |
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RattiRatto posted:Did they say any hypothetical release date for the stuff other than squadron 42? His response was literally this re: release dates https://www.youtube.com/watch?v=h92VmePl6IU
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# ? Oct 11, 2015 12:56 |
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I think that guy should enter into politics. He seems like perfect to fit in. Everyone believes him!
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# ? Oct 11, 2015 12:57 |
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So were they really trying to make four separate games, all using cryengine? Squadron 42, the FPS, the multi-crew ship game, and then the actual MMO that people actually wanted? From what I understand the FPS was being developed by a company they bought out and just fired, so now they're re-doing all of their work in the MMO which is why they had nothing to show at the con?
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# ? Oct 11, 2015 12:57 |
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Fil5000 posted:It was on around 100k for the day when I looked in the middle of CitCon. Cgi Gary Oldman made them a lot of money. The new CCU system went live too, along with a massive military sale. They blew their load on this, 8-11 million on the motion capture shoot, they'll get 2-3 million in sales maybe. I dunno what they'll have to show in November but I suspect it's all downhill from here.
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# ? Oct 11, 2015 13:00 |
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AP posted:I dunno what they'll have to show in November but I suspect it's all downhill from here.
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# ? Oct 11, 2015 13:01 |
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Also, if anyone tuned out towards the end of the stream from the pure exhaustion of listening to bullshit, just watch 2:28:45 and to the end. It's sheer amazement. http://www.twitch.tv/starcitizen/v/20068257
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# ? Oct 11, 2015 13:02 |
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Erenthal posted:This was the point where my jaw actually fell to the floor. He straight up said "nope, I ain't even gonna give you a rough estimate of a date", and the crowd erupted in wild hooting and cheering. A year ago I lambasted CIG for failing to meet their expectations and setting dates they couldn't reach. I explained that it was better to not provide a date at all than constantly provide ones they would just disappoint people with. Curiously it only took them a year and a half to figure that out. Unfortunately the point they didn't get was that, as crowd funded developers, they had complete control over schedule and scope. The only reason they can't meet a date they set is because their project management is failing to capture schedule due to mismanagement, scope creep, or technical difficulties outside the norm of development. I suspect all three are the case within CIG. If you repeatedly tell people when to expect something and then fail to meet that expectation, the problem isn't with the dates. It's that you suck at managing your project. Erenthal posted:Also, if anyone tuned out towards the end of the stream from the pure exhaustion of listening to bullshit, just watch 2:28:45 and to the end. It's sheer amazement. Notice how they all sing because Sandi wishes it.
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# ? Oct 11, 2015 13:14 |
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Capntastic posted:I'm still catching up on the thread but lemme add some details: Didn't pretty much the same thing happen when someone tried to make a women's organization? If anyone has a summary or a link of that, I've got some friends who'd like to see it.
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# ? Oct 11, 2015 13:15 |
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Beer4TheBeerGod posted:Notice how they all sing because Sandi wishes it. I don't think it's a secret that Sandi is a manipulative control freak
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# ? Oct 11, 2015 13:20 |
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Beer4TheBeerGod posted:Apparently I have been a very naughty boy. So naughty that I got permabanned as my second strike. Don't fret it man, the probation will be over before the game is out.
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# ? Oct 11, 2015 13:21 |
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I watched the stream and can give Croberts 3/10 for his Powerpoint skills.
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# ? Oct 11, 2015 13:25 |
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The "game" still doesn't have any personality or identity. the ships all look like they came from different games, oldmans speech was utterly banal and the SQ42 demo was basically babbys first scifi show, silly guy with accent included. Also It's blatantly clear now that Roberts is making a loving movie rather than a game. Some of tech was cool though (the face and motion capture is some of the best I've ever seen in a game).
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# ? Oct 11, 2015 13:30 |
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What is the actual, ingame economy supposed to be? LOL there will never be an ingame okay, but I don't understand how the game is supposed to work in terms of actually buying ships. It looks like there are some cheaper ships on their store -- one for 20, one for 35, a few for 50-75 bucks -- but then everything else, including all the fighting ships, are $125+. Do they expect anyone who wants to play the game to regularly drop over a hundred bucks cash for a new ship? How much ingame currency are they going to cost, if people are willing to pay hundreds of dollars for the better models? I've played some F2P games before, like League of Legends, and usually grinding up enough ingame currency to let you buy a $10 hero will take you a month of play. Is there just going to be a horrific, year-long grind whenever you want a new ship, or are people spending hundreds of dollars for ships new players will easily be able to buy for ingame money after playing the game for a few weeks?
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# ? Oct 11, 2015 13:32 |
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I liked the interminable loading times in a demo running off of a machine that is probably identical to what is being used to crack TOR or run high frequency trading algorithms of big tobacco stocks. I look forward to all those ship-rich, cash-poor nerds weeping on launch day as they cannot afford the Tyan dual CPU mobo it will take to render their entire jpeg collection.
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# ? Oct 11, 2015 13:34 |
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6000+ posts within 2 days? Someone please, a tldr. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Oct 11, 2015 13:34 |
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AP posted:Ignore all of that and that single image tells you everything you need to know about $90 Star Citizen game and the actress Sandi Gardiner. The hilariously padded trivia of Welcome to the Jungle speaks tales, such as the whole crew being eight people, a boast that none of the actors were SAG members and did their own driving. And they thought it'd be cool to brag about improvising the shooting script for the whole film - over twelve days. 4.0 stars of quality for Sandi's C.V! She also directed a making of. Erenthal posted:Can you imagine any other developer doing this at E3 or Gamescom or any other major tradeshow? The similarities between DNF and SC are growing, namely the use of tech gimmicks over actual gameplay. For instance DNF annouced super tile destruction that rivaled HL2. That never materialized and was based purely on a concept demo. Meqon was soon acquired by Ageia who were acquired by NVIDIA. DNF also fell so far behind trying to keep up with all of the promises. They used Build, Quake 2 and two versions of Unreal. Broussard also tried to cargo cult game elements from every other popular game from that decade, if he saw something cool, it had to be in Duke, even if it made no sense or hampered the flow (like holding only two weapons.) Mercury_Storm posted:So were they really trying to make four separate games, all using cryengine? In two years. But look on Wikipedia and you'll see they've brought all of these little third party addons to try and make work easier and it's clear nothing is lining up smoothly as none of them were even meant to work all at once with CryEngine. Systems are fighting each other all the time causing all these bugs that are so deeply entwined that even if a game got released you'd have endless day to day patches trying to keep things under check. It's pretty clear now the writing's on the wall and they've merged stuff into stuff because it's looking completely impossible to begin to approach their original goals. BogDew fucked around with this message at 13:38 on Oct 11, 2015 |
# ? Oct 11, 2015 13:34 |
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Phenotype posted:What is the actual, ingame economy supposed to be? LOL there will never be an ingame okay, but I don't understand how the game is supposed to work in terms of actually buying ships. It looks like there are some cheaper ships on their store -- one for 20, one for 35, a few for 50-75 bucks -- but then everything else, including all the fighting ships, are $125+. Do they expect anyone who wants to play the game to regularly drop over a hundred bucks cash for a new ship? How much ingame currency are they going to cost, if people are willing to pay hundreds of dollars for the better models? I've played some F2P games before, like League of Legends, and usually grinding up enough ingame currency to let you buy a $10 hero will take you a month of play. Is there just going to be a horrific, year-long grind whenever you want a new ship, or are people spending hundreds of dollars for ships new players will easily be able to buy for ingame money after playing the game for a few weeks? These are valid questions, and ones that RSI and their cultists have not given a lick of thought.
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# ? Oct 11, 2015 13:35 |
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SelenicMartian posted:Chris specifically said he can't give any dates and the crowd cheered. quote:"Perceived Inability to Escape
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# ? Oct 11, 2015 13:35 |
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Phenotype posted:What is the actual, ingame economy supposed to be? LOL there will never be an ingame okay, but I don't understand how the game is supposed to work in terms of actually buying ships. It looks like there are some cheaper ships on their store -- one for 20, one for 35, a few for 50-75 bucks -- but then everything else, including all the fighting ships, are $125+. Do they expect anyone who wants to play the game to regularly drop over a hundred bucks cash for a new ship? How much ingame currency are they going to cost, if people are willing to pay hundreds of dollars for the better models? I've played some F2P games before, like League of Legends, and usually grinding up enough ingame currency to let you buy a $10 hero will take you a month of play. Is there just going to be a horrific, year-long grind whenever you want a new ship, or are people spending hundreds of dollars for ships new players will easily be able to buy for ingame money after playing the game for a few weeks? Bitcoin. Mercury_Storm fucked around with this message at 13:51 on Oct 11, 2015 |
# ? Oct 11, 2015 13:36 |
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When Octopode gets back he's going to make out he's been trolling the Star Citizen threads for 3 years, just go with it and try not to give him a hard time. This has all got to hurt a lot so just play along if you can.
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# ? Oct 11, 2015 13:40 |
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I sort of raised the point earlier, when I mentioned that the call of "It's not DLC!" often rings out when you discuss the coming (heh) in-game economy. Okay, so it's not DLC and you will be easily able to aquire the ship that comes with the 2500$ pledge through in-game actions. But this makes no sense. The only loving reason you would plunk down 2500 in cash is that you perceive it to grant you a coming advantage. Don't give me that poo poo about "I'm investing in the dream, the ship is just a bonus". You specifically gave them a shitload of cash to fly around in a overpowered deathship pouncing on pubbies, and I can only imagine the wounded howls of thousand of borderline retard whales if it turned out that you can easily earn their precious mega-ships ingame by just playing normally. If, and by that I mean never, when the game is released, a real money to ship shop will be 100% guaranteed at launch, or just after. Erenthal fucked around with this message at 13:44 on Oct 11, 2015 |
# ? Oct 11, 2015 13:40 |
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The economy will revolve around snarky goons in lovely ships taking out un-insured $200+ ships and watching as their former owners race back to Sandi Station to buy the next-largest version so they can Super Cruise back to the scene of that travesty to show their enemies they messed with the wrong citizen.
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# ? Oct 11, 2015 13:46 |
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shadow puppet of a posted:The economy will revolve around snarky goons in lovely ships taking out un-insured $200+ ships and watching as their former owners race back to Sandi Station to buy the next-largest version so they can Super Cruise back to the scene of that travesty to show their enemies they messed with the wrong citizen. That was the dream 3 years ago
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# ? Oct 11, 2015 13:47 |
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It's incredible to see people get so excited for a product that looks so bad. They keep crying "Pre-alpha" or whatever but that just excuses the rough edges. The meat and bone of the project is garbage and people can't get enough. I've backed at least one Kickstarter I was really excited about until the scope and focus changed inexplicably and was one of the first to ask for a refund. If a game comes out and ends up good you can just drop normal game money on it when it does. These full on retards are paying FIFTEEN GRAND in addition to whatever else they've already spent after one of the most cringeworthy private events I have ever seen. Best Space Sim Ever.
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# ? Oct 11, 2015 13:48 |
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https://twitter.com/BoredGamerUK/status/653190990157742080
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# ? Oct 11, 2015 14:05 |
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CrazyLoon posted:I was trying to convince myself to learn movie clip editing for this clip, turning it into a goon-style parody upon witnessing tonight's 'con' (which I was certain was going to be a disaster), but I legit cannot muster that kind of for this insanity, now that I've rewatched all this poo poo late at night... Please. If someone hasn't already done it (I'm twelve pages behind in catching up right now), change the part where the black man talks to: CIG is proud to present the future of first person gameplay Star Marine also, add an airhorn sound just before the video ends. And then change the title to Star Marine - Old Man Laments 90 million.
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# ? Oct 11, 2015 14:11 |
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RattiRatto posted:Did they say any hypothetical release date for the stuff other than squadron 42? 'We're going to see it inside... soon.' - Chris Roberts
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# ? Oct 11, 2015 14:12 |
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What do we do if this game does in fact coming out and it's actually good? I'm actually getting worried about this game coming out, wouldn't want to be wrong on the internet or anything.
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# ? Oct 11, 2015 14:14 |
How did the FPS demonstration become even more retarded than a year ago? Last year they at least had the "squad leader" doing fake tango tango Ding Chavez type poo poo, this time no one said a word and even Croberts didn't realize everyone died.
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# ? Oct 11, 2015 14:14 |
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Next year they'll showcase Battle City as their new on-ground fighting module.
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# ? Oct 11, 2015 14:16 |
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# ? Apr 20, 2024 02:02 |
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# ? Oct 11, 2015 14:16 |