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SelenicMartian posted:That reddit about referrals from earlier is good... MLM Citizen? Star MLM?
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# ? Oct 18, 2015 12:29 |
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# ? Apr 20, 2024 03:10 |
Fake its oldman again
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# ? Oct 18, 2015 12:35 |
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cutie posted:lol Look I spent real money to buying some spaceship pictures and she won't even show me her tits or join my cult. I'm just a nice guy who got taken advantage of.
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# ? Oct 18, 2015 12:35 |
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Kegslayer posted:Look I spent real money to buying some spaceship pictures and she won't even show me her tits or join my cult. Bad boys get jpegs, nice guys get bmps
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# ? Oct 18, 2015 12:36 |
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Palladium posted:I wish nobody would ever put their face on a cam on Youtube while playing games. Yeah, I don't understand why people feel the need to do this. I honestly don't want to look at your ugly rear end mug. This is why stream sniping happens.
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# ? Oct 18, 2015 12:38 |
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Tarranon posted:cats can't type, idiot Rekt
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# ? Oct 18, 2015 12:42 |
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Wulfling posted:https://forums.robertsspaceindustries.com/discussion/comment/5781588/#Comment_5781588 Holy poo poo PIIIIIISS
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# ? Oct 18, 2015 12:43 |
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Tarranon posted:cats can't type, idiot Don't be a dog about it.
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# ? Oct 18, 2015 12:44 |
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Development In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two.[35][36] Two years later, the project was officially announced as Freelancer at GameStock, an annual showcase to the mass media of Microsoft's games.[37] The media covered the event, focusing on the features promised for this game. There were concerns about the state of the graphics and uncertainties over the promise of a dynamic economy, but gaming site GameSpot gave Roberts and his company, Digital Anvil, the benefit of their doubts.[38] Initially in 1999, Roberts announced the game would be available on the market by fall 2000.[35] However, the project suffered delays and by Electronic Entertainment Expo (E3) 2000, Roberts said the earliest release for the game was at the end of 2001.[6] In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months. Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released.[39] Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.[40] Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team's strengths.[14][20] Features such as the automated flight control, conversations that had different choices of responses, and sub-quests were abandoned.[13] Despite the reductions, several reviewers believed the resultant product was still true to Robert's vision.[6][14] lol people knew this and gave chris roberts money
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# ? Oct 18, 2015 12:52 |
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Reavs posted:https://www.reddit.com/r/starcitizen/comments/3p68hg/i_may_or_may_not_have_done_something_stupid/ quote:[...]well I forgot I still need food for the rest of the month but I can worry about that later... I now am the proud owner of a Retaliator class bomber with LTI .... time to go stare at it a bit in my hangar!
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# ? Oct 18, 2015 12:53 |
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Alchenar posted:lol people knew this and gave chris roberts money quote:Reception It's almost like this has all happened before! e: Except for, you know, the game actually being released after Roberts was dumped overboard in an effort to save the project.
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# ? Oct 18, 2015 13:01 |
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janssendalt posted:holy gently caress janssendalt posted:
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# ? Oct 18, 2015 13:15 |
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woof
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# ? Oct 18, 2015 13:18 |
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Fang The Parrot posted:When i first started reading this thread, you were talking about hamburger recipes and when the best time to season the meat was... do you know how long i spent trying to breakdown those code words? 7 days later I have a barely coherent understanding of what is happening ITT. burgin is serious business, star citizen is not
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# ? Oct 18, 2015 13:33 |
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So how's the development of
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# ? Oct 18, 2015 13:40 |
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Octavion posted:So how's the development of I heard sandi had a nervous breakdown after an employee told her about no shave November.
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# ? Oct 18, 2015 13:47 |
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Octavion posted:So how's the development of
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# ? Oct 18, 2015 13:48 |
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Maybe CGI should have developed it for the Ouya instead and doubled their money. Win-win!
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# ? Oct 18, 2015 13:51 |
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Chris roberts looks like barney from the Simpsons.
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# ? Oct 18, 2015 13:53 |
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Erenthal posted:Maybe CGI should have developed
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# ? Oct 18, 2015 14:03 |
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Fang The Parrot posted:Good news citizen we have a new variant releasing today!
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# ? Oct 18, 2015 14:05 |
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# ? Oct 18, 2015 14:06 |
And they call us hosed up.
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# ? Oct 18, 2015 14:13 |
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That dude gon' die.
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# ? Oct 18, 2015 14:15 |
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Also, if you could find still find an Ouya to purchase, it would probably make a better investement. Worst case, you could use it as a paperweight or bookend, while a printed out jpeg lacks both the mass and stability to serve in these functions.
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# ? Oct 18, 2015 14:15 |
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Romes128 posted:Chris roberts looks like barney from the Simpsons. Can't not see it now.
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# ? Oct 18, 2015 14:20 |
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hour two of reading the sc thread on the toilet cats screaming for food and attention the repugnant smell of feces surround me my legs will never wake again see you..... .....in the verse
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# ? Oct 18, 2015 14:31 |
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Where we're going, we won't need legs to move. Cause we've got buggies!!!!
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# ? Oct 18, 2015 14:35 |
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# ? Oct 18, 2015 14:36 |
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This actually makes the game look fun. Edit: added appropriate airquotes
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# ? Oct 18, 2015 14:37 |
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Star Boogies looks fun.
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# ? Oct 18, 2015 14:39 |
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Working as intended.
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# ? Oct 18, 2015 14:42 |
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drat Dirty Ape posted:This actually makes the game look fun. 90 million dollars to develop goat simulator 2
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# ? Oct 18, 2015 14:45 |
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Star Frog Citizen Fractions 2
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# ? Oct 18, 2015 14:47 |
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Wafflz posted:90 million dollars to develop goat simulator 2 press one to bleat, press 2 to pay more money, press 3 to deny it's a cult
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# ? Oct 18, 2015 14:49 |
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Well to be fair in real life explosions they do fine body parts on roof tops and such.
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# ? Oct 18, 2015 15:00 |
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CIG are proud to announce their 2nd official star song for this totally real star game. https://www.youtube.com/watch?v=Y8sfrg4bFoc
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# ? Oct 18, 2015 15:00 |
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If you missed yesterday's show. It's replaying at Noon Eastern today. Keep an eye open for an edited download/Dropbox link later today - I'll most likely just post that up in this thread.
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# ? Oct 18, 2015 15:08 |
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We're experiencing some turbulence. Hold on to your buns.
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# ? Oct 18, 2015 15:11 |
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# ? Apr 20, 2024 03:10 |
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Kind of like how people still play Ultima Online and Tribes or whatever, 10 years from now DickWulf and some others will still be playing Star Citizen: Golf Cart while reminiscing about a game that was never made.
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# ? Oct 18, 2015 15:17 |